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Mortal Kombat

Mortal Kombat X photo
Mortal Kombat X

Tanya will make it to Mortal Kombat X in 'early June'


Or his name ain't 'Boon'
May 25
// Chris Carter
Way before the game released (because that's how WB rolls), we knew the contents of the $30 Mortal Kombat X Kombat Pack. Jason Vorhees has already been released, but Tanya, who made an appearance in the game's story mode...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X just got two hotfixes, another is on the way


Ermac, Kenshi, and Cassie Cage fixed
May 21
// Chris Carter
Netherealms is chugging along at 200 miles an hour, bullet train style, with both DLC and hotfixes for all three current versions of Mortal Kombat X. After scrambling to fix the PC edition of the game, they're also moving on ...
Scummy Warner Bros. photo
Scummy Warner Bros.

The false advertising of Mortal Kombat's Kombat Pack


Leave it to the kings of DLC
May 20
// Jed Whitaker
Warner Bros. is notorious for its preorder, DLC, and season pass bullshit, and Mortal Kombat X's Kombat Pack is no exception. Nicolas Jones sent us a tip about how he asked WB Games Support why the Kombat Pack didn't include all the DLC for the current season, as there have been various costume packs released that aren't included. WB's response:
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X is nearly as popular as Ultra Street Fighter IV at Combo Breaker


A very small difference at the moment
May 19
// Chris Carter
The hyped has worked out for Mortal Kombat X it seems. It's done well both critically and commercially, and the fighting game community has taken a liking to it professionally as well. According to lead organizer Rick Th...
BRASIL photo
BRASIL

Mortal Kombat X gets, uh, Brazil costume pack


Not the movie
May 19
// Steven Hansen
Ok, look. I did pay $.99 for a PSN avatar once. An Italian-flag-colored LittleBigPlanet sackboy back in whatever World Cup when LittleBigPlanet was still a thing. Probably 2002 or something. Still! Mortal Kombat X's Ed Boon t...
NPD photo
NPD

April NPD: Xbox One outsells PS4


Mortal Kombat X tops all software
May 14
// Robert Summa
According to April's NPD numbers, the Xbox One proved it has some legs as it claimed the top spot for the month's console sales by knocking the PlayStation 4 down a notch. While Sony may be leading the console race overall an...
Jason photo
Jason

Jason's Mortal Kombat X Fatality is such classic Jason


Call him Mr. Brightside
May 08
// Brett Makedonski
Through decades of cinema, Jason Voorhees has been painted as a relentless killing machine. This Mortal Kombat X video which shows off the famed slasher's moveset accomplishes the exact same. The likes of Goro and Scorp...
Oops photo
Oops

Huge Mortal Kombat X patch meant to fix PC problems deletes save data


Oops
May 05
// Steven Hansen
Yesterday, NetherRealm's Ed Boon promised "huge improvements" for the PC version of Mortal Kombat X, which does not work as well as the console version. This came in the form of an extensive 15GB patch, detailed here. Unfortu...
MK X PC improvements photo
MK X PC improvements

NetherRealm promises 'huge improvements' for the PC port of Mortal Kombat X


About bloody time
May 05
// Nic Rowen
Mortal Kombat X on PC has been like an extremely tasty looking bowl of soup that is way too hot to eat. Every time I try and take a sip, I get a mouthful of scalding molten pain (laggy, unplayable matches being the metaphoric...
Jason Mortal Kombat X photo
Jason Mortal Kombat X

Jason Voorhees and the Horror Pack are out tomorrow for Mortal Kombat X


$7.99 for the bundle or part of the Season Pass
May 04
// Chris Carter
The season of DLC is upon Mortal Kombat X, less than a month after its launch. In addition to a ton of day-one DLC, the Jason Voorhees character add-on is out tomorrow for Season Pass owners, with a few confusing pricing opt...
DLC characters photo
DLC characters

