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Midway

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Midway's XBLA games have been delisted


Feb 17
// Jordan Devore
Remember back in the early days of Xbox LIVE Arcade? When Digital Eclipse went crazy with porting any and all old-school favorites to the service? And games were only five bucks? Yeah. Those were some swell times. Midway prop...
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Finish him again! Mortal Kombat film reboot in the works


Jan 26
// Nick Chester
Just the other day I was thinking "Hey, someone should make another Mortal Kombat movie." Good news -- someone is! Bloody Disgusting is reporting that Warner Bros. Pictures is looking to reboot the series with Oren Uziel penn...
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NFL Blitz creator Mark Turmell joins EA Tiburon


Jan 08
// Samit Sarkar
EA Sports announced this morning (as reported by Joystiq three days ago) that former Midway arcade sports wizard Mark Turmell has taken a position as the Senior Creative Director of EA Tiburon. Turmell made his name as the cr...
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The Sonya Blade that could have been: Cameron Diaz


Dec 22
// Nick Chester
Here's a not-so-new but interesting bit of information you might not have known -- actress Cameron Diaz was originally cast in a role for 1995's Mortal Kombat film. Diaz, who had her "big break" with The Mask in 1994, was ori...
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John Woo wants to make another Stranglehold game


Dec 09
// Jim Sterling
What can one say about John Woo's Stranglehold? We could say that the demo was awesome. We could also say that Midway should have just released the demo at retail and charged two bucks for it, rather than stretch it out into ...
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Mortal Kombat's tournament system isn't all that fair


Dec 03
// Hamza CTZ Aziz
You know, if you stop to think about it, Mortal Kombat's tournament system is pretty messed up. One guy against a dozen other fighters? And that one guy even has to fight other people that are trying to save Earth? Not to me...
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Mortal Kombat fighters like you've never seen them before


Nov 19
// Jordan Devore
Commence hyperventilating. Back when Vincent Proce was working over at Midway, he submitted a pitch for a new Mortal Kombat. The game in question was to be a total overhaul of the series' "original premise" with "modern mutip...
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Smash TV 'will rise again'


Nov 07
// Jim Sterling
Let's get the "I'll buy that for a dollar" quote out of the way. Right, now we can get on with the actual story. Did you know that the classic arcade game Smash TV was in line for a remake? It was going to be a top-down shoot...
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Ex-Midway producer accuses execs of forcing multiplayer


Nov 04
// Jim Sterling
Ever wondered why some videogames have an underdeveloped and clearly rushed multiplayer element shoehorned into it, even though it was neither required nor destined to be successful? According to former Midway producer John V...
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What are Warner's plans for Mortal Kombat's Sonya Blade?


Oct 30
// Nick Chester
If you've been thinking "We certainly haven't seen enough Sonya Blade in the past 17 years," you're not alone.  On October 26, Warner Bros. Entertainment filed for trademark for the words "Sonya Blade," Mortal Kombat's t...
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Game SERIES Debate to the Death! SF VS MK


Sep 29
// Tom Fronczak
I guess last week's debate was a Super Smash Bros. battle on stock mode set for 82 lives each -- truly a debate to the death. The result was not pretty, and reminiscent to those times when you were so drunk you could only lif...
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Game SERIES Debate to the Death! Madden VS Blitz


Sep 01
// Tom Fronczak
The debate destruction trail continues hot off the heels of Guitar Hero's corpse from last week. Another week, another homicide. This one wasn't as horrible to witness, but it still made you want to watch because you just kne...
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Midway UK and France bought for ... One Euro?


