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Medal of Honor

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Medal of Honor

Medal of Honor: Warfighter team no longer exists


Danger Close dissolved, repurposed to support Battlefield developer
Jun 14
// Kyle MacGregor
The team behind the Medal of Honor series reboot and its ill-fated sequel has been scattered to the wind, EA Labels executive vice president Patrick Söderlund told Eurogamer. "Danger Close as it was doesn’t ex...
Electronic Arts photo
Electronic Arts

Electronic Arts distancing itself from gun manufacturers


Plans to use branded weapons without licenses going forward
May 08
// Kyle MacGregor
Electronic Arts is distancing itself from the gun industry. Well, sort of. The publisher plans to cut ties with gun manufacturers while still using branded weapons in its future titles. In the past, EA has approached gun comp...

Why people hate Electronic Arts

Apr 22 // Vito Gesualdi
Lack of creativity Electronic Arts is terribly afraid of the word "creativity." Being creative means taking risks, trying things which haven’t been tried before. EA, meanwhile, prefers to release the same game as many times as possible, seeing just how much money they can milk out of a franchise before the public realizes they probably don’t need the “Extreme Farming” expansion for The Sims.  I've said it before, but this is still the stupidest thing ever. For a good example of how shameless Electronic Arts is about their lack of original ideas, look no further than Goldeneye: Rogue Agent. After snatching the Bond license away from Rare and churning out an endless procession of uninspired shooters, EA finally decided to just try and trick people into thinking they'd crafted a sequel to the N64 hit. The game wasn’t even based on the movie Goldeneye, it was about a dude with an actual golden eye, which makes literally no sense whatsoever.  Worst of all, EA doesn't even have the decency to recognize when they've published another uninspired piece of crap. Medal of Honor: Warfighter was universally panned by critics, though rather than recognize their failure and learn from it, EA execs decided to loudly whine about how unfair the scores were. Is there anything more pathetic than a bunch of filthy rich executives crying because reviewers judged their game based on its merits rather than its gigantic marketing budget? Buying out the competition As established, EA hates coming up with new ideas, and nowhere is this more apparent than their massive lineup of cookie-cutter sports titles. Of course, who can really fault them for taking advantage of those knuckle-dragging cretins who are happy to pay $60 for the exact same game they bought last year? Look at how excited John Madden is about his royalty check.  That being said, it’s pretty pathetic to see how terrified EA is of their competition, likely aware that any developer with even a sliver of respect for the customer could easily blow their half-assed efforts out of the water. That’s exactly what happened in the case of Sega’s NFL 2K5, a game which was not only hailed as one of the best football games of all time, but actually sold for $10 less than EA’s latest lazy installment in the Madden franchise. Sweating profusely as they considered the idea of actually having to work for their consumer's money, the EA execs frantically called up their chums at the NFL, negotiating an exclusive contract and killing off any competing NFL game series, including NFL 2K and NFL Blitz.  Of course, Electronic Arts themselves actually brought back the NFL Blitz franchise in 2012, which is pretty disgusting when you think about it. It’s one thing to commit murder, it’s another to reanimate your victim's corpse and force it to dance for nickels.  Treating workers like Slave Labor You might argue that EA can’t be faulted simply for being good at business, and I’ll be the first to admit I’ve got nothing against good old fashioned capitalism. Problem is, Electronic Arts is a little too old fashioned, the company clearly pining for the days when where treating your workers like slaves was just par for the course. Ah, the good ol' days. See, in America we have something called “overtime law,” where any employee working in excess of forty hours in a week get paid at 1.5 times their normal rate for those additional hours. It’s supposed to encourage companies to hire additional workers, rather than simply hiring a burly guy with a whip to provide encouragement. Somehow though, EA never got the memo about not forcing your programmers to work like sweatshop laborers. In 2004, Erin Hoffman, the so-called “EA Spouse,” posted a scathing expose on how the electronic giant had treated her husband and other employees, forcing them to work as many at 84 hours a week  without any overtime compensation. Her speaking out led to three separate class-action lawsuits being filed against EA, the software giant forced to shelve their plans for motivational shock-collars. Beatings will continue until morale improves. Ruining companies In the 90s Electronic Arts set about buying up every awesome PC developer they could find, with the hopes of working with these talented studios to create great software values for the consumer... Wait, that’s wrong. What EA actually wanted was to buy up a bunch of already popular franchises, then force the developers to release an endless stream of crappy bug-laden sequels. Remember the biblical story of Abraham, who was commanded by god to take his son Issac up to a mountain and stab the kid with the first sharp rock he could find? It was kind of like that, except Issac was the Command and Conquer series and Electronic Arts wasn't kidding around about the “murder your child” decree.    C'mon Abraham, just ship Ultima IX. Who cares if it sucks? Not that EA cared as they helped run studios like Westwood and Origin into the ground. Once the studios were no longer profitable, they simply fired everybody and pocketed whatever cash they'd made. Everybody wins, except of course for those developers who were forced to stab their most-beloved creations to death.  Poor Richard Garriott. I hope he's happy now that he lives in space. Shamless Money-grubbing Though most publishers these days have resorted to a variety of tactics to earn some additional cash, Electronic Arts is perhaps the most shameless about these practices, eagerly trying to squeeze every possible dollar out of your wallet. Countless hours of login screen fun. Downloadable content - You can be sure every EA release will come loaded with it, much of which probably should’ve been included in the retail release.  Used games - Sorry buddy. If you want to play with your friends, you’re gonna need this ridiculous online pass.  Micro-transactions - Because your favorite video games are made better when you're constantly being asked to feed them quarters Digital-rights management - EA promises to make sure that playing the game you bought is as frustrating as possible, either loading your computer up with DRM software, or forcing you to wait weeks for them to fix the servers before you can actually play that copy of SimCity you bought. See, the reason gamers love companies like Valve, is because Valve makes it clear they loves the consumer. Gabe Newell has proven you don’t have to constantly shit all over your customers just to turn a profit. Every time I buy a game on Steam, I feel like I’m supporting a company which actually cares about me as a customer. With Electronic Arts, I get the feeling my money is being used to purchase orphaned children, whose souls are used to power EA's massive fear engine, gradually opening the portal to the hellish nightmare realm where their demonic overlords plot the total enslavement of humanity. Call it a hunch. Non-Existent Customer Service It’s interesting to see how different companies approach the issue of customer service. Many retailers hold by the old adage “the customer is always right,” going out of their way to please every patron. Electronic Arts goes by the motto "we hate you, give us your money," something which has unsurprisingly earned them few fans. Hi! How can we make your life miserable today?  EA's inability to care about their consumers was less of a problem back in the retail days, though the move towards digital downloads has forced people to deal with Origin's incompetent customer service reps. Got charged twice for Battlefield 3? That's a banning. An opponent swore at you during a game session? That's another banning. You pre-ordered Command & Conquer: Generals 2 before it got announced as free-to-play and now need a refund? Sorry bro, better luck next time. The recent SimCity debacle was excellent evidence of how little Electronic Arts cares about their customers. When you sell somebody a $60 product that doesn’t work, the right thing to do is offer them a refund. However, the idea of swimming in a slightly smaller money pool was enough to send EA executives to tears. No refunds for anybody, though you do get a free copy of whatever game EA calculated would least affect their bottom line. So, Electronic Arts has established the precedent that they are allowed to sell you something that doesn’t work, then refuse to give you back your money, and potentially ban you for complaining about it. If that’s not enough cause to cancel your Battlefield 4 pre-order, I don’t know what is. Preorder your inexplicable Origin banning today! In summary, Electronic Arts is like most American companies, their blind greedy love of money resulting in a terrible experience for the consumer. Though we can't argue that they put out some great games now and again, it's their crappy business practices which are the problem. The Worst Company in America? Maybe not, but they're definitely working hard to keep the title.  
Why EA Sucks photo
Worst company in America? You decide.
It wasn't much of a surprise when Electronic Arts was recently voted the Worst Company in America by readers of Consumerist for the second year in a row. Though the game publisher's sins are arguably less substantial than tho...