Jason Voorhees will be playable in Mortal Kombat X on May 5


Celebrate Friday the 13th on Cinco de Mayo
Apr 23
// Alissa McAloon
Instead of slashing teenagers, everyone's favorite camping buddy will now be fighting against the Mortal Kombat X krew. NetherRealm has confirmed that Jason Voorhees will join the fight on May 5, but only for those playe...
Mortal Kombat X photo
Mortal Kombat X

Ed Boon hints that Mortal Kombat X's missing story characters will be added later


As most people expected
Apr 23
// Chris Carter
While the PC version of Mortal Kombat X is still being worked on, modders are discovering playable characters that aren't in the core game outside of CPU-controlled story elements, like Baraka, Rain, and Sindel. When ask...
Game News Haikus photo
Game News Haikus

Game News Haikus: Guitar Hero Live, Star Wars Battlefront, emotional reviews, and more


Zen distilled stories
Apr 21
// Darren Nakamura
The biggest story last week was Mortal Kombat X's handling of downloadable content. Warner Bros. should relinquish itself of its greed and earthly possessions. That is the first step on the path to Enlightenment. In this ser...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X PC dev is 'working around the clock' fixing issues


PC should have been delayed along with 360 and PS3
Apr 21
// Chris Carter
The PC version of Mortal Kombat X was broken at launch. High Voltage Software (not NetherRealm) was responsible for the port, and it seems it's aware of all of the issues it has caused over the past week or so. Detailing...

