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9:00 PM on 08.28.2014

Here's the first trailer and set of screens for Mistwalker's Terra Battle

The official Terra Battle website is open for business, and with it a brand new trailer and screenshots outlining the "Download Starter" model the game is set to operate on. The more the game is downloaded, the more content ...

Brittany Vincent


2:30 PM on 08.11.2014

Final Fantasy creator hosting a panel at PAX Prime 2014

This week is all gamescom, but if we turn out attention towards a couple weeks in the future for a moment, the creator of Final Fantasy and Mistwalker head Hironobu Sakaguchi is going to do a panel at PAX Prime on A...

Steven Hansen

11:15 AM on 02.04.2013

The Last Story 2? New art on Mistwalker site looks nice

Visit Mistwalker's webpage and you'll find that the top image is of something new. Maybe concept art. It looks a bit like The Last Story in color and theme, but there really is no indication of what it might be. The bottom ri...

Dale North

9:00 AM on 11.21.2012

The Last Story is XSEED's most successful game ever

The Last Story's journey to North America was certainly a long one, but it looks like this tale has a happy ending. XSEED has announced that the celebrated Mistwalker RPG is now the most successful title in their eight-year h...

Kyle MacGregor

10:00 PM on 08.14.2012

We reviewed Darksiders II, Sleeping Dogs, and Last Story!

With gamescom kicking off its onslaught of news, the Destructoid frontpage has been alight with posts today. In fact, it's been so busy that you might have managed to miss three pretty big reviews. We reviewed Sleeping Dogs, ...

Jim Sterling



Review: The Last Story  photo
Review: The Last Story
by Jim Sterling

In trying to get Nintendo to release The Last Story in North America, I count myself among the most vocal of petitioners. As a fan of Mistalker's work and a lover of Lost Odyssey, I considered it the perfect swan song for the Wii, the kind of game that could embody everything good about the Wii (and there was plenty of good) one last time. When Nintendo refused to release it, I was among the angry and the riotous. 

So, what do you do when XSEED does what you wanted Nintendo to do ... but it turns out that what you wanted wasn't very good? Those who never cared will most certainly jump into the fray to laugh, because if there's one thing the gamer community loves, it's schadenfreude. Others will gladly spin it into a moral about being careful what you wish for. In any case, egg will be introduced to one's face. 

To very vocally demand something, only to review it negatively when it comes out, is a tricky matter regardless of who turns up to crow -- a matter that involves putting pride on the line and preparing to deal with a torrent of smugness. However, the honest reviewer must bite the bullet and face the tormenting crowd with gritted teeth.

In the case of The Last Story, I can only admit that, yes, this is what I asked for ... and no, I don't want it.

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6:00 PM on 06.17.2012

Mistwalker wants to make action-RPGs for the Wii U

Here we go again. Speaking with Gamezone in a recent interview Miswalker's Takuya Matsumoto discussed The Last Story developer's future projects, which might include the possibility of more action-RPGs for Nintendo's next hom...

Kyle MacGregor

5:00 PM on 06.17.2012

Finally! Hironobu Sakaguchi's surfing game is almost done

Mistwalker's next game isn't a massive multi-disc RPG or anything even close to that. It's a surfing game called Party Wave. Let that name echo around in your brain for a second. Sakaguchi's recent tweet: Finally t...

Dale North

2:00 PM on 06.17.2012

Operation Rainfall didn't bring The Last Story to America

If you've devoted your heart and soul to a little letter-writing campaign by the name of Operation Rainfall over the course of the past year would it surprise you that your efforts were for naught and your words fell on dea...

Kyle MacGregor

5:00 PM on 06.02.2012

XSEED shows off The Last Story Limited Edition

If you're even slightly interested in The Last Story you might want to strike while the iron is hot. While XSEED Games is localizing Final Fantasy creator and Mistwalker founder Hironobu Sakaguchi's cult Wii role-player ...

Kyle MacGregor



Preview: The Last Story photo
Preview: The Last Story
by Steven Hansen

As a lifelong fan of the JRPG genre, particularly Hironobu Sakaguchi and Nobuo Uematsu’s respective work on the Final Fantasy franchise, I’ve been as excited as anyone for The Last Story, especially in light of this generation’s relative dearth of JRPGs. I got a chance to check the game out for the first time last week, as it’s not yet released in the states, and I was glad to take it.

Aside from the high profile names attached to the project, The Last Story’s world and aesthetics are what have sold me on the game thus far. The feel is somewhat reminiscent of Final Fantasy’s Ivalice, which is the setting for some of my favorite games in the series (like XII and Tactics). The relatively small portion of The Last Story I went through felt like it might just have the same charm and character I found in the aforementioned titles, while simultaneously experimenting with a bit of an upheaval of JRPG conventions coupled with modern contrivances.

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8:30 PM on 05.10.2012

The Last Story: New screens that you don't need

You were going to get The Last Story anyway, weren't you? You don't need a new batch of screenshots to make up your mind. After waiting all this time Mistwalker's game is finally coming to North America some time th...

Dale North

6:00 PM on 03.31.2012

The Last Story will have a limited run in the US

Planning on picking up The Last Story when it hits US shores later this summer? Better snatch that gravy up fast. According to publisher XSeed "...we do anticipate a limited run for the game as we already have a number in min...

Jonathan Holmes

12:30 PM on 02.23.2012

UK retailer cancels all pre-orders for The Last Story

UK retailer GAME has had to cancel every single pre-order for The Last Story ahead of its European release on Friday, revealing that it won't be the stocking the game at all. Anybody who dropped a deposit on the upcoming Wii ...

Jim Sterling



The Last Story CONFIRMED for North America in 2012! photo
The Last Story CONFIRMED for North America in 2012!
by Jim Sterling

Ladies and gentlemen ... it has happened. Mistwalker's latest roleplaying game, The Last Story, has finally been confirmed for release in North America. The Wii exclusive will be available at some point in 2012. 

The Last Story has been an exciting Wii prospect for years, but Nintendo of America has staunchly refused to ever confirm a localization, even when it was announced for Europe. XSEED games has decided to pick up the slack, and will be handling localization duties. 

With Xenoblade Chronicles also coming to North America this year, it looks like Wii owners are in for a big RPG treat. About bloody time!

[Thanks Dustin!]

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Sakaguchi: High-quality graphics have become excessive photo
Sakaguchi: High-quality graphics have become excessive
by Tony Ponce

Mistwalker's Hironobu Sakaguchi, who oversaw the Final Fantasy series up through X-2, has been around the role-playing block enough times to know what he likes about the genre and what issues could stand to be addressed. Having worked on Blue Dragon and Lost Odyssey, he's come to the conclusion that the increased focus on visuals often results in too much attention being diverted from the game's core.

During an Iwata Asks roundtable originally held in 2010 but only recently translated into English, the Gooch described to the Nintendo CEO his process during the development of The Last Story. In regards to moving from HD consoles down to the Wii: "We had to consider how we should convey the story to the players under such restrictions. Now that high-quality graphics rule supreme, you can reproduce what you want to communicate visually, but at the same time, I don’t know how to put this, but there's an element that's slightly excessive about it all..."

Instead, the Gooch welcomed the opportunity to return to the building blocks and craft a stronger, richer experience because of the shift in focus. He wanted to make sure the game itself was structurally sound, so his team spent a year and a half on a prototype that consisted of just square blocks for characters, a process that he last used on Final Fantasy VII. Since he didn't have to worry as much about the hardware's graphical pipeline, he was free to experiment more than he would have otherwise.

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