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Marvel vs Capcom

Marvel vs. Capcom 2 photo
Marvel vs. Capcom 2

This Marvel vs. Capcom 2 acapella medley brings me back


Swing your boooooddyyy...
Jan 08
// Chris Carter
Triforcefilms' latest video involves an acapella rendition of a few Marvel vs. Capcom 2 themes, and it will definitely put you in a feel-good mood. I can vividly recall the day I bought the Dreamcast game from a Fu...
BattleBlock Theater photo
BattleBlock Theater

BattleBlock Theater is now on Games With Gold


On 360
Jul 16
// Chris Carter
BattleBlock Theater is a great platformer (especially when played cooperatively), and now it's free on Games with Gold on the Xbox 360. Gotham City Imposters is out, and BattleBlock is in, with all its "buckle your ...
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Capcom migrating some titles over to a new online service


Just not the ones that weren't developed by Capcom
May 13
// Hamza CTZ Aziz
GameSpy Technology is shutting down on May 31. We've seen some companies respond to this, stating that they'll fix their old titles so they live on, or straight up just abandon them. Capcom has responded, and they'll be migra...
Strider photo
Strider

Strider release date announced


Set for digital release on February 18 and will feature additonal modes
Feb 05
// Alessandro Fillari
The new Strider game from Capcom and Double Helix has been looking pretty good. With every screenshot and trailer sent out, I've been become more and more excited with getting my hands on it. And now, it looks we'll do just t...
Marvel vs. Capcom photo
Marvel vs. Capcom

Marvel vs. Capcom games to be pulled from PSN & XBLA


Games to leave online stores beginning December 17
Dec 15
// Wesley Ruscher
Capcom has announced, that by year's end, both Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2 will no longer be available on the PSN and XBLA stores.  While no specific date is listed -- in the post over ...
Best of EVO 2013 photo
Best of EVO 2013

Here's the official 'Best EVO 2013' moments video


Justin Wong's bracket reset is the highlight, of course
Jul 22
// Chris Carter
Our EVO 2013 highlights post did a great job of showing you pretty much everything this year had to offer, but it also had a ton of information that could be seen as overwhelming to some. Thankfully, Richard Li has put toget...

