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2:00 PM on 09.30.2014

The Pokémon Trading Card Game for iPad is out now

The Pokémon Trading Card Game Online for iPad and iPad mini is out now as a free release. The app is based on the existing game for PC and Mac, so expect a very similar experience. You'll be given some free decks to b...

Jordan Devore


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Terra Battle launches on October 9th

Terra Battle, the highly anticipated RPG from Hironobu Sakaguchi, launches worldwide on October 9th. Find out more




5:00 PM on 09.23.2014

10 million people bought a new iPhone during launch weekend

Apple sold 10 million iPhone 6 and iPhone 6 Plus models during launch weekend, topping the sales record previously set by the iPhone 5S and 5C last year, the company has announced. At this point, you have to imagine a snowbal...

Jordan Devore

11:00 AM on 09.19.2014

Turn-based JRPG Zodiac's MMO-inspired multiplayer explained

Once you get past the beautiful artwork and big names -- Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) -- Zodiac does start to ...

Steven Hansen



Former Final Fantasy devs team with European studio on JRPG Zodiac photo
Former Final Fantasy devs team with European studio on JRPG Zodiac
by Steven Hansen

French developer Kobojo has announced a new game, Zodiac, made in collaboration with frequent Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) and sound designer Masaaki Kaneko.

The team describes the completely hand drawn turn-based RPG as, "Final Fantasy meets Valkyrie Profile and Dragon's Crown in a new online multiplayer experience." 

Kobojo, which has Paris and Scotland-based studios, started as a social game developer, but has since shifted focus to developing high quality role-playing games for mobile devices. It is showing Zodiac at TGS on iOS and PlayStation Vita, but there is no lead platform for the loose 2015 release date.

CEO Mario Rizzo explained that things like platform and price model will need to be worked out on the business side. "It could be Xbox," he said, and noted that it is a Unity game so PC and console versions are all viable (it was being demoed with a controller). Cross platform compatibility, too, will be completely dependent on platform holders, as there are "no technical restrictions" on being able to play the game on your phone, then pick up the same character on your Vita or elsewhere. "Only business restrictions," Rizzo said.

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4:00 PM on 09.17.2014

You can now play Goat Simulator on the go

Coffee Stain Studios has brought Goat Simulator to iOS and Android. It's $4.99. While the game is surely best controlled with something other than a touch screen, the make-your-own-fun sandbox experience is suitable for mobil...

Jordan Devore



Review: Size DOES Matter photo
Review: Size DOES Matter
by Darren Nakamura

Simple graphics, twitch gameplay, and fresh music constitute a good formula for mobile gaming. Titles like this allow for a quick bit of play during minutes of downtime, and can paradoxically keep players going for long periods of time, chasing a high score or trying to one-up a friend on the leaderboards.

Size DOES Matter follows in that legacy, with a unique gameplay hook and a pretty killer soundtrack. However, a few things hold it back from pure arcade bliss.

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Adventure Time Game Wizard has a pretty cool level editor photo
Adventure Time Game Wizard has a pretty cool level editor
by Abel Girmay

There's a new game coming out based on everybody's favorite television show, Adventure Time! You know what that means right? Go on and grab your friends, because we're going to some very distant la---actually, you might want to rethink going on this adventure.

Adventure Time Game Wizard's biggest strength is in its content creator. Using the iPad camera, you can scan in any level you've drawn out on a piece of graph paper, or you can draw directly in-game. From there, you can choose a themed backdrop based on the show including the Snow Kingdom, Candy Kingdom, and others.

There's a set of simple shapes and outlines you can draw, each corresponding to a type of platform. Want a lava pit? Just make two vertical shafts with zig zags in between. Need a moving platform? Just sketch out a striped rectangle.

There are a good number of platform types you can draw and combine to create your own levels, and Game Wizard offers an intuitive guide for all the shapes you can use. They never get more complicated than what you can trace on graph paper, and even when I didn't draw perfect lines, the scanner was always capable of translating past those errors.

