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Nintendo photo
Nintendo

Iwata says Nintendo's mobile strategy won't involve whale hunting


PETA's pleased
May 14
// Brett Makedonski
There's a predominant school of thought toward making money in the mobile gaming sector: Focus your attention on the people who are willing to spend exorbitant amounts. That is, make the majority of your cash from a small poo...
Konami photo
Konami

Konami plans to focus on mobile games from now on


Mobile is the future, says CEO
May 14
// Kyle MacGregor
To the surprise of absolutely no one, making console games is no longer Konami's priority. Moving forward, Konami plans to turn its attention to the mobile space, new company CEO Hideki Hayakawa recently told Nikkei Tren...
Kingdom Hearts photo
Kingdom Hearts

Newly announced Kingdom Hearts Unchained X[chi] is adorable as heck


Japan always gets the best things
May 13
// Alissa McAloon
Usually I wouldn't make this big of a deal over something that is (so far) only releasing in Japan, but Kingdom Hearts Unchained X[chi] is just too cute to pass up. The iOS and Android game is based off a Japan-only...

Review: Knights of Pen & Paper 2

May 13 // Zack Furniss
Knights of Pen & Paper 2 (Android, iPhone [reviewed], PC)Developer: Kyy GamesPublisher: Paradox InteractiveReleased: May 14, 2015Price: $4.99 (Android, iPhone) Knights of Pen & Paper 2 takes the concept of tabletop gaming and squashes it into something that fits comfortably in your pocket. Miniatures, character sheets, and multiple reference books aren't required to enjoy the world of Paperos. Instead, you'll play as both the dungeon master and up to five adventurers. As dungeon master, you will set up encounters, choosing where your quest will lead and how many/what type of enemies the adventurers will fight. Adventurers must be created by making choices in three different categories: the player's high-school archetype, their character's race, and their character's class. Each choice factors into the adventurer's combat prowess. That's a picture of my cheerleader dwarf barbarian up there for reference. The core stats are now based on the three 20-sided die you see above: red is body, green is senses, and blue is mind. Body determines damage, threat, and how quickly you shake off status effects. Senses is in charge of critical hits, initiative, and attribute rolls. Mind rolls affect health, energy, and your success when you try to investigate an area to find secret items. It's always satisfying to watch these little dice roll, and I'm glad to see they made the stats a bit more clear this time around. After assembling your party, you begin your quest to stop the Paper Knight, a player who is using the 2nd edition of the role-playing game against the wishes of the dungeon master. The residents of Paperos are suffering from the clashing of the 1st and 2nd editions and it is up to you to restore the balance. Having any familiarity with how drastically different editions can be between actual tabletop games goes a long way towards how much you'll get out of Knights' plot. To reach the Paper Knight, you're going to be fighting all manner of beasts ranging from lowly snakes to sky pirates. The turn-based combat has been beefed up since the first game, where the tactics mostly boiled down to finding your favorite ability and putting all of your skill points into it. Character classes still feature four abilities each, but it no longer feels like there's only one obvious choice. The sequel is more focused on status effects such as wound, weakness, stun, and poison. I was happy to find that the RPG sin of useless status effects wasn't implemented here -- the majority of enemies can be targeted by these abilities, and they even begin to feel necessary as the plot progresses.  Spamming one high-level spell isn't the only way to win anymore. My fights frequently went something like this: my Ninja would throw a smoke bomb to stun a crowd, my Thief would throw a barrage of knives to do double damage to the stunned enemies, and then my Warrior would cleave through a row of enemies. My Paladin would hold the threat from remaining monsters and my Mage would finish them off with chain lightning. The variety of character classes helps to reduce repetition, though I eventually got tired of the random encounters sparked by traveling on the world map (there's a roll for that too, of course). Like any good RPG, there is equipment to find and buy, though the crafting system is somewhat odd. While the first Knights had you waiting for real-time hours to pass before you could upgrade a weapon, you can now combine certain items to make better weapons and armor. What's strange is that by the time I had finished the campaign, there were still only a few recipes and I hadn't even seen a couple of the items that could be used. You are able to combine a weapon with an enchantment scroll and a charm to improve its stats, but I never found any charms, at least to my knowledge. It feels as if there are going to be more items to find later on when more content is added. Knights 2 isn't heavy on microtransactions like the first. Though you can buy gold to create more adventurers first or to buy better gear, it never feels required. Kyy Games has found a fun way to provide more content along the way that doesn't force you to pay real money. At any time you can press a magazine button in the top-left corner to see this month's edition of Modern Dungeon, an in-game tome that allows you to buy new character classes, archetypes, and trinkets while also providing silly lore. You can grind for in-game currency to buy these, and there's supposed to be an issue every month. I'll be checking in June to see what's been added. Paperos looks clean and crisp in the new 16-bit style. I played most of it in portrait mode because the interface is larger, but it does cut off most of the environments and I ended up missing some details. Landscape mode is better on the eyes but the buttons become so small that they are difficult to consistently and accurately press. The music is simple and catchy but much too repetitive. I hope you like hearing the same five songs over and over.  I can't help but wish that the jokes were kept to being about the intricacies of editions in Dungeons & Dragons instead of trying to be "sooo random." I realize humor is subjective, but hearing players accuse the dungeon master of making things up on the spot is more entertaining than finding a pixelated Bill Murray who wants your help to "bust" a "geese" because he's a geesebuster. Between Game of Thrones puns and trolls engaging in Internet-speak, I found myself rolling my eyes more than chuckling. If you're a Family Guy fan you'll probably find a lot to love here, but I'm judging you right now. Knights of Pen & Paper 2 is by no means a serious game, and this lightness can be as refreshing as it can be annoying. The refinement of the combat has gone a long way to mitigate the tedium of the first game, but the humor and plot won't do much to keep you engaged. I had enough fun with it that I'm looking forward to next month's Modern Dungeon. [This review is based on a retail build of the game provided by the publisher.] http://www.destructoid.com//ul/292095-/barbarian-noscale.jpg
Knights of Pen & Paper 2 photo
Fun, but it ain't funny
I played the majority of the original Knights of Pen & Paper on various toilets within the boundaries of Southern California. It was an enjoyable if shallow take on pen-and-paper RPGs with some cringe-worthy, referen...