EVO 2013: Results, highlights, and all the hype

Jul 15 // Wesley Ruscher
Street Fighter IV Arcade: (Top 8 of 1,601 participants) 1. DM|Xian (Gen)2. MCZ|Tokido (Akuma)3. Infiltration (Akuma, Hakan)4. EG|PR Balrog (Balrog)5. Haitani (Makoto)5. HORI|Sako (Ibuki, Evil Ryu)7. AvM|GamerBee (Adon)7. MCZ|Daigo (Ryu) Grand Finals: DM Xian v. MCZ Tokido [embed]258133:49585:0[/embed] Ultimate Marvel vs. Capcom 3: (Top 8 of 1,297 participants) 1. EMP|Flocker (Zero, Vergil, Hawkeye)2. EG|Justin Wong (Wolverine, Storm, Akuma | Others)3. Angelic (Wolverine, Dormammu, Shuma-Gorath)4. Cloud805 (Zero, Vergil, Dante)5. AGE|NYChrisG (Morrigan, Dr. Doom, Vergil | Others)5. coL|Filipino Champ (Magneto, Dormammu, Dr. Doom | Others)7. ATX|Zak (Zero, Vergil, Dante)7. Ranmasama (Haggar, Dormammu, Magneto) Grand Finals: EMP Flocker v. EG Justin Wong [part 1] [embed]258133:49587:0[/embed] [part 2] [embed]258133:49588:0[/embed] Super Smash Bros. Melee: (Top 8 of 696 participants) 1. Mango (Fox, Falco)2. Wobblez (Ice Climbers)3. CT|Hungrybox (Jigglypuff)4. Armada (Peach)5. EMP|Mew2King (Fox, Sheik, Marth)5. VGBC|Dr.PeePee (Falco)7. Ice (Sheik)7. Shroomed (Dr. Mario) Grand Finals: Mango v. Wobblez [embed]258133:49590:0[/embed] Injustice: Gods Among Us: (Top 8 of 582 participants)  1. EMP|KDZ (Superman)2. Crazy DJT 88 (Green Lantern, Doomsday)3. AGE|NYChrisG (Green Arrow, Black Adam)4. EGP|MFSlayer (Superman, Wonder Woman)5. RDK|Godspeed (Black Adam, Aquaman)5. EMPR_Theo (Superman)7. EG|PR Balrog (Killer Frost)7. EMP|REO (Batman) Grand Finals: EMP KDZ v. Crazy DJT 88 [embed]258133:49589:0[/embed] Street Fighter X Tekken: (Top 8 of 545 participants) 1. Infiltration (Jin, Alisa)2. EG|Justin Wong (Hwoarang, Chun-Li)3. MOV (Law, Nina | Law, Cammy)4. LU|Alex Valle (Yoshimitsu, Lars)5. CafeID|Poongko (Nina, Kazuya | Ryu, Kazuya)5. SCE|TZA (Chun-Li, Law)7. Esuta (Law, King | Bob, Law)7. KS|Jibbo (Jin, Sagat) Grand Finals: Infiltration v EG Justin Wong [embed]258133:49595:0[/embed] King of Fighters XII: (Top 8 of 433 participants) 1. AS|Reynald (EX Kyo, Benimaru, Kim | Others)2. Hee San Woo (Ryo, Takuma, Kim | Others)3. CafeID|MadKOF (King, Shen, Kim | Others)4. MCZ|Tokido (EX Iori, Mr. Karate, Kim)5. DM|Xian (EX Iori, EX Kyo, Mr. Karate | Others)5. CafeID|Verna (Kim, Duo Lon, Mr. Karate | Others)7. Fox (Ryo, Mr. Karate, Chin | Others)7. AGE|Romance (King, Yuri, Benimaru) Grand Finals: AS Reynald v. Hee San Woo [part 1] [embed]258133:49591:0[/embed] [part2] [embed]258133:49592:0[/embed] [part 3] [embed]258133:49593:0[/embed] Persona 4 Arena: (Top 8 of 400 participants) 1. Yume (Aigis)2. LordKnight (Mitsuru)3. BananaKen (Shadow Labrys)4. BrkrDave (Teddie)5. Stunedge (Yukiko)5. Die-chan (Mitsuru)7. Spark (Teddie)7. Domi (Akihiko) Grand Finals: Yume v. LordKnight [embed]258133:49594:0[/embed] Tekken Tag Tournament 2: (Top 8 of 355 participants) 1. CafeID|Knee (Lars, Devil Jin | Bruce, Devil Jin)2. Eightarc|Bronson Tran (Ogre, Jinpachi)3. AGE|Stringbean (Alisa, Bob)4. CafeID|Nin (Marduk, Steve)5. MoneyInc|Kayyal (Armor King, King)5. AGE|JustFrameJames (Yoshimitsu, Marshall Law | Hwoarang, Marshall Law)7. MoneyInc|EddieBoyMang (Christie, Eddy)7. Eightarc|Mateo (JACK-6, Feng | Bob, Slim Bob) Grand Finals: CafeID Knee v. Eightarc Bronson [part 1] [embed]258133:49597:0[/embed] [part 2] [embed]258133:49596:0[/embed] Mortal Kombat 9: (Top 8 of 233 participants) 1. Crazy DJT 88 (Cyrax)2. EMP|REO (Kabal)3. My God 88 (Sonya Blade, Liu Kang)4. Forever King 88 (Kung Lao)5. GGA|16-Bit (Kitana)5. FNATIC|Perfect Legend (Kabal, Kung Lao)7. Wound Cowboy 88 (Shang Tsung)7. DetroitBallin (Kabal) Grand Finals: Crazy DJT 88 v. EMP REO [embed]258133:49598:0[/embed] Results and entrance numbers [EventHubs] My favorite matches (aside from the epic Grand Finals) in no particular order. Justin Wong sends Filipino Champ to the loser's bracket in UMvC3 [embed]258133:49599:0[/embed] PR Balrog upsets Infiltration in Semi Finals of Super Street Fighter IV Arcade [embed]258133:49600:0[/embed] Massive group hug at the end of the Skullgirls final [embed]258133:49601:0[/embed]  Biggest troll moment of EVO 2013. Xbox One gets booed by crowd before Killer Instinct demonstration. [embed]258133:49602:0[/embed]  Congrats to all the winners and thanks for all the memories. Can't wait for next year. Feel free to share your favorite moments below. So hype!
EVO 2013 photo
Villains defeated and new heroes crowned
Another year, another Evolution Championship Series under wraps. This year's premiere fighting game tournament was by far the biggest to date boasting over 3,000 participants from over 30 countries, stretching across nine of ...