PC Port Report: Mortal Kombat X

Apr 20 // Nic Rowen
Mortal Kombat X (PC)Developer: NetherRealm Studios, High Voltage Software (PC)Publisher: Warner Bros. Interactive EntertainmentMSRP: $59.99Release Date: April 14, 2015Rig: Intel i7-920 2.70 GHz, 12GB of RAM, GeForce GTX 770 GPU When I first installed Mortal Kombat X it was unplayable. I don't mean in some sort of prissy, PC elitist "anything less than 60 FPS burns my eyes" kind of way (although you could make a strong argument that if any genre of game has the right to demand a consistent and high frame rate, it's competitive fighting games). I mean in the "this game doesn't work" way. Things went south as soon as I hit the character select screen and the fighters started drawing themselves in one painful frame at a time. Actual fighting was impossible, with the action portrayed like a garish, bloody View-Master reel. I have a fairly decent gaming PC. My processor is admittedly old, but I have plenty of RAM and a muscular GTX 770 to help it power through. I run plenty of modern multi-platform games with nary a hitch. There is no reason for Mortal Kombat X to perform this badly. My situation is far from uncommon, with mobs of flustered would-be-warriors with top-end gaming rigs complaining they were in the same bind in the Steam discussion pages. After some rooting about in support forums, I altered my settings, manually installed some drivers, and fussed about until I got the game in working -- but far from ideal -- order.  I managed to get the game running smooth enough to fart around in the practice mode and work on some combos. Even still, certain stages caused noticeable stuttering and after a few minutes the game would start to hitch and falter no matter where I fought. Oddly, when the performance dipped like this I found that performing an X-Ray move (which automatically locks the action to 30 FPS) seemed to jar the game out of it, restoring a smooth 60 FPS after the move finished (for a short while anyway). I'm about as far from a programmer as you can get, but to me this suggests the problem is less to do with system specs and more with how the game is coded. Something just isn't working right. While being able to unclog the frame rate with an X-Ray was handy during my protracted training sessions, it's also vaguely frustrating to know that a functional game is trapped somewhere inside of this rickety port job, but only accessible by jumping through hoops. Of course, the reason I spent so much time in the training mode this weekend is related to the second major problem with the PC port. The entire online component of the game was up on cinder blocks for most of the time I've played.  Online Kombat was down for the majority of weekend. Either the game would entirely refuse to access the online component, saying it couldn't retrieve my stat card (and therefore refused me entry), or it would simply leave me perpetually waiting to "find a match." Even during the periods where I was able to find regular ranked and player matches (still with large five minute plus waiting times between opponents) other features wouldn't work. The room lobby system, useful for finding similarly skilled or geographically local opponents, was up and down all weekend. Mostly down. The Faction War nonsense has been offline since I installed. Not that I thought that aspect of the game was particularly meaningful, but it's still annoying to have to wait through one more loading screen as the game fails to find the faction server and informs you of such. More annoying still, trying to view the progress of the on-going war effort locked me in an inescapable loading screen. Fun times. Of the online matches I got to play, lag seemed to be a total crapshoot. Some fights were buttery smooth like me and my opponent were shoulder to shoulder in the arcade. Others started fine but eventually de-synced and broke down. Still others were like wading through molasses from start to finish, becoming a game of chicken to see who would blink first and have the dreaded black mark of a Quitality branded upon their house. When the room feature was active, I managed to find a neighboring Toronto player and stuck through a series of humiliating, but silky, matches against a terrifying Liu Kang who outclassed me in every possible way. I worried I wouldn't find another decent online match that night and would rather face his burning fists than chance it, a fear that came to pass when he left the room (no doubt in disgust of my pathetic Kotal Kahn). A succession of smaller quibbles nip at the heels of those catastrophes. Trying to re-configure a control pad or joystick crashes the game (to turn off negative edge I had to pull every USB device out of my computer and go into the menu with the keyboard). Timed features in the Krypt are reportedly not working right. I was mildly irked to notice that the post-character-select animations (Jax slamming his fists together, Cassie snapping her gum and flipping the bird, and so on) are absent in the PC version. I suppose you could say they thought the faster loading times on the PC version would make them obsolete, but the game still drops you to a loading screen before the fight. Why not chew up those few seconds with something to look at? (I realize this is the smallest complaint of all time but this port ripped my heart out of my chest so bear with me.) Maybe this shouldn't come as a surprise. Both Mortal Kombat 9 and Injustice had troubled ports with similar problems. Distressingly, many of those issues never got sorted out. With a simultaneous day and date PC release for Mortal Kombat X though, you would have hopped they would be ready to go this time. Motal Kombat X deserves better than this slipshod port. I want to believe that NetherRealm and High Voltage Software will do right by its fans and iron these problems out, that this rough first week is an unfortunate debacle. Given its track record though, part of me fears the worst. I'll be keeping an eye on this port and will post an update in a few weeks or so to see if the situation improves. As it stands now, I can't put it any plainer: do not buy this broken port of a great game. [This review is based on a retail code purchased by the reviewer, a PC review copy was not made available by the developer.]
PC Port Report: MK X photo
Never-ending Brutality
I have never played a game that I've wanted to love so badly that seems so set and determined to antagonize me than the PC port of Mortal Kombat X. In the abstract, Mortal Kombat X is a great game. The single player content i...

Mortal Kombat X photo
Mortal Kombat X

Are klassik fatalities koming to Mortal Kombat X?


Steam certainly seems to think so
Apr 20
// Laura Kate Dale
Mortal Kombat X is a game largely about violently ripping people limb from limb. There's so many ways to viciously eviscerate your enemies that the average player will have their blood-lust satiated for weeks. But what if you...
Bloodthirsty Wayne Brady photo
Bloodthirsty Wayne Brady

Wayne Brady will rip out your spine in MK X


He's laughing just thinking about it
Apr 17
// Nic Rowen
Normally a celebrity event like this Mortal Kombat X launch tournament would be the sort of thing that makes my skin crawl. A slimy affair of glad-handing B-list celebrities on the downslope of their careers trying to appear...
Mortal Kombat X photo
Mortal Kombat X

Modder allows you to devastate as NPCs in Mortal Kombat X


Rain, Baraka, and Sindel playable on PC
Apr 17
// Laura Kate Dale
Mortal Kombat X has only been out a few days on PC, but resourceful modders on reddit are already finding ways to add more content to the game. Perhaps most interestingly, one modder has taken a number of NPC characters from...
DestrUKtoid photo
DestrUKtoid