Nintendo photo
Nintendo

Nintendo plans to release 5 smartphone games in 2 years


No worries about rushed development
May 08
// Laura Kate Dale
A few months back Nintendo announced it was going to be moving into the world of smartphone development. Understandably, this caused many to fear that the company may be on track to start farming its franchises out into ill-f...
Snake photo
Snake

Does Snake need a modern-day sequel?


I'm gonna go with 'no'
May 06
// Jordan Devore
The guy who brought Snake to Nokia phones in the late '90s, Taneli Armanto, has been working on a free-to-play reboot of the classic game called Snake Rewind. It's releasing next Thursday for iOS, Android, and Windows Phone....
Does Not Commute photo
Does Not Commute

Does Not Commute turns a Sunday drive into a traffic jam


You only have yourself to blame
Apr 23
// Darren Nakamura
Okay, this is neat. It's strange, because I sort of hated the levels in The Adventures of Shuggy where I had to play through, then rewind time and go through again without touching my past selves. Does Not Commute looks like...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live wants to give players stage fright


If you suck, don't go for the stage dive
Apr 17
// Darren Nakamura
Just a few days after the trailer reveal, this video showed up going further into what makes Guitar Hero Live new. It's a long one, so if you're not able to sit through 34 minutes of video, Destructoid has you covered. The p...
Samorost 3 photo
Samorost 3

Samorost 3 looks like the surreal point-and-click adventure of my dreams


That world design is something else
Apr 15
// Jordan Devore
The last time I wrote about Samorost 3, I expressed surprise and delight that Amanita Design was making another one of these charming point-and-click adventure games. Today, a year and a half later, I could do the same -- I ...
Apple Watch Gaming photo
Apple Watch Gaming

Adventure time with WayForward's Watch Quest: Heroes of Time for Apple Watch


Mathematical?
Apr 14
// Jed Whitaker
The first adventure game made exclusively for Apple Watch, Watch Quest: Heroes of Time, has just been announced by WayForward. Your iPhone will serve as your kingdom, while your journey takes place on your shiny new Appl...
Hearthstone photo
Hearthstone

No escape: Hearthstone is now playable on phones


iPhone 4S and newer
Apr 14
// Jordan Devore
Blizzard's digital collectible card game Hearthstone: Heroes of Warcraft (that's harthstone, not herthstone) will be available as a free download on iPhone and Android phones beginning today. If you mispronounce the name, Kyle will break into your home, drop your phone in the toilet, and steal all of your rice. He told me that and whispered while saying it so he means business here.
Lara Croft: Relic Run photo
Lara Croft: Relic Run

Lara Croft's in a new mobile runner \_(ツ)_/


The Lara you used to know and love
Apr 13
// Brett Makedonski
Crystal Dynamics has announced a new mobile runner titled Lara Croft: Relic Run. The name's fittingly nebulous. Is Lara running after relics? Or, is the old-school Lara the running relic, a classic character hearkening back t...
Deals photo
Deals

