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Mega Man

Very Quick Tips: Mega Man Legacy Collection's Challenge Mode

Aug 25 // Chris Carter
General Challenge Mode tips: When you're playing Challenge Mode, pause the game with the select button instead of start -- the latter will still run the timer. In Mega Man 1, never forget the Magnet Beam -- it can severely cut down on your times, and instantly skip most platforming pit sections. Try to look at what games are featured in a specific playlist, and remember that any entry from 3 on has the slide ability, and 4 on has the charged shot. If you need help remembering what game you're playing, turn on screen borders -- the artwork will clue you in. Memorize the locations of items within the menu. Selecting a subweapon takes time, and you can shave off seconds on a constant basis if you remember where everything is. Make flash cards if you're serious about going for the top spot! Did you die early on in a challenge? Press select and restart -- the timer doesn't reset on its own. In megamixes featuring multiple areas, memorize the last section after completing it once, so you know when you can rush and not worry about losing health that you may need for the next area. Additionally, remember that subweapon energy replenishes after each zone. Sometimes getting hit is okay, and it may even allow for a quicker clear time. If you're looking to not die, getting hit by a bullet is generally less damaging than a collision -- so get hit by a projectile, then use the subsequent invincibility frames to run through enemies. The best times will be posted by players who don't die once. The Mega Man 1 pause glitch still works, you just need to use a different button (L1, LB) to initiate the in-game pause rather than the Mega Man Legacy-specific menu.
Mega Man tips photo
Mega Bustin' makes me feel good
People often cite the Mega Man series as an example of "difficult" retro games, but there's an astounding amount of rhyme and reason to the level design therein. With a few tips you'll be breaking down time trial record walls like it was nothing.

Review: Mega Man Legacy Collection

Aug 25 // Chris Carter
Mega Man Legacy Collection (3DS, PC, PS4, Xbox One [reviewed])Developer: Digital Eclipse, CapcomPublisher: CapcomRelease Date: August 25, 2015 (Digital - PC, PS4, Xbox One) / TBA 2016 (3DS, physical sets)MSRP: $14.99 (Digital) / $29.99 (Physical) So what exactly is the Legacy Collection? Well, it's a package that includes the six original NES games, as well as a few other extras, and a challenge mode -- it's that simple. Every game has the option of three aspect ratios (original, wide, and full), as well as two additional visual filters meant to replicate old TVs and monitors. That's basically all you get in terms of mixing up the games from the way they were originally presented. The key mantra from Digital Eclipse is "if it ain't broke don't fix it," which is going to be a polarizing choice for many gamers out there. Personally, having grown up with the NES, I'm completely okay with things like slowdown effects and choppy, warped visuals. Yep, that's right -- the developers have opted to retain the original look and feel of the games, for better or for worse. You also won't find any quality of life improvements, such as the ability to switch between subweapons with the triggers -- a feature from the PSOne Classic re-releases a few generations ago. In case you're wondering, yes, the Elec-Man subweapon pause glitch still works. There are some nice extras though, like a music player that features every original track from all six games, and a hefty database mode, which showcases artwork and concept art for every enemy in the game. It's all old archive material that exists in some artbook somewhere, but it's still nice to be able to flip through it all in one centralized location. One really cool feature of the archive is the ability to instantly fight any Robot Master at will from the menu screen, with every weapon from that game at your disposal. [embed]304980:60114:0[/embed] Ok, so onto Mega Man 1-6 -- how do they hold up? Quite well, actually, from this gamer's point of view. You can peruse through some quick thoughts here on all six games, but I really think that each title deserves a spot in the collection. The original Mega Man is a bit rough at times with some haphazard level designs, the Blue Bomber seal of quality is immediately apparently upon progressing to the second game -- and of course, the third, which is my personal favorite of the original lineup. While I did feel the burn with Mega Man 5 due to a lack of innovation (as I always do), I enjoyed it all the same, and Mega Man 6 wowed me, again, with just how clean and interesting it is. My view on the stalwart commitment to the "originals" is mixed, but ultimately positive. While it would have been nice to possibly play a remixed edition separately with more modern options, every game is a classic in its on way, even when you're looking at it years later, free of the tint of nostalgia goggles. If you're feeling finicky and want to switch between games however, it takes seconds to do so with the highly responsive menus, and save states are available for each game (as well as old school password support, of course). So onto the big daddy feature -- 50 challenges, accessible by way of a standalone mode. This is likely the deciding factor for many of you out there, since they are technically the only thing new in Legacy Collection. While I was initially worried that they wouldn't do enough, I was pleasantly surprised after working my way through them, especially with the approach that they took. In recent years, we've seen a "remix" mentality for challenge modes, spearheaded by NES Remix. It's a trend that sees developers taking locations from multiple games and mashing them up, and it's a trend that I can get on board with. While Legacy Collection features standard challenges like timed boss rush modes, they also have remixes, which function like obstacle courses of sorts. The game will task you with getting through 15-30 second bite-sized pieces of existing levels, complete with a portal at the end, which brings you to another mini-section. It's addicting, as the game forces you to constantly rethink your strategy, and sometimes hilariously drops you into a sticky situation, like the beam section in Quick Man's stage. Even better, multi-game remixes are unlocked later on, which require you to deal with taking on successive areas from multiple games. It's crazy jumping from title to title, as I would often forget that certain experiences didn't have sliding or charged shot capabilities. Getting a respectable clear time will definitely test the mettle of even the most seasoned Mega Man vets out there. Thankfully, all of this comes complete with leaderboard support, so you can see how you rank up against your friends and the world. I've already started a friendly little competition with a few members of the press, and I think I'm going to get addicted to this feature all over again, just like I did with Mega Man 9. I'm interested to see the top times from players all around the world, and this is a truly great way to unite Mega Man fans old and new. After booting the game up I was inspired to beat all six games again and work on the challenges, so the Mega Man Legacy Collection did its job. I'd really like to see more Legacy packs down the line from Capcom -- perhaps with a bit more bravado in terms of extras and alternate modes of play. [This review is based on a retail build of the game provided by the publisher.]
Mega Man Legacy review photo
Legacy secure
If you've kept a close watch on the site for the last three years or so, you'd see that it's no secret that I love Mega Man. Despite the fact that Capcom hasn't given him any love in the past few years, it's still my favorite series, and one day, I'd like to see it return to glory. While the Mega Man Legacy Collection wasn't everything I was looking for, it'll do just fine for now.