Dtoid TV photo
Dtoid TV

Marvel vs. Capcom 3 played on Rock Band drums


Yet another bizarre Dtoid TV moment
Jan 21
// Conrad Zimmerman
If you haven't been watching Dtoid TV lately, you've been missing out on some truly bizarre stuff. Take, as an example, this clip from yesterday's Super Fantastic Videogame Rad Show: Get There! in which the masked broad...
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EVO 2K13 lineup announced, will feature Persona 4 Arena


Plus, UMvC 3, MK 9, KoF, SF and more
Jan 09
// Hamza CTZ Aziz
EVO 2K13 will be taking place from July 12-14 this year at the Paris Hotel and Casino in Las Vegas. As for the games players will be competing in? It will consist of Ultimate Marvel vs. Capcom 3, Super Street Fighter 4 Arcad...
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Marvel vs. Capcom Origins compiles two games for XBLA/PSN


Jul 05
// Jordan Devore
It would seem that enough people bought Capcom's digital re-release of Marvel vs. Capcom 2, since there's plenty more where that came from. Headed to PlayStation Network and Xbox Live Arcade this September, Marvel vs. Capcom...
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UDON blows a load with the Marvel vs. Capcom art book


Jun 19
// Tony Ponce
UDON Entertainment has packaged sunshine, happiness, and unicorns into a 192-page tome and wants to gift it to you, the adoring fans... for a price, of course. In late November, Marvel vs. Capcom: Official Complete Works will...
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You can now take Marvel Vs. Capcom 2 for a ride on iOS


Apr 25
// Chris Carter
Marvel Vs. Capcom 2 is now available for fellow iDevice owners. All 56 characters are intact, sans in-app-purchasing -- so you don't have to worry about the "it's on the app!" discussion months down the line. In addition to t...
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Marvel vs. Capcom 2 headed to iPhone next week


Apr 20
// Jordan Devore
It was inevitable that Capcom would bring Marvel vs. Capcom 2 to the App Store. Enough people are going to pay up to make the port a success, despite our obligatory grumbling about games like this not translating particularly...
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Sony sweetens the PS Vita cross-play deal with new promo


Feb 17
// Jim Sterling
[Update: I originally wrote this all wrong and suggested games like UMvC3 would be free because I have shit for brains. I've fixed it all up now. Sorry about the original post being basically totally wrong and stupid. At...

Review: Ultimate Marvel vs. Capcom 3 (Vita)

