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7:20 PM on 09.21.2009

What Monkey Island 2 would look like with the CryEngine

Ever considered what LeChuck’s Revenge would look like if it was created using the same engine the visual powerhouse title Cryis uses? At least one guy has. Hannes Appel is doing the silly -- and absolutely awesome -- r...

Brad Nicholson







Preview: Tales of Monkey Island: Lair of the Leviathan photo
Preview: Tales of Monkey Island: Lair of the Leviathan
by Ben Perlee

My dear Tales of Monkey Island,

Telltale has treated you so good, turning you into a successful episodic franchise. Many would say you do the original justice, which is a wonderful thing to see. Oh, and Telltale has decided to release your original episode for free this weekend? How charming! I suppose I should pick that one up.

You see, new Monkey Island, when I met up with the Telltale team this week to take a look at your third episode, Lair of the Leviathan, well it was like being a virgin. There's all of these in-jokes and standards of the franchise that I just didn't understand. But I had a job to do, and I wanted to get to know you well.

Sadly, it's like coming into the middle of a film when dealing with you. I'd love to talk to you proper, but for any nosy people out there, I suppose I'm going to be giving away a bit of your plot. We should be careful, and tell them to follow the jump if they are willing to take the risk.

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3:15 PM on 09.17.2009

Tales of Monkey Island Chapter 1 is free for a day

If you’ve wanted to give Tales of Monkey Island a shot, but didn’t have the coin, then consider deeming September 19th a beautiful day. In celebration of 'Talk Like a Pirate Day" this Saturday (this is a real...

Brad Nicholson

5:00 AM on 09.17.2009

Tales of Monkey Island Chapter 3 hitting September 29

The next chapter in the Tales of Monkey Island series drops soon -- as in September 29th, soon. Earlier this afternoon, developer Telltale Games dropped that mad release date knowledge in our inbox and gave up its name. Chapt...

Brad Nicholson

12:00 PM on 08.29.2009

Argentine reporter reports on the abuse of grog by teenagers

Hold on to your copy of Brain Age boys and girls, because we are about to get really stupid up in here. Any self respecting gamer knows what grog is, but for those non-self respecting gamers out there I'll fill you in. Grog i...

Matthew Razak

10:00 PM on 08.24.2009

Amazon offering non-bundled Tales of Monkey Island downloads

Watch out Ranch Rush and Risk II -- there’s a few new games available on the Amazon “Game Downloads” channel. Telltale Games recently announced that all five chapters of the Tales of Monkey Island series are...

Brad Nicholson



Review: Tales of Monkey Island, Chapter 2 photo
Review: Tales of Monkey Island, Chapter 2
by Destructoid Staff

Telltale games kicked off their Tales of Monkey Island episodic series with a bang in "Launch of the Screaming Narwhal." We came away very impressed with the inaugural effort, praising its wit and gameplay and firmly recommending a purchase. 

Today, the second episode in the series, T"he Siege of Spinner Cay" is available for download. We managed to get our grubby mitts on it and give it a run through. Can it hit the high bar set by its predecessor or does it come up short? Read on as Conrad Zimmerman and Brad Nicholson deliver a review.

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Interview: Picking the brain of Double Fine's Tim Schafer photo
Interview: Picking the brain of Double Fine's Tim Schafer
by Ben Perlee

Tim Schafer. Tim f**king Schafer.

He's a man that most of us know. One of the writers behind The Secret of Monkey Island, and the man behind Full Throttle, Grim Fandango, Psychonauts, and Brütal Legend, Schafer has remained on the cutting edge of game narrative and humor. It's with good reason that at the 2008 Spike Video Game Awards, Jack Black decided to chant Schafer's name for a solid two minutes: it's one of the biggest in the industry.

That's why I was so excited when I was faced with this opportunity: a one-on-one interview with the man himself. How could I say no? So I went to the event, played some Brütal Legend, ate some sandwiches, and settled down with the guy.

What did we talk about? Well, you probably already know about stuff like the game's eight-player multiplayer, his commentary on Monkey Island, and the issue of creativity, but I'll let you know: those quotes don't do it justice. We talked about lots of things, from the state of the industry to how things have changed in 20 years. In an industry swathed with secrets and hush-hush/wink-wink attitudes, to talk with someone like Tim Schafer with candor and fun was refreshing. You'll definitely want to take a look at it for yourselves.