Mega Man photo
Mega Man

Developers of Mega Man-like 20XX capitalize on Mighty No. 9's delay


Beta in September
Aug 10
// Chris Carter
Mighty No. 9 was supposed to be released on September 15, but was delayed at the last minute until 2016. Cool! Funnily enough, the developers of 20XX, an indie project that's modeled after Mega Man X, took this opportun...
Gal Gunvolt photo
Gal Gunvolt

Gal Gunvolt is out this week in Japan


A Mighty Gunvolt port with the DLC
Aug 07
// Chris Carter
Mighty Gunvolt might have been released late last year on 3DS, but Inti Creates has been in the process of porting it to the PS4 and Vita, and as of this week, it's out in Japan. Sadly, the developer has confirmed that there...

Mega Man 'cheevos photo
Mega Man 'cheevos

These Mega Man Legacy Collection achievements/trophies don't look difficult


Mostly completion
Aug 06
// Chris Carter
We now know that the Mega Man Legacy Collection is coming on August 25, for $14.99 on PC, PS4, and Xbox One (3DS next year). But with the date slowly approaching, more details are coming into view, like this achievement list ...
Mega Man Legacy photo
Mega Man Legacy

Capcom dates Mega Man Legacy Collection for August, 3DS and physical coming in 2016


That was fast
Aug 05
// Chris Carter
Well we sure didn't have to wait long for Mega Man Legacy Collection. Capcom has announced that it will arrive on August 25 of this year digitally for $14.99 on PC, PS4, and Xbox One. The 3DS edition won't arrive until 2016, ...
Mighty No. 9 photo
Mighty No. 9

Comcept finally confirms that the Mighty No. 9 2016 delay is REAL


Told you
Aug 05
// Chris Carter
Late last week, Mike Futter at Game Informer and I broke the news that Mighty No. 9 might be getting a last-minute delay. It was set for a September release date, but rumblings suggested that it would be pushed into 2016...
Red Ash photo
Red Ash

The Red Ash anime Kickstarter is funded, game still woefully behind


Maybe we'll hear some Mighty No. 9 news
Aug 03
// Chris Carter
Yes, you read that right -- there are two Kickstarters currently underway for Red Ash -- one is for an anime, and the other is for the game. While the latter is now funded by way of an outside publisher for PC, PS4, and Xbox ...
Red Ash photo
Red Ash