Feb 13 // Dale North
Ultimate Marvel vs. Capcom 3 (PlayStation Vita)Developer: CapcomPublisher: CapcomReleased: February 15, 2012MSRP: $39.99 "Portable port" is a nasty term, but there's no nastiness in UMvC3 on Vita. In fact, this is nearly pixel-perfect, with the Vita's OLED screen practically sparkling with color and light effects. The frame rate is turned up to full-blast and never drops. Aside from some very small differences, like the stage backgrounds being static instead of animated, if you've seen the console version of this game, you've seen the Vita version. It's easily one of the best-looking Vita launch games, and easily the best-looking portable fighter in existence.  But what about the gameplay? Fast, air-hit happy, team-based three-on-three is the order of the day, just as before. Good news again, as the control is spot-on, with the Vita's beautiful d-pad easily translating the action. Those who enjoy using the analog stick also have that option. The small, clicky face buttons are a dream for fighting moves, and even during fast-input combo-ing, they hold up nicely. I'd go as far as to say that nothing is lost as far as control is concerned -- this game plays much like holding a PS3 controller, which bodes well for the future of fighting games on the Vita. The Vita's front touchscreen and rear touch panel can be used for optional touch controls, but it feels silly to use them after knowing how great the standard controls are. While the touch input option is somewhat fun, I doubt that any fighting game fan will take them seriously, and even novices will become bored after using them for awhile. Fighters can be moved with finger swipes, and attacks come from rapid taps on either surface, with a beautiful flourish of perfectly chained air attacks coming way too easily. While neat to try, standard controls should be used for maximum enjoyment. What's neat is that you can mix standard controller play with a bit of touch control. For example, you can opt to touch the upper corner near your life bar to use assists or switch characters. Touching the combo meter lets you immediately use it with a single touch. I doubt that any serious users would bother, it's neat that the option is there. The online options of this portable game closely mirror those of the full console version. It's really easy to jump into ranked matches, and they went down smoothly, with little in the way of lag. There's also match and room creation for player matches, as well as spectating. Of course, a local multiplayer mode is available through an Ad Hoc connection.  Ultimate Marvel vs. Capcom 3 is a portable port that makes no concessions on playability or visual quality, and that's a truly rare thing. Aside from the optional touch controls, it adds absolutely nothing new in the way of features or character roster, and makes no apologies for it. If you're a fighting game enthusiast who enjoyed the console version Ultimate Marvel vs. Capcom 3 and have dreamed about being able to take it anywhere, this game is a dream come true.
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Jeez. How many more copies of this game do you need? Capcom has us in a continual air juggle with these upgrades and re-releases lately, so it's easy to become indifferent to a new title with an old name. That said, even if y...

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With Vita I am the greatest UMvC3 player alive!


Jan 27
// Dale North
Bwahahaha! Bow before me, scrubs. No one can touch me at Ultimate Marvel vs. Capcom 3! Okay, so that's not true. I suck. And I'm a sore loser on top of that. But, with the PlayStation Vita's touchscreen controls and a little...
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I wish I had made Katawa Crash


Jan 15
// Jonathan Holmes
This post is already way too much about me and way too little about the story, so how about we take that narcissism as far as we can and see what happens? I'm sad. I can't get keyboard-controlled Flash games to wor...
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Office Chat: Zelda's patch, movie games and MvC3 DLC


Dec 16
// Conrad Zimmerman
In this conversation from Destructoid's virtual office, I'm accompanied by Dale North, Jordan Devore and the charming Jonathan Holmes. We discuss how Nintendo is going to patch The Legend of Zelda: Skyward Sword and how Holl...
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Marvel vs. Capcom DLC creates royal controversy in Spain


Nov 25
// Jim Sterling
A piece of downloadable content for Ultimate Marvel vs. Capcom 3 that puts Magneto in a kingly uniform has caused a bit of a stir in Spain. According to Spanish reports, the uniform greatly resembles that worn on occasion by ...
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Live show: Ultimate Marvel on Mash Tactics, baby


Nov 17
// Bill Zoeker
Today, the Mash Tactics crew is getting its hands dirty in Ultimate Marvel Vs. Capcom 3. Back before the original Marvel Vs. Capcom 3 was out to the public, Jon Carnage boasted a 2nd place spot on the world leader board. An a...

