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Manhunt

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PS Classics

Manhunt joins PS2 Classics collection May 14


The Warriors come out to play soon
May 09
// Conrad Zimmerman
One of gaming's most unapologetically violent titles, Manhunt, will be making its way to PlayStation 3 next week. It'll cost $9.99 and should be on PlayStation Network when it updates on May 14, but it's Manhunt and kind...
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AO-rated Manhunt 2 coming to PC next week


Nov 01
// Matthew Razak
Remember Manhunt 2? Of course you do, but not because it was a good game (because it definitely wasn't), or because it did anything revolutionary. Nope, we all remember Manhunt 2 because of the controversy that swirled around...
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Manhunt 2 coming to PC, ESRB gives it an AO rating


Aug 25
// Brad Nicholson
A recent ESRB listing confirms that Manhunt 2 is coming to the PC, but it may not be a pretty port. According to the listing, Manhunt 2 PC is an AO-rated title, which means that it has content not fit for minors … or r...

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New study allowed kids to play Manhunt


Nov 14
// Jim Sterling
A recent study has been filtering through the Blogocube which suggests that violent games dramatically affect the heart rate and sleep patterns of children. The study charges kids -- aged between 12 and 15 -- with playing a n...
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Manhunt 2 destroying British society on Halloween


Oct 06
// Jim Sterling
A year has passed since Manhunt 2 was released in the United States, and so far nobody has been murdered as a result. The game was banned by the BBFC, meaning it could not be legally sold in the UK for fear that doing so woul...
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Manhunt 2's big ban bonanza continues: High Court quashes appeal


Jan 25
// Jim Sterling
It's certainly been a rollercoaster for Manhunt 2 in the UK. Banned by the BBFC, edited by Rockstar, still banned by the BBFC, appealed for a reclassification, and now STILL banned by the BBFC, it really seems like a lot of e...
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Rockstar's Manhunt 2 appeal is successful


Dec 10
// Dale North
As you may already know, the British Board of Film Classification (BBFC) has made things very difficult for Rockstar, shutting down the release of Manhunt 2 in the UK twice. Rockstar hasn't given up, and now it seems that the...
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Does Manhunt 2 make the mentally ill look bad?


Nov 19
// Jim Sterling
He might be several weeks late to the party, but that's not stopped National Alliance on Mental Illness executive director Mike Fitzpatrick claiming himself a slice of the outrage pie. Outrage pie is delicious, after all, wit...
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Target decapitates Manhunt 2 from store shelves


Nov 06
// Hamza CTZ Aziz
After Target learned that people could see the censored kills in Manhunt 2, they have decided to take the game off of their shelves:"While 'Manhunt 2' was given a 'Mature' rating by the ESRB, we received additional infor...
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The torture porn showreel: See the Manhunt 2 that they didn't want you to see


Nov 03
// Jim Sterling
Fresh from the hacker's pantry, here are the uncut scenes from Rockstar's controversy magnet/attention whore, Manhunt 2. In all its bleak and bloodsoaked glory, this showreel of murder is taken from the hacked PSP version ...
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ESRB clears PSP Manhunt 2, Rockstar dodges an unnecessarily violent bullet


Nov 03
// Earnest Cavalli
Remember this? Jim "Bangers n' Mash" Sterling brought you the news of the not-so-shocking hack within the PSP version of Rockstar Games' interactive torture porn title Manhunt 2 recently, and it was assumed by almos...