Science and gaming photo
Science and gaming

Study: Playing videogames improves visual skills


So they don't rot your brain after all
Mar 20
// Taylor Stein
A study conducted by researchers at the University of Toronto has found another positive effect that videogames have on players, an improvement of visual searching skills. Based on a set of experiments led by Sijing Wu, a PhD...
Medal of Honor photo
Medal of Honor

Medal of Honor isn't dead, it's just having a nap


EA to focus on Battlefield for a couple years
Feb 16
// Kyle MacGregor
Electronic Arts laid the Medal of Honor series to rest a couple weeks ago. The publisher cited Medal of Honor: Warfighter's the poor critical and commercial showing as the driving force behind the decision to set th...
Medal of Honor photo
Medal of Honor

Medal of Honor 'out of the rotation' following Warfighter


Dishonorable discharge
Jan 30
// Kyle MacGregor
The Medal of Honor series is now "out of rotation," Electronic Arts announced today as a part of its third quarter financial call. After Medal of Honor: Warfighter's less than stellar critical and commercial showing, the...
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MoH: Warfighter Zero Dark Thirty DLC out on PC


Console release happening tomorrow
Dec 17
// Jordan Devore
The Zero Dark Thirty Map Pack has been released today on Origin for Medal of Honor: Warfighter ahead of tomorrow's launch for PlayStation 3 and Xbox 360. This content pack, which contains two maps inspired by real-world loca...
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Mega64: What do we do when the future is flooded by crap?


A cautionary tale
Nov 17
// Tony Ponce
I hesitated sharing this Mega64 parody of the film Looper because I didn't want to risk spoiling the actual movie for anybody. However, I myself have yet to see Looper, so I'm probably f*cked. And if I'm f*cked, you're all f...
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The DTOID Show: GTA V, Elder Scrolls Online & Navy SEALs


Plus: RIP X-Men Destiny
Nov 09
// Max Scoville
Here's today's action-packed Destructoid Show! Bethesda has released a big ol' video about The Elder Scrolls Online, Call of Duty: Black Ops 2 is allowing the internet teenagers to livestream their online gun-shooting right f...
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EA: Warfighter is better than reviews say, trust us!


Medal of Honor defended by its biggest fanboy
Oct 31
// Jim Sterling
Usually, a negative review for a major videogame is accompanied by all sorts of wailing and caterwauling from angry fans, but in the case of Medal of Honor: Warfighter, most readers expected it. All except Medal of ...
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The DTOID Show: XCOM DLC, Sim City, Zynga & Warfighter


Plus: How to become a wizard
Oct 24
// Max Scoville
Today on The Destructoid Show, we discuss XCOM: Enemy Unknown's upcoming Slingshot DLC, Sim City's momentary delay, Medal Of Honor: Warfighter's less-than-thrilling reception, and crappy ol' Zynga doing a bunch of crappy stuff. Again.

