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1:30 PM on 12.14.2011

Office Chat: Faith in Valve, Zelda's motion-based future

We have another delightful edition of Office Chat for you today. Join Jim Sterling, Jordan Devore and I as we consider a world where all Zelda is motion-controlled. We also contemplate what Valve fans might do for confirmation of Half-Life 3 and what starts as an innocent question about Jim's sunglasses takes a turn for the sordid.

Conrad Zimmerman





3:15 PM on 12.12.2011

Skyward Sword controls: The future of the Zelda franchise

There was a time when The Legend of Zelda: Skyward Sword might have been a button only affair, with nary a motion control in sight. But Legend of Zelda producer, Eiji Aonuma, explained to Official Nintendo Magazine that he co...

Fraser Brown

9:00 AM on 11.25.2011

PS Move ships 9 million, only 1 million in half a year

Sony's boasted that the PlayStation Move shipped six million units since launch, although once again it declined to give any actual sales figures. Considering only a million units were shipped in the past six months, however,...

Jim Sterling



Skyward Sword should've given us control of its controls photo
Skyward Sword should've given us control of its controls
by Jonathan Holmes

The Legend of Zelda: Skyward Sword was released today, and the game is already buzzing with controversy. Specifically, some reviewers and players are insisting that the game's motion controls are fantastic while others are reporting that they are "clunky" and intermittently unresponsive. That's part of the reason why I gave the game a 9.5, though I personally felt that the game's controls were just about perfect. I thought that Nintendo was going to potentially alienate a lot of players by preventing them from playing the game with standard controls. By definition, a perfect game does not alienate fans.

I caught some flack for expressing that idea, but I'm not surprised. People have a right to be confused or even annoyed by that point, as I didn't have the space to really flesh out my reasoning in the review. For that reason, I threw together this addendum to fully explain why it was a mistake to force motion controls on players with Skyward Sword.

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PlayStation Move, why aren't you moving?  photo
PlayStation Move, why aren't you moving?
by Jim Sterling

The PlayStation Move came to North America on September 17, 2010. In that time, I think I've used the peripheral maybe six times. This is said as a person whose job it is to own and use one of these things.

When the controller was first introduced, Sony made a big deal about how it could create richer, deeper experiences than we'd gotten on the Wii. Coupled with Sony's more "hardcore" focus, we seemed in line to receive the kind of motion-controlled games that had a real edge and innovation to them, rather than the waggling minigames the Wii has helped perpetuate so damn much.

So ... where are they? Where are these deep experiences? Why, over a year on from the peripheral's release, are we still getting proof-of-concept games instead of actual games?

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6:15 PM on 09.07.2011

Mega64: Rise of Nightmares is all you ever need

Yesterday, we showed you a new ad for Sega's Kinect horror game Rise of Nightmares. That video... was for plebeians. Here's the one you want to watch, complete with a Look Who's Talking Too twist ending. Mega64: RISE OF NIGHTMARES Commercial [YouTube]

Tony Ponce

6:00 PM on 09.06.2011

New Rise of Nightmares trailer looks more familiar

SEGA has had an interesting run of ads for its Kinect-based horror title, Rise of Nightmares. But this latest trailer for the game should be easily recognizable to everyone as the typical, "people are having fun playing...

Conrad Zimmerman

7:00 AM on 09.04.2011

Freddie Wong's PS3 really DOES do everything!

Freddie Wong, special effects guru and maestro of magic and sunshine, has modified his PS3 to enable real 3D gaming. Equipped with a PlayStation Move inserted in a Sharp Shooter controller shell, Freddie takes to the streets...

Tony Ponce

9:30 PM on 06.17.2011

New Destructoid Episode: Jimmy Fallon Steals All Our News

Move it, football-head. It's Friday, so today's episode of The Destructoid Show was carefree and whimsical. Here's the rundown: Jimmy Fallon, that guy who was in Taxi with Queen Latifah, sometimes covers video game news on h...

Max Scoville

9:30 PM on 04.21.2011

Razer Hydra motion controller shipping in June for $140

I hope you didn't forget about the Razer Hydra. It's a motion-control device for PC, which might seem a little unusual at first, but the market is certainly there for this type of controller. Razer and Sixense have announced ...

Jordan Devore

4:40 PM on 04.19.2011

Conquer your food in new Kinect Sports Calorie Challenge

There's new downloadable content available for Kinect Sports on Xbox Live Marketplace. The Calorie Challenge DLC puts you up against food items in events. Yes, your dreams of having a rivalry with a dude in a pizza cost...

Conrad Zimmerman

2:20 PM on 02.08.2011

Guerrilla: Motion control will be in most FPS games

Killzone 3 is among the first 360/PS3 shooters to embrace motion control, with full PlayStation Move support. Developer Guerrilla believes this is but one step toward a waggle-scented future, with motion control destined to b...

Jim Sterling





3:00 PM on 01.15.2011

The Last Story has 'no shake controls', other details

According to a new info dump, the highly anticipated Wii exclusive The Last Story will not use "shake controls". It's also been made clear that the game will not be coming to other consoles because Nintendo worked so closely...

Jonathan Holmes

10:20 AM on 01.13.2011

PrimeSense plans to put motion control into everything

The Israeli company PrimeSense, who built the technology in Microsoft's Kinect motion control system, is now looking put their tech into everything they can. PrimeSense president Aviad Maizels said that the company wants to, ...

Conrad Zimmerman

2:30 AM on 12.06.2010

Sony patents show radically different Move controller

Sony's Move motion control system is not too far removed from that of the Wii, when it comes right down to it. Yes, detecting the wand's position in three dimensions is a huge improvement over Nintendo's effort but the device...

Conrad Zimmerman

2:00 PM on 11.28.2010

Hacked Kinect used to play Super Mario Bros. 1

Here's yet another video of someone using Kinect to do something awesome. Using a PC and some custom-written code, this young man is playing Super Mario Bros. 1 with Microsoft's new un-controller. The controls look a little ...

Jonathan Holmes