Midnight City is hosting a Costume Quest 2 'Trick or Treat' Collector's Challenge at PAX Prime later this week and it's going to be worth setting some time aside for if you're looking to score swag.
Essentially, you'll need t...
Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..
Slender: The Arrival is coming to consoles, bringing new VHS-based terrors by Bill Zoeker
Slender: The Arrival is coming to Xbox 360 and PlayStation 3 this year, and it's arriving with some added content (which owners of the game on PC will receive for free). Casey Lynch from Midnight City came by to play through one of the new levels with Max.
The level shown in the above video actually takes place on a VHS tape being viewed by another character from the game. It puts the player in the shoes of CR, who is investigated the disappearance of a child named Charlie Matheson.
If there's one thing that the folks at Double Fine aren't known for, it's being pigeon-holed into making the same game. In fact, almost all of its titles are wildly different from one another. From the likes of Brütal Legend to Stacking to Broken Age, nothing the studio does is derivative of its past works.
It's not exactly a flag that Double Fine waves proudly, but it maybe kind of is, in a way. That's why when I sat down with publishing manager Greg Rice last month to talk about Costume Quest 2, he almost sheepishly started off with "Well, it's the first sequel we've ever done," (apart from the add-on to Double Fine Happy Action Theater, which hardly counts).
The statement struck me as unusual as I mentally ran down the company's list of titles. "Has Double Fine really gone this long without iterating on any of its other games?" I pondered. Apparently so, and Costume Quest 2 will be the game that finally breaks the streak.
And, that's okay, because more Costume Quest is never a bad thing.
Ever fancied yourself a real life coach? Billy Wilcox is here to drop some knowledge on you with some tips that can also be applied to Avalanche 2: Super Avalanche. Mr. Wilcox also goes by William, Bill, or Vito for those th...
Organic Panic, a physics platformer about the ever-continuing war between the evil meats and cheeses and the benevolent fruits and vegetables, is strange enough. This new video made to promote the game's availability on Stea...
Last week, we took a look at upcoming indie title Krautscape, a racing game where the leading player builds the track while they drive and opponents seek to exploit shortcut opportunities to steal that lead away. I...
Practice makes perfect in racing games. "Sight reading" a new course (so to speak) might turn out okay, but any perfectionist will spend hours learning the every nuance of every track in order to shave precious seconds off their times. But what if that weren't an option? What if the racetrack wasn't a static entity?
That's what Krautscape has going on. One of the many defining characteristics of this indie racer is that the leader procedurally generates the track. As you pass through the gates that mark the building points, different lanes dictate different directions to send the action.
That's a unique concept for a game, but not enough for developer Mario von Rickenbach. That's why the vehicles can also fly. That's right, if you don't like the way that the track is going, find a place to soar off the edge and take the lead away. Pick your spots wisely though, because a miscalculation could end up in a supposedly savvy move putting you even further behind.
Are you a bad enough dude to come watch me, Bill Zoeker, and our pal Blake Morse of Midnight City playing Double Dragon Neon for two hours? Because that's what we'll be doing at 2 PM Pacific Time today on the DTOID.TV Twitch ...
The zaniest adventure of Billy and Jimmy Lee is available for PC players today, as Double Dragon: Neon arrives on Steam. You may now purchase it for the perfectly reasonable sum of $9.99.
Setting aside all of the awesome music, goofy plot line, and absurd villains, it's still my favorite Double Dragon game. There's a satisfying technical depth to be found in the combat and the addition of the game's collectible progression system has kept me coming back over and over. If you're into brawlers and haven't played this yet for some inexplicable reason, you should probably get to it.
Majesco's indie label, Midnight City, has announced that Blood of the Werewolf is heading to Xbox Live Arcade and PlayStation Network Q2 2014. The Metroidvania-style game was released on Steam last year, and the console relea...