The Destructoid UK Podcast 2: Super Sentai tried to kill me


Britpop, Brum, and Pat's tit
Apr 17
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). Destructoid UK Editor Laura Dale is joined this week by Joe Parlock an...
Mortal Kombat X photo
Mortal Kombat X

Here's Mortal Kombat's first canonically gay character


Developer is "glad [they] have observant fans!"
Apr 17
// Vikki Blake
A tweet from Mortal Kombat X's cinematic director, Dominic Cianciolo, suggests that Kung Jin is the fighting franchise's first (canonically) gay character.  "I see people are picking up on the subtle exposition cont...
Deals photo
Deals

You can get Grand Theft Auto V PC for $14 off


Rockstar DRM, yo
Apr 14
// Dealzon
Grand Theft Auto V is out on the PC and it's selling like hotcakes (#1 on Steam and concurrent players peaked at almost 300K). This is not counting all those people who bought the game from other retailers and are playing on ...

Review: Mortal Kombat X

Apr 14 // Chris Carter
Mortal Kombat X (PC, PS3, PS4 [tested], Xbox 360, Xbox One) Developer: NetherRealm Studios, High Voltage Software (PS3, Xbox 360)Publisher: Warner Bros. Interactive EntertainmentReleased: April 14, 2015 (PC, PS4, Xbox One) / June 2, 2015 (PS3, Xbox 360)MSRP: $59.99 It sounds absurd, but the story of Mortal Kombat 2011 is a tough act to follow. The universe was NetherRealm's playground, offering up alliances and betrayals at every turn. There were no rules, and it did a fantastic job to the point where I'd easily call it one of my favorite fighting game story modes ever. With Mortal Kombat X, it's not quite as over-the-top, unpredictable, or even as lengthy. After Shao Kahn's attempt to rule, Shinnok is up to his old tricks again, as was hinted in the previous ending. The warriors of Earthrealm managed to seal him within his amulet, but of course, certain evil characters have an agenda to fulfill, and the realms are once again in peril. Most of the campaign takes place 25 years later, allowing for a certain degree of progeny-based storylines to accompany the new additions to the roster. I'm really torn on the new roster in general (29 kombatants, with five as DLC), not just in terms of characterization, but gameplay as well. I'm a huge fan of Kotal Kahn, D'Vorah, and his gunslinging manservant Erron Black. Cassie Cage and Jacqui Briggs iterate enough on their parents (Sonya/Johnny and Jax respectively), but Kung Jin and Takeda feel like wasted slots to me. [embed]290360:58138:0[/embed] Takeda in particular has a really horrid background involving abandonment issues from his father Kenshi, and it comes across far cheesier than the rest of the game's attempts to link various relationships. For that matter, Cassie's role in the story feels incredibly forced as well. The strength of the roster overall hides these blemishes for the most part, including the absurd DLC practices by WB, as the on-disc world of Mortal Kombat X is definitely worth exploring, no matter how brief (the story clocks in at just several hours). I think the tone overall is funnier than the last game, and the action scenes are just as entertaining. A few players though (myself included) may feel like it's a bit too streamlined, particularly due to the fact that it eliminates all of the crazy parts of 2011 (like uber-hard boss battles and 1v2 matches) and sticks with standard 1v1 bouts. A lot of you out there will probably love the lack of frustration, but I felt like it was a tad too simplistic despite it being a fun ride. The core fighting system is relatively untouched though, which I'm more than okay with. Two punches, two kicks, and a block button are at the forefront of the game's mechanics, with simple command moves offering up concepts like slide kicks, teleport punches, and projectiles. The lovely three-tiered meter is back with EX moves (powered up command abilities), combo breakers, and X-Ray supers in tow, which is not only easy to pick up, but incredibly versatile. Combos aren't terribly long in Mortal Kombat X but they are complex, and the right ones can