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Radical! Double Dragon: Neon's soundtrack is FREE!

Sep 13 // Tony Ponce
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Our review of Double Dragon: Neon is coming, slowly but surely. The impressions of those on staff who have played it, though, aren't all that positive. But even if the game itself isn't hot to trot, the soundtrack is bloody b...

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Double Dragon: Neon OST listening party's gonna be strong


Sep 09
// Jayson Napolitano
[Update #2: Bzzt, wrong again! Jake Kaufman has confirmed that Majesco has come through and the soundtrack will be available after the podcast. So get ready to win!][Update: We were alerted to an error in this story. The...
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Double Dragon: Neon goes glam in latest footage


Sep 06
// Tony Ponce
I completely forgot that Double Dragon: Neon was coming out next week, probably because I wasn't totally blown away during my hands-on session back at PAX East. Developer WayForward doesn't seem interested in overhauling the...
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Cooking Mama serving up Wii and DS bundles on August 14th


Jul 25
// Kyle MacGregor
Having moved more than 13 million units worldwide Majesco is looking to tighten its stranglehold on the world of cooking-themed mini-game compilations with a trio of Cooking Mama bundles. Mama's Combo Pack Volu...
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You're probably going to forget about Double Dragon: Neon


Jul 18
// Hamza CTZ Aziz
[Update: My mistake, I read the date wrong in the press release. Double Dragon: Neon is actually coming out in September. Far better timing than the blockbuster month of November, with the exception of Borderlands 2 and Kirby...
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Despite what my vampiric complexion and freakishly strong arms would have you believe, I'm no sportswoman. In fact, as this video clearly demonstrates, I can barely dribble a basketball much less dribble one on beat with fou...

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NBA Baller Beats a grim portent for home furnishings


Apr 26
// Conrad Zimmerman
Majesco is making an NBA licensed game for Kinect called NBA Baller Beats which uses a real ball. Above is a teaser narrated by rapper Common which promises a gameplay demonstration this June at E3.  I have just one question: Did nobody at Majesco have a mother to tell them not to bounce a ball in the house?

PAX: Double Dragon: Neon is Double Dragon-y

Apr 07 // Tony Ponce
Once again, you and a buddy hop into the shoes of Billy and Jimmy Lee, out to rescue Marian from a bunch of thugs who have nothing better to do than piss in your Cheerios. A few people have expressed concern towards the art style in still screens, and those concerns are most definitely founded. Even in motion, the characters look and feel very stiff, not to mention that the levels themselves are flat and extremely barren. You've got your basic set of moves: punch, kick, jump, and throw. Then you can use the shoulder triggers to dash or set up a rolling evasion. Throwing is really sketchy because you can't immediately pick up enemies, as you must wear them down a bit before you are allowed to grapple. You've also got your familiar motley crew of baddies: batt-swinging punks, whip-wielding biker skanks, and Abobo, of course. The weapons enemies drop can still be picked up and use in your war against crime. There are a couple of cool highlights. The soundtrack features delicious remixes of classic Double Dragon jams, which have always been stellar and are even better once run through a synth rock, 80s anime filter. Also, when you lose your health, there is a small window in which your partner can come and revive you, accompanied by a cute animation of rewinding the tape on an audio cassette. The demo ends on a pretty kickass note, with the Lee brothers walking into a pagoda that shoots into space like a rocket. There, you meet the game's big bad, this really Yoshimitsu-looking mofo, before the screen cuts to black. If publisher Majesco prices this low, Double Dragon: Neon could be a fun distraction on a lazy weekend when it launches this summer. Just be aware that this is shaping up to be nothing more than an NES game given a polygonal facelift.
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As you may have heard, Double Dragon: Neon by WayForward is being showcased on the PAX show floor. Now, Double Dragon II on the NES may just be my favorite co-op brawler of all time. I have a lot of good memories of my dad an...

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WayForward announces Double Dragon: Neon for XBLA, PSN


Apr 04
// Jordan Devore
When I saw headlines about WayForward working on something called Double Dragon: Neon, my eyes lit up. And then I glanced at the first screenshots. It's not that this reboot looks bad necessarily, but I was expecting some kil...
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Live show: WTF? Jaws Unleashed on Mash Tactics


Mar 21
// Bill Zoeker
It's "WTF Wednesday" on Mash Tactics today and King Foom is making waves in Jaws Unleashed. This is an open-world game, developed by the guys who made Ecco the Dolphin, in which you play as Jaws with a weird looking mouth. "W...
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As co-host of The Destructoid Show, I consider it my prerogative - nay, my mission - to embarrass myself on a near daily basis. It's not something I typically take issue with, as long as I can say that at the end of the day,...

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Reminder: Alvin and Chipmunks here to kill my childhood


Nov 18
// Conrad Zimmerman
Here's a little video reminder that Alvin and the Chipmunks: Chipwrecked is coming to theaters and that there is a game based on said violation of nostalgia. Said game is available in stores now. It's particularly egreg...
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Nano Assault out on 3DS November 29, have some screens


Nov 08
// Kyle MacGregor
If you're a 3DS owner starving for some new games Nano Assault could be the cure. The upcoming three-dimensional shooter follows a microscopic ship on a journey through the human body to eradicate infections and kil...
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Zumba Fitness 2: Get sweaty in front of your TV


Nov 02
// Fraser Brown
Today I have been reminded that some people actually go out of their way to move around, even when playing videogames. If that's your cup of tea, then perhaps Zumba Fitness 2 will be right up your street. Apparently Zumