hot  /  reviews  /  videos  /  cblogs  /  qposts

Marvel

Tiny Avengers photo
Tiny Avengers

Tiny Avengers aspires to be an official Marvel product


Devil's Dare artist returns to his roots
Aug 09
// Jonathan Holmes
Devil's Dare is a fun horror-styled beat 'em up. Have you played it? It's pretty great, even though I make a brief cameo towards the beginning. Contrary to how it may sometimes seem, I don't actually ruin everything I'm in. ...
LEGO Marvel photo
LEGO Marvel

LEGO Marvel's Avengers pushed back to January 2016


Block quotes
Aug 05
// Steven Hansen
LEGO Marvel's Avengers will miss its fall 2015 release and instead come to North America on January 26 and Europe on January 29. Some real missed holiday sales opportunity there, looks like, especially with it coming to every...

Superhero games Rocksteady should be making

Jul 25 // Nic Rowen
The Punisher Look, I love the Arkham games, really. But after four games of playing the part of the morally upright caped crusader, fighting the same damn villains over and over again because he refuses to cross the line and put a permanent end to Gotham's insane clown problems, I'm ready for a more practical superhero experience. A hero who sees a problem and deals with it. Maybe it's me, maybe I just grew up with too many '80s action movies and I see every problem as something that can be solved with an UZI and a handful of hollow points, and I know deep down that isn't true. But, it is a worldview Frank Castle would certainly agree with. I would love to see a big budget game finally do right by everyone's favorite PTSD-stricken vigilante. The Punisher has had a mixed history with games, ranging from a fondly remembered but completely standard beat-em-up in the early '90s, a bizarrely violent PS2 outing that felt like the The Punisher as directed by Eli Roth, and his last showing was a completely dismal PS3 downloadable title. The greatest crime to go unpunished in that case was inflicted on the fans. Frank needs a win, and the Rocksteady team could pull it off. Picture a slice of New York City rendered as impressively as Gotham was in Arkham Knight. Not some sprawling open world nightmare where 90% of the budget gets blown on world assets, but enough room to let Frank move around and explore, a hunting ground to stalk and shank his way through the criminal underworld. Give him a list of targets and goals that force him to move around the city, digging up his own leads and carving his own path through the local vermin. Force players to think about their actions and plan their attack carefully, always mindful of potential innocents that could be caught in the crossfire and escape routes to take in case the cops show up early. Borrow from Shadow of Mordor's nemesis system and let Frank bully and threaten around lower level bosses and snitches to build a stepladder of bullet-riddled mobster corpses up the food chain. And please, don't skimp on the guns. This is THE PUNISHER we're talking about here, he doesn't have any super powers to reveal or fuss over. All he has is grit, every edition of Jane's Directory of Small Arms ever written, and a creepy warehouse full of meticulously maintained weapons to obsess over -- so pay them the proper due. I want to see armament so overly-detailed and described it would make Solid Snake blush. I want gun worship so intense that it makes the Counter-Strike custom model scene look casual. I want glorious matte-black and nickle-plated idols, not items. Hrum. Maybe reading all of those issues of The Punisher Armory when I was a kid had a lasting effect after all. Zatanna Zatanna would make a dope video game protagonist. Look, I know it may seem hypocritical just after opining about the idea of a Punisher game, but there is something to be said about getting away from the typical brooding, depressive, vengeance-obsessed dude protagonists of the comic book world and doing something a little different. The mystical world and glitzy stages Zatanna trades in isn't just a step in another direction, it's a leap into an entirely different dimension. Most superheros come from some kind of pseudo-scientific background. Amazing abilities thanks to a solar-powered alien physiology, a robotic suit of goodies powered by an artificial heart/fusion generator, a kid gets bitten by a radioactive honey badger and gains all the proportional rabies and hatred of a man-sized honey badger, and so on. They may be implausible, silly, and ridiculous, but they all come from some semi-believable point in reality. Zatanna is having none of that. Zatanna is capital M Magic. No science, no excuses, just real deal “as I speak I create” world bending, wizards and warlocks stuff. When Zatanna's will and the hard solid wall of reality collide, it's reality that bends, buckles, and inevitably breaks. She lives in the DC universe, filled as it is with its infinite supply of nameless muggers, tacky C-list theme villains, and alien tyrants, and sure she deals with them like any other upstanding member of the JLA. But she also has one foot in a much stranger world, a shadow realm of ghosts, astral projections, and scheming devils, the kind of