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Midnight City

Gone Home canceled photo
Gone Home canceled

Gone Home canceled for consoles


Majesco and Midnight City woes end relationship with Fullbright
Mar 06
// Steven Hansen
With Majesco's money troubles -- the company does not have new games in development for 2015, but is instead continuing to distribute its back catalog -- and the closure of its indie publishing arm Midnight City, the PC hit G...
Majesco in trouble photo
Majesco in trouble

Majesco, Midnight City in financial peril (Update)


Publisher laying off staff, considering a sale or merger
Nov 18
// Kyle MacGregor
[Update: According to anonymous sources familiar with the situation at Majesco, things are indeed pretty bleak for the company. Our contacts confirmed a reduction in staff at Majesco and Midnight City, adding any attempt...
Costume Quest 2 photo
Costume Quest 2

Costume Quest 2 knocks on Xbox's door today


Moseys on over to Wii U tomorrow
Oct 29
// Brett Makedonski
As it turns out, the duration of that Costume Quest 2 timed-exclusive on PlayStation wasn't all that long. Like, one day. But, that's okay because it means that everyone will have it in time for Halloween. That's s...

Costume Quest 2 photo
Costume Quest 2

Treat for Sony fans: PlayStation gets temporary Costume Quest 2 exclusivity


And an exclusive costume
Oct 24
// Brett Makedonski
This ain't no trick -- things are lookin' pretty sweet for PlayStation owners that want to do battle with some Grubbins just in time for Halloween. Sony's announced that it has a temporary console exclusive for Costume ...
PAX photo
PAX

The Costume Quest 2 PAX Collector's Challenge sounds fun


It wouldn't be PAX without buttons
Aug 26
// Jordan Devore
Midnight City is hosting a Costume Quest 2 'Trick or Treat' Collector's Challenge at PAX Prime later this week and it's going to be worth setting some time aside for if you're looking to score swag. Essentially, you'll need t...
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'Why would you take that toy from a baby, you dumb man!?'
Slender: The Arrival is coming to Xbox 360 and PlayStation 3 this year, and it's arriving with some added content (which owners of the game on PC will receive for free). Casey Lynch from Midnight City came by to play through...

Costume Quest 2 isn't for the hardcore, but it's for the hardcorn

Jun 02 // Brett Makedonski
This time around, the action's set to pick up almost immediately after the original's add-on Grubbins on Ice ended. While the timeline's a bit fuzzy at this point, one thing is evident, and it's that Reynold and Wren are eager to get back to what they love most - Trick or Treatin'. Beyond that, Rice was hesitant to reveal anything about the narrative, giving the frustratingly boilerplate "We're not talking about that yet." The demo took place in the game's first area, a bayou that segues into a French Quarter part of town. It was a sample size that was adequate to show off what it has to offer, and it was all so wonderfully Costume Quest. The bayou had a kid that wanted us to find pieces for a pterodactyl costume. The French Quarter was filled with bustling NPCs that were itching to assign sidequests as jazz music filled the air. Houses by the swamp had doorbells that were begging to be rang -- some occupied by adults that were dishing out candy, others by Grubbins looking to ambush our pint-sized protagonists. Upon being attacked, we got a look at how the combat system has been altered. While Double Fine's touting Costume Quest 2 as having a "deeper and juicier" battle system, don't expect that to translate to increased difficulty. One of the defining traits of Costume Quest that made it so beloved was its accessibility, and that hasn't changed -- it's just gotten tweaked a bit to make things more interesting. One of the biggest moves was lending itself toward making combat more action-oriented. Now, when attacked, a perfectly-timed button press will result in increased defense and a counter-attack. Likewise, when on the offensive, the original had prompts flash on-screen that needed to be executed. Costume Quest 2 utilizes a system reminiscent of Super Mario RPG where coordinating a button press to the exact moment a strike lands will result in extra damage. It's not the most revolutionary of upgrades, but it makes combat feel more involved than ever before. Of the many costumes that are sure to be on display in the full game (which is coming to PC, Xbox One, Xbox 360, PS4, PS3, Wii U, Mac, and Linux), we were only shown three. Two of those were a clown that has some truly bizarre animations, and a superhero. The third was a humorous salute to the unplayable candy corn costume in the first game. This time, you can wear it into battle, but it does absolutely nothing, effectively reducing the team size from three to two. Rice commented that the nod is for players looking for an extra challenge, and those that complete the whole game with the corn costume in the party will unlock an Achievement called "Hardcorn Mode." Truth be told, that feat probably won't be all that difficult to achieve. Even though health doesn't automatically replenish after every fight in this installment, there are water fountains located around each map that fill your party's HP up. When I asked Rice if these would be a pain to get to between encounters, he didn't think so, but that he always wants to try to get one more fight in before retreating to a fountain. However, maybe the most welcomed modification of all has to do with the traversal of the locales. In the original, only the robot was able to zoom around thanks to the use of rollerblades, leading most to play with that costume equipped at all times. Now, rollerblades are always available by default, making getting around much more convenient. That's probably a good thing too, because according to Rice, the maps are going to be bigger and more involved than in Costume Quest. For all the changes that are going into Costume Quest 2, honestly, the biggest takeaway might be that it still feels so much like Costume Quest. That's a revelation that any fan of the original will be elated to hear. And, if you fall into that category, Costume Quest 2 has probably already won your heart and your sweet tooth.
Costume Quest 2 preview photo
Mo' candy, mo' problems
If there's one thing that the folks at Double Fine aren't known for, it's being pigeon-holed into making the same game. In fact, almost all of its titles are wildly different from one another. From the likes of Brüt...

