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The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V's $179M day not enough to top sports games

Third-best selling in September
Oct 20
// Steven Hansen
Metal Gear Solid V: The Phantom Pain made headlines for its $179 million opening day global sales, but here in the United States, Metal Gear was outsold in September by two sports titles, NBA 2K16 and Madden 16. Of course, th...
Sports games are funny photo
Sports games are funny

NBA 2K: Jerk Kobe, teammates smacking each other, and the best dance moves

I could go for some jerked kobe
Oct 12
// Steven Hansen
NBA 2K16's been out for a while now and since both baseball season and football season are already over and there's nothing to watch, here is a collection of things people have shared from NBA 2K16 that have amused me over the past two weeks. Here's a cheeky, old man Kobe stealing a high five.
NBA 2K16 photo
NBA 2K16

Oh, right, Spike Lee directed NBA 2K16's story

How could I forget?
Sep 14
// Jordan Devore
NBA 2K16 has a MyCareer storyline, "Livin' Da Dream," directed by Spike Lee (Do the Right Thing, 25th Hour). It revolves around an up-and-coming player named Frequency Vibrations. I've heard this all before and I'm still coming to terms with it. Seeing it play out in a trailer is surreal.
NBA 2K16 photo
NBA 2K16

NBA 2K16's latest trailer is predicated on a four-year-old hashtag

A bit late
Aug 24
// Brett Makedonski
"Winning!" That's what some marketer with tiger blood in his veins thought when he saw this NBA 2K16 trailer. "This is bi-winning. It wins here, and it wins there. This, now this makes all other trailers look like ...

Bestsellers photo

Mortal Kombat X is the best-selling game of 2015 so far

We're half way through 2015 already
Jul 27
// Joe Parlock
We’re now half-way through 2015. As time marches ever onward, quicker and quicker towards the screaming oblivion that is our graves, we shall hear that bell will soon ring and we will be taken into the void by the reape...
Name game photo
Name game

NBA 2K16's main character is named Frequency Vibrations

Doing the right thing
Jun 05
// Steven Hansen
Robert Summa just covered the news that Spike Lee (Do the Right Thing) is directing the campaign mode in the upcoming NBA 2K16. As some commenters pointed out, though, his story lacked a key fact that, really, deserves its ow...
NBA 2K photo

Latest NBA 2K16 news is everything that is wrong with the NBA 2K series

And nothing will ever change
Jun 04
// Robert Summa
The 2K sports franchises used to have a stellar reputation. NFL 2K and NBA 2K long-served as safe havens from the inconsistency and frustration that EA's counterparts offered. While NFL 2K was put aside due to licensing deals...
NBA 2K16 photo
NBA 2K16

Pre-order NBA 2K16 and play before official release date

You can play a whopping FOUR days early! Woot!
May 27
// Vikki Blake
2K has confirmed that NBA 2K16 will release in both Europe and North America on September 29. Can't wait that long? Well, if you're willing to put your money where your mouth is with a pre-order, you'll be able to play it up ...
2K photo

Take-Two announces new 2K AAA project

...but doesn't tell us what it is
May 19
// Vikki Blake
2K is working on a new "soon-to-be-announced" AAA title. "Throughout the coming year, we will continue to execute our proven strategy of launching a select array of the highest-quality titles, led by new annual releases of NB...
NBA2K15 photo

The woes of NBA2K15

Or why it's hard being a NBA2K addict
Jan 23
// Robert Summa
If you're a non-sports game fan, then your only association with NBA2K is probably the image above of my boy Jeffrey. Poor Jeffrey, he's literally become the face of an entire franchise. It doesn't have to be this way. And it...
Some kind of monster photo
Some kind of monster

NBA2K15 face scanner has borne creatures that beg for death

Spooky stories to tell in the dark
Oct 07
// Steven Hansen
At least Madden's glitches were funny. This is more like The Fly, or the chimera in Fullmetal Alchemist. 
NBA 2K15 photo
NBA 2K15

Drop a dime with Busta Rhymes in new NBA 2K15 trailer

Powerful impact BOOM!
Sep 25
// Brett Makedonski
Turn-around jumpers, one-handed dunks, pull up treys -- this new NBA 2K15 trailer has it all for anyone that cares about defense as much as James Harden does. All that silky smooth rock-handling is even easier to digest...
NBA 2K15 photo
NBA 2K15

Get a good look at NBA 2K15's 'Mentor' system

Kevin Durant keeps it real
Sep 25
// Chris Carter
A new NBA 2K15 trailer is out in the wild, and it deals with the new mentor system. Last year the developer facilitated a mentorship mechanic with Lebron James, but now the idea has expanded to every NBA team, so whethe...
NBA 2K15 photo
NBA 2K15

Funky bass lines and dunks from the baseline dominate this NBA 2K15 trailer

Aug 25
// Brett Makedonski
Whether you're in it for the aggressive poster-worthy dunks or the smooth groove put down by the Red Hot Chili Peppers' Flea, everything about this NBA 2K15 trailer is in your face. And, that's before Shaq weighs in wit...
NBA 2K15 photo
NBA 2K15