Destructoid review: Manhunt 2

Nov 02 // Anthony Burch
Manhunt 2 (PS2, PSP, reviewed for Wii) Developed by Rockstar London Released on October 30th, 2007 First things first: you probably want to know how bad the blurring effect is in the game’s executions. It’s bad. I assume it’s much, much worse on the PS2 and the PSP as you don’t get motion controls to vaguely clue you in as to what the hell your character is doing, but even on the Wii some of the more gruesome kills in some of the darker locales are really damn hard to make out. You get a vague idea as to what’s happening, but it’s impossible to go through a single execution without feeling a great deal of irritation at the fact that what you’re watching could have been much more gruesome and descriptive. And don’t kid yourself -- the only reason to play Manhunt 2 is the violence. Anyone who played the first Manhunt knows the gameplay isn’t particularly good, the graphics are dark and grimy, and only the slightest traces of a story are present. In this respect, Manhunt 2 doesn’t fall too far from the franchise tree.  I’m not quite sure how to summarize the story. Explaining the main conflict might spoil a major plot twist for you, but I’m hesitant to even call it a twist in the first place. Anyone with the slightest amount of intelligence will understand the relationship between the protagonist (Danny Lamb) and his friend (Leo) within literally ten seconds of seeing the two of them interact. Still, the Manhunt series has never really been targeted toward those people gifted with an overabundance of brains -- perhaps it’s better to leave this plot detail unspoiled. Suffice to say, Danny Lamb escapes from a hospital with mild amnesia, and has to spend the game’s 4-7 hour runtime killing his way to the truth. There are some interesting moments in the game’s narrative, but, overall, it’s superfluous at best and infuriatingly hypocritical at worst (near the end of the game, Danny tries to stop his violent nature by getting rid of a character who forces him to commit murder. He gets rid of this character by stabbing him in the neck with a syringe and beating him to death with a shovel. Yeah, right -- yay for nonviolence). The majority of the gameplay still revolves around stealthily hiding in shadows and taking out “Hunters” -- a nondescript, catch-all term for anyone who wants you dead. Thankfully, Manhunt 2 is nowhere near as linear as its predecessor in terms of immediate local agency. The maps still consist of a pretty straightforward A-B route, and the game is still pretty damned linear when taken on its own, but, unlike the original Manhunt, the player isn’t forced to use only a melee weapon or only a gun. The first game forced you to use silent executions with melee weapons for about 70% of its runtime until giving you a gun (and only a gun) for the final 30% -- Manhunt 2 pleasingly cuts through the crap by giving you a gun and a melee weapon relatively early in the game, and allowing you to choose whether you want to stab, bludgeon, or shoot your way through the game. However, beyond this little bit of choice (which will only be of note to those who played the first game) there’s nothing even remotely interesting about Manhunt 2’s gameplay. You run for a while, you hide in shadows, you gruesomely kill a passerby, you shoot a few Hunters, you run some more. Rinse, repeat. Nearly every aspect of the gameplay is uniformly mediocre: the braindead AI will walk around in circles or clip into walls, the Wiimote aiming is awkward, and many of the levels are so lazily designed that you can literally sprint from checkpoint to checkpoint, ignoring nearly every enemy around you, and complete each level in record time. It’s as if the game knows that anyone who would play it is only doing so for the gruesome executions; the levels are designed with the assumption that the player is looking to maliciously linger on the deaths of his enemies, rather than attempt to simply move past them and further the narrative. As such, they’re incredibly boring. I’d also like to point out two particular aspects of the gameplay which, quite honestly, pissed me the hell off. Firstly, the developers also included some half-assed attempts at changing up the gameplay by implementing pointless obstacles like locks or jammed doors. Upon reaching these obstacles, the player is forced to search the entire damn level for a crowbar which a single, random enemy happened to carry. If you can’t find the crowbar, you can’t proceed. At one point, I spent