Review: Medal of Honor: Warfighter

Oct 24 // Jim Sterling
Medal of Honor: Warfighter (PC, PlayStation 3, Xbox 360 [reviewed])Developer: Danger ClosePublisher: Electronic ArtsRelease: October 23, 2012MSRP: $59.99 Medal of Honor: Warfighter takes the uniformity of the military FPS to its logical, strained conclusion. In both its single-player campaign and competitive online mode, it is a "Who's Who" of every overplayed stereotype the genre has to offer. Crossing off an invisible checklist of must-have features, Warfighter plays it absolutely safe, doing very little to rock the boat, but even less to capture the imagination. First things first, the single-player mode is abysmal. For the most part, it's another common romp through the Middle East and other war-torn parts of the world, as players hide behind crates and shoot at silhouettes spawning across murky arenas of nondescript space. So linear and formulaic is each mission, it comes across less like the "EXTREME REALISM" of modern combat and more like a cheap, slow fairground ride. There is an attempt at a story, featuring characters that make no impression and a villain that appears for no other reason than to be an obligatory foreign bad guy. In short, it's a tacky and melodramatic look at military life with a script that could have been trotted out by a twelve-year-old. Just like so many others.  Worst of all, the game regularly attempts to grab for the heartstrings by introducing a wife and a daughter to one of the interchangeable protagonists -- attempts that fail partly because the writing is so corny, and mostly because the character models are horrendously creepy, clearly being designed by artists who have never had to draw females before. Yes, Danger Close, women do exist -- but they don't look like sheets of pink latex pulled taut over a chimpanzee's skeleton.  [embed]237311:45541[/embed] The campaign takes players on a tour through familiar and increasingly weary scenarios -- there's the boat level, the city streets, the customary shoot-out in an Arabian village, the moonlit stealth adventure, the sniping section, and the expected helicopter level. Warfighter seems content to just go through the motions with most of its campaign, copying entire scenarios from its own reboot, as well as Battlefield and Call of Duty, to create a set of missions that feel like the videogame equivalent of a TV series clip show.  In fairness, there are a few brief glimmers of originality, mostly coming from those levels where shooting isn't part of the action. A couple of car chases, one of which becomes a surprisingly effective vehicular stealth challenge, manage to offer welcome sanctuary from the rest of the story's relentless shooting gallery. They're not exactly exciting, but they're something else, and that's all that matters. Sadly, they are but brief flashes of respite among a brown sea of brown guns firing brown bullets in brown deserts.  Outside of such momentary flickers of newness, the rest of the game is a one-note song droned repeatedly from beginning to end. Every single level plays out the same way, albeit with different (yet wholly familiar) setpieces. Boasting a cover system that barely works, the action of Warfighter gets stale within the first few minutes and never freshens up, as players pick their fragile way from chest-high wall to chest-high wall, popping off the clairvoyant -- yet nonetheless stupid -- enemies who are one scream of "Durka Durka" away from becoming Team America stereotypes. As seems to be increasingly common with games of this nature, there's no sense of pacing or tension. The stakes never feel high and the action never heats up, because nothing ever happens. For the five or six hours the campaign lasts, not once does anything actually happen in it. Bullets are fired, people fall over screaming, but ultimately nothing memorable occurs, and nothing changes from that first shot fired to that last generic terrorist killed. It is just shooting. Ducking behind boxes and shooting. Forever.  Most egregious of all is the fact that door breaching is now championed as the prime feature of the experience. Any player of military FPS games should be familiar with breaching -- you stand outside a door, kick it open, toss in a flashbang, and then pop off the startled enemies in slow-motion. Most campaigns use them once or twice in order to provide something a little different, though these days it's becoming tacky in its overuse. Naturally, Warfighter took that overuse and made a farce of it. The first hour of Warfighter has more breaching in it than entire games do, and like everything else, it's always the same bloody thing. You kick a door, and kill folks in slow motion. It was already getting old before this game even released. Danger Close has officially murdered it.  Still, if you score enough headshots in slow-motion, you can unlock the option to open the door with an axe or a crowbar instead of kicking it. Hardly feels like a reward, though, when you realize kicking the thing is quicker and gets the whole sorry display over with more efficiently.  After years of military shooters, the single-player portion of Warfighter just comes off as depressing. It's sad to play through the same old stuff I've played countless times before, and I say this as a fan of the genre. I still think there's life in the military FPS, but not the way this game does it. Not with such a lack of creative ambition and a steadfast refusal to give us even the slightest motivation to care about what's happening. Even after beating it, I still don't know why I was supposed to hate any of the villains. I know the "heroes" of the piece hated them, but I didn't like any of them much either. Nobody gave me a reason to be quite so invested. Call of Duty has its ludicrous-but-satisfying story, Battlefield has its energy and vehicle variety, but Medal of Honor has no identity. It is merely a hollow reflection of the market leaders, too timid to strike out on its own.  