First episode of Telltale's Game of Thrones free on Android


Timely
Apr 13
// Jordan Devore
$4.99 is the usual asking price for episodes of Telltale's Game of Thrones series, but not today, valued Android user. The debut episode, Iron From Ice, is free if you download through Amazon. In his review, Darren said the g...
DeNA photo
DeNA

Nintendo's new mobile partner goes through large number of layoffs


DeNA
Apr 13
// Steven Hansen
Japanese mobile studio DeNA recently made headlines after five years of spurned advances finally led to a partnership with Nintendo so the former could make mobile games using Nintendo's characters. DeNA also just released th...
Mortal Kombat X photo
Mortal Kombat X

Milk the kow: Mortal Kombat X mobile version out now


Fatalities for your pocket
Apr 08
// Robert Summa
If you're planning on getting Mortal Kombat X, then you should know there is a mobile version of the game that will offer rewards for the main game and it's available now on iTunes. If you're not a fan of tying mobile versio...
Zynga photo
Zynga

Don Mattrick stays winning, to be replaced at Zynga


Out with the old and in with the old
Apr 08
// Robert Summa
After not even two years into his tenure at Zynga, it appears Don Mattrick is being replaced as CEO. According to the Wall Street Journal, Mattrick did such a great job, that the people of Zynga decided he needed a break and ...
Final Fantasy costume photo
Final Fantasy costume

Fan complaints could bring back 'too sexy' Final Fantasy costume


They toned it down, but are willing to sex things back up
Apr 03
// Steven Hansen
Square Enix recently held a lengthy presentation (starts around 7:30) for its upcoming Mevius Final Fantasy. One of the things revealed during the presentation is a new design for lead character Wal that covers up quite a bi...
DeNA photo
DeNA

DeNA wants its Nintendo partnership to yield games that make $25M per month


Think big
Apr 01
// Brett Makedonski
Fresh off its revealed partnership with Nintendo to bring the revered Japanese publisher's properties to smart devices, DeNA isn't holding back with its expectations. It won't settle for anything less than a giant player base...

Review: Jump'N'Shoot Attack

Mar 26 // Tony Ponce
Jump'N'Shoot Attack (Android, iOS [reviewed], Windows Phone)Developer: FreakZone GamesPublisher: ScrewAttack GamesReleased: March 26, 2015 (Android, iOS) / TBA (Windows Phone)MSRP: $2.59 You are Louise Lightfoot. The President has been captured by mutants. In order to save him, you must follow these specific instructions: Jump. Shoot. Every so often, jump and shoot at the same time. So... Mega Man? Yeah, kinda! Only the commands are more explicit here, since the only two actions at your disposal are jumping and shooting. Jump'N'Shoot Attack is an auto-runner, only less Canabalt and more Rayman Jungle Run and Fiesta Run. There are four worlds split into four stages apiece, and Louise will hoof through each without a care. To jump, tap anywhere on the left half of the screen; to shoot, tap anywhere on the right half. Simple and responsive! [embed]289538:57919:0[/embed] Your gun can be upgraded twice by collecting power-ups -- the first upgrade grants a double shot, while the second bestows the mighty spread shot. Raising the stakes even further is a jetpack item found in certain stages which transforms the action into a deadlier version of Jetpack Joyride. The 16 stages are rather short, so to compensate, they've been packed with enough enemies and obstacles to give your thumbs a proper workout. Between adjusting the height of your jumps to cross narrow platforms and hammering the trigger because your gun is not rapid-fire, you'll be feeling the burn before long! One small mercy is that Louise stops running if she hits a wall, so use the break to regain composure before hopping over and storming onward. For completionists, three gems can be found in each level. As expected, collecting these gems often requires you to skirt closer to death than you'd prefer. Case in point, you may reach a fork in the path, with one branch leading to a gem and the other to a power-up that would make the rest of the level less stressful. As concentrated as the challenge is, however, the overall length is still on the tragically low end -- on my first run, collecting the gems in all but two levels, I finished in just over an hour. There's even an achievement for clearing the game in under 10 minutes! Unless you are a serious achievement or high-score hunter, it's unlikely that you'll return to Jump'N'Shoot Attack once the credits roll. There's a solid foundation that I hope FreakZone will expand upon. Rayman Jungle Run got a free update that added more levels, so perhaps that's a possibility here as well. Could we maybe get some boss battles too? It's a shame to have a game that so clearly draws inspiration from Mega Man and Contra but skimps out on the meaty encounters that highlight those series. So will Jump'N'Shoot Attack spark a mobile renaissance and win over the hardcore masses? Probably not. Is it a solid runner that delivers a tough but responsive platforming experience as promised? Absolutely. Gold star for effort.
Jump'N'Shoot Attack photo
Something, something, Egoraptor reference
Four Christmases ago, I joined the smartphone brigade when I found an iPhone 4S nestled under the tree. Oh boy! I thought. Now I can grab all those iOS games that people can't shut up about! And for a couple of years, I was a...

