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Yomawari photo

Man, I really hope Yomawari gets localized

Creepy cute PS Vita game
Oct 02
// Chris Carter
Every time I see Yomawari (Night Watch), it's looking better and better. The game is an isometric horror title, and is backed by a wonderful soundtrack and an adorable story involving a young girl who is looking for her dog and sister in Japan. The atmosphere looks incredible, and the Vita could use more original games like this. Hopefully NIS will bring it over eventually.
Disgaea photo

Europe has to wait an extra week for Disgaea 5

Last-minute delay
Sep 26
// Jordan Devore
NIS has passed along word that Disgaea 5: Alliance of Vengeance won't reach Europe until October 19, 2015. This one-week delay stems from "unforeseen circumstances," according to a representative, and affects "all retailers in the European region, as well as the digital release." As for the North American launch, it's still on for October 6, 2015 as originally scheduled. Watch out for those bears!

Review: Disgaea 5: Alliance of Vengeance

Sep 22 // Chris Carter
Disgaea 5: Alliance of Vengeance (PS4)Developer: NIS Publisher: NIS Released: October 6, 2015MSRP: $59.99 This time around, Void Dark, an evil overlord, sparks the largest Netherworld war in history. As a result of essentially alienating the entire galaxy, a heap of rival overlords rise up in revolt, one of which is led by the stoic warrior Killia. Because of the focus on global (or universal) conflict, the narrative feels more sprawling in Alliance of Vengeance, which works both for and against it. This is more of a gradual story, building up over time, than the small-group feel of most of the series. Hell, in Disgaea 3, the main character wants to kill his dad for smashing his video games. As a result, the characters aren't quite as crazy or manic as Laharl and Mao -- they have bigger things at stake. Killia's silent archetype does get old after a while, but his style actually works from a gameplay perspective, so I never felt fully disconnected from him. Seraphina, the Princess Overlord of the Gorgeous, is a bit more annoying. She has that "hohohoho!" laugh that's popular in anime, and her jokes of dominating everyone around her get old very quickly. But like all Disgaea characters, she opens up over time and reveals more depth, particularly with her backstory. She also fills in for Etna in-between chapters, delivering the comedic interludes that are clearly too absurd to be canon. There are plenty of side-conversations to have, and an archive function in the game's hub world allows players to re-watch cutscenes or dialog bits. Ailliance of Vengeance's weakest point is probably the narrative this time around. Particularly for the first 10 hours or so, the pace is relatively slow. You know nothing of the true motivations of most of the cast, and the main draw seems to be "fight, fight, fight until we get to Void Dark." You'll get a few flashes of story here and there, but for the most part it's one-dimensional, at least for the first half. [embed]309993:60317:0[/embed] As for the rest of the cast, it's about par for the course -- you have your meathead, your subservient Prinnies, your overconfident youngsters, and so on. There wasn't anyone I outright loved like Almaz or Mr. Champloo from Disgaea 3, but no one is excessively annoying or not worth using during missions. I've always felt like Disgaea is what you make it, party-wise. Since the class creation system is more robust than ever, you can literally custom-tailor your own characters if you don't like the core cast. It helps that the animations are beautiful, as is the artwork. It's not going to push the PS4 even close to its limits, but it's far better looking than the last entries on PS3, and it's crazy how gorgeous anime-style games look on current consoles. It's all so smooth, colorful, and well-crafted. Even characters that belong to the same class look different enough, especially when they wield a variety of weapons, which yield their own sets of personality. Disgaea 5 kicks off in record time, as you're placed into the main hub in minutes. Like every other game in the series, you'll launch missions from here, equip your party, and shoot the breeze with various NPCs. The tools available are a bit more expansive than other games, most notably the crazy character creation mechanic I mentioned above. In addition to a name and color scheme, you'll also be able to hire them at your current level, alter their personality, and change every single one of their skills if you wish. For instance, you could create a fury-crazed warrior with a red hue named Immortan Joe, debuff his ranged attacks, and reapply those points into close-combat, high-risk abilities. As usual, the "all at once" player turns in combat work splendidly. If you've never played a Disgaea game before, your entire team gets to do their turn, and then the enemy team does theirs. It's an interesting juxtaposition to the alternating scheme used in most SRPGs, and it's even more nuanced when you take into account the "execute" function that lets you play out part of your turn in the order that you selected. This is on top of the crazy counter-attacks that will play out randomly (as well as counter-counters and counter-counter-counters), and team-up attacks that initiate when you're near a party member on the grid. You also need to watch for enemy "Evilties" this time, which may produce effects like making foes stronger next to other baddies, and so on. Likewise, your team has their own set of Evilties, like Seraphina's ability to do more damage to males. Combined with the Geo system (colored zones that also provide buffs or debuffs), you'll have to pay attention at all times to get the most out of a battle. Eventually, you'll unlock the power to place characters in "Support Squads," granting them special bonuses with the caveat that each squad is limited in number. Oh, and there's the Revenge system that powers up characters after the death of a connected party member, the Item World and council system return, and new classes like Dark Knights (one of my new favorites), Maids (an item-based class), and Fairies (who absorb magic) join the fray. Thankfully, there are a lot of game options to customize the experience as well, including jacking up the movement speed during hub sequences, upping combat speed, skipping animations, and auto-scrolling conversations, which are mostly fully-voiced. While I don't have access to it yet and it didn't influence this review, Alliance of Vengeance still has the contentious DLC strategy as past titles. I feel like the series has enough content to last you at least 100 hours on its own, but I still don't like the idea of selling fan-favorite characters piecemeal directly after launch. Disgaea 5: Alliance of Vengeance may not have the best story or cast in the series, but it gets the job done, and brings a ton of advancements with it in the process. I'll probably be playing this one for years to come, and I sincerely hope NIS is able to continue this series. It's still one of the best SRPG franchises in the business. [This review is based on a retail build of the game provided by the publisher.]
Disgaea 5 review photo
Finding The Lost
I can count on the Disgaea series. While NIS always seems to be trying to recreate the magic of the initial release, every game manages to capture the essence of SRPGs in a charming and robust manner. The story isn't as impressive as the last entry, but Alliance of Vengeance has made a number of advancements to the Disgaea formula.

