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NCSOFT photo
NCSOFT

NCSOFT ready to get some of that mobile money


Where there's a will, there's a whale
May 28
// Robert Summa
Whether we like it or not, mobile gaming has become huge. And for a publisher like NCSOFT that has long been an exclusive MMO provider, the company is making the smart move of shifting some of those dying genre resources over...
Dirty Bomb photo
Dirty Bomb

Dirty Bomb's grenade launching class is ingeniously called Nader


Someone get them the Nobel Prize in character naming
Apr 24
// Joe Parlock
Have you been enjoying my news posts on Destructoid so far? Well hold on to your undercrackers because after this paragraph you sure as fuck won't: I loved Brink. I pre-ordered it, I played it to death, I got a character to ...
Wildstar photo
Wildstar

Wildstar's been pulled from shelves. Might be dropping the sub fee?


Shocking absolutely nobody
Apr 16
// Joe Parlock
Wildstar once stood firm in the face of a growing tide of MMOs ditching subscriptions and instead opting for Free-to-Play or Guild Wars-style one time purchasing. Developer Carbine has been pretty critical of F2P in the past ...

Lineage II photo
Lineage II

Lineage II keeps on keeping on with latest expansion announcement


This thing will never die
Mar 12
// Robert Summa
The MMO genre is not what it used to be. That doesn't mean, though, that there still aren't thousands of players that enjoy the endless farming and miles of endless walking that these games provide. With all the other options...
Project HON trailer photo
Project HON trailer

Project HON's mech combat trailer is amazing and confusing


Mecha got a booty like DAYAM
Nov 25
// Nic Rowen
I wish everyday started with over 20 minutes of gorgeous mech combat. Project HON's impressively long trailer includes everything you could ask for from a game inspired by mecha anime: senseless destruction, giant guns, metal fisticuffs, weaponized grappling hooks, and transforming robots. Best breakfast viewing ever.
Guild Wars sales photo
Guild Wars sales

China really likes Guild Wars 2


China DO care, to the tune of almost 4 million
Jul 08
// Steven Hansen
Guild Wars 2's Chinese publisher had the MMO at 760,000 players on launch day. Two months later, it's reporting 3.8 million Chinese players. Guild Wars 2's first year sales, before the Chinese launch, were at 3.5 million, so total sales are at least over 7 million.  Not bad, not bad.  [Via NeoGAF]
MMO photo
MMO

WildStar's 10-day open beta begins this week


Grab a beta key on Thursday
May 06
// Jordan Devore
Carbine Studios is opening up beta access for its MMO WildStar this week. The open beta event kicks off Thursday and will extend to May 18. During that period, just head to the game's website and request a key, or if you're a...
Guild Wars 2 photo
Guild Wars 2

NCSoft giving away 5,000 copies of Guild Wars 2


Just pledge your allegiance for a chance to win
Nov 30
// Wesley Ruscher
In one of the more spirited giveaways I've seen in recent years, NCSoft and ArenaNet are giving away 5,000 copies of Guild Wars 2 to folks willing to pledge their undying loyalty to the game on camera.  For a chance to ...
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Lineage has made $1.8 billion since it launched in 1998


NCSoft's medieval fantasy MMORPG
Nov 28
// Hamza CTZ Aziz
Wow. NCsoft announced that Lineage has made $1.8 billion since it launched 15 years ago in 1998. The medieval fantasy MMORPG is hugely popular in South Korea, with millions of subscribers also spread out in China, Japan, and other markets. Lineage II meanwhile has been played by more than 14 million users since that came out in 2003. All in all that's pretty damn impressive.
Guild Wars 2 photo
Guild Wars 2

Bazaar of the Fours Winds content live for Guild Wars 2


How Bazaar! How Bazaar!
Jul 14
// Jason Cabral
Time to dust off that Tyrian merchant hat and polish up all of your excess junk that you don't want -- I mean, quality product that you would hate to part with -- because the Bazaar of the Four Winds content for Guild Wars 2 ...
Guild Wars 2 patches photo
Guild Wars 2 patches

