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9:30 PM on 11.18.2014

Lucasfilm Games creative team reunites for Thimbleweed Park

We were lucky enough to have Ron Gilbert (Maniac Mansion, Monkey Island) on Sup Holmes a few weeks back. Looking back, it looks like Ron may have been utilizing the show for a little pre-kickstarter promotion. Explains why h...

Jonathan Holmes


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Did Pirates of the Caribbean rip off Monkey Island? photo
Did Pirates of the Caribbean rip off Monkey Island?
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we met Ron Gilbert, creator of Maniac Mansion, Monkey Island, The Cave and so many other amazing games. I have wanted to talk to this person for over 20 years. When I finally got my chance, I found myself desperate to tell him everything I've ever thought ever, which left me at a loss. It's hard to pick just a few words when you want to say all of them at the same time. 

C'mon guys, this is the man who helped coin the term "cut scene". This is the person who who co-created the modern point and click adventure genre. This is the guy who made some of the only games that have made me laugh out loud for the entirety of my adult life. I still laugh when I say "How appropriate, you fight like a cow," in game or out.  It literally never gets old.

Even typing this is stressing me out because I know the Ron Gilbert might read it later. His games have given me so much joy and inspiration over the years. I can't help but want to return the gesture.

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7:00 PM on 04.16.2013

How Ron Gilbert would maybe make a new Monkey Island game

With The Cave released and Ron Gilbert departing Double Fine for pastures new, he's had some time to reflect on maybe his most cherished legacy, Monkey Island. In a blog post, Ron speculates how he'd design a new Monkey Islan...

Alasdair Duncan

1:00 PM on 04.10.2013

Carnival of Monkey Island is a fanmade, hand-drawn sequel

I want a new Monkey Island. So does some guy on the Adventure Game Studio forum, who announced Carnival of Monkey Island, which is a fanmade entry that will take place inbetween the second and third MI games (is that a m...

Allistair Pinsof



Looking back at Star Wars, Monkey Island, and LucasArts photo
Looking back at Star Wars, Monkey Island, and LucasArts
by Allistair Pinsof

With the Stars Wars license and money behind LucasArts, the studio only needed to follow. Instead, they innovated for 31 years.

Not only did the studio have a hand in adventure, first-person shooter, real-time strategy, and flight sim games, it changed how developers that followed would approach these genres. Innovation aside, the studio and its many teams turned out original worlds with characters, quotable quips, and locations we would love as much as those of Star Wars and Disney.

It may be some time since LucasArts put out a title of great importance (Lucidity and Fracture look onward, angrily), but it seems not so long ago that LucasArts defined our younger years and the media we spent so much time with.

After Disney laid off staff and cancelled all ongoing projects at LucasArts this week, now seems like a good time for the staff at Destructoid to reflect on the studio's history and how it ties into our own.

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4:00 AM on 03.12.2013

Ron Gilbert announces departure from Double Fine

In 1990, Ron Gilbert made the genre-defining Secret of Monkey Island with Tim Schafer. Two decades later, Gilbert joined Schafer's studio, Double Fine Productions. And now, after releasing his latest adventure, The Cave, Gilb...

Allistair Pinsof

12:30 PM on 06.26.2012

GOG.com welcomes Sam, Max, and Guybrush

GOG.com has been my go-to site for adventure gaming for quite some time. It used to just be for the classics I remember from my misspent youth; whiled away with pointing and, indeed, clicking. Now, more and more modern titles...

Fraser Brown



Preview: Double Fine ventures into The Cave photo
Preview: Double Fine ventures into The Cave
by Ryan Perez

Double Fine is one of those rare anomalies that carries a truck-ton of admiration from its fans, almost no scorn or distaste from anyone in this industry, and yet it has still experienced a fluctuation of moderate monetary success. And even more puzzlingly, the company simply asked fans for money, which resulted in over $3 million in contributions. Crazy!

While it remains the be seen what Double Fine delivers with their Kickstarter project, they've still carried on making games at their leisure. Coincidentally enough, one of those games, The Cave, is an adventure game in and of itself ... one they've actually been working on for over a year now.