I played Criminal Girls 2 and wasn't sexually aroused at all

Sep 17 // Steven Hansen
[embed]300696:59909:0[/embed] While Criminal Girls 2 is promised to be deeper and more challenging, I played a Japanese build haphazardly attacking things without strategy and that worked fine for the 15 minutes I played. Making a Japanese RPG "more challenging" doesn't sound like a good thing to be given how much "challenge" can equate to grind/leveling versus anything skill based. Eventually I reached an oasis in the dungeon, a save point, and was able to see the full anime portraits of the women all huddled together in a velvety room. From there I went to the "punish" menu and "punished" the two that looked the least like children. The purple smoke that obscured the women in the western release was not present, while the sexy moans when you smack them were present. The touch screen UI seemed cleaned up to a rhythm game style tap with circles getting smaller on either side of the vita touch screen (and, at the end, two circles, because you punish them together now, I guess). It was light for the demo, the circle showing vanilla leather whip. Even fog-free and full of moaning, no boner. Dressing tedious game mechanics with trite sex stuff seems like it shouldn't sell. I mean, why not just seek out the sex stuff and play a better game? It feels a bit like that bit about places of business that are things like, "Tattoo parlor & taxes" or "General hospital & cow slaughterhouse." Obviously this is not for me.
Criminal Girls hands-on photo
Mostly because it's kind of boring
While Japan is exoticized elsewhere as a land of weird sex stuff, Criminal Girls 2 doesn't feel that foreign, given that the original game got a western release. And it's probably the perviest game I came across (not literall...

Etrian Mystery Dungeon photo
Etrian Mystery Dungeon

Etrian Mystery Dungeon out now across Europe

Good lord, finally
Sep 12
// Kyle MacGregor
After an extended wait, Etrian Mystery Dungeon is now available in Europe, NIS has announced. The roguelike RPG launched in North America in April after debuting in Japan the previous month, and earned praise from Destructoid's reviews pope Chris Carter, who called the crossover "a match made in heaven" in his appraisal of the localized release. (Check out the full review here.)
Criminal Girls 2 photo
Criminal Girls 2

Get a good look at what Criminal Girls 2 is about

NSFW probably
Sep 10
// Chris Carter
Curious about Criminal Girls 2? This newer trailer is a bit more lengthy than the previous entries, and provides quite a bit of gameplay footage. As you'd expect it's similar to the original entry, with plenty of RPG-like combat, and risque visuals and minigames. Criminal Girls 2 will launch on November 26 in Japan on Vita.
Hotter than Hell photo
Hotter than Hell

Disgaea 5 has sexy eye candy for all, dood!