Aug 12
// Jim Sterling
We knew Midway's demise was a sad and shameful whimper, but today is the day where its dignity truly died. It's been revealed that Midway's managing director for Europe Martin Spiess has bought the firm's UK and France office...
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THQ to buy Midway San Diego for $200,000, TNA not included


Aug 11
// Joseph Leray
I don't tend to get interested in the "business" end of gaming -- stock prices, mergers, hostlie takeovers, etc. I don't know a lot about business or economics and I'd rather be talking about actual games. However, ...
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Job listing reveals online focus for next Mortal Kombat


Aug 10
// Nick Chester
Mortal Kombat's daddy Ed Boon has made it no secret that he and his team are hard at work on Mortal Kombat 9, which the designer jokingly dubs "When dogz attack!"Besides the fact that it exists (and that it will lik...
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Ex-Midway Newcastle artist spills on studio's last weeks


Aug 04
// Joseph Leray
In an attempt to stave off impending closure, Midway Newcastle spent its last month working on and, more importantly, pitching Necessary Force to potential buyers. Unfortunately, they were unsuccessful, and the company was cl...
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This is Vegas is not dead, still in production


Aug 04
// Brad Nicholson
People who pre-ordered This is Vegas from GameStop in hot anticipation for some wicked blackjack action reportedly received calls from the retailer within the last week or so. The representatives told pre-orderers that This i...
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Hidden Mortal Kombat 'Kourt' for NBA Jam unearthed


Jul 20
// Nick Chester
As it stands, Midway’s arcade basketball titles NBA Jam and NBA Hangtime didn’t need much help appealing even to fans of non-sports game. The pick-up-and-play, simplified game mechanics were easy enough for babies...
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Midway Newcastle has been closed (Update)


Jul 14
// Brad Nicholson
[Update: We dropped the ball on this one, folks. We apologize. Look below for a totally different story. We apologize.]One of the studios left behind in the Midway Games/Warner Bros. Interactive deal, Midway Newcastle, was cl...
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Midway Games loses its name


Jul 12
// Conrad Zimmerman
After over fifty years, ending in a sort of drawn-out drama not unlike watching a goldfish flop around amidst the broken shards of its shattered bowl, there will no longer be a company called Midway Games. As of Monday, July ...
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Mortal Kombat 3 movie filming in September?


Jul 08
// Jim Sterling
Recently, the members of Podtoid watched the first Mortal Kombat movie, where we deduced that the whole film was basically a gay love triangle between Shang Tsung, Kano and Johnny Kage. Fans of the film will be glad to know t...
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The bidding is over: Warner Bros. the likely owner of Midway


Jun 26
// Brad Nicholson
Barring any thrilling legal stuff, it appears as though Warner Brothers will own Midway Games. The bidding deadline for the oft-troubled publisher ended on Wednesday and apparently Warner was the only participant. Their bid o...
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BREAKING: Next Mortal Kombat to have blood


Jun 19
// Brad Nicholson
If you’re a person who loves to crack open hookers in order to experience the wonders of human innards or enjoy a rousing session of Mortal Kombat, sit down for this one: Midway Games are working on Mortal Kombat 9 and ...
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Midway Newcastle reveals Necessary Force with a new trailer


Jun 17
// Joseph Leray
Yesterday, I reported a story from British newspaper The Guardian about Midway Newcastle's two week deadline: if they don't find a buyer by the end of the month, they'll have to close up shop. In that article, the fact that t...
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Midway Newcastle: two weeks to find a buyer, or lights out


Jun 16
// Joseph Leray
According to an (excellent) article posted this morning on The Guardian, Midway Newcastle has until the end of the month to find a prospective buyer. Midway has been hemorrhaging cash for the past six years or so and, in Febr...
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Warner Bros offers 33 million to purchase Midway assets


May 21
// Colette Bennett
Well, things at Midway have been changing radically to say the least for some time now, but today we found out that a prediction we made earlier in the year has in fact come to pass. We thought that perhaps Warner Bros. might...
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More glimpses of This is Vegas 'coming really soon'


May 11
// Brad Nicholson
If you’ve been thirsting for This is Vegas knowledge, then your throat must be terribly dry. Barely a peep has been uttered about Midway’s high-rolling, open-world action game within the last few months, despite i...
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Here at Destructoid, we have quite a bit of respect for Vin Diesel. This guy has openly admitted that he's a bit of a nerd, having spent much of his youth playing Dungeons & Dragons. As an adult, he's starred in a number ...