Red Ash Kickstarter loses roughly $4,000 since publisher announcement, stretch goals revealed


This Kickstarter...
Jul 31
// Chris Carter
Recently, it was revealed that the Red Ash project, a callback to Mega Man Legends, had already secured a publisher mid-Kickstarter campaign. The game is being made. Now, the Kickstarter is solely for "extra" funds and c...
Mega Man photo
Mega Man

Kidrobot's Mega Man toy collection finally dated, priced


August 4
Jul 31
// Chris Carter
After a nebulous "summer" release date for the Mega Man Kidrobot toy line, we now know some final details. They will be released on August 4, with individual boxes to go for $5.99, and complete sets will run you $49.99. ...
Red Ash photo
Red Ash

Inafune's Red Ash is now being funded by FUZE, Kickstarter is for 'more content'


Zuh?
Jul 29
// Chris Carter
Well, it looks like businessman Inafune did some business things, as the Red Ash Kickstarter, which looks like it wasn't going to make it, has secured outside funding. It will be published by the Chinese digital entertainment...
OK photo
OK

Play the Red Ash prototype in your browser, though it is not fun


Mega Man Legends spiritual successor
Jul 28
// Steven Hansen
Keiji Inafune and Comcept are really trying to sell Red Ash: The Indelible Legend, Inafune's follow up to Mighty No. 9 and spiritual successor to Mega Man Legends. Its Kickstarter campaign ends in five days and it is hardly m...

Red Ash prototype footage looks pretty rough

Jul 25 // Kyle MacGregor
[embed]296626:59685:0[/embed] The work-in-progress was developed by Hyde Inc. using placeholder assets, some of which were pinched from Mighty No. 9, to give prospective backers a vague idea what Red Ash might be like. Hyde also showed off a character model of protagonist Beck that looks more representative of the concept art. Between that, the prototype, and this mock-up of a screenshot, maybe you can conjure a mental image of how the final product will turn out, you know, should it ever get funded. Red Ash: Prototype Check [Comcept via Kickstarter]
Red Ash gameplay photo
Too little, too late?
Red Ash hasn't become an overnight success for Comcept. Unlike Mighty No. 9, the project is struggling to meet its $800,000 Kickstarter goal, having raised just over half that with 9 days to go. With the clock winding down, Comcept is trying to turn the campaign's fortunes around, announcing a potential PlayStation 4 release and sharing some early footage of a pre-alpha prototype.

Red Ash photo
Red Ash

Inafune's Red Ash Kickstarter adds one million dollar PS4 stretch goal


Still hasn't been funded
Jul 24
// Chris Carter
The Red Ash Kickstarter isn't looking so good, but now it has another weapon up its sleeve to vie for your cash -- a console goal. If the campaign nets $1,000,000, the game will make it to PS4 as well as PC. A recent pol...
Hail-fellow-well-met photo
Hail-fellow-well-met

That wearable Mega Man helmet is $150


Hail-fellow-well-met
Jul 22
// Steven Hansen
I am not a hat person. I have little choice, what with my madly wild hair having achieved sentience. It refuses to be shamed into covering up. Very progressive like that, it is. Ialsodon'thave$150. Anyways, that Mega Man hat ...
Red Ash photo
Red Ash

Red Ash Kickstarter seems desperate, lets you vote for Mayor


My vote goes to the anime-looking girl
Jul 19
// Jonathan Holmes
I'm guessing everyone would agree at this point that Comcept should have waited for Mighty Number 9 to ship before it launched the Red Ash Kickstarter. The game is not doing even a fraction as well as comparable projects had ...
Mega Man Legacy photo
Mega Man Legacy

Get a quick look at Mega Man Legacy Collection's challenges


This is my most anticipated feature
Jul 16
// Chris Carter
Details for the Mega Man Legacy Collection are starting to pop up, and this time, we have some insight into the challenge mode. The final version will have "more than 50 challenges" available, all with leaderboard suppor...
Mega Man photo
Mega Man

Mega Man and Shenmue, together at last


I really hope Shenmue III is good
Jul 13
// Chris Carter
I'm a sucker for 8-bit productions like this Mega Man themed Shenmue tale from animator Peter Sjöstrand. It has everything you could want, from a Rush forklift section, to capsule toys, to the hellish "sl...
Capcom photo
Capcom