Also a pissing penguin
Sep 04
// Jed Whitaker
I've got my grubby hands on an early copy of Disgaea 5: Alliance of Vengeance for PS4 and decided to snap some screenshots -- which oddly get watermarked automatically -- while I do what I've done with every game in...

Review: Danganronpa Another Episode: Ultra Despair Girls

Aug 28 // Laura Kate Dale
Danganronpa Another Episode: Ultra Despair Girls (PS Vita)Developer: Spike ChunsoftPublisher: NIS AmericaReleased: September 1 (North America), September 4 (Europe)MSRP: $39.99 So, let's start with where Ultra Despair Girls departs from the previous Danganronpa games on Vita. Instead of investigating crimes scenes for clues, the bulk of your gameplay time in Ultra Despair Girls will be spent as Komaru Naegi shooting robot Monokuma bears with a techno-megaphone. The megaphone, which apparently acts as a "hacking gun," shoots lines of "code bullets" to effect the robots you come into contact with. Break Bullets act as standard damage dealers, but your gun also has less typical ammo types, such as Dance Bullets that cause enemies to stop on the spot and dance, allowing you to put distance between them and yourself. Much of the core gameplay loop feels like you're playing a zombie-themed third-person shooter. Enemies tend to be slow and rambling, take time to kill, and deal large amounts of damage if they reach you. While this is fine in theory, claustrophobic environments, an overly close camera, and numerous invisible walls make this core gameplay at times more frustrating than it needs to be. The idea of a code gun shooting robotic enemies is cool, but the gameplay hiccups -- as well as the infrequency of acquiring interesting new code bullet types -- meant I rarely got excited. Oh, there's also a melee sword combat-focused playable character, but their use is limited by a meter. That's a real shame, because a second gameplay style available to switch to at any time might have helped keep the mechanics from becoming stale this fast. So, does the narrative save Ultra Despair Girls from death at the hands of one of Monokuma's elaborate devices? Well, yes and no. It rescues the game from death, but still gives it a mild case of public torture. [embed]307925:60156:0[/embed] In Ultra Despair Girls, we find ourselves in a city overtaken by murderous young children bent on seeing adults torn to shreds. This gang of prepubescent killers, the Warriors of Hope, have amassed an army of youngsters to control robots that are utilised to kill from safety. Playing as the younger sister of the first game's protagonist, who has conveniently been locked away in her apartment for a year and not noticed that the world has gone to shit around her, you escape with the series running split-personality serial killer and attempt to take back control of the city. Thanks to the shift in narrative focus from confined drama to city-sprawling mission, there's a lower frequency of plot twists than in previous entries. The twists and turns in the narrative are among the strongest in the series, but they feel padded further apart. The cast of characters introduced in Ultra Despair Girls are just as over the top, memorable, and well-written as any characters introduced to date in the series, which is one of the areas the game continues to shine. General moment-to-moment dialogue and character interactions are superb and were the driving force that kept me invested through to the end. The biggest problem: narrative pacing. The game felt like it was probably five or six hours too long. It's worth noting that both the enemy designs and narrative in Ultra Despair Girls are some of the darkest, creepiest, most unsettling to date, and that says a lot for this particular series. From horrible mutated creatures to themes I would hesitate to subject adult characters to let alone children, the game gets pretty unnerving in places. That's not a complaint by any means -- Ultra Despair Girls pulls it off perfectly. Ultimately, Danganronpa Another Episode: Ultra Despair Girls just didn't click for me the same way previous games did. Sure the narrative still has some strong moments, but it's punctuated with third-person shooter gameplay that doesn't enhance my engagement with the narrative the same way the first two visual novels did. If you're a series fan, there's a good, text-heavy, hands-off narrative to be explored here, but the gameplay sections really dragged it down for me. [This review is based on a retail build of the game provided by the publisher.]
Danganronpa review photo
Great story, odd gameplay loop
Danganronpa: Trigger Happy Havoc and Goodbye Despair have been some of my favourite Vita games in recent years. A pair of murder mystery visual novels, the games melded puzzle solving, courtroom drama, and murdered school kid...