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Announcements from the grave: Midway's still kickin'


Apr 06
// Dale North
Midway is a sinking ship. The money's gone, the final bonus payouts have become scandal, and they're selling off Mortal Kombat. Not good, folks. But even in the midst of their 10-K filings we get some updates on...new games?S...

Destructoid review: Wheelman

Apr 05 // Brad Nicholson
Wheelman (PlayStation 3, PC, Xbox 360 [reviewed])Developer: Midway Studios Newcastle/Tigon StudiosPublisher: Midway Games/UbisoftReleased: March 24, 2009MSRP: $59.99/$49.99 [PC]Wheelman opens with cuts of Milo, the protagonist, sitting in his car, checking his surroundings with a cool gaze. The camera becomes his eyes. He observes a man on a cell phone who nervously turns and walks away. He looks left -- a cop car with two policemen. They stare, obviously curious about the massive and bald Italian-American man chilling in his car outside an important building. The camera cuts to a woman. She has just stolen a briefcase from, uh, a building. As she walks out, the alarm system ignites in a series of high-pitched squeals. She runs to Milo’s car.“Venga, Venga, Venga,” screams the female character as she jumps into the vehicle.The first mission begins, and Midway Games’ Wheelman hits on all cylinders. I’m running from the police, smashing into their cars and breaking through barriers. I’m drifting around corners, jamming the handbrake to slide around the tricky spots. I’m jumping from a massive ramp into the interior of an office building, where I begin tossing desks and computers aside with my car. And then I’m home free, escorting the pretty flamenco dancer to a safe haven.It’s the over-the-top, cinematic missions like this one that make Wheelman enjoyable. However, Wheelman schizophrenically kills the good vibe by tossing in too many obstacles, enemies and objectives as it progresses. In the end, it’s a game that tries to do too much, when really all it had to do to stay fun is to keep it simple and perhaps a bit predictable. Wheelman is an open-world action title (think Grand Theft Auto, Godfather, Mafia, Crackdown, etc.). The familiar staples include: wonky out-of-the-car controls, map system, tons of side missions, irreverent characters, carjacking, silly physics, and plenty of environmental destruction. Where Wheelman expands upon that and becomes its own title is -- you may have guessed it -- the behind-the-wheel action.Let’s start with the driving, then. As the title of the game suggests, Milo is a wheelman, capable of handling whatever vehicle-oriented mission that is given to him. You, on the other hand, are merely a player in Milo's shoes. The driving has a bit of a learning curve. It took a few minutes to get used to the arcade-oriented physics of the cars, but once I became familiar, I found myself having a bit of a love affair with the game with the driving alone. But Wheelman isn’t just about getting somewhere fast. It’s about doing it with style and violence. Whenever you hit a big ramp -- there are quite a few -- time slows and the camera pans around the vehicle’s exterior. Surprisingly, I never tired of the effect. It’s nice to be rewarded for doing something inspiring to begin with. The cinematic flair doesn’t stop there -- it also extends to the action. Milo can crunch cars with an interesting and satisfying car-based melee system. When an opposing vehicle gets within your sphere of influence, you can smash the car by flicking the right analog stick in the direction of the vehicle. If you drill an opposing car enough, it will turn into a fireball, slow motion-style. As you hit the big jumps and destroy objects in the environment, a special ability meter fills. It’s called Focus, and when initiated, time crawls and the camera enters into a tight third-person view of Milo inside his vehicle. A new targeting system is displayed, allowing you to aim at and destroy vehicles or explosive barrel-laden obstructions with ease. Another little cinematic touch is a special move called Air Jacking. Instead of having to bail from your car and run to another, you can orient Milo behind an opposing vehicle and steal it while driving. Once initiated, Milo leaps from his vehicle to the opposing one, spilling its driver on the pavement. It’s hilarious and deeply satisfying.These additions to a GTA-style game are certainly welcome, and I was glad to find that Wheelman decided to use the same mission