deal a deadly amount of damage. It's good then that you can break them by conserving your bar instead of always using X-Rays, and punish with EX moves that you will have access to on a regular basis. There's even advanced tactics like meter burn canceling to avoid punishes, and environmental cues (which can be toggled on or off) that allow you to use the background as a weapon or a jungle gym. As previously mentioned the roster is a great mix of styles, from rushdown to zoning, without going over-the-top with the latter. A number of characters have really interesting wake-up games and other tactics that advanced players will relish -- in other words, this is a pretty deep fighter that you'll have to spend some time with to really stand a chance. I love the new model designs and the engine, which feels decidedly less dated at launch. Existing characters like Ermac now have a lot more personality, which is perfectly accentuated through his move set, including three variations. Yep, every character in Mortal Kombat X has a choice of three modifiers, which in Ermac's case would allow him to fly, or gain access to a set of new command moves. It's not as complex as adding three new characters in my mind, but it will easily serve as a way to vex hardcore players as they'll have to learn every frame of every variant as they spend their time in the "lab" practicing. There are modes beyond the story of course, like Faction War, a meta-game that is constantly being played behind-the-scenes, Towers, a large collective of challenge rooms, and other tidbits like Test Your Might or Test Your Luck. Towers is probably the breakout hit in Mortal Kombat X, with traditional series of fights and "Living Towers," which rotate on a hourly, daily, and weekly basis. Test Your Luck is also a standout, providing random round parameters like "no arms" or other wacky statistical changes. It's perfect for people who don't normally excel at fighting games and don't want to learn every character's ins and outs. Faction War isn't really a game-changing concept, but it is a decent way to keep hardcore people playing. You'll have the choice of joining a certain clan or group at the start (praise Lin Kuei) for a bit of extra little fluff. Each match you win will contribute to your team's overall ranking, and fun rewards like more currency or bragging rights can be yours after a certain time period has passed. Just like the new first-person Krypt mode, it's a great extra to keep you playing even when you don't feel like fighting a traditional match. My experience with the netcode has been mixed. For a good while I'll have fairly uninterrupted matches, but online play is limited by the system NetherRealm currently has in place. In other words, if you are close to someone geographically, it will play better. This sounds like common sense, but in 2015 online gaming is so massive and so global that everything needs to work comprehensively. As such, some matches stuttered -- not to the point of fully breaking constantly -- but stuttering can be the difference between a win and a loss in a competitive match. If you have a local friend to play with this is a non-issue, as nearly every mode is available offline. Likewise, if most of your Mortal Kombat buddies aren't located across the globe, you should be mostly good to go. Mortal Kombat X's impact isn't as explosive as 2011, but it's well polished and a worthy successor. I think with a more reliable netcode it will grow into one of the biggest fighting games of 2015, and as more DLC characters are added to the roster, it will become even more enticing for that Komplete Kollection purchase. [This review is based on a retail build of the game provided by the publisher. A Goro unlock code was also provided on launch day.]
Mortal Kombat X photo
Still not ready for a series Fatality
Fighting game developers are in a really tough spot when it comes to sequels. If you don't iterate enough, newcomers will be tempted to call it a "rehash." If you iterate too much, hardcore fans may feel alienated by the vast...