ArenaNet aiming for bi-weekly updates for Guild Wars 2


The studio is still wholly committed to the game
Jun 26
// Chris Carter
Do you still play Guild Wars 2? I do, and ArenaNet is listening to the folks who want more updates. Specifically, it looks like they're going to target updates every two weeks instead of a three week timeline. Speaking to Gam...
WildStar Paths system photo
WildStar Paths system

WildStar 'Paths' system detailed in new dev video


Oh jeez I'm excited about an MMO again...
May 22
// Patrick Hancock
The Path system in WildStar is the focus of the latest developer video, going into detail about how your character will cater to how you like to personally play. The available Paths are Soldier, Explorer, Scientist, and...
Guild Wars 2 photo
Guild Wars 2

ArenaNet is working on a Guild Wars 2 expansion (Update)


Doesn't have the timing locked down yet
May 13
// Jordan Devore
[Update: Clarifying the comments made during the NCSoft earnings call, a representative reached out to confirm that ArenaNet is still "taking a wait-and-see stance" with regards to a possible Guild Wars 2 expansion. It is, as...
WildStar Dev video photo
WildStar Dev video

New WildStar video somehow makes movement interesting


How not to get shot in the dick
May 10
// Patrick Hancock
Wait! Don't immediately dismiss a video about movement in an MMO -- this one is actually enjoyable. Not because the movement in WildStar is anything groundbreaking, but because the developers have injected a healthy dos...
WildStar beta sign-ups photo
WildStar beta sign-ups

WildStar opens up beta sign-ups to the public


Test the newest MMO from NCSoft
Apr 11
// Chris Carter
WildStar, the new MMO in town, is gearing up for beta testing, and you can be a part of it by signing up here. A representative for NCSoft has informed Destructoid that these beta events will not be mere "weekends," instead o...
WildStar MMO photo
WildStar MMO

WildStar developer video debuts player housing


Yes, it's instanced
Mar 26
// Chris Carter
Player housing is a hot-button issue in MMOs today. Although a handful of MMOs like Ultima Online have allowed players to place housing in the game world, most technical limitations have forced developers to instance housing...
WildStar photo
Endgame is codenamed 'Elder Games'
As people know, I'm a big proponent of a strong endgame content plan for MMOs, even at launch. As I wandered into the WildStar booth at PAX East, I was wondering if Carbine Studios (and publisher NCsoft), had a real plan...

WildStar photo
WildStar

Build your own death fortress in sci-fi MMO WildStar


'Things are about to get f***ing real'
Mar 20
// Jordan Devore
Carbine Studios' upcoming MMO WildStar hasn't shown enough for me to full opinion yet, but we're starting to get there. This new trailer, while excited beyond belief, does offer a great little overview of what the game is al...
WildStar MMO photo
WildStar MMO

Sci-fi MMO WildStar launching this year


And no mention of free-to-play!
Feb 06
// Patrick Hancock
NCSoft's science-fiction MMO WildStar is officially coming at some point out this year. Taking place on the planet Nexus, WildStar pits players against the Dominion who has taken over Nexus and claimed it for its own. W...
City of Heroes photo
City of Heroes

A final farewell to City of Heroes


I'll miss you
Dec 02
// Patrick Hancock
Four years and seven months. That's how long I was a paying subscriber for City of Heroes. Looking back, I enjoyed most, if not all, of my time with the game. I've forged and strengthened relationships within the community that I never thought I would. City of Heroes is the best MMORPG I have ever played, and I am very sad to see it go. Farewell, City of Heroes.
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'The Lost Shores' Guild Wars 2 event starts this week


Plus a free trial weekend
Nov 12
// Jordan Devore
It's another big month for Guild Wars 2 as ArenaNet prepares to kick off a one-time world event for the game dubbed "The Lost Shores." The official site offers a glimpse at this new storyline, which will begin at 12:00pm Paci...
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Guild Wars 2: Shadow of the Mad King starts today


Update celebrates Halloween
Oct 22
// Jordan Devore
If you've been neglecting Guild Wars 2 as I regrettably have, the latest content update should offer plenty of incentive for you to clear some time for ArenaNet's Halloween festivities. Shadow of the Mad King begins today wit...
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NCSoft confirms Western development of MMO Blade & Soul


Sep 14
// Dale North
Above you'll see the very first Western trailer for NCSoft's newest MMOROG, Blade & Soul. It's being developed for Western audiences by Team Bloodlust, the in-house studio based in NCsoft’s HQ in Seoul. The ti...