structure. Main story missions can be started whenever you desire, allowing you to free roam around Barcelona. While that sounds great, I found that Barcelona lacks any sort of personality. The AI wanders aimlessly, as do its drivers. It's a boring place without a mission in progress. The side missions, however, give you extra stuff to do and, at the very least, aid the main story. Every time you complete a side mission, you’re given a boost on the ability it’s tied to. Some missions require you to wreck environmental objects with a time frame, Air Jack a target vehicle, or even taxi a person to a location on the map. Some are needlessly hard when you take into account the enemy AI and its garbage speed advantage. For whatever reason, every car driven by the AI is faster than yours. You could literally have the same model of car and it’s still quicker. This makes the racing side missions practically pointless, and often makes the main story missions lose luster. Speaking of main story missions, let’s just get this out of the way: Wheelman’s story is a mess. Milo is some sort of supercop from the United States who comes to Bacelona to, uh, do something. Don’t get me wrong -- each mission is prefaced with story elements, but they’re thrown together haphazardly. After completing the game, I became even more confused. All I know for sure is that the poorly textured Milo can drive fast and doesn’t mind killing gang members ... because he’s a cop. I think.My biggest qualm with the game is the momentum-reducing moments. Wheelman is a fast-paced game and when it loses that pace, there’s absolutely nothing to enjoy about it. And it happens entirely too much. The enemy AI often forms a box around you. When it keeps its distance, you can deal with the confrontation; however, whenever you smash a wall or slow down due to traffic, the AI clusters around your car and rains all sorts of hell upon your vehicle. As most missions are timed to some degree, this is a serious issue. There are many lost seconds whenever you’re forced to push your way through three vehicles clogging your path to the open road. There are also plenty of shoddy design choices. One level has you sneak with a car. While it sounds interesting, it’s not. It’s frustrating and utterly pointless. Another mission, midway through the game, is a segmented boss battle of sorts. One portion has you on foot, battling through legions of dumb soldiers with a clunky cover mechanic. The other two are epic chase scenes that could be awesome if the enemies didn’t respawn and crowd your car at all times. It took me two hours to beat this mission thanks to GTA-style sandbox ridiculousness and unneeded extra enemies. And bad design also works its way into the gunplay. The on-foot missions are terrible. You can duck and pop from behind objects, but there’s really no point -- the AI will just stand around and allow you to crack their skulls. In the car, it’s a mess. Whenever you narrow a reticule on an enemy’s tyre in an attempt to slow them down (shooting tires never works; they’re always faster than you) it takes several shots to bust the tire. Even though the reticule is firmly placed on the tire, you have to shoot until it turns red, and only then can the target be hit. It’s odd and ineffective.Wheelman is a blast when the tempo is fast, the violence is at a low, and you’re nailing all the corners while pursuing an objective. The cinematic flair adds to these charming traits. However, Wheelman feels like a dud much too often when you’re crowded by a bunch of cheap enemy vehicles, are forced to get out of the car, or have to stumble through a variety of poorly designed missions. It’s a damn shame when you experience the detractions, because when the game moves, it really moves. If you’re looking for a GTA-style title with Vin Diesel in it, then you’ve found your game. If you’re looking for an open-world, arcade-style racer, then you may want to look elsewhere. Wheelman flirts on the buggy side and the over-the-top, cinematic action is often bogged down by silly additions and weird design decisions.Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)
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Midway Studios Newcastle's/Tigon Studios’ Wheelman is an open-world action title. In it, you control a digital Vin Diesel named Milo. He’s good at driving and doesn’t mind killing anything that gets in his w...


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