The multiplayer, of course, is clearly where Danger Close put all its effort, and while it does little to stand out from the ever-swelling pack, it's certainly not bad, and at least provides a more compelling competitive arena than the last Medal of Honor did. The one thing it truly does differently is the "Fire Team" system, an admittedly inventive little idea that blends co-op gameplay with traditional competitive battles. In each match, players will be paired up to form Fire Teams, and will be responsible for providing benefits to each other. An active player will serve as a walking spawn point for his or her teammate, and can also hand out health/ammo replenishment. What's more, players will get to earn points for their partner's successes, and each team will be judged as a duo more than individuals. The psychological effect of the Fire Team system is quite noticeable. I found myself more willing to stay out of harm's way as my partner was spawning in, allowing him to appear quicker and safer. I also regularly kept my teammate stocked up and felt vengeful when he died, despite him being a complete stranger. It's a great idea that adds a little rewarding extra level to the combat.  Outside of this new feature, you're looking at a fairly standard multiplayer affair, no matter how much it tries to obscure the fact by assaulting you with information. From the very moment you jump in (after installing the massive patch, setting up Origin, and inputting an online pass), you're introduced to a screen littered with options and pop-up info boxes. Designed to resemble a post-modern website, the lobby screen is full of tabs and windows allowing you to view your Battlelog social networking nonsense, customize your weapons, and pick your own squad of playable soldiers using six classes made up of characters from a whole host of different nations, each country carrying its own set of special equipment. There is a ton of content, but once you know where everything is, you realize it's more of the same, thrust violently down your throat in the hopes that you swallow too quickly to realize you've eaten it before.  The actual gameplay itself is similarly busy, shoving text and explosions at the player with such wanton abandon, it's initially alienating in its chaos. However, after a few rounds, the style-over-utility visual information starts to make sense, and you settle into a rather bland -- but totally serviceable -- online shooter that really could be interchanged with any other.  That's really the big problem with Medal of Honor: Warfighter -- it has no big problem. It has no great highlight, either. The Fire Team dynamic is a neat twist, but ultimately it's not enough to save the overall experience from pointlessness. Warfighter is a largely pointless game. It exists simply to be just another brown FPS, and in that endeavor it undoubtedly succeeds. As with the single-player mode, you shoot people, they fall down, but nothing really happens. You just go through the motions, doing the same stuff you've been doing for the past five years. These games have now gotten to a point where they need to do more than expand the content. Warfighter is officially one game too many. When even Call of Duty realizes it needs to move away from the "modern warfare" setting and try new things, you know the good times are over. Sadly, Danger Close didn't get the memo, so it dutifully trotted out more of the regular fluff in an attempt to keep up with what everybody else has been doing for half a decade. Ironically, it would have been better served if it never rebooted in 2010 and stuck with World War II -- barely anybody's doing those games anymore. It is also quite clear the studio rushed development to get out ahead of the competition, demonstrating what a soulless pissing contest these games have become. It suffers from a litany of visual and audio glitches, with cutscenes particularly afflicted by stuttering framerate, poorly compressed visuals, and horrible audio pops. In-game, there are issues with enemies spawning before the player's very eyes, bodies disappearing or freezing mid-air, and bits of scenery having epileptic fits. Important things like notes about sniper rifle bullet drop had to be patched in, and even then, they weren't patched in well. The information appears briefly, once, and then never again, even if you miss it or have to restart the section. Not to mention, the game just doesn't look very good. Aside from a few nice lighting effects, its graphical offerings are severely unimpressive, with poor textures and dated character models that do little to make the brown, dreary art style any less dismal. This is all after installing the optional texture patch provided on the 360 disc.  Medal of Honor: Warfighter is for the kind of person who goes into a bar and asks for the usual every single night, not even vaguely curious about trying something else for a change. It's not entirely Warfighter's fault -- it didn't know that, after five years of Activision and EA releasing several military shooters a year, it would be the straw that broke the camel's back. As I said, I still like these kinds of shooters, but the core idea has stopped being compelling on its own, and new games desperately require something to identify them. Just running through the same old routine isn't working anymore.  I believe it's telling that every screenshot on this review was provided with a giant logo bearing the name's game. Even the publisher realizes how homogeneous these titles have become, that a screenshot alone is not enough to tell which one we're actually talking about.  It doesn't help that previous titles simply do what Warfighter does better. Danger Close implemented a curious little co-op flavor, but it's attached to a bog-standard shooting experience that can be better enjoyed in last year's games. The only thing this latest Medal of Honor has going for it is a noisier presentation and an avalanche of content, none of which matters when the core gameplay is so mind-numbingly dull at this point in time.  Charmless, cynical, and uninspired, Warfighter encapsulates everything wrong with the annual big budget shooter industry. It's really not an awful game, it's just insipid and shallow, a title that exists solely to exist, and squeeze whatever profit remains to be had from serving the same flavorless porridge to the same unadventurous customers. It will make its money, and keep the FPS factories in business for another year. To anybody working on these games who have a shred of creative integrity: I hope the money is worth it. 
Warfighter photo
The war that broke the camel's back
Medal of Honor: Warfighter is a funny name. Yes, "Warfighter" is a term with a real-life military application, but that doesn't stop it from sounding incredibly silly. It is gratuitously macho, not to mention rather redundant...