Your guide to Guild Wars 2

Aug 24 // Aerox
If you have any familiarity with other fantasy MMOs, here's the most important thing you need to know when selecting a character: the Trinity is dead. There are no "tanks," or people whose job it is to soak up damage and manage aggro and threat, no dedicated "healers," and no classes whose purpose is to dump out damage and do nothing else. This seems to be the number one biggest thing that people don't understand, even when I explain it to them, so I want to reiterate: the Trinity is dead. Everything you know about tanks, healers, and DPS is wrong. When I say that, I should be clear about what I mean. It's not that there is a "different kind of tanking." There is no tanking. Monsters can and will regularly attack everyone in the party, and everyone has a responsibility to mitigate or avoid the damage. There's not a "different kind of healing." Everyone has a self heal, and can spec to also have some weak group heals on long cooldowns, but healing is not and will not be a central focus of your gameplay, beyond your own responsibility to occasionally heal yourself. Every class is capable of dealing serious damage, and every class has the ability to act in a support capacity, throwing buffs (positive status effects) on their allies and debuffs (negative status effects) on their enemies (called "boons" and "conditions" in Guild Wars 2). And most classes have the ability to hand out some minor healing or regeneration to allies. Despite the notion of everyone being able to do "everything," each class feels quite different from one other because of the weapons they are able to use and their unique mechanics, so the best thing for you to do is read up on the classes and pick which one sounds most interesting. Don't fall into the trap of trying to pick based on archetypes. If you normally enjoy tanking in WoW, don't think you have to pick a Warrior or a Guardian -- there's no tanking because there's no reliable threat management. If you normally play a dedicated healer, you're not going to be standing back and healing anyone in Guild Wars 2, so find a profession that sounds cool and try it it out. Unlike virtually every other MMO on the market, every race can play as every class without any penalty or stat differences, so play around until you find a class that works best for you. Once you have your character created and you've moved through the very short introduction section, you're somewhat unceremoniously dumped right outside your city's starting zone with little direction. You'll see one green star on your map, indicating a portion of your story quest, and not much else. An NPC will direct you to what also appear to be quests -- different hearts on the map indicating people who need help. Your first inclination may be to run straight to your story quests or toward the heart quests -- after all, that's what we've been conditioned to do in almost every MMO since EverQuest. DON'T DO IT! One of the biggest fundamental shifts in thinking you'll have to do when playing Guild Wars 2 is to understand that the game is about exploration, not just running in a straight line. In most games, the best way to level is to do as many quests or dungeons as possible in a short amount of time. In Guild Wars 2, it's much different; the more time you spend wandering around off the beaten path, the more things you'll find to do. In this game, there are many ways to earn experience. You get experience for finding waypoints and points of interest on the map. You get experience for killing things. You get experience for reviving other players. You get experience for World vs. World PvP. You get experience for gathering crafting materials and making things out of them. You can even go back to old zones you never completed and get experience from them -- the game downlevels you to whatever zone you're in so you can do the content without blowing through it, while getting appropriate exp rewards for your actual level. These aren't just tiny amounts of experience, either -- they're significant. It won't be immediately apparent out the gate, but the best way to level in Guild Wars 2 is to do as many different things as possible as you play. In fact, to earn your first level out of the tutorial/intro mission, I recommend turning around, going back inside your race's major city, and exploring the entire thing. When it comes to actual "questing," the majority of "quests" in the game are randomly occurring events. As you walk around and explore the map, events will suddenly begin, or you'll move into range of an in-progress event. These events form what will likely be the core of your PvE experience, and you should always be looking to participate. Again, the best way to find these events is to just wander around exploring the map -- those who only run in a straight line to the heart and story quests will miss out. Events will occupy much of your time in the game, but if you ever get tired of them, or if feel like you are too under-leveled to move forward (and, if you only do story and heart quests and nothing else, you'll hit this point pretty quickly), remember all the other things you can do. Spend some time gathering materials and crafting items, go check out the World vs. World combat, or even check out the other races' starting areas. (Getting to them is simple, although not obvious. Lion's Gate has portals to all five major cities, and can be reached either through the portal in your own city, or by entering the sPvP lobby through your Hero Menu and taking the portal found there.) Remember -- don't focus just on quests, don't be afraid to aimlessly wander and explore, and don't be afraid to check out other zones. The more you explore, the better off you'll be. One of the other aspects of Guild Wars 2 that will probably take some adjusting to is the fact that it's a social game. Not "social game" in the sense that you're spamming farming invites to your friends, but social in that there's a very real incentive to work with other players, and luckily, doing so is simple and generally doesn't require any futzing with parties or raids. Hell, you don't even have to technically talk to anyone, but you will have to work with other people. Again, it's not immediately clear, but working with people in this game is ALWAYS beneficial. There's no kill stealing or even kill tagging. You can't take loot meant for someone else. Even gathering nodes will be unique to your character, meaning no one