Hit the jump for the full interview with Tim Schafer.

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10:30 PM on 08.18.2009

Have a tidbit of Tales of Monkey Island's second episode

The new Monkey Island series from Telltale started out with a bang. Brad Nicholson and I both enjoyed it considerably. On Thursday, the next episode, The Siege of Spinner Cay, will be released.  Can't wait for a little f...

Conrad Zimmerman

3:00 PM on 08.17.2009

Tales of Monkey Island chapter 2 screens surface

Four billion years ago (Internet Standard Time) Telltale Games announced the launch date of the second chapter in the Tales of Monkey Island series. Due on 20th for the PC crowd -- this Thursday you calendar-less people, you ...

Brad Nicholson

10:00 AM on 08.14.2009

Tim Schafer on creativity: 'Stupid ideas are often the best'

One of the things I did with my interview with Tim Schafer was allow some community members to offer questions to ask the guy. I liked what DaedHead8 and Krow asked: How is Tim able to be so creative, and how does he get thos...

Ben Perlee

8:00 PM on 08.13.2009

Tim Schafer on Monkey Island: 'I get instantly happy'

By now you've heard about the multiplayer for Brütal Legend, as well as the yet-unseen 4v4 mode. But, as we all know, Tim Schafer is a man of many hats, and one of the hats he wore was writer for the original The Secret ...

Ben Perlee







Review: Secret of Monkey Island: Special Edition (iPhone) photo
Review: Secret of Monkey Island: Special Edition (iPhone)
by Brad Nicholson

Since the initial “wink, wink” line, we all knew that Secret of Monkey Island: Special Edition was bound for the App Store. Launching on July 22nd, we were told that this version of the game would be very similar to its platform counterparts. We weren’t misled.

Because of how close this title is to the other versions, I won’t bother reiterating what the game is about, how the Special Edition additions factor into general play, or get into why the game is so magical. If you’re unfamiliar with Secret of Monkey Island or the Special Edition, you would best be served by reading our original review of the release here.

This review, instead, is about the additions and differences specific to the App.

Hit the break for it.

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1:20 PM on 08.07.2009

Tales of Monkey Island chapter 2 hitting August 20

The next PC installment of Telltale Games’ Tales of Monkey Island series is coming soon -- as in August 20th, soon. Earlier this morning, the publisher of the series announced the release date and went light on the deta...

Brad Nicholson



Telltale developer claims iPhone more powerful than Wii photo
Telltale developer claims iPhone more powerful than Wii
by Conrad Zimmerman

A considerable number of people have been having some issues with the WiiWare release of Tales of Monkey Island: Launch of the Screaming Narwhal. Graphical hitches seem to be the biggest complaint, though low audio quality has been cited as a problem also. Over on Telltale's forums, in a thread regarding the issues, a Telltale employee has stated that the problems are a result of the hardware limitations, claiming that, "an iPhone is much more powerful than a Wii."

Ouch. Still, there is something to be said for the statement. The Wii only has 88 MB of RAM (as opposed to the iPhone's 128 MB) and outputs nearly twice the pixels. And Tales of Monkey Island is a bit of a beast compared to other Telltale titles. Hell, I had to reduce the visual quality considerably to get it running smoothly on my admittedly weak PC, so I can't imagine the hoops they had to jump through for the console release. Then there's the issue of filesize limitations for WiiWare titles, maxed out at 40 MB to compensate for the tiny amount of storage capacity the console features.

Of course, this won't stop the screaming of Nintendo fanboys who won't see the light of reason. Telltale is working on the problem for episode two, though they claim that there's no "easy way to fix it" with this first release and chose to put the game out there in its current state rather than wait a few more weeks. For the sound of it, Wii players are just going to have to deal with it on this one.

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9:00 AM on 07.25.2009

Monkey Island statue is made of greatness

This weekend I come to you on my knees begging for forgiveness. Why do I do this? Because I have never played a Monkey Island game. Not even part of one. Not even one mouse click to make a character walk across the screen. I'...

Matthew Razak