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Medal of Honor Warfighter launch trailer is calling you


"Who is on the other end of this phone?"
Oct 23
// Dale North
Medal of Honor Warfighter is now available today, launching for the Xbox 360, PS3 and PC. To celebrate, here's the official single-player campaign launch trailer. As you may have heard, it was written by actual U.S...
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Medal of Honor: Warfighter gets HUGE launch day patch


Game development finished via the Internet
Oct 23
// Jim Sterling
Day one patches are nothing new, as developers increasingly exploit online connectivity to allow them to finish developing the game after they already pressed it onto a disc. Medal of Honor: Warfighter, however, seems to goin...

Preview: Medal of Honor: Warfighter multiplayer

Oct 12 // Abel Girmay
Medal of Honor: Warfighter (Xbox 360 [previewed], PlayStation 3, PC) Developer: Danger Close Publisher: Electronic Arts Release: October 23, 2012 The most touted addition to Warfighter's multiplayer is the new Fireteam mechanic. Described as co-op within multiplayer, a Fireteam is essentially a buddy system that grants you and your friend special bonuses, the most useful being the ability to constantly replenish your firemate's health and ammunition. The support class is still a team's main lifeline to healing, but you can essentially always play as support for your firemate. Apart from this, your squadmate can spawn in on you; the both of you essentially anchor each other into the action. There is a spawn delay of around four seconds though, with a few more seconds added if your squadmate is spotted or happens to be under fire. Even so, the spawn protection does not seem to take proximity into account, leading to a few spawn kills as the game thinks that it's safe to spawn even though there is an enemy posted a few feet away. Overall, the Fireteam mechanic adds a nice layer and good reason for teamwork, which is sorely lacking in some infantry-focused shooters. I'm sure many of you by now have noticed Warfighter's "Go Global" schtick, allowing players to step into the boots of many special forces units, not just those of the USA. This carries over into the multiplayer, where players will have the ability to choose the nationality of their player character. For balance reasons, nationality will not have an effect on the moment-to-moment gameplay, but rather, is a part of the overall customization. Not all nationalities are playable with each class initially -- their accessibility corresponds to their real-world counterparts. Confused? It's actually quite simple. The first class you unlock for use is the Rifleman, who is playable across all nationalities since all real-world special forces have riflemen. The second class you unlock is the sniper, who defaults to South Korean since the South Korean UDT Seals have the best sniper training in the world. As you level up your sniper class, you can unlock more and more nationalities to play as. Conversely, the Demolition class has the Swedish SOG unit as its last unlock, since the real-world SOG doesn't actually have a specialized demolition unit. There are also some small touches for added realism, such as different reload animations for various units. The Polish GROM, for example, handle reloads very differently from US Navy Seals. It's a nice little addition to the standard class system of many shooters that could go a long way to creating an added sense of attachment to your favorite loadout. As for the actual modes we played, they ran the usual gamut of deathmatch, demolition, and control point types, but with a good amount of variation to be sure. The first mode was a demolition type, entitled Hot Spot. In Hot Spot, there are five bomb sites located throughout the map, though only one is active at a time, with one team defending while the other attempts to set them off. The twist is that the order in which these site are active are completely random. Fun as the randomness can be, once a site is active, it plays how you would expect a demolition game to play. The second mode we played, Combat Mission, played not unlike Battlefield's Conquest or Halo: Reach's Invasion. One team defends a site while the other attacks; the attackers aim to progressively gain more ground and plant the final bomb at the defending team's base. The difference here is that the attackers' lose condition is not based on a time limit, but instead by the number of lives they have. Basically, the attacking team starts out with a set number of lives, leaving the defending team to focus equally on defending the bomb sites and slaying. For all you out there who never play for the objective and instead focus on your K:D ratio, this is one objective-based mode where you can do just that, guilt free. Still, I did take issue with Combat Mission's losing condition. The sheer number of lives that the attacking team has felt weighted too heavily in their favor. What's more, the attacking team gets a portion of their lives replenished after each bomb site is successfully destroyed. Our time ended with one final mode, Home Run, which was by far the most intriguing. Playing as a cross between Search & Destroy and Capture the Flag, the immediate objective is as straightforward as any CTF game, except that you only have one life per round. What this creates is a fun stop-and-go dynamic, where you have to figure out when the best time to go for the flag is versus hanging back to take out a few enemies before advancing. As an added touch, the flag changes to the flag of whatever nationality you're playing. It's ultimately a lot of fun, and hands down the best mode out of all the ones shown. While I've been relatively excited by and am altogether anticipating Medal of Honor: Warfighter for its single-player component, my excitement for the multiplayer portion is less noticeable. Warfighter is perfectly good in its own right, and I'm sure there will be a sizable community that crops around it. But we're living in a time where the modern military shooter is in no short supply, and with the exception of Home Run, there's nothing here in the way of modes that looks terribly exciting. Certainly nothing to tear anyone away from whatever their latest addiction is.
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One final look before launch
In about two weeks, Medal of Honor: Warfighter will be released. While we've seen single-player content twice already, it wasn't until recently that we got to try out the game's multiplayer at length. Although the last game h...