threat that the Elongated Man or any of the other rank and file heroes aren't likely to deal with anytime soon. She rubs shoulders with weirdos like John Constantine and the Sandman. Her rogues gallery includes the biblical Cain, infamous brother-slayer and lord of vampires. Oh, and in her “downtime” she stars in her very own internationally famous magic show, impressing sold-out crowds with unbelievable displays of sleight-of-hand tricks and impossible escape artistry (no cheating). C'mon, there has to be an interesting game just waiting to be made with all of that. I would love to see a title that embraces all the craziness of Zatanna's character, how different and unique she is compared to the rest of the DC line-up. I want to bust thugs and necromancers on the same night and still make it to the stage when the lights go up.  Lex Luthor Everyone sees themselves as the hero of their own story, even a madman like Lex Luthor. Sure, he may be singularly obsessed with ridding the planet of its greatest defender (without whom everyone in the DC universe would almost certainly be dead by one cataclysm or another) for often vague and seemingly irrational reasons, but they're his reasons. They make sense to him. In his mind everything he's done to force the alien off his planet, no matter how despicable, has been in the service of a greater good, as illustrated beautifully in Brian Azzarello's magnificent Lex Luthor: Man of Steel. I want to play as that version of Lex, the last sane man who sees what a threat Superman is to the human spirit, the man who is forced to play the part of the villain to attain a greater goal. And who says Rocksteady has to work on another third person action game? There is a ton of talent up in that studio, and while I'm sure they're incredibly proud of everything they've accomplished with the Arkham series, they've been at it for more than half a decade. I'm sure they'd appreciate a change of pace. So how about an evil management sim? A game where you play as the bald genius presiding over Lexcorp, trying to figure out how to smuggle parts of your doomsday laser into orbit. Maybe if you win the contract to to build the next international space station you be able to send up a few extra rockets without tipping your hand (not to mention, the proceeds could be used to fund the sentient virus a deniable subsidiary in Istanbul is working on). Or how to quash the hazardous material team's recent attempt to unionize without attracting any eyes on the mechanized centipede project. Of course, all that will have to wait until you deal with the PR nightmare of a dead superhero with suspicious laser burns turning up on your property, again. Call it a breather between projects. There will always be another big budget action game with another big chinned boy scout to make. Rocksteady could recharge the batteries and stretch its creative muscles with something different, something sinister. Ghostrider Ghostrider is stupid. I mean, look at him. He's the ghostly reincarnation of a stunt driver who haunts the streets with his hellfire-powered motorbike, flaming skull, and “penance stare.” He's the most '90s thing to ever happen (even though he was created in the '70s) and HOLY SHIT, COULD YOU ASK FOR A BETTER BASIS FOR A VIDEO GAME!? What kind of world do we live in that the “best” representation of Ghostrider in a video game was as a character in Ultimate Marvel Vs Capcom 3? How do you squander such a sublimely stupid concept with a tepid PS2-era game and a few cameos in dreck like Maximum Carnage? No, this won't do. Rocksteady has a mandate, a new mission: Go forth and make the biggest, dumbest, raddest, motorcycle-riding-ghost-vigilante game possible. In fact, screw it. I don't even want Rocksteady to do it. It'd probably do a good job of it; it's got the chops to sculpt a decent game out of any source material. It's not the studio's talent I doubt, but its taste. I bet it'd take Ghostrider a little too seriously, try to do too good a job establishing him as a real character with believable motivations and villains to fight. The developer wouldn't mine that rich core of ridiculousness that lies at the heart of Ghostrider for all its worth. This is a job for Platinum. We need that Metal Gear Rising treatment of the source material, the kind of self-aware winking charm of a Bayonetta, the breakneck pace and visual assault of a Vanquish. We need the fastest, prettiest, and dumbest Ghostrider we can get. Anything less would be a waste.
Superhero games photo
Who needs a Superman?
Rocksteady has accomplished some amazing feats with the Arkham series. It's the first series of games to finally nail the feeling of being the Dark Knight, it perfected the combat system to a point where “Arkham-style f...

Marvel Heroes anniversary photo
Marvel Heroes anniversary

Now is the best time to play Marvel Heroes


Two-year anniversary begins today
Jun 04
// Patrick Hancock
It's the two-year anniversary of the free-to-play ARPG Marvel Heroes today, and that calls for a celebration! The game is releasing its 48th playable hero today, Dr. Doom. Doom is essentially painted as the main villain ...