will swoop in in front of you and snag that ore chunk you had your eye on. If you come across other players, help them! Start attacking their monsters -- they won't mind, since you'll both get experience and treasure. Happen upon a downed or dying player? You'll want to try to revive them, since there's a bit of experience in it for you. If you see a group of people wandering around, follow them. You'll all help each other out, and there's a good chance you'll come across a random event together as a group. Similarly, if you see a whole bunch of players all running in one direction, definitely follow them. A major event is probably about to start or already in progress, and you won't want to miss out. Later in the game at around Level 30, when dungeons become available to you, you WILL have to start dealing with a party system. The dungeons are all five-mans, but, again, remember that the Trinity is dead. It shouldn't be super difficult to find a group, because virtually any group composition should be able to clear any dungeon in the game. You don't have to sit around waiting for a tank or a healer -- you can grab the four nearest Engineers and still have a reasonable chance of completing the dungeon. Simply put, if you're the kind of person who tries to play MMOs solo (which, I admit, often describes me), you're going to have to shift your thinking, or you're not going to have much fun in this game. All that said, my experience in the beta weekend has been that once all the barriers to co-operation are removed, people generally seem to act a whole lot nicer to each other. Now, we get to the combat itself. First off, your main skill set is tied to the weapon you're currently using -- the first five skills on your hotbar correspond directly to your equipped weapon. You start with only one skill in each useable weapon, but they quickly unlock as you kill things -- within two or three hours of play, you should have unlocked most if not all of your weapon skills. Your other five slots are a healing skill, three utility skills, and an elite skill, all of which you can choose from a set that you will unlock as you level up. When it comes to actually killing, throw everything you know about priority systems and rotations out the window. Guild Wars 2 isn't the kind of game where you stand in one place mashing buttons; you need to be moving CONSTANTLY. Almost every skill can be used while moving, even most channeled ones, and as such you should be constantly strafing and circling your target. Generally speaking, you have less skills overall than in most other MMOs, and the skills you do have come with significantly longer cooldowns. The time you're not spending mashing skill buttons instead goes to combat positioning and avoidance. In addition to just moving around your opponent, you also need to learn to dodge. The dodge skill is absolutely critical to survival in the game, and once you move past the first few areas, you'll find that even basic monsters can easily kill you if you're not careful. Many enemies have extremely powerful attacks that can one-shot you, so you need to learn the tells so that you can dodge out of the way. In the event you do go down, don't worry! The downed state, which you should be introduced to in the tutorial, is an expected and normal part of the game. Being downed doesn't necessarily mean you've done something wrong (although there's a good chance you're down because you blew a dodge), and you should quickly be revived by another player in the area. You can also come back from being downed by contributing to an enemy kill while downed, and it will be obvious how to do so when you first enter the state. If you do end up dying, you'll just respawn at a waypoint. As you move through areas, keep an eye out on your map for other downed players -- reviving them will grant you some experience, and they'll certainly appreciate the help. Finally, a few notes about loot, dungeons, and the "end-game." The "end-game" concept central to most MMOs is not present here. In Guild Wars 2, the time it takes to gain a level is designed to be roughly equal, whether you're leveling from 29 to 30 or from 79 to 80. Rather than gating content at the level cap, the content is more evenly spread throughout the entire game. When you do ultimately hit the level cap, you have an opportunity to go back to all the areas you've missed and try them out -- because of the downscaling system, you won't be just blowing through them without a challenge. Five-man dungeons are present in the game, and the first isn't available until level 30, but they don't exist to gear you up. Equivalent versions of all of the loot from dungeons can be found out in the world or crafted -- they instead serve as cosmetic rewards. Loot in general is significantly scaled back from many other games, and you'll find that you're pretty naturally upgrading your gear as you move through the game without any kind of dungeon or raid grinding. Instanced raids don't exist at all, but many will find that some of the major area events serve as de facto, non-instanced, mini-raids, and these are available as early as the starting areas of each race. As should be clear from the above, I spent a significant amount of time in most of the beta events, and had a really positive experience. I think a lot of you, even if you don't normally like MMOs, will enjoy the game as well. That said, I'm sure it won't appeal to everyone, and sadly I think a lot of people may be turned off from it simply because they try to play it like World of Warcraft or Old Republic. That's not to crap on those games (I still have an active World of Warcraft account and a great guild), but it's just to note that you really do have to change the way you think about and play MMOs to really "get" Guild Wars 2. If you read this guide the entire way through, you should have a pretty good idea of how to do so. See you in Tyria! [Jordan, Chris Carter, and I are planning on rolling on the server Ferguson's Crossing, and we expect a few other editors will be playing there as well. We don't have any kind of solid plans for a guild at this point, but if you're looking for a server, feel free to join us!]
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With the Guild Wars 2 headstart beginning tomorrow, many of you will be playing the game for the first time. Some of you may still be on the fence about whether to purchase it or not (hint: you should). If you haven't played ...