Pharrell and his Arby's hat are picking a soundtrack for NBA 2K15

In other news: Kevin Durant dribbles a basketball
Jul 15
// Brett Makedonski
What's happening in basketball these days? That LeBron fellow went back to that city where everyone hated him for a bit and now they're all going to pretend like that didn't happen. Carmelo decided to stay in New York after o...
Deals photo

Xbox One Kinect and Forza 5 bundle $120 off at Walmart

With your choice of Call of Duty or NBA 2K14
May 27
// Abel Girmay
If there are still any Xbox One holdouts among you that would like a Kinect included, Walmart is running a pretty nice promotion. For the standard SKU price of $499, you will get an Xbox One with Kinect, a down...

Rad Show: NBA 2K13 with Space Jam Mod

Come cheer on the Tune Squad
Nov 27
// Johnny Luchador
Ladies and Gents, the Gentlemans Club is away this week so I decided to fill their empty seat. With the Steam Autumn Sale going down on the mean streets of the internet, I decided to throw my money at NBA 2K13 for one reason....
Space Jam photo
Space Jam

C'mon and SLAM! There's an NBA2k13 Space Jam mod

Hey, indies, how about a Space Jam Game Jam?
Nov 18
// Steven Hansen
I'm not sure how this eluded me for three months, but I am here to make amends. Why there's no Quad City DJs pumped over the boring in-game audio I don't know, but this is a thing of beauty all the same. Game jams are such a huge thing these days -- let's see a Space Jam game jam, please.
NBA 2K14 photo
NBA 2K14

Globetrottin': NBA 2K14 is adding some European flavor

14 Euroleague teams will be available
Jul 02
// Brett Makedonski
The world's biggest basketball videogame is about to get a bit bigger and expand across the sea. 2K Sports has just announced a multi-year partnership between Euroleague Basketball and the NBA 2K franchise to bring 14 Eu...

NBA Live lives, coming to PS4 and Xbox One

Jun 13 // Steven Hansen
Shooting around with Irving felt solid. The game features EA's Ignite Engine for the physics and though there wasn't any player on player contact, simply dribbling around felt well grounded and tactile. Mapped to the right analog stick was a a sensible series of moves -- up to stutter step, back to dribble behind the back, and so on. In addition to these moves, star players will have unique, special move sets activated by holding L1 in concert with left analog flicks. All the moves can be linked and you can turn up into a shot at any moment rather than getting yourself stuck in a fancy animation. Shooting itself at this time didn't seem to go beyond holding square and praying. I tried to time shots as NBA 2K has gotten me accustom to and it didn't appear to make a difference. NBA Live 14 is still a ways out, but competition is what drives sports games to be good, so hopefully EA can turn this once yearly franchise back into a solid product that can go one on one with NBA 2K.
NBA Live lives photo
EA lacing up its kicks next year with long dormant franchise
NBA Elite 11 got cancelled once upon a time, dramatically close to its expected release. Fast forward a few years. EA tried to get back in the simulation basketball game with NBA Live 13, but it too got canned due to "quality...

NBA 2K14 photo
NBA 2K14

LeBron James crowned as NBA 2K14 cover athlete

Wii U is snubbed yet again
Jun 07
// Chris Carter
2K Sports is still chugging with the successful NBA 2K franchise, and for its next entry, NBA superstar LeBron James will be gracing the cover. The ever polarizing LeBron is pretty much a no-brainer for any cover after legiti...
Take-Two photo

Take-Two's year led by Borderlands and NBA sales

Despite a net loss, Take-Two improved over 2012
May 13
// Brett Makedonski
Take-Two held its quarterly earnings call today to report on the end of its fourth-quarter and fiscal year. The company finished the year at a loss, but there were many bright spots to be optimistic about. Of particular note,...
Bundle pack photo
Bundle pack

2K Sports couples NBA 2K13 with MLB 2K13

Enthusiastic sports phrase!
Feb 20
// Brett Makedonski
2K Sports has announced that accompanying the March 5 release of MLB 2K13 will be a combo pack that features NBA 2K13 alongside the baseball game. The bundle will retail for $80, which is a savings of $40 over purchasing...

A look at Wii U exclusive features in NBA 2K13

Sponsored by Gatorade!
Nov 12
// Conrad Zimmerman
2K Sports released this new video showing some of the unique features players of the Wii U version of NBA 2K13 will be able to look forward to when it launches next week. Given special attention is the Gatorade Biometri...

NBA 2K13 announced with All-Star Weekend pre-order DLC

May 30
// Samit Sarkar
2K Sports has announced that NBA 2K13 is due out for Xbox 360, PlayStation 3, PC, Wii, and PSP on October 2, 2012, in North America, and October 5 worldwide. A Wii U version is also in development; it will be released during ...