Review: Ultimate Marvel vs. Capcom 3

Nov 15 // Jesse Cortez
Ultimate Marvel Vs. Capcom 3 (PlayStation 3, Xbox 360 [reviewed])Developer: CapcomPublisher: CapcomReleased: November 15, 2011MSRP: $39.99 I'm going to start out by saying that I am a HUGE fan of Marvel vs. Capcom 3. Whereas most of the other people on staff have probably played this game casually, or got into it at launch but tapered off as other big releases hit, I have been playing it non-stop since its release. From my experience with the first installment, while the roster was plentiful, in order to play the game competitively, there were only a few characters I had to choose from -- Wekser, Dormammu, and Spencer was my team, and those are all characters quite familiar in high-level play. You can imagine my excitement that Ultimate Marvel vs. Capcom 3 now boasts 12 new characters to try and incorporate into my team -- six from the Capcom universe (Frank West, Strider, Nemesis, Firebrand, Phoenix Wright, and Vergil) and six from Marvel (Nova, Rocket Raccoon, Iron Fist, Hawkeye, Dr. Strange, and Ghost Rider). Characters such as Phoenix Wright, Strider, and Frank West, were highly anticipated, while others like Nova, Iron Fist, and Rocket Raccoon seemed obscure but blend in perfectly. The first observation about these new characters is that they are all very unique, which I see as a major plus. None of them play alike and they have very unique styles of combat. Phoenix Wright needs to collect evidence during battle in order to become a useful character, but just like in his games, Wright's expert use of evidence can completely destroy an opponent when used at the right time. Frank West, previously seen in Tatsunoko vs. Capcom, must take pictures to raise his level and allow access to certain moves and more powerful weapons. On the Marvel side, Iron Fist is a highly grounded character who relies on "rekka"-style motions to perform combos (think Fei Long), while Dr. Strange is all about luring his opponents into a false sense of security, zoning them, then catching them in an trap. Each character is so different that it makes discovering how to play them a game in itself, which is something that I feel was slightly lacking in the original cast of characters. I found myself spending hours in training mode, playing with each character and learning how to fully utilize each one. If Capcom's goal was to add some variety in gameplay, then they definitely succeeded. They also decided to revisit the old roster to give them much needed balancing. Certain characters who went largely un-played received new attributes that made them viable on any team. Captain America in particular seems like someone I definitely want to use now that he has a double jump and an "off the ground" (OTG) Shield Slash that lets him maximize his damage potential. Ryu has been powered up with new types of Hadoukens in invisible and multi-hit flavors as well as a new hyper that definitely allows for new styles of play. Felicia is a character that I would have loved to see used more, and now with an added ground bounce to her Air Delta Kick and OTG Sand Splash, I can't wait to see how she fares against the rest of the cast. As far as the more popular cast goes, none of them seem to have been completely nerfed. While Capcom did fix certain aspects like invincibility on some characters' assist types, those characters who were used often in the vanilla version are still just as good. In fact, some of them like Storm and Magneto even got new tricks to play with. It remains to be seen how the old characters will match up with the new cast once people start playing the game competitively, but from my time with the game, it seems like Capcom made an effort to buff under-powered characters just enough to give them a chance against those who were already good. Concerning the game modes, there isn't much here even compared to the original version. A welcome addition is spectator mode, which was admittedly lacking in MvC3. There is also the promise of a post-launch game mode titled "Heroes and Heralds" which allows for attaching attributes to your team such as parries, invincible assists, and projectile invincibility via collectible upgrade cards. Unfortunately, that mode isn't on disc, so I haven't had as much time with it as I'd have hoped. In fact, what comes on disc is slightly disappointing. The post-launch "Event Mode" that was a part of MvC3 is nowhere to be found, and while I didn't play it as much, the game still feels lacking without it. The only mode on disc besides Arcade, Versus, and Online is a Mission mode meant to train your in how to play each character. However, this mode only scratches the surface of each character; Capcom should take a few hints from the BlazBlue series in how to create a useful training mode that is more educational and intuitive to use. Finally, for those who have an MvC3 save file, you get a non-competitive Galactus mode unlocked at the start that's fun for about five minutes. Then there are the changes that Ultimate Marvel vs. Capcom 3 brings to the combat engine. First off, the Delayed Hyper Combo (DHC) glitch has been removed, so if you were one to rely on that tactic, get ready to rethink your technique a bit. The other big change involves the highly controversial X-factor. Many in the fighting game scene disliked the presence of X-factor, since it allowed for one character to take out a whole team if played correctly. In Ultimate Marvel vs. Capcom 3, it seems like the damage done by characters in X-factor has been toned down a bit, and the length of time spent in X-factor shortened. On the other hand, X-Factor can now be let off in the air, which will surely encourage experimentation and subsequent innovation in use of the technique. So while it remains to be seen how much these changes to X-factor will affect high-level play, at first glance, it seems like things have been adjusted accordingly. For those who have yet to play Marvel vs. Capcom 3, seeing as how this game is being sold for $40, Ultimate Marvel vs. Capcom 3 offers a budget entry into a fast-paced fighting game full of unique characters and fun gameplay. There is no better time than now to give the series a try. For those who have been playing the game since launch, the new characters will rejuvenate your interest in this game and challenge your imagination in trying to incorporate them into your established gameplay. The only downside to this game is that what comes on disc seems lacking. In making the inevitable comparison with Super Street Fighter 4, things don't look too good for UMvC3. Super Street Fighter 4 offered much more content, such as team battles and a replay channel, for a reduced price, while Ultimate Marvel vs. Capcom 3 doesn't do the same. Whereas SSF4 seemed like a bargain to most, UMvC3 definitely feels like a $40 game. With only a couple of modes to choose from and a less than stellar training mode, I had hoped Capcom would have stepped up their game and given us just a little more. Still, at this price, it's hard to complain. Regardless, Ultimate Marvel vs. Capcom 3 represents a new age of heroes that will take you for a ride if you choose to make the investment. My greatest joy with the Marvel series is discovering new combinations of fighters and designing teams such as the "Raccoon City," "Devil May Cry," and "Guys with Swords" teams. With this extended cast of highly viable characters, the only thing holding you back from picking a group of characters you enjoy is your imagination. While this hastily released upgrade definitely has some room for improvement, there is absolutely enough new content to warrant the purchase.
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When Marvel vs. Capcom 3 was released, fans jumped for joy at the long awaited return of the Marvel Vs. series. With the addition of brand new characters, a new mechanic called "X-factor," and the promise of even more charact...