A little more on Medal of Honor: Warfighter's campaign

Oct 04 // Abel Girmay
Medal of Honor: Warfighter (Xbox 360 [previewed], PlayStation 3, PC) Developer: Danger Close Publisher: Electronic Arts Release: October 23, 2012 The first mission we played, entitled "Shore Leave," was actually the Somalia demo that many of you are probably familiar with. It starts off with your squad storming a beach while under sniper fire. Shortly after you make it to land and into the buildings, you initiate a breach sequence, not unlike what Call of Duty has been doing since Modern Warfare 2. Warfighter takes a slightly different approach in that you can chose how to breach a room, which almost becomes its own meta-game. Do you want to simply kick the door down and throw a flash bang, or shoot the lock off with a shotgun? For all the options you have, only a few are initially available to you, with more being unlocked by performing a certain number of headshots during breach moments. It's a self-contained mechanic, so you cannot earn new options by performing headshots in standard firefights. That all being said, I can't help but fear this was a bit of a wasted opportunity. While it's cool that breaching equates to more than walking up to a door and holding a button, all the different options are still functionally similar. It doesn't matter if you choose to kick that door in or shotgun it; the end result is still a slow-mo shootout on a couple of stunned enemies. If Danger Close was going to go through the trouble of creating a whole system behind breaching, why not go further than making it a choice between animations? The level came to a close with a sniping sequence, which actually showed how well the gunplay has been tuned. Anyone who remembers the sniping sections of the 2010 Medal of Honor will remember how impossibly accurate aiming was. With bullets that traveled in perfectly straight lines, there was no consideration of sway, bullet drop, and other factors. That is definitely not the case here, as the sniping is much more grounded in reality. It may have taken a minute or two to get past the learning curve, but aiming a reticule well above a target that's 100+ meters away to account for bullet drop definitely felt much better. Our time with single-player wrapped up with a second mission, the not-so-subtly titled "Hot Pursuit." The entire mission is car chase sequence. Needless to say, this is a pretty big deviation from the core gameplay (shooting things in the face), but what you may find surprising is that it was actually a lot of fun. After running the modern FPS gamut of set-piece moments, sniping, breaching, and the like, racing through the streets of Karachi was a nice change of pace. Created in collaboration with Black Box Studios, the driving handles well -- it was both responsive and incredibly simple to pick up and play. This is, after all, still a shooter, so it wouldn't make the greatest sense to include all the handling intricacies of a Need for Speed title. Provided that these huge breaks from the core gameplay are kept relatively sparse, I'm excited to see what other tricks Warfighter has up its sleeve. Despite a few fears of missteps with regards to the breaching system, I'm altogether hopeful for Warfighter's campaign. With only a few short weeks until release, there's still multiplayer to cover, so check back Oct. 11th for our full impressions on that.
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It hasn't been that long since we first got a look at Medal of Honor: Warfighter's single-player campaign. For general details, do be sure to check out that preview. Recently though, we got a chance to spend a few hours with the game including new single-player content. Specifically, two whole campaign missions.

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Medal of Honor: Warfighter beta opens this Friday


Exclusively on Xbox 360
Oct 03
// Jordan Devore
There's no doubt in my mind that somewhere out there, people are pumped for Medal of Honor: Warfighter, but they sure aren't a vocal bunch, at least not around these parts. There's always the chance that the upcoming beta, w...
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Medal of Honor: Warfighter open beta starts in October


Sep 21
// Jason Cabral
To both prep the servers, and to hype up EA's challenger for the fall man-shoot line-up this year, EA will be giving Xbox 360 users exclusive access to the multiplayer open beta sometime in early October for Medal of Honor: W...
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Watch nearly eight minutes of Medal of Honor: Warfighter


Sep 14
// Jordan Devore
Earlier today, Abel shared his thoughts on Medal of Honor: Warfighter, which seems to be worth keeping an eye on. For action-heavy titles such as this, sometimes, you just need gameplay footage to get a real sense of things....

Preview: Go global in Medal of Honor: Warfighter

Sep 14 // Abel Girmay
Medal of Honor: Warfighter (Xbox 360 [previewed], PlayStation 3, PC) Developer: Danger Close Publisher: Electronic Arts Release: October 23, 2012 From the demo's opening cutscene, the first thing I couldn't help but notice was Warfighter's much-improved visuals. Frostbite 2 is here, and in full effect, though this is a modified version of the engine that built last year's Battlefield 3. Rather than the massive-scale environments and environmental destruction, Frostbite 2's graphical prowess is redirected to more micro-level assets. Debris, character models, and facial animations are just some of the things that have gained a huge boon from the redirected focus. Conceivably, Warfighter will have plenty of chances to flex its graphical muscle with the bevy of locations the game will be taking place in. While 2010's Medal of Honor occurred entirely in the mountainous regions of Afghanistan, Warfighter is decidedly more global. Characters from the first do make a return, so fans will be happy to step back in the boots of Preacher, fighting alongside returning squad-mates like Mother and Voodoo. Speaking of returning characters, the story in Medal of Honor: Warfighter seems to be a bigger focus than it was in the first. Honestly though, it does come off as just another military story. You know, the kind that carries the heavy handed overtones and themes of family, freedom, country, and your brothers in arms. It's also not as ballsy as the first game. Rather than dealing with such a controversial and real-world setting as Afghanistan, Warfighter seems more Hollywood as its missions take place all around the globe. Nothing exactly eye-catching here, but so long as it serves as a decent enough reason to go hopping around the globe, I'm fine with it. In our demo, which was pretty brief, we found ourselves in Isabella City in the Philippines. The story here followed Preacher and Mother, working in conjunction with Filipino Special Forces, as they attempted to capture a high-value target. As is the case with these things, the mission goes horribly wrong, and it's time to go in guns blazing. Anyone familiar with the last game -- or even the Battlefield series more generally -- should feel immediately comfortable with the gunplay here. Weapons carry a real sense of weight and kick when fired, and factors like bullet drop and target distance have more of an effect than in other shooters. Bullets will also prove to be finite to those that love to spray targets rather than take surgical shots, so you will need to stick close to teammates with similar weapons to replenish ammo. Peek and Lean, the quasi-cover mechanic from Medal of Honor, makes a return as well. As the name suggest, it allows you to lean against cover, and scope in over it for quick and safer shots. It worked well enough in the last title, and it's functionally similar here. One new addition to combat is the ability to switch sights when scoped in. So if, say, your rifle has an ACOG scope, you can click down on the right stick when scoped to switch to your iron sights. It's actually a very handy feature, as the ACOG scope we had wasn't ideal for some of the close-quarters fights in the early parts of the demo. Almost as soon as the demo had started, it was over. While brief, what was shown is a definite step up from the last title. The gunplay adds a few new wrinkles to an already solid system, the variety of settings is looking to be a welcome addition, and the visuals are already far better than the last game. Even if you were not necessarily a fan of the first, Warfighter does warrant the attention of shooter fans.
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When EA decided to reboot the Medal of Honor franchise with its 2010 release, it wasn't met with the warmest of receptions. While it certainly wasn't an amazing shooter, I thoroughly enjoyed the time I spent with it. Soldieri...