Disney Infinity 3.0 photo
Disney Infinity 3.0

Disney Infinity 3.0 has Star Wars, Marvel, and Mulan


The Starter Pack releases this fall
May 06
// Jordan Devore
Following last week's leak, Disney has come out with full details for Disney Infinity 3.0 Edition, which introduces Star Wars to the game/toy platform this fall. For Play Sets, we're looking at: Star Wars: Twilight of the R...
Telltale presents Marvel photo
Telltale presents Marvel

Telltale partnering with Marvel for new game series


Coming 2017
Apr 23
// Steven Hansen
Telltale is adding to its adventure game stable (Game of Thrones, The Walking Dead, The Wolf Among Us) with one of the biggest contemporary licenses, the Disney-owned Marvel, Telltale announced. The two companies are "teaming...
Marvel Heroes 2015 photo
Marvel Heroes 2015

Marvel Heroes 2015 gets new costume featured in the Netflix Daredevil show


'Man without Fear' is from the comic as well
Apr 13
// Chris Carter
Marvel Heroes may not have launched with much, but it's built up steadily into a slightly better experience since then with its 2015 edition. The newest costume to hit the game is Daredevil's "Man Without Fear" kit, which was...

To Infinity and beyond: A chat with Disney Infinity's executive producer

Feb 05 // Jason Faulkner
Infinity had its work cut out for it as it entered the market. Skylanders had a monopoly, but Vignocchi stated that all it did was prove market opportunity. The team behind the series knew that the Disney IP, software innovation (through the Toy Box), and higher figure quality would be the key to differentiate the series, and focused on those aspects. When designing the games and figures, the designers try and follow Pixar's maxim to "make movies (games/figures) that they would want to see (play)." The most important aspect to them is, does this character "allow us to bring unique and incredible gameplay" to the series? What's going on in the world of Disney, theatrical releases and other key events, have some bearing on which characters make it to life, but if it wouldn't be fun to play them, they won't get made. I also inquired about the recently released Toy Box 2.0 app for the iPhone, I was curious as to whether a future version of the app would utilize the NFC capabilities of the iPhone 6 and 6 Plus if they were unlocked by Apple. Vignocchi stated that the approach right now was to consolidate and connect the Disney Infinity series across all platforms, console, iOS, and PC. Right now the figures are unlocked on PC and iOS via a unlock code included with the figures, and did not mention plans to expand NFC capabilities to any other platform. My final question concerned a dream of mine I've had since I was a child, to go on a magical adventure with Boba Fett, The Hulk, and Mickey Mouse, and being two-thirds of the way there has haunted me for months. The first Disney Infinity release was solely Disney properties, 2.0 added Marvel to the mix. I was hoping I would get confirmation that Star Wars was part of a massive Disney Infinity 3.0 that also included favorites from original LucasArts games, so that I could finally give up on the material world beyond my Disney Infinity playsets and PlayStation 4. Unfortunately, Vignocchi stated that he had "nothing to announce at this time." But for a moment, I felt like I could sense a twinkle in his eye from across the Atlantic.
Disney Infinity Q&A photo
NFC won't let me be
The near-field communication (NFC) figure craze was at its height this past holiday season. Skylanders, amiibo, and Disney Infinity figures flew off shelves in droves. I know my local Wal-Mart looked like an adorable Bat...

LEGO frenzy photo
LEGO frenzy

2015's LEGO game lineup: Avengers, Jurassic World, mobile ports


If it's anything like Marvel Super Heroes, I'm in
Jan 29
// Jordan Devore
This latest round of LEGO games will do wonders for Brett's Gamerscore. Several titles are releasing in 2015, including LEGO Jurassic World, which hits in June and spans all four films, and LEGO Marvel's Avengers, which is ou...
Marvel vs. Capcom photo
Marvel vs. Capcom

Capcom is delisting Marvel vs. Capcom Origins soon


Oh man, that filter
Dec 18
// Jordan Devore
It's a shame when companies delist digital-only games but it's even worse when they don't give a heads up. Capcom had the courtesy to let us know that Marvel vs. Capcom Origins is coming off PlayStation Network on December 23...
Disney Infinity 2.0 photo
Disney Infinity 2.0

Disney Infinity 2.0 is coming to the Vita, will have Black Suit Spider-Man


An exclusive figure
Dec 08
// Chris Carter
Disney Interactive has announced a Vita version for Disney Infinity 2.0, and it'll be getting some exclusive swag with it. According to the publisher, buyers of the Vita edition will get a Black Suit Spider-Man figure when it...
Kingdom Hearts III photo
Kingdom Hearts III