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7:00 PM on 09.10.2014

Final Fantasy XIII on a phone? Square launching Dive In streaming app

Square Enix is launching a new service in Japan on October 9. Dive In streams games to Android and Apple mobile devices, allowing players to experience titles like Final Fantasy XIII on cellphones.  The service is l...

Steven Hansen



You’ll play Skullduggery greedily, whether fast or slow photo
You’ll play Skullduggery greedily, whether fast or slow
by Brett Makedonski

Flick, flick, flick. That’s all you’ll be doing in Skullduggery. Flicking to collect treasure. Flicking to outrun bosses. Flicking to line up stealthy headshots on unsuspecting enemies. You can play the game however you want (usually) -- fast or slow; just know that you’ll be flicking the whole time. And, if the build we saw at PAX Prime is any indication, it’s a flicking good time.

Skullduggery’s a title developed for tablets that borrows liberally from the simple mechanic that Rovio (maybe) popularized. By pulling back and letting go, players launch a skull across the screen. Do this ad nauseum, and you have Skullduggery. However, instead of an interspecies vendetta against pigs, this game’s protagonist has a goal that’s much easier to empathize with: riches.

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1:15 PM on 09.09.2014

Castle Doombad is free on the Amazon App Store right now

Chris took a look at Adult Swim Games' Castle Doombad at the beginning of this year, and had the highest recommendations for it. Despite that, it sort of fell through the cracks for me. Now, there is another reason to check i...

Darren Nakamura



Very quick tips: Swing Copters photo
Very quick tips: Swing Copters
by Kyle MacGregor

The spiritual successor to Flappy Bird has arrived, and it's incredibly difficult. It's also awful. Just plain awful. Don't you worry, though. Destructoid is here to help. 

Maybe you liked Flappy Bird. Maybe you are a Flappy Bird master. Maybe you are an actual human being with a soul and better things to do with your time. Anyway, the point is that Flappy Bird is so two months ago. Swing Copters is the new "it" thing.

So, with that in mind, we have put together a little something to help all you intrepid Swing Copters players. Hopefully these tips will help make your life a just tad better.

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7:49 PM on 08.29.2014

Super Meat Boy Forever is a runner, Mew-Genics on hold

[Update: Edmund McMillen wrote a blog post to explain that Super Meat Boy Forever uses auto run, but is not an endless runner. So it's more like Bit.Trip Runner than anything. Though there is an endless mode with da...

Steven Hansen



ChAIR is wrapping up Infinity Blade III with its final update next week photo
ChAIR is wrapping up Infinity Blade III with its final update next week
by Jordan Devore

As part of my slowly-get-out-of-bed routine this morning, I glanced at my inbox and was delighted to see an email pop up on my phone about ChAIR. Could this be it? The announcement of another Shadow Complex? We've been waiting years for a follow-up!

Nah. It was just a press release for some more Infinity Blade stuff.

The studio is preparing its final update for Infinity Blade III, a free download dubbed Kingdom Come. It'll hit the App Store on September 4, 2014. There's going to be a new environment, more items and weapons, a dragon -- the usual. ChAIR has also put out a recap of the series, viewable above, with some of this new content featured here and there.

I liked the original Infinity Blade fine, but I'm eager to see this team move on to another project.

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5:30 PM on 08.25.2014

Age of Empires: Castle Siege just sounds like a mobile game

The next entry in the long-running Age of Empire series is Castle Siege, a touch-based game built for Windows 8 and Windows Phone 8 by Smoking Gun Interactive. Players will gather resources and build up civilizations such as...

Jordan Devore

2:00 PM on 08.23.2014

Legend of Grimrock 2 enters closed beta, LoG coming to iOS

Almost Human games has recently announced that the sequel to its popular old-school dungeon crawler the Legend of Grimrock 2 is now officially in beta. Staying true to its word, LoG2 will be skipping Steam Early Access ...

Rob Morrow

5:00 PM on 08.19.2014

Anyone surprised to hear 92% of all PC game sales are digital?

To the surprise of probably no one, it looks like the vast majority of PC games that are sold are through digital channels. PC site PCR has been told by analyst DFC Intelligence that in 2013, 92% of games sold were digital, w...

Alasdair Duncan