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The DTOID Show: Ground Zeroes, Big Picture Steam, & DOA 5


Also: Shoot Bin Laden in the face for charity!
Sep 10
// Max Scoville
Uh oh. It's Monday again, looks like we have to do another show about The Destructoids for you. Metal Gear Solid: Ground Zeroes will have night/day cycles as well as loading screens, and Kojima tweeted out a picture from the...
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$1 mil to charity from Medal of Honor Warfighter map pack


Sep 10
// Dale North
Sony Pictures Entertainment and Electronic Arts have come together for a promotion that will result in a minimum donation of $1 million to charities benefitting veterans. In promotion of both upcoming film Zero Dark Thirty, a...
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EA backs away from real-life weapon endorsement


Aug 16
// Jim Sterling
Electronic Arts was in the center of a very odd controversy earlier this week when it was found to be promoting real-life weapon sales on its Medal of Honor website. The MoH-branded tomahawk has now been removed from sale, an...
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gamescom: Medal of Honor: Warfighter multiplayer trailer


Aug 14
// Jim Sterling
Here's a trailer for Medal of Honor: Warfighter, which is looking like it might be the most military FPS that ever military FPS'd. The above video shows off the "Fireteam" multiplayer gameplay, where two players team up and ...
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Medal of Honor site wants you to buy some guns


Aug 13
// Allistair Pinsof
There is a clear line between videogame violence and real world violence, but that isn't going to keep Electronic Arts from trying to cross it. EA's official Medal of Honor: Warfighter ("The most authentic shooter") site is s...
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Get a taste of Medal of Honor Warfighter's story


Aug 01
// Hamza CTZ Aziz
If you can look away from all of the "INCLUDES BETA ACCESS TO BATTLEFIELD 4" mentions, then you'll notice that Medal of Honor Warfighter will have a storyline. Odds are that this single-player will be far better than whateve...
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Analyst: Medal of Honor: Warfighter sales will suffer


Jul 31
// Jim Sterling
Analyst Doug Creutz has warned investors that EA's annual attempt to start a fight with Activision won't do too well this year. He believes Medal of Honor: Warfighter will lose sales due to the poor quality of the last M...
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Jimquisition: Let's end the FPS sausage-fest


Jul 23
// Jim Sterling
According to some of the biggest first-person shooters on the market, women don't exist. Men give birth to men who become manly men and shoot stuff with man-guns. However, not only is that unrealistic, it's exclusionary, sil...
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Battlefield 4 confirmed, beta offered for MOH pre-orders


Jul 17
// Jim Sterling
Electronic Arts accidentally revealed a Battlefield 4 pre-order bonus for Medal of Honor Warfighter this past weekend, then quickly went into denial mode. Of course, EA was just stalling until it could announce the game on it...
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Origin promises Battlefield 4 beta with Medal of Honor


Jul 14
// Jim Sterling
Electronic Arts has let slip that players who purchase Medal of Honor: Warfighter on Origin will gain access to Battlefield 4's beta. Bear in mind, of course, that EA hasn't even announced Battlefield 4 yet. I guess this coun...

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