Avalanche 2 photo
Avalanche 2

Here are some protips for both life and Super Avalanche


Both are too hard
May 21
// Brett Makedonski
Ever fancied yourself a real life coach? Billy Wilcox is here to drop some knowledge on you with some tips that can also be applied to Avalanche 2: Super Avalanche. Mr. Wilcox also goes by William, Bill, or Vito for those th...
Organic Panic photo
Organic Panic

I can't even handle this Organic Panic video


I can't odd it either
May 18
// Brett Makedonski
Organic Panic, a physics platformer about the ever-continuing war between the evil meats and cheeses and the benevolent fruits and vegetables, is strange enough. This new video made to promote the game's availability on Stea...
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Trailblazing race game Krautscape now in Steam Early Access


Take the lead, build the road
Apr 01
// Conrad Zimmerman
Last week, we took a  look at upcoming indie title Krautscape, a racing game where the leading player builds the track while they drive and opponents seek to exploit shortcut opportunities to steal that lead away. I...

Krautscape is a racing game where you make your own path to victory

Mar 27 // Brett Makedonski
[embed]272508:53151:0[/embed] The juxtaposition of these two mechanics makes for some intriguing gameplay. Driving is the quicker of the two options, and there are boosters on the track. However, flying can result in major shortcuts, but it sometimes feels like it takes forever to get there. Regardless of your method, the gates need to be hit to score points and to continue the track. Someone will inevitably get there first. While it's interesting to note how flying and driving directly act against one another, they often lead to truly enthralling and memorable moments. During my demo with Krautscape, there were times when my (real life) opponent and I would be gunning for the same gate, but from opposite directions. As we both closed in on it, it couldn't have been more than a second's difference separating us, but that fraction of a second meant the difference of an entire point. That's the Krautscape experience in a nutshell. It might take just a few minutes to grasp how everything works, but once that's done, it's easy to get lost in the competitive spirit and the wonderful aesthetics of the world. Krautscape features three game modes: Ping Pong, which sends the players back and forth on a progressively longer track; Snake, which cuts the track off at the player in last place; and Collector, which tasks players with driving or flying to reach collectibles to keep the multiplayer aspect varied. Rickenbach is also toying with the idea of adding a singleplayer time trial mode. While this inclusion would be nice, it doesn't really capture the soul of Krautscape -- beating other players, and doing it differently every single time.
Krautscape preview photo
And soar above the competition
Practice makes perfect in racing games. "Sight reading" a new course (so to speak) might turn out okay, but any perfectionist will spend hours learning the every nuance of every track in order to shave precious seconds off th...

Live show! photo
Live show!

Come to our Double Dragon Neon Steam code giveaway party!


Yes, there will be Hawaiian Shirts
Feb 07
// Max Scoville
Are you a bad enough dude to come watch me, Bill Zoeker, and our pal Blake Morse of Midnight City playing Double Dragon Neon for two hours? Because that's what we'll be doing at 2 PM Pacific Time today on the DTOID.TV Twitch ...
Double Dragon photo
Double Dragon

Double Dragon: Neon now available on Steam


Get ready to ROOOOOOOOCK!
Feb 06
// Conrad Zimmerman
The zaniest adventure of Billy and Jimmy Lee is available for PC players today, as Double Dragon: Neon arrives on Steam. You may now purchase it for the perfectly reasonable sum of $9.99. Setting aside all of the awesome...
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Blood of the Werewolf heading to XBLA and PSN


Avalanche 2: Super Avalanche heading to Steam
Jan 28
// Hamza CTZ Aziz
Majesco's indie label, Midnight City, has announced that Blood of the Werewolf is heading to Xbox Live Arcade and PlayStation Network Q2 2014. The Metroidvania-style game was released on Steam last year, and the console relea...

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