Star Wars and Marvel on the table for Kingdom Hearts III


Darth Vader as Organization XIII
Dec 02
// Steven Hansen
First, let's remember that Kingdom Hearts 2 did Pirates of the Caribbean and John Depp. And they released games called Kingdom Hearts 358/2 Days, Birth By Sleep, and Dream Drop Distance, so the series is i...
Zen Pinball 2 photo
Zen Pinball 2

Zen Pinball 2 is getting some new Wii U tables soon


Including Guardians of the Galaxy
Aug 22
// Chris Carter
The Wii U version of Zen Pinball is going to catch up to its predecessors soon, as Zen Studios has just confirmed an update scheduled for August 28th. On that date Zen Pinball 2 will get Guardians of the Galaxy, Dea...
GotG Pinball Impressions photo
GotG Pinball Impressions

Guardians of the Galaxy Pinball may be the best table yet


Guardians of the table
Aug 02
// Brett Zeidler
Hot off the heels of the stellar Deadpool table back in June, Zen Studios is going strong with its line of Marvel pinball tables. Guardians of the Galaxy finally got the film treatment, and now it has the pinball tr...
CREAM photo
CREAM

Disney Infinity gets Guardians of the Galaxy toys


Because everything exists to the benefit of capital
Jul 23
// Steven Hansen
Remember all of yesterday's pricey new Disney Infinity toys destined to strip underpaid parents of hard won monies this holiday? There are more, naturally. To coincide with the Guardians of the Galaxy film, th...
12gb PS3 bundle... photo
12gb PS3 bundle...

Disney Infinity: Marvel Super Heroes gets collector's edition, PS3 bundle


Ah, yes, the 12gb PS3
Jul 22
// Steven Hansen
Disney is teaming up with Sony for the release of its upcoming holiday money maker, the Marvel Super Heroes bit of Disney Infinity.  The one hundred and eighty dollar ($180) Disney Infinity: Marvel Super Heroes col...
 photo
Enough news to Baja Blast your brains out
Lots of things happened in the game-o-sphere this week. Kevin Spacey scored the manliest name for his character in Call of Duty: Advanced Warfare. We found out the Halo TV series may be produced in conjunction with Showtime,...

Marvel photo
Marvel

An Avengers game will happen with 'the right partner'


Gamers 'know better'
May 02
// Jordan Devore
Marvel has successfully figured out its cinematic universe but what about gaming? Speaking to IGN, Marvel head of games TQ Jefferson explained that we'll just need to be patient. "The Avengers game will come when we have the ...
 photo

Actor Clark Gregg to reveal the Marvel addition in Disney Infinity 2.0


Agent Coulson LIVES!
Apr 29
// Hamza CTZ Aziz
Whoops! The Agents of Shield Twitter account accidentally let slip that actor Clark Gregg will be presenting at the Disney Infinity 2.0 reveal event taking place tomorrow. Why would Clark Gregg present at a game reveal? Becau...
Disney Infinity photo
Disney Infinity

Marvel teased for Disney Infinity 2.0 Edition


'Bring on the super heroes'
Apr 08
// Jordan Devore
It's been long expected that Marvel and Star Wars characters would make their way to Disney Infinity and we're finally getting a tease for the former property. Captain America -- or his iconic shield, at least -- is all but ...
Marvel Heroes photo
Marvel Heroes

Marvel Heroes Update 2.31 brings Moon Knight


Also, a Mardi Gras celebration
Mar 03
// Chris Carter
Marvel Heroes is still trucking, and alongside of Update 2.31 comes a playable Moon Knight -- developer Gazillion Entertainment notes that this is the 30th playable hero for the game. Also on the way is a "Mardi Gras Celebrat...
 photo

Disney Infinity, Murdered: Soul Suspect, Kodoku & Bikinis


DTOID News is filmed in front of an actual camera
Feb 04
// Max Scoville
Well, we got a new camera and I accidentally switched it onto "Sears Portrait Studio" mode, so sorry if I look a little bit like I'm in a porno from the late eighties. (What else is new.) Today, we've got some more details o...
Disney Infinity photo
Disney Infinity

Marvel, Star Wars reportedly next for Disney Infinity


Significant layoffs at Disney Interactive also rumored
Feb 03
// Jordan Devore
The Wall Street Journal reports there are indeed plans for characters from the Marvel and Star Wars properties to be brought into Disney Infinity. That's the good news here. Take a moment to make the most of it and refle...
Minecraft photo
Minecraft

Marvel characters are coming to Minecraft: Xbox 360 Ed.