literally a half hour searching the final level for a stray crowbar an enemy had dropped a few miles back; I needed a crowbar, evidently, but the game didn’t bother to tell me that until twenty minutes after I’d killed the only guard who carried one. A great deal of backtracking, nook-searching, and profanity followed. Secondly, it’s impossible to skip any of the in-level cut scenes. This wouldn’t be so bad save for the fact that any frigging time you die, you have to rewatch the most recent cut scene which played at the start of the last checkpoint. Forcing the player to sit through the same damn cut scene over and over and over just for accidentally dying may well be one of the stupidest game design choices I’ve seen all year. Oh, by the way, the graphics suck. I state this as a fact, not as an angry point of irritation: I’m not really a graphics guy, but I know ugly, and Manhunt 2 is ugly. The character models are blocky and decidedly last-gen, even on the Wii, and the environments are drab and dark and grimy, and not in a moody or unsettling sort of way. I’ll admit that the character animations are really good, especially during melee combat or the execution cut scenes, but, other than that, Manhunt 2 just ain’t pretty to look at. Negativity aside, however, Manhunt 2 does do a few things right. When the player is hiding within shadow, for instance, a Hunter might run up to the dark area and study it, looking for any signs of movement. At this point, a short but well-integrated Wii minigame (of sorts) occurs. Upon the Hunter’s arrival, the player has to keep the Wiimote as still as humanly possible; if it moves too much, the Hunter will notice the movement and attack, but if the player can keep the Wiimote steady for ten seconds, the Hunter will move on and expose his back to the player. Visually, the minigame is implemented in a simple and straightforward manner (a wobbling dot appears onscreen to show you how much you’re inadvertently moving the Wiimote, and in what direction, while a circle surrounds the dot to show you how much you can move the Wiimote before the Hunter notices you), and it adds a great deal of physical, Wii-specific tension to what would have been an otherwise drab few seconds of passively waiting for the Hunter to pass. Additionally, the motion-based fistfighting system works pretty well. It’s not The Godfather: Blackhand Edition by any means, but I never had to worry about the game not recognizing my blows -- when I punched with the nunchuck, Danny punched with his left arm, and when I punched with the Wiimote, Danny immediately threw a right. As with the hiding minigame, this little bit of Wiimote functionality made a potentially boring-ass event (in this case, non-execution melee combat) a great deal more fun. Here’s my main problem with Manhunt 2: it exists solely to provide its audience with the most gruesome, disgusting deaths it can possibly muster. Now, we can debate whether or not that’s a good thing until the clichés come home, but that one part design principle becomes problematic when you can no longer provide that one thing to your audience. For a game which lives or dies on delivering awesomely horrific kill sequences, Manhunt 2’s enforced censorship has essentially removed any reason for the game to exist. Period. As it stands now, Manhunt 2 acts as the worst of all worlds; its non-gameplay will irritate gamers who actually want to enjoy themselves, its presumed violence will send the media into a frenzy and send public opinion of videogaming back another five years, and its relatively low level of visually clear violence will disappoint gorehounds who just want to see a bad guy get his balls ripped off with a pair of pliers. Yeah, the Wiimote implementation is pretty interesting at times (enough so that I’d refer to the Wii edition as the definitive version of Manhunt 2), but there’s just no damn reason to actually play through the few hours of gameplay Manhunt 2 has to offer. If you’ve got a Wii, buy Zack and Wiki instead. Maybe then, the media will focus on the epidemic of excessive happiness amongst Wii owners rather than worrying about our propensity to commit real-world murder triggered by crap videogames. Rating: 2.5 Verdict: Forget it!
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Manhunt 2 opens with your character, Danny Lamb, strangling an elderly, unarmed nurse almost to death. Yeah. It's that sort of a game. Ignoring all of the BS politics of making a game that entertains solely through violence...