ATLUS photo

Persona 4: Dancing All Night launches in Europe this November

Not the worst delay, I suppose
Aug 22
// Kyle MacGregor
Persona 4: Dancing All Night is coming to Europe on November 6, NIS America has announced. As per usual (as far as Atlus goes), the PlayStation Vita-exclusive rhythm game's PAL version is launching a tad later than its North American counterpart, which debuts September 29.
Rodea: The Sky Soldier photo
Rodea: The Sky Soldier

Rodea: The Sky Soldier delayed again

Now planned for November
Aug 12
// Kyle MacGregor
NIS America has once again delayed the release of Rodea: The Sky Solider. After initially planning on a September release, the publisher pushed the game back a month. Now it's happening again. The new target dates are Novembe...
Witch demo photo
Witch demo

The Witch and the Hundred Knight Revival has a demo pack-in with Dengeki Online

Man I miss demo discs
Aug 11
// Chris Carter
The Witch and the Hundred Knight Revival doesn't interest me all that much as I wasn't really a fan of the original game, but the fact that Japan is still get demos from magazines makes me happy. If you spring for Dengeki Pla...
Criminal Girls 2 photo
Criminal Girls 2

Criminal Girls 2 gets a real trailer, don't watch it at work

Still on Vita
Aug 10
// Chris Carter
NIS has just put up a new gameplay trailer for Criminal Girls 2, and as I noted above, you probably shouldn't watch it at work. NIS promises that it'll be a tougher game in general with an expanded battle system, and it'll l...
Disgaea 5 photo
Disgaea 5

Yes, Disgaea 5 will have plenty of classic characters as DLC

Flonne confirmed
Aug 07
// Chris Carter
Disgaea 5: Alliance of Vengeance is coming to the US on October 6 on PS4, and in true NIS, it will have lots of character DLC. It will arrive in five batches, which will feature characters from Disgaea 3, 4, and D2, as well a...
Yomawari photo

Yomawari from NIS is still creepy, still cute

I'm digging the music too
Aug 04
// Chris Carter
A month ago we just had screens to go by, but Yomawari is shaping up nicely if this new trailer from NIS is any indication. Backed by beautiful music, we get to see a bit of gameplay here, which involves a girl searching for her sister and dog in a city. It'll drop on October 29 in Japan on Vita (!).
Legend of Legacy photo
Legend of Legacy

Legend of Legacy published by NIS America in Europe

Winter (2016) is coming
Jul 28
// Josh Tolentino
Despite the "America" in the company name, it looks like NIS America is the publisher of choice when it comes to bringing Atlus games across the pond. That's certainly true for their latest announcement, the 3DS-bound RPG Leg...
Onechanbara photo

Onechanbara Z2: Chaos hits Europe next month

Bikini zombie slayers return August 28
Jul 18
// Kyle MacGregor
Onechanbara Z2: Chaos is coming to Europe sooner than anticipated. After NIS initially announced the sexed up zombie slaying game for an autumn release, the publisher has revised those plans, saying the PlayStation 4 exclusive is now targeting an August 28 launch. In the meantime, XSEED is bringing the title to North America this Tuesday, July 21.
Criminal Girls 2 photo
Criminal Girls 2

Criminal Girls 2 announced for the Vita

Launching in November
Jul 15
// Chris Carter
Criminal Girls: Invite Only was released earlier this year for the Vita in the US, and had a rather mixed reception. That isn't stopping NIS from announcing another game however, as Criminal Girls 2 will launch on Novemb...
Disgaea photo

The Disgaea Triple Play Collection is coming to the US

Expect it soon
Jul 10
// Chris Carter
NIS has announced that the Disgaea Triple Play Collection is coming to the US on September 15. It's currently available in Europe, but today is the first time the publisher has revealed that it will be coming furthe...
Stella Glow photo
Stella Glow

Stella Glow coming to Europe spring 2016

Better late than never
Jul 10
// Kyle MacGregor
Stella Glow is coming to Europe next spring, NIS America has announced. The strategy role-playing game is the last effort from Japanese studio Imageepoch, which closed its doors back in May after filing for bankruptcy. Sega r...
Yomawari photo

Creepy NIS Vita horror game is actually kind of cute

Jul 02
// Steven Hansen
NIS (Disgaea) recently teased a spooky game with live-action first-person flashlight footage and a requisite creepy child. It ended up being for Yomawari, which is coming to Vita in Japan on October 29. It's about a young gir...
Persona 4 Dancing photo
Persona 4 Dancing

Persona 4: Dancing All Night coming to Europe without delay

We shared the same mad potion
Jun 30
// Kyle MacGregor
It looks like Persona 4: Dancing All Night might arrive simultaneously (or close to it) across Europe and America, as NIS has followed Atlus' lead, announcing the rhythm game for a "Fall 2015" launch. In addition to the stand...