Cat game photo
Cat game

Japan gets the best games again: Neko Atsume is the cutest shit


Cat game
Mar 25
// Steven Hansen
I've been seeing a few people posting screenshots of this adorably drawn cat game all over Twitter lately and I've had no idea what it was. Thanks to this helpful blog, however, I am now learned. The game is Neko Atsume, an i...
Deals photo
Deals

34 free apps on Amazon including Five Nights at Freddy's 2 and Kingdom Rush Origins


Offer ends tomorrow
Mar 20
// Jordan Devore
Amazon is giving away 34 Android apps today, and some of them aren't crap. Take a look! Consider nabbing Kingdom Rush Origins if you're into tower defense, and Five Nights at Freddy's 2 if you're curious about the animatronic jump-scare craze. Familiar titles like Cut the Rope and World of Goo are in here too, as is the largely unknown but lovable-as-heck Deep Under the Sky.
Final Fantasy XI photo
Final Fantasy XI

Final Fantasy XI shutting down on PS2 and Xbox 360, mobile version and spinoff coming


Final Fantasy Grandmasters and Final Fantasy XI Mobile
Mar 19
// Steven Hansen
Final Fantasy XI is 13 years old. As is the case with 13-year-olds, Square Enix is getting a bit sick of dealing with it.  The PS2 and Xbox 360 versions of the MMO will shut down in March of 2016. Final Fantasy XI's main...
Nintendo mobile photo
Nintendo mobile

Nintendo talks NX, mobile game pricing, DeNA partnership


'Nintendo will continue its [console] business with even stronger passion'
Mar 18
// Jordan Devore
Nintendo is finally entering the mobile game space through a collaboration with DeNA. Why now? As CEO Satoru Iwata explained to TIME, "We have come to the stage where we can say that we will be able to develop and operate so...
Nintendena photo
Nintendena

DeNA spent 5 years trying to partner with Nintendo


NintenDeNA
Mar 17
// Steven Hansen
The Courtship of Regal Nintendo by the Pilgrim DeNA is a Kindle book I am definitely currently writing after learning that this morning's Nintendeal with DeNA was apparently five years in the making according to DeNA West CEO...
Nintendo DeNA Alliance photo
Nintendo DeNA Alliance

Nintendo and DeNA enter into licensing agreement for mobile development


Welcome to the machine
Mar 17
// Jason Faulkner
Today, Nintendo  and DeNA formed a capital and licensing alliance to bring Nintendo intellectual properties to smart devices. They will also be creating a multi-device membership service set to deploy worldwide. The part...
Kingdom Hearts photo
Kingdom Hearts

Cancelled Kingdom Hearts concept art with Frozen, Wreck-It Ralph, Star Wars


Two new key wielders we may never know
Mar 15
// Jed Whitaker
[Update: As pointed out by Drake in the comments, there is some debate as to whether these are real or not, although no concrete evidence has been shown either way. So take the following with a grain of salt and I'll update i...
WHAT THE FUCK photo
WHAT THE FUCK

Paula Deen's butter-matching mobile game has a nightmare trailer


I'm crazy now, ya'll
Mar 13
// Steven Hansen
I'm not sure what to say. I don't feel right after watching this.
Mevius Final Fantasy photo
Mevius Final Fantasy

Mevius Final Fantasy looks kind of hot, aside from the mobile thing


A job-system-based save-the-girl-in-the-crystal mobile romp
Mar 10
// Steven Hansen
I've got to hand it to Square Enix -- Mevius Final Fantasy does look impressive. Certainly no All the Bravest. I also don't want to play games on my cellphone so this is not for me. So it's fine that it is only coming to iOS and Android in Japan this spring. Though I am feeling the weird backless, capris overalls at 1:13. Wish I had back muscles like that.
Lost Within photo
Lost Within

Human Head is back with mobile survival horror title Lost Within


Coming to iOS and Fire devices
Mar 09
// Jordan Devore
Last I heard of Human Head Studios, it had taken over development on Minimum (and, prior to that, was working on Prey 2 until publisher Bethesda finally said stop). The company is now putting out a mobile horror title called...
Mizuguchi's 18 photo
Mizuguchi's 18

Rez, Lumines creator working on puzzle RPG '18'


Well, the art is great
Feb 20
// Jordan Devore
On a few separate occasions this year, I've been reminded that Rez exists and felt a flood of guilt after recalling how long it's been since I last played this ridiculously cool sequence (too long). A new Rez, or Rez HD on c...

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