Preview: NBA 2K12

Jul 21 // Steven Hansen
NBA 2K12 (PlayStation 3, Xbox 360 [Previewed]) Developer: 2k Sports Publisher: Visual Concepts To be released: October 4, 2011 The idea behind this year’s iteration of the franchise was to make a gameplay jump commensurate to that made between NBA 2K10 and NBA2K11 and it shows. For example, the post game was completely redesigned in last year’s game, yet the team felt the need to go back to the drawing board and shake things up once more. Now, pressing Y (or triangle) in the post is used for activating the post game, freeing up both triggers and the right stick. This opens up the post game entirely compared to last year’s game, as every single move in the game’s impressive arsenal suddenly becomes available to players in the post. This newfound freedom effectively captures one of the leading tenets of NBA 2K12, which is making sure the gamer is the one scripting the actions and flow of a game, not canned animations. Accordingly, from the start of a shot, you will have control over what your player does. This includes things like switching hands in the air while attempting a layup and even deciding to kick out a pass right after committing to taking a shot. It’s all about putting control in the player’s hands. The game’s AI has also seen a lot of tweaking. For example, the same zone defense scheme that the Dallas Mavericks used to best the Heat now plays much more smartly. One of the complaints about defensive players in last year’s game was their Spidey Sense-like ability to reach and arm out and deflect a pass without even looking. The team admitted that it was a band-aid meant to discourage players from running their player down court before their team was going to get a rebound and then having the rebounder pass the ball to the now-wide-open man down court. In NBA 2K12, issues like that have had time to be addressed much more thoroughly. The AI system has been completely rewritten to be more dynamic. In last year’s game, the AI would run specific plays, which could often lead to the player figuring out the plays and making the appropriate jumps on the ball over and over. Worse still, when the AI had its play snuffed out, they would default to a generic brand of basketball intelligence, defaulting to simple plays. The new system is now much more divergent, giving the AI more options if their primary options aren’t available. This keeps the players on their feet and makes the AI more of a challenge as well as more like a human opponent, which should do well to extend the life of the game. I got to play as the NBA Champion Dallas Mavericks in the latest build of NBA 2K12 and played against the same Miami Heat team Dallas trumped in the NBA Finals earlier this year. Given my brief experience with NBA 2K11 going in, I was surprised by how quickly I was able to notice some of the gameplay changes made in NBA 2K12. One of the things that stood out to me most during the game is the new physics engine, which handles all forms of contact, and reacts according to the situation. For example, shorter players will have a much tougher time out rebounding bigs, and player on player contact differs depending on whether the contact takes place in the air or on the ground. The other notable impact of this system is the newly implemented live ball physics. In last year’s game, the ball didn’t seem to go live often, and most players could keep a handle on it fairly easily. In 2K12, the ball can make contact with anything and react accordingly, leading to a lot more intense scrambles for possession. The live ball physics forced me to watch my play style immediately because no longer could I make contact with people without paying careful attention to the ball. I lost handle of the ball a lot early on because I would be running down the court and I would basically dribble it off my own teammate inattentively -- something the game rarely accounted for in last year’s game. Not only did it help make me feel like I was playing a more accurate brand of basketball, but I got to experience some of those aforementioned intense scrambles for possession and they were exciting. A lot of other subtle touches have been made that won’t be lost on fans of last year’s game. The entire first row of the crowd is now live. That is, it’s fully possible to interact with them; for example, diving into the first row while trying to keep the ball in bounds or having a lunging defensive player’s momentum take him over the scorer’s table. The facial animations and character models have all seen tweaks in the name of authentic player representation and the team was particularly happy with white players finally having a more realistic looking skin tone. I was also pleasantly surprised to see a letter rating system (F, B+, etc.) pop up after taking shots. A high letter grade doesn’t always ensure a made bucket, nor does a low letter preclude a possible bucket, but the system rates both how well you took the shot and the quality of the shot itself. It would take into consideration if you were well defended or didn’t have your feet set. It’s a nice bit of immediate, tangible feedback that feels like it can be used to adjust your game accordingly. Speaking of adjusting your game, it also has a feature allowing you to adjust your play style on the fly, bypassing menus and keeping you in the action. With the system, you’ll be able to assign specific players a specific role, or quickly swap between playing philosophies (lock down the paint, pressure shooters, etc.), whether it’s just for the present play or for the rest of the game. Thankfully, one of my few complaints with last year’s game has also been addressed. Refs no longer hold onto the ball for an inordinate amount of time when the player is taking the ball out or shooting free throws, which livens up the game’s pace by removing those occasional, jarring stops in the action where the player would mash the A button and scream at the ref to give them the damn ball. A combination of reworked AI and an advancing physics engine actually made NBA 2K12 feel more fluid to me than last year’s game, despite 2K12 being so far out from release. If you’re a basketball fan, I think the only question left might just be “Which cover am I getting?”

As we reported earlier, NBA 2K12’s cover athletes -- yes, athletes -- have been revealed, but I’m sure some fans aren’t sold yet. After all, we want some advancement in our games, right? Well, I was able to ...

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