Money maker
Dec 18
// Jordan Devore
I don't know that I fully grasp the appeal of premium skins in Minecraft: Xbox 360 Edition, but I was never one to buy crap for my Avatar, either, so I'm clearly not the intended audience. If I were, however, these characters...
 photo

Gambit makes his way into Marvel Heroes


New trailer shows off his moves
Nov 29
// Harry Monogenis
Gazillion Entertainment has, to the joy of some, added X-Men's Gambit to Marvel Heroes' head count. The Gambit Hero Pack (which, on top of Gambit, includes additional in-game items) can be purchased from the in-game store fo...
LEGO photo
LEGO

LEGO Marvel Super Heroes will make Xbox One launch


Good for them
Nov 15
// Jordan Devore
Just days after word got out that LEGO Marvel Super Heroes wouldn't be ready in time for the North American Xbox One launch on November 22, Warner Bros. Interactive Entertainment has come back with news that it will, after al...
LEGO Marvel Xbone delay photo
LEGO Marvel Xbone delay

LEGO Marvel won't make its way to Xbox One launch lineup


Still making its way to PS4 this week
Nov 13
// Brett Zeidler
[Update: Warner Bros. notified Destructoid that LEGO Marvel Super Heroes will in fact be an Xbox One launch title. It's going to release in North America on Nov. 22 as originally planned.] In a statement provided to MCV, Warn...
Reviews photo
Reviews

The best and worst games of the week


Review Round-up: Week ending 11/9
Nov 09
// Wesley Ruscher
November is here and the holidays are just around the corner. And while most of this year's major blockbusters have already hit, as we gear up for the inevitable onslaught of the next generation, there are still some surprise...