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Guild Wars 2 gets 4-disc soundtrack signed by composer


Jul 08
// Jayson Napolitano
Those itching to get their hands on the single-disc Guild Wars 2 Collector's Edition Soundtrack that is shipping with the game's collector's edition in late August will likely be surprised by the posting today on DirectSong, ...
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Soon: Guild Wars 2 beta event is next weekend


Apr 18
// Jordan Devore
Despite knowing full well that I'll eventually buy Guild Wars 2 and would really like to get into the beta sooner rather than later, I've avoided pre-purchasing the game. Well, until now, that is. NCsoft and ArenaNet have fin...
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You can pre-purchase Guild Wars 2 today so do that


Apr 10
// Fraser Brown
You can't see me right now, so you'll just have to take my word for it: I'm jumping for joy. Why, you ask? Well I just pre-purchased Guild Wars 2. If you haven't done so already then you can, too. NCsoft and ArenaNet hav...
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NCsoft bows out of E3, probably playing Farmville instead


Mar 21
// Liam Fisher
I know you folks are starting to compile your own personal lists of who will or won't be in attendance at E3 this year, right? Well it seems you can definitely count on seeing Zynga there, so go ahead and breathe a sigh of re...
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Guild Wars 2 Collector's Ed., pre-purchase offer detailed


Mar 13
// Jordan Devore
Fans eager to toss a wad of cash NCsoft's way for Guild Wars 2 will want to hear about the publisher's pre-purchase plan -- it grants access to all beta weekend events, a three-day head start at launch, and an exclusive in-ga...
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NCsoft throws us a chicken bone with freemium mobile game


Feb 28
// Victoria Medina
NCsoft's Hoppin' Chicken, formerly known as iHop -- Getaway Chicken, is not only undergoing a name change, but is also making the move from a purchasable game to freemium. New features, including extra gameplay modes, pu...

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