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Colliding worlds: Ultimate Marvel vs. Capcom 3 cinematic


Nov 14
// Jordan Devore
So, about that Ultimate Marvel vs. Capcom 3 -- it's got quite the opener. Having been tragically born without the fighting-game gene, I can't really do much with the series other than watch others play professionally. But I ...

Rocket Raccoon and Frank West 'officially' join MvC3

Oct 31 // Wesley Ruscher
Ultimate Marvel vs. Capcom 3 (PlayStation 3, Xbox 360 [Previewed])Developer: CapcomPublisher: CapcomRelease: November 15, 2011 As Capcom's Seth Killian put it best, Rocket Raccoon is "f*cking annoying." Like a real life raccoon that is digging through your garbage cans in the middle of the night, this nocturnal mammal is all about getting in close and crossing up your opponent. He's quick, small, can hover and has myriad traps at his disposal that make him well prepared for most situations. Rocket Raccoon's rocket skates are perhaps the best air dash in the game. Using this move will let him, on smaller characters, dash in fast and then move behind for a quick mix up. His bear claw trap -- known as the flapper -- is great for off-the-ground attacks and can be paired with his giant pendulum swing attack for a quick wall bounce. Perhaps my favorite of his moves is his teleport, which is great for a quick hop in front or behind and enemy and if done with the heavy attack actually has the little booger burrow under the ground, making him invulnerable for a ridiculous amount of time. [embed]214905:41548[/embed] Frank West is up there with Phoenix Wright when it comes to having layers of moves. Key to making the Dead Rising superstar a powerhouse is the use of his photography. At the onset of a round Frank starts at level one, with a limited move set. For example: quarter circle forward followed by strong attack has him unleashing a powerful baseball bat swing. Leveling up Frank with his photography opens up new moves -- such as a roundhouse kick and Captain America style flip -- and powers up his previous attacks like the bat, which transforms into a flaming spike infused bludgeoning stick. Frank can also drink to help power up his photography potency. Normally it takes three photos to level up, with level four being the highest, but consuming the bottle gives the action journalist a triple shot. Drinking too much does have its side effects -- as it should -- causing him to puke his guts out and thus be left open for a quick beat down. Frank's photography also has one other useful property: it can pull opponents off the ground and be super cancelled. While these two new characters were the main focus for the preview event, I did want to touch on my two favorite additions to UmvC3: Phoenix Wright and Vergil from Devil May Cry. The reasons I have fallen for both the characters are at the opposite end of the spectrum, but both were incredibly fun to play. Vergil, hands down, is my new go-to character. He's faster than Dante and has fantastic range, mix-ups, and off-the-ground abilities. First off his forward strong attack's range takes up almost half the screen. This move followed by a launcher leads to surprisingly fast air combo beat downs. Vergil's teleport is also extremely useful for mixing up opponents with its frontal, behind, and over the head positioning. There is one super that has him emit swords around his body (similar to Strider's discs) and when paired with the behind teleport it can lead to a very lethal cross-up combination.  Now Phoenix Wright on the other hand is a favorite only for how insane his move set is. He's basically useless until he gathers enough evidence during a match. As you search for three successful clues -- denoted with a bright yellow folder -- his attacks are almost nonexistent. Once gathered pressing down-down-special launches Phoenix into courtroom mode. From here, hitting your opponent with an objection turns the clumsy lawyer into a beast -- albeit for a limited time. His giant finger attack can easily juggle opponents in the corner and he can also shoot off different beam attacks with his collected evidence. And if you can land a level three super, which does a ludicrous 6,00 points of damage, kiss your foe goodbye. Ultimate Marvel vs. Capcom 3 is just two weeks away and I for one am getting pretty excited. I know some may feel burnt that Capcom is updating this game already. But at a measly $40, the 12 new characters, Galactus mode, and post launch free Heroes and Heralds mode -- which is bringing over a hundred cameo characters with new art -- should offer fans plenty of worthy action. Now if only this wasn't a supposed Capcom troll.
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Capcom didn't do a very good job keeping the full roster of Ultimate Marvel vs. Capcom 3 a secret from the gaming world when they announced the first four of twelve new characters back at San Diego Comic Con. For the sake of...

