Maxis has revealed what SimCity players can expect out of the upcoming 3.0 patch. A majority of the update will focus on the road system, such as traffic, transit, vehicles, and so on. Air pollution, trading, and data layer i...
Game Industry International caught up with legendary designer Will Wright who shared his thoughts on the train wreck of a launch SimCity suffered with all of the server issues players experienced when trying to play the game....
In a short, rather bland announcement, Maxis has announced its next project: The Sims 4. It's due out on Windows and Mac next year, and that's about all we know at this time. I mean, it is The Sims -- not like folks need much of anything to go on at this point. You will simulate your friends, let them die in cruel ways, and then Maxis will put out a bunch of expansions for years to come. We know the drill by now.
"The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans," reads a line from the announcement. To date, the franchise has sold more than 150 million copies worldwide.
Before you even finished reading the headline, you were probably wondering to yourself "Will this be another SimCitysituation?" Terrible as it is that we have to now ask such questions immediately, it would seem that a constant Internet connection is not required. The Sims Hub received a longer version of the announcement which explicitly calls the game a "single-player offline experience." Lesson learned?
The SimCity 2.0 patch was released this week and has fixed some of the issues people were experiencing. Unfortunately the patch has also spawned a ton of new issues, most of which you can learn about in this ever growing Red...
The Sims 3: University Life is expansion pack number nine for The Sims 3, and it's essentially a re-hash of the University expansion for The Sims 2. If you decided today you wanted to start playing The Sims 3 and get all of the expansions, you would have to spend around $449.82. That's insane and it makes getting all of the content for the game almost impossible.
At this point in the game's life, I can't expect anyone to own all of the expansions available, so what makes University Life stand out from the rest? Out of the eight other forty-dollar packs you can buy, what makes this one special? Not much, if you ask me. It's not bad, but it's not great either.
On April 22, SimCity will continue its arduous trek to becoming a game worthy of its name. The Update 2.0 patch will address "a number of top-requested bug fixes and improvements," according to developer Maxis.
Along with som...
SimCity's latest stunt sees a tie-in with Crest and Oral-B tooth products, where if you buy specially marked packages of toothpaste and stuff, you'll be given a code to the new Attractions Set downloadable content.
So what's ...
"Do you like to play with Cheetah Speed?" SimCity's Facebook asks.
"No, I prefer not having basic functionality that keeps the game from being boring and painfully slow!"
But for the rest of you, you may be happy to hear that...
Guys, EA heard you. Your complaints about SimCity have finally been answered!
"Why is my city so polluted and gross?"
"Why would someone build a coal plant between a school and hospital in downtown?"
"Why must my sims live su...
Electronic Arts may have been one of the last big wielders of SecuROM, and SimCity's online woes reek of it, but EA Labels president Frank Gibeau claims to hate DRM. According to him, such anti-piracy measures have failed, and thus had no impact on the decision to force SimCity online.
"DRM is a failed dead-end strategy; it's not a viable strategy for the gaming business," he told GI.biz. "So what we tried to do creatively is build an online service in the SimCity universe and that's what we sought to achieve. For the folks who have conspiracy theories about evil suits at EA forcing DRM down the throats of Maxis, that's not the case at all."
Gibeau went as far as to call SimCity an MMO, claiming, "You don't build an MMO because you're thinking of DRM--you're building a massively multiplayer experience, that's what you're building."
Given the limited space that EA Maxis expects prospective city managers to construct in, one might be forgiven for thinking that there's not much room for bizarre experimentation in SimCity. This is not quite true, however, ...
According to Electronic Arts, SimCity has sold over 1.1 million copies, making it the fastest selling SimCity game to date. About half of those sales have been for the digital version of the game.
It's interesting that ...
The redemption portal will be opening up country-by-country, and should be live to everyone worldwide by March 22. Players must register their copy of SimCity before March 25 at 11:59PM PDT to be eligible, and you have to claim your free game by March 30 at 11:59PM PDT.
I'm not the only one to find it a little funny that SimCity 4 is one of the free games on offer, right?
After a rather eventful day of people tinkering with SimCity in order to play offline, Maxis general manager Lucy Bradshaw has written a "straight answers" blog post addressing the game's always-on design. Those hoping for a ...
There is mounting evidence that, despite EA Maxis' claims to the contrary, SimCity is wholly capable of being played offline -- a capability that would have saved buyers a week of hassle and tons of creativity now lost to server issues.
Let's start with what the gamers have discovered. Lately, some modding has led to a fully playable offline debug version. Fancy that!
There's a snag, of course -- this bit of hackery is unable to save or load all your progress, since EA opted to control your data on its end. Still, the game is able to be taken fully offline for an indefinite period of time, putting paid to suggestions that online play was inseparably woven into the experience.
Interestingly, this "debug mode" of the game still syncs with EA Maxis' servers, and can at least save road placements made outside of the normal boundaries of the game.
While SimCity's DRM-in-sheep's-clothing continues to cause playabilty issues, EA Maxis has declared its intent to keep the game tied to a server. The company will do "everything it can" to make your game playable, but that doesn't include the one thing that'd guarantee it.
"We have no intention of offlining SimCity any time soon," said EA Maxis' Lucy Bradshaw on Twitter. "but we'll look into that as part of our earning back your trust efforts."
Last night, Bradshaw released an update claiming the problems with SimCity were "Almost behind us." Game crashes have apparently been reduced by 92% and 8 million gameplay hours have been logged by users.