Last week, we took a look at upcoming indie title Krautscape, a racing game where the leading player builds the track while they drive and opponents seek to exploit shortcut opportunities to steal that lead away. I...
Get a 55% discount on a 12-month Xbox Live subscription, 85%
discount on Call of Duty: Black Ops 2, and 75% off on Worms Ultimate Mayhem! Cyberpunk lovers
can buy Deus Ex: Human Revolution for €1.99, fans of long range combat can try their skill in
Sniper: Ghost Warrior for €1.99. Gamers can also kindly support Save the Children charity event
and get Rogue Legacy for donations over $3.5.
Practice makes perfect in racing games. "Sight reading" a new course (so to speak) might turn out okay, but any perfectionist will spend hours learning the every nuance of every track in order to shave precious seconds off their times. But what if that weren't an option? What if the racetrack wasn't a static entity?
That's what Krautscape has going on. One of the many defining characteristics of this indie racer is that the leader procedurally generates the track. As you pass through the gates that mark the building points, different lanes dictate different directions to send the action.
That's a unique concept for a game, but not enough for developer Mario von Rickenbach. That's why the vehicles can also fly. That's right, if you don't like the way that the track is going, find a place to soar off the edge and take the lead away. Pick your spots wisely though, because a miscalculation could end up in a supposedly savvy move putting you even further behind.
Are you a bad enough dude to come watch me, Bill Zoeker, and our pal Blake Morse of Midnight City playing Double Dragon Neon for two hours? Because that's what we'll be doing at 2 PM Pacific Time today on the DTOID.TV Twitch ...
The zaniest adventure of Billy and Jimmy Lee is available for PC players today, as Double Dragon: Neon arrives on Steam. You may now purchase it for the perfectly reasonable sum of $9.99.
Setting aside all of the awesome music, goofy plot line, and absurd villains, it's still my favorite Double Dragon game. There's a satisfying technical depth to be found in the combat and the addition of the game's collectible progression system has kept me coming back over and over. If you're into brawlers and haven't played this yet for some inexplicable reason, you should probably get to it.
Majesco's indie label, Midnight City, has announced that Blood of the Werewolf is heading to Xbox Live Arcade and PlayStation Network Q2 2014. The Metroidvania-style game was released on Steam last year, and the console relea...