Mortal Kombat X's DLC model is a disservice to NetherRealm by Warner Bros.

Apr 14 // Chris Carter
As far as the Kombat Pack goes, there are a number of characters in the story that appear and have their own moveset, but they are not playable. All I could do is imagine a WB executive running through the story with a developer going "yeah let's gate that!" and "oh man that would make a great pre-order bonus!" Because let's face it -- WB does not have the best track record when it comes to DLC. Heck, remember when it literally told customers it would rather focus on making more DLC than fix the broken game it charged $60 for? That's partially why the $30 Kombat Pack, set to include four characters, doesn't quite sit well with me. Jason and Predator feel like completely new additions and thus a justification of more man-power, but Tanya is already in the game (yes balancing is a thing and she is unfinished, but it doesn't feel right). Goro is a pre-order bonus but if you pay now (!) you can unlock him, as he is prominently featured on the DLC splash page which is front and center on the game's flashy title screen. Plus, two characters also come with classic skins in the Kombat Pack (the other two have themed packs), which really should have been Krypt unlocks for nostalgic fans. Oh, and about that. Normally the $19.99 Krypt unlock code would fall under "optional microtransaction" just like the Fatalities, but there was a patch implemented before launch that lowered the rate at which you earn tokens -- used to unlock Krypt features. Classic free-to-play model move. The $1.99 Blue Steel Sub-Zero unlock is partially justified by a "portion" of the pool going towards funding the "Who's Next Tournament," but come on -- a portion? It should be the whole damn thing when you're peddling this much DLC on top of a $60 game. At least you could say it was for the fans. All this scheme does is push people towards the "Komplete Edition" which you know is going to happen. The last game may have also hosted DLC, but a locked-out costume and a launch Season Pass that locks out Goro behind a pre-order doesn't feel right. Now that I have access to Goro today (disclosure: with a code provided by WB) and the power to play online with the general public, I'll have my review later this morning. Luckily, this DLC issue doesn't detract from the great core fighting game NetherRealm created.
Mortal Kombat X DLC photo
Make sure you sign up for a WB login for that Raiden skin (sadface)
Mortal Kombat X has launched, and with it, a decent amount of DLC. If you count just one "five" and one "thirty" easy Fatality token pack each, the price totals $58. That's not including the $60 game purchase. On sa...

Game News Haikus photo
Game News Haikus

Game News Haikus: EarthBound, The Last of Us, Mortal Kombat X, and more


Zen distilled stories
Apr 14
// Darren Nakamura
I wrote a thing about The Last of Us last week, and despite the use of measured language, there were accusations of extreme opinions on either side. Come on, people. That is not very zen. Find your nirvana. In this series, w...
Easy fatalities photo
Easy fatalities

Mortal Kombat X's fatalities too hard? Pay to make them easy


You're killing me
Apr 14
// Brett Makedonski
Fatalities are, in most people's opinion, the coolest part of Mortal Kombat. In a franchise about ruthlessly beating up your opponent, fatalities are when these games are at their most brutal -- a blood-drenched pot of gold a...
Mortal Kombat X photo
Mortal Kombat X

Get murdered in Mortal Kombat X live tonight on stream!


Four arms, four cocks, you do the math
Apr 13
// Jed Whitaker
[Update: Stream is over. Cassie Cage is the best character confirmed.] Tonight marks the launch of the ultra-bloody Mortal Kombat X, and I'll be taking on anyone who dares fight me live on our Twitch channel. I'll be playing ...
Mortal Kombat X photo
Mortal Kombat X

Where is our Mortal Kombat X review?


We'll be testing online play first
Apr 13
// Chris Carter
Mortal Kombat X's review embargo is up, but we're not quite ready to pull the trigger just yet. Many aspects of the game aren't fully operational including some online modes, and select facets of the Faction War fea...
Mortal Kombat X Krypt photo
Mortal Kombat X Krypt

Mortal Kombat X's first-person Krypt mode returns, with new enemies and equipment


A perfect way to get me to unlock everything
Apr 13
// Chris Carter
Mortal Kombat X will be available tomorrow for the PS4, Xbox One, and PC platforms, and you'll definitely want to boot up the Krypt a few rounds of exploration. Just like the 2011 reboot the first-person view is back, w...
Fatal 8 Results photo
Fatal 8 Results

Mortal Kombat X Fatal 8 tournament ends with a bang


Good? Bad? I'm the guy with the gun
Apr 12
// Nic Rowen
Dominique “cR|Sonic Fox” McLean shot and stabbed his way through the competition to become the first official Mortal Kombat X tournament winner this weekend. Sonic Fox dominated the ESL hosted Fatal 8 tournament a...
Weekend deals photo
Weekend deals

Weekend Deals: $46 GTA V for PC, $399 Alienware Alpha


Sorta Steam Machine
Apr 11
// Dealzon
Update 5/12: GTA V is now 20% off with a new coupon code. See details below: It feels like we've been writing about GTAV PC deals forever. Its almost as if the game has been delayed time and time again. Hmm... On Tuesday next...

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