Rodea: The Sky Soldier might be a bumpy ride

Jun 25 // Kyle MacGregor
Rodea: The Sky Soldier was initially conceived as a Wii game, but it came too late in the day for a system nearing the end of its life cycle. It needed to be reworked as a Wii U and 3DS title. The thing is, the Wii is a special console, and Rodea was developed with its unique attributes in mind. Motion controls are a tad different than standard inputs, and the transition between the two seems to have left an indelible imprint on Rodea's design. Taking to the skies in this aerial action game doesn't come as second nature. With the press of a button, Rodea lifts into the air and hovers for a moment as you aim where you want him to go. He can't fly indefinitely, though, and will fall to his death unless you find another object for him to bounce off within an allotted time frame. It seems like the type of interface that would work seamlessly with the Wii's IR pointer, but on Wii U GamePad, I found myself flying off at odd angles, often coming frustratingly close to objectives that seemed just out of reach. Perhaps it's the sort of thing that comes with practice, but in a brief demo on the E3 show floor, I only got a glimpse at what sort of joys Rodea might have to offer.  Though it never felt intuitive, there were flashes when I managed to soar through the air with some semblance of precision. And in those fleeting moments I could really feel Yuji Naka's (Sonic Adventure, NiGHTS into Dreams) fingerprints all over the game, as I bounded from one floating isle to the next, collecting rings in this ethereal obstacle course. More than anything, my time with Rodea: The Sky Soldier made me oddly happy the Wii U version is coming tethered with a copy of the game on Wii. I'm not sure how much easier it will be to pilot on its original platform, but it feels like that's how it was intended to be experienced. Either that or flight isn't a skill easily mastered in a few mere minutes.
Rodea impressions  photo
Awkward aeronautics
My first flight with Rodea: The Sky Soldier wasn't a smooth one. But perhaps that's to be expected of a title that's seen such a turbulent development history. The project went dark shortly after its initial announcement in 2010, then underwent a change of platforms -- something that seems all too apparent after a few minutes with the final product.

Obligatory scary child photo
Obligatory scary child

NIS gets creepy with new teaser

Obligatory scary child
Jun 23
// Steven Hansen
These days, Japanese games being creepy usually has more to do with upskirts than spooks. Fatal Frame couldn't even get squeezed into Nintendo's E3 event. Still, very-anime publisher and developer Nippon Ichi recently upload...
Trailer photo

Lost Dimension brings anime paranoia to PS3, Vita

New E3 trailer
Jun 21
// Steven Hansen
Have you ever felt like you can read snippets of your friends' thoughts and that some of them are out to get you and you'd be better off killing them? Same, same. Lost Dimension tasks a group of 11 capable warriors with stop...
The Legend of Heroes photo
The Legend of Heroes

The Legend of Heroes: Trails of Cold Steel hits Europe this fall

Falcom loves you
Jun 11
// Kyle MacGregor
The Legend of Heroes: Trails of Cold Steel is coming to Europe this fall, NIS just announced. The good word follows news that XSEED Games is publishing the upcoming PlayStation 3 and Vita RPG in North America this autumn. We'...
Rodea: The Sky Soldier photo
Rodea: The Sky Soldier

Rodea: The Sky Soldier launch delayed

Now coming in October
Jun 10
// Kyle MacGregor
The wait for Rodea: The Sky Soldier has been a long one and it just got a little bit longer. NIS America has revised its plans, pushing back the upcoming Wii U and Nintendo 3DS action game's September launch until O...