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The grand adventure: Making a comeback photo
The grand adventure: Making a comeback
by Fraser Brown

Check out the first part of the feature, here!

The last few years have been an interesting time for the adventure game genre. After a decade of disappointment, fans finally started to see more and more titles appear and most importantly, become successes. Big changes in the industry, such as the rise of digital distribution and the popularity of episodic content created a more favorable environment to craft these games in. More opportunities for indie developers started to appear as well.

In this, the second part of the feature, I'll be taking a look at what impact these changes have had on the developers and their games as well as what we might be able to expect in the future (hoverboards, hoverboards, hoverboards.) Providing us with words of wisdom are: Al Lowe, creator of Leisure Suit Larry; Dan Connors, CEO of Telltale Games; Dave Gilbert, creator of the Blackwell series and founder of developer/publisher, Wadjet Eye Games; and Josh Nuernberger, creator of Gemini Rue.

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The grand adventure: Adventure games through the ages photo
The grand adventure: Adventure games through the ages
by Fraser Brown

There's a second part, too!

For almost a decade, I used to hate being an adventure game fan. It meant that I had experienced some of the best writing and most inventive gameplay the medium had to offer, only to have that taken away from me by a market that screamed, "No! We want to shoot more chaps in the groin!" The adventure genre went from being gaming's golden child to being commercially nonviable and generally ignored. On the rare occasion when a new game appeared to remind me why I loved the genre so much in the first place, it would flop, and I'd be left trying to explain to countless people why they were insane for overlooking some truly incredible titles.

That this grim era of desperation seems to have passed us doesn't mean the struggle is over, though. Not at all. I've been lucky enough to get the chance to pick the brains of four helpful gents, each who have had a significant impact on my favorite genre: Al Lowe, creator of Leisure Suit Larry; Dan Connors, CEO of Telltale Games; Dave Gilbert, creator of the Blackwell series and founder of developer/publisher Wadjet Eye Games; and Josh Nuernberger, creator of Gemini Rue. They offered their insight into the state of the adventure genre, how it has changed over the years, and what the future holds.

In the first part of this two part feature, I'll be looking back at the history of the genre, its fall from grace and how it started its slow ascent back into the hearts of gamers.

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7:00 PM on 07.09.2011

Monkey Island collection coming to Europe this fall

The Monkey Island Special Edition Collection, which could possibly be the longest and most complicated name conceived for a videogame bundle, is coming to Europe as a retail release on September 9th, 2011. The Monkey Island S...

Joshua Derocher





11:00 PM on 06.22.2011

Fill out this survey and get Monkey Island for free

Specifically, you'll get Tales of Monkey Island episodes 4 & 5 for free on WiiWare by filling out this survey. Yeah, that's it. Just follow the instructions on the survey and you'll get the games for free. Note that this ...

Hamza CTZ Aziz

3:40 PM on 11.09.2010

Hey Ash, Whatcha Playin': Adventure Games, Pt. 2

Finally! Here is part two of this season's HAWP finale! Anthony wants to apologize for the delay, but you can't really rush something this awesome. Once again, the sprite work (and the editing, and the sound mixing) was done ...

Ashley Davis

1:00 AM on 09.29.2010

Guybrush Threepwood, Mighty Jedi, in Force Unleashed II

Look behind you! A three-headed Sith Lord! In one of the strangest bits of news I've heard all week, LucasArts has revealed that Monkey Island star Guybrush Threepwood will be appearing in Star Wars: The Force Unleashed ...

Conrad Zimmerman

3:40 PM on 09.27.2010

Hey Ash, Whatcha Playin': Adventure Games, Pt. 1

The first part of HAWP's two-parter finale is here! Actually, it was here on Friday, but I was too busy working on a finale of my own to be able to post about it here... thankfully, stuff this good never expires. And it's onl...

Ashley Davis

2:40 PM on 09.27.2010

Tim Schafer has hired Ron Gilbert on at Double Fine

Tim Schafer of Double Fine has hired on Ron Gilbert to make a new game. The pair are responsible for the beloved Monkey Island games. What could they be up to now? Double Fine is working on four games for THQ, and the first o...

Dale North