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Ultimate MvC3's Galactus mode was inspired by a hack


Oct 31
// Wesley Ruscher
Galactus mode might be a silly excuse to smash the crap out of the cast of Ultimate Marvel vs. Capcom 3, but did you know its origins came to be from an old arcade hack? When talking to Capcom's Seth Killian about the mode an...
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Ultimate Marvel vs. Capcom 3: Laying down the law


Oct 13
// Fraser Brown
The imminent existence of Ultimate Marvel vs. Capcom 3 has been the only thing stopping me from picking the original up. It's been a difficult road, but it will pay off soon. The new edition of the game -- with 12 new charac...
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This is Ultimate Marvel vs Capcom 3 on the PS Vita


Oct 07
// Hamza CTZ Aziz
Ultimate Marvel vs Capcom 3 will be arriving on the PlayStation Vita as one of the many launch games for Sony's new handheld. I went hands-on in a couple of matches and, shocker, UMvC3 is pretty identical to the console...
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Ultimate MvC3 Norcal vs Capcom event at Southtown in SF


Oct 06
// Jesse Cortez
[photo credits: fixelexif] On October 4th, our good friends over at iPlayWinner and Southtown Arcade teamed up with Capcom to stream an "invite-only" NorCal Ultimate Marvel vs. Capcom 3 tournament. Many of the top players fro...
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Ultimate Marvel vs. Capcom 3's box art has two sides


Sep 15
// Jordan Devore
Pushing the fight against two universes one step further, Ultimate Marvel vs. Capcom 3 will have reversible cover art in North America. The default box art is the work of Capcom illustrator Shinkiro; on the other side is a co...
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PS Vita at TGS: Rounding up all the sexy!


Sep 14
// Jim Sterling
Last night, our man in Japan Dale North got to fiddle around with the PlayStation Vita and provided some excellent coverage. Just to make sure you don't miss any of it, we've collected all the goods in one handy little post. ...
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Capcom bringing Fight Club to NYC on August 18


Aug 15
// Nick Chester
[Update: Capcom's detailed the place and times now -- the event will take place at the Eyebeam Art and Technology Center (540 West 21st Street) between 6:00PM and 10:00PM! Have fun, New York City!] If you're in New York City,...

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