Review: Operation Abyss: New Tokyo Legacy

Jun 09 // Chris Carter
Operation Abyss: New Tokyo Legacy (PlayStation TV, Vita [reviewed])Developer: Experience Inc.Publisher: MAGES, 5pb. Games (JP) / NIS America (EU, NA)MSRP: $39.99Release Date: July 24, 2014 (Japan) / June 5, 2015 (EU) / June 9, 2015 (NA) Operation Abyss opens up with a bang -- your character has just woken up in the "gloomy darkness," next to multiple severed, bloodied bodies. Holy shit, right? It gets a little bit goofier from there, as a hooded man suddenly appears and tells you "basically, you've been kidnapped," as an army of half-human zombie monsters attack. You're immediately offered a choice: trust the man or not, which doesn't really end up mattering. Then a Magical Girl shows up and fights a giant crocodile. It pretty much never lets up from here. New Tokyo Legacy is set in a near-future version of Japan. Those creatures? They're called Variants, and it's up to the government-funded Code Physics Agency, which you've just been forcefully inducted into, to save the day. It must be said, if the silly intro wasn't any indication, the art for the game is incredible, and full of life. A lot of scenes may feature static portraits, and the dungeon designs might be on the bland side, but the art style (and by proxy, the main cast) is always colorful and interesting. Likewise, the darker elements of the game are just that -- dark. Creatures look suitably horrific, the narrative can go darker when it needs to, and on occasion, I was straight-up creeped out. There's also a ton of weird story elements like the blood of Florence Nightingale, Leonardo da Vinci, and Hanzo Hattori used for "Blood Codes," to gain abilities and special powers. No one can say that Tokyo Legacy isn't unique. [embed]293318:58901:0[/embed] Like most lengthy dungeon crawler experiences (this one is roughly 40 hours), it takes about six hours of walking until it takes off sprinting, and by then I was sucked into the world. Dungeons aren't obtuse, but as previously mentioned, they are on the bland side. After about 10 hours of play some of them started to blend together, and there isn't enough indication on-screen to denote hidden areas or locations of interest. I definitely don't want a streamlined "go here" indicator, it would just be nice if there was an inkling of uniqueness to the dungeons, since everything else is painstakingly crafted. There's lots of customization involved, including equipment and ability choices and statline tweaking. In terms of choices in relation to the narrative, there's not a whole lot here. This is an old school dungeon crawler through and through, and although there are some light forks in the road, none of them are emotional or engaging. Your key plan here is to go and defeat monsters to further the overarching story -- not your personal one. That's partially because each playthrough uses randomly generated characters, which can be customized, but don't necessarily play any real role. That extends to a lack of any real romantic element, since your party is essentially a collective. Unlike Demon Gaze, Operation Abyss' recent predecessor, Legacy is a bit more forgiving. For instance, you can now go freely back to your base if you wish, which is where you'll level up and sort through your massive inventory. The good news is that there's no "rent" or statistical hit to worry about, and if you're having trouble, heading back to rest up isn't a terrible idea. There's still a lot of menus to wade through and stats to painstakingly tweak back and forth, but it's more accessible than a lot of other crawlers since it doesn't penalize you at every turn. Because of that design decision though, it loses a bit of its edge. Despite the fact that Operation Abyss: New Tokyo Legacy can be a bit by-the-numbers inside dungeons, it's anything but in nearly every other facet of the game. While I probably won't be rushing to complete it again anytime soon, it was a lengthy enough adventure that will stay fresh in my mind for some time. [This review is based on a retail build provided by the publisher.]
Operation Abyss photo
The Walking Variants
One of the very first PC games I ever played was a dungeon crawler. It was called MadMaze, a title released on 1989, playable on the Prodigy internet service -- yep, it was during the dialup era. While crawlers may not be one...

Dungeon Travelers 2 photo
Dungeon Travelers 2

Censored RPG travels to Europe October 16

チーズ トイレ
Jun 05
// Kyle MacGregor
[Note: This image was created by Destructoid. It is not a reflection of Dungeon Travelers 2's in-game graphics, or how Atlus has gone about applying "minor edits" to four of the game's images. Sorry for any confusion.] A...
Danganronpa photo

The new Danganronpa launches in September

Another PS Vita exclusive is on the way
Jun 04
// Kyle MacGregor
Danganronpa Another Episode: Ultra Despair Girls is on its way to North America on September 1, publisher NIS America announced today. After that, the plan is to bring it to Europe on September 4. Here's the premise: "Komaru...
Witch photo

Here, have some Witch and the Hundred Knight Revival PS4 footage

Enhanced port for PS4
Jun 03
// Chris Carter
The Witch and the Hundred Knight is getting a new lease on life on the PS4 in the form of the Revival remake, set to debut later this year in Japan. Developer Nippon Ichi Software has provided a new set of vid...

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