Capcom is holding a Mega Man Legacy Collection art contest


Draw your best homage
Jul 11
// Chris Carter
If you're an artist, you may as well check out this new contest from Capcom, where you can win a copy of the upcoming Mega Man Legacy Collection. The gist is that the publisher wants you to "re-imagine" the covers o...
Mega Man photo
Mega Man

These Mega Man Halloween costumes are garish as hell, but sold out


Barf
Jul 10
// Chris Carter
"Hey kid, wanna buy a Mega Man Halloween costume," I imagine Freddy Krueger telling a child in his worst imaginable nightmare. But no, these Halloween costumes are very real, and could be actually haunting your dreams in...
Mighty No. 9 film photo
Mighty No. 9 film

Um, they're making a LIVE-ACTION Mighty No. 9 movie


OK
Jul 07
// Steven Hansen
Keiji Inafune and Comcept are so busy! Mighty No. 9 still needs to come out, Mega Man Legends-inspired Red Ash (game and anime) just hit Kickstarter, and now there's word of a Mighty No. 9 film. A live-action one at that. Leg...
Mega Man helmet photo
Mega Man helmet

Capcom is making a proper Mega Man helmet


This can't be cheap
Jul 07
// Jordan Devore
Finally, a solution for the lazy and/or untalented among us! Capcom will soon open pre-orders for a wearable Mega Man helmet "made of high quality ABS plastic with a high polish finish, authentic proportions, and details, plu...
Inafune photo
Inafune

Inafune's Red Ash Kickstarter isn't doing crazy well, but here's a mockup screen


What the game may look like
Jul 07
// Chris Carter
Red Ash: The Indelible Legend isn't having quite as successful of a Kickstarter campaign as Mighty No. 9, which was basically funded instantly. It's currently sitting at roughly $300,000 of its $800,000 goal, and for the game...
Red Ash photo
Introducing sci-fi shooter Red Ash
Keiji Inafune and Comcept have wrapped development on Mighty No. 9 and are now returning to Kickstarter to fund their next project, Red Ash, a spiritual successor to Mega Man Legends. Announced today at Anime Expo in Los Ange...

Red Ash photo
Red Ash

Keiji Inafune probably making Mega Man Legends successor


Red Ash
Jul 02
// Steven Hansen
Keiji Inafune is at Anime Expo, which starts today in LA, to make a "special announcement," that "may interest Mega Man fans." The Mega Man co-creator left Capcom and formed Comcept, which recently has worked on two Meg...
Mega Man X: Corrupted photo
Mega Man X: Corrupted

Mega Man X: Corrupted is still happening, here's proof


Jul 02
// Chris Carter
All the way back in 2009, the fan game Mega Man X: Corrupted was shown off to the world, and it looked great -- yet, here we are six years later still waiting for it. There's some good news on that front, as a new set of vid...
Inafune photo
Inafune

Inafune is coming to Anime Expo 2015 with a 'special announcement'


'May interest Mega Man fans'
Jul 01
// Chris Carter
Mighty No. 9 is just around the corner, and famed producer Keiji Inafune will be heading over to Anime Expo 2015 once again to make a "special announcement." The convention will be held from July 2 until July 5, and Inaf...
Mega Man Tribute photo
Mega Man Tribute

That kickass Mega Man Tribute artbook is getting a hardcover rendition


$59.99
Jun 30
// Chris Carter
A few years back, Udon put out a very cool artbook called Mega Man Tribute, which featured a ton of original art from creators all across the world. Right now used copies are going for roughly $45 online, but Udon is putting ...
Mega Man photo
Mega Man

Capcom talks classic Mega Man bosses while we wait for Legacy Collection


Cut Man is a fan favorite
Jun 30
// Chris Carter
Remember when we had a discussion about our favorite Mega Man weapon? Now is the time to shift our focus to Robot Masters, of which there are many in the franchise's storied history. Capcom Unity recently sat down w...
Mega Man photo
Mega Man

The prospect of Mega Man X6 on the PSN doesn't look good


Another incomplete Mega Man collection
Jun 25
// Chris Carter
When speaking to the Retronauts podcast, Capcom opened up a bit about the PSN submission process, and Mega Man X6 happened to come up, as it's still missing on the service. According to Capcom there's music that creates ...

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