Review: LEGO Marvel Super Heroes

Nov 06 // Brett Zeidler
LEGO Marvel Super Heroes (Xbox 360 [reviewed], Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, 3DS, PC)Developer: Traveller's TalesPublisher: Warner Bros. Interactive EntertainmentReleased: October 22, 2013MSRP: $49.99 The game begins innocently enough, with Silver Surfer being knocked out of the sky, bringing down with him a handful of "Cosmic Bricks." Dr. Doom, enlisting the help of Loki and Magneto, seeks these out to create his, well, Doom Ray...of Doom. So, of course it's up to the heroes of the Marvel universe to put an end to these shenanigans. That's about as far as the narrative goes, really. Not to say this is a bad thing; the story is fine and it does exactly what it needs to: set up the locales and scenarios for the game itself to shine. Players will be taken to the breathtaking Asgard, Savage Land, space, and everywhere in between from various Marvel settings. In fact, no two levels could remotely be described as similar. Canonically, the title takes place almost directly after the events of The Avengers, the events of the film being directly referenced numerous times. More than that, the characters' solo film outtings are also brought up throughout. For example, the Clean Slate Protocol from Iron Man 3 is reused at one point early on to make one of the more lackluster boss battles one of the most memorable, and the shawarma gag is brought up periodically to arguable comedic effect. Of course, all these references would fall flat without the proper delivery, and its in delivery Traveller's Tales are masters of their domain.  Characters are perfectly animated, causing them to look and act exactly as expected. The cutscenes are effectively silly, and have that same Traveller's Tales charm one has come to expect over the years. Just as more recent entries, the entire cast is fully voiced and (for the most part) handled really well. More notably, Clark Gregg, Nolan North, and Stan Lee reprise their well-known roles as S.H.I.E.L.D. Agent Phil Coulson, Deadpool, and himself, respectively. Not much more needs to be said about that. The formula for a LEGO game breaks down as follows: play through a level with a set cast of characters, unlock free play for that level, and replay it later with an entire roster of playable characters at one's disposal to reach brand new areas that unlock secrets. Every action is driven by a constant positive-reinforcement structure. Each character has an ability button, a melee button, and (if able) a fly button. The ability button allows Spider-Man to shoot his web, Hulk to smash, and so on. Players will constantly destroy, build, and move LEGOs to collect, interact, and influence the world, just as before. Local co-op is still the only option that's offered, sadly. From a gameplay perspective, these abilities boil down to either a projectile, environmental interaction, or passive ability. But just like LEGOs, it's how these small, simple pieces are built on top of each other in the characters themselves, and how they're mixed in matched in all the game's puzzles, that makes them consistently interesting. Nothing is presented that hasn't been experienced before, but the LEGO titles avoid feeling stale thanks to every title having an entirely new universe to work with that creates a fresh coat of paint and doesn't necessitate the underlying basic structure needing to change. This point is especially true with Marvel Super Heroes. Between story missions, New York City acts as the hub where the player can explore, complete quick side missions provided by civilians, bigger side-missions involving various villains (presented by Deadpool himself), fill out the roster of over 100 characters, unlock new vehicles, or simply just wreak havoc if they so choose. The city feels quite alive (literally, in the case of The Statue of Liberty), and truly larger and more detailed than one would expect it to be. There's something to be said about playing as Iron Man and ripping through the city streets at hyper speed, or skydiving as any character from the S.H.I.E.L.D. Helicarrier miles above the city and landing exactly where all the action is in a matter of seconds. It is possible to play the entirety of the story without spending more than ten minutes in the city, but to do so would be missing out on an entire other half (arguably even more than half) of the package. The story can be completed somewhere in the neighborhood of seven to 10 hours, but to truly complete the game would take someone what I estimate to be 30 - 40 hours. LEGO Marvel is not without its annoyances, and they're annoyances that have been a problem in the franchise from the start. Firstly, the hint system is context sensitive and also not context sensitive. It's never consistent. The confusing nature wouldn't be highlighted so much if it weren't for the fact that the text flashes and covers the entirety of the lower third of the screen. This doesn't happen once or twice a mission,  but rather every couple of minutes throughout the entire game. The same hint telling the player that they need a web-slinging character to interact with a certain piece -- despite doing this probably a hundred times before -- will appear just as frequently on the final mission as it did on the first. Other times hints will just pop up seemingly for no reason at all other than just because. There's no reason for the player to not have the option to turn this off at this point in the franchise's life. Another problem stems from the ability button and context-sensitive switch button both being mapped to the same button. Some characters that have a long ability animation such as Black Widow (who turns invisible), become really annoying to use when trying to pull a switch but instead not being close enough and accidentally using her ability. It's a really trivial issue that is more sparingly annoying, but with every button on the controller not being mapped it seems easily fixable and something that shouldn't have been an issue in the first place, yet continues to be one. I enjoyed myself immensely during my playthrough despite these slight problems, both as a huge comic book fan and from the nostalgia-fueled bliss that comes from the presence of LEGOs. Continually seeing that personal favorites of mine like Guardians of the Galaxy, Daredevil, and Deadpool (specifically how he reoccurs throughout the game's story) or hand-picked obscure characters like Howard the Duck and Squirrel Girl were playable inspired me to play more (and continue to) in the end-game just to discover who I could unlock next. If one has a Marvel character in mind, they probably make an appearance here. The game is definitely rooted in the Marvel Cinematic Universe, but there's more subtle references to the comics, especially with the entire catalog of material and history Traveller's Tales had the opportunity to use. My favorite example has to be at one point early in the game, where a billboard that features an alternate LEGO rendition of Superior Spider-Man #1's cover appears. Eventually, the player has to use Spider-Man to pull down this wall to a crumbling fall, and I couldn't help but laugh as it can't be anything other than a blatant, harsh jab at the events surrounding that character that took place earlier this year. These types of moments only appeal to a small percentage of players, but it adds all the more personality to an already jam-packed game full of every kind of Marvel fan-service. LEGO Marvel Super Heroes is the Avengers game we've always wanted, and maybe even more than that -- the Marvel game we've always wanted, and I say that well-aware of the fact that Marvel: Ultimate Alliance and Ultimate Marvel vs. Capcom 3 are out there. Sure, it's in LEGO form, but whether you're a casual super hero fan or take a trip to the local comic book store every Wednesday, there's no question there's something for everyone here.
LEGO Marvel Review photo
LEGO MAHVEL BAYBEE
Star Wars, Indiana Jones, Batman (later the entirety of DC), Pirates of the Caribbean, Harry Potter, and The Lord of the Rings -- arguably a majority of the world's largest entertainmen...

LEGO Marvel photo
LEGO Marvel

LEGO Marvel Super Heroes gets a new PC demo


'It might be a good idea to get your parents to help with this'
Oct 15
// Chris Carter
LEGO Marvel Super Heroes is shaping up to be one of the more interesting LEGO games, and now you can try it for free on the PC off the official site. It appears as if the demo is very short, only giving you brief glimpses of ...

Auto-loading more stories ... un momento, corazón ...