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Take-Two confirms Manhunt 2 hack on the PSP


Nov 01
// Jim Sterling
After Rockstar's latest controversy magnet was released, a rumor began to surface of a hack on the PSP version of Manhunt 2 that made previously cut material available for viewing. A Take-Two representative has today confirme...
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CBS looks at the Manhunt 2 controversy, makes for excellent filler


Oct 31
// Earnest Cavalli
Mainstream news wouldn't exist without fanning the flames of controversy, and you'd be hard-pressed to find a more adorable set of billows than Katie Couric. In the above clip, Ms. Kittenpuff Couric -- or, more specifically...
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Welcome to the Manhunt 2 circus: Hysteria, idiocy and artistic defense


Oct 30
// Jim Sterling
In case you didn't know, Manhunt 2 is released tomorrow, set for a fitting Halloween release date. As expected, the imbecile parade has been out in full force, with panic and fear setting in for the release of this so-called ...
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The final trailer for Manhunt 2: It's got lots of whores!


Oct 24
// Hamza CTZ Aziz
The final countdown trailer for Rockstar's controversial Manhunt 2 is finally upon us. The trailer reveals more aspects to the story, the enemies you will be dealing with, some of the grousome ways you can take people out wit...
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Sony Europe blamed for Manhunt 2 leak


Oct 22
// Dale North
Busted! Remember when a leaked build of Manhunt 2 managed to make its way out? Now it looks like a representative from SCEE was the responsible party, and Take-Two has just released a statement. "Take-Two Interactive has...
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Rockstar drops subtle hint, sends us a personalized Manhunt 2 straitjacket


Oct 22
// Nick Chester
I guess nobody told FedEx, but 8:30 in the morning is a little early to deliver someone a straitjacket. I suppose they had no idea that's exactly what Rockstar had tossed in a package and sent to my house -- a personalized &q...
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BBFC rejects Manhunt 2 again, Rockstar calls this a 'setback for video games'


Oct 08
// Dale North
It is no secret that the world (except for maybe the Netherlands) is not giving Take-Two/Rockstar's Manhunt 2 an easy time. The game's violent content has been beaten to a bloody pulp by the various ratings boards, and this l...
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With Manhunt 2 able to chop itself down to an M-rating, the controversial title is now heading to the PS2, PSP and Nintendo Wii on Halloween. To celebrate this compromised victory, Rockstar has teamed up with the Radio Rebell...

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[Intensely NSFW] Wrench murder: It's not just for BioShock anymore! [UPDATE]


Sep 13
// Earnest Cavalli
The above video is a compilation clip demonstrating the stunning variety of horrific assassinations one can perform with a common, everyday wrench in Rockstar Games' upcoming controversy slut title Manhunt 2. As some of you...
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Manhunt 2 before and after: neutered edition?


Sep 12
// SRVSLPS
As the October release date slowly creeps ever so closer, a select few of us have been quietly keeping tabs on Rockstar's controversial Manhunt sequel on the Wii, waiting for word of exactly how toned down the finished game i...
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Manhunt 2 uncut in The Netherlands: Get your import mojo on


Sep 04
// Jim Sterling
While America and Britain still consider their populations full of people who need entertainment screened like nations of giant infants, it seems that at least one country is sensible enough to let its people think for themse...
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Ask The Weekly Geek: AO Ratings and You


Aug 31
// ChrisFurniss
PAX knocked me on my ass, so it's been a while, but welcome back to a brand new edition of Ask The Weekly Geek! This week, I will use my MASSIVE BRAIN to tackle yet another inquiry by you, the intrepid Dtoid reader. Prepare y...
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After being picked apart by the ESRB and having us ponder if it would ever see the light of day at all, Manhunt 2 has finally been given an M rating, the green light -- and a Halloween release date! Rockstar couldn't be more ...

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Rockstar Leeds boss: The games industry should rally behind us


Aug 15
// David Houghton
With the appeal against the BBFC's banning of Manhunt 2 on-going, Rockstar has spoken out about the situation again, but this time it's the UK's Rockstar Leeds doing the talking via company founder Gordon Hall. Hall has just ...
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It's a long road from here to Manhunt 2: Rockstar's appeal could be a struggle


Aug 09
// Jim Sterling
I had reported in an earlier post that Rockstar was going to appeal the BBFC's decision to ban its PS2/PSP/Wii title Manhunt 2 in the United Kingdom. However, as one might imagine, this is not going to be an easy task. Next-G...
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Rockstar officially appeals the Manhunt 2 banning


Aug 01
// Jim Sterling
It's been a while since we ran anything on this matter, but news has now surfaced that Rockstar Games made an official plea with the Video Appeals Committee, hoping to overturn the BBFC's banning of Manhunt 2 in Britain. As y...
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Condemned 2 toned down in wake of Manhunt ban


Jul 24
// Aaron Linde
The uprising kicked up in by the de facto banning of Manhunt 2 had some folks scratching their heads. They wondered: why all the ruckus over Manhunt? The original wasn't all that great, after all. Though I count myself am...
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Rockstar hits out at GamesIndustry.biz article on Manhunt 2


Jul 21
// David Houghton
A month ago, GamesIndustry.biz ran an article on Manhunt 2 and the game's banning at the hands of the BBFC. While the article, written by contributor Rob Fahey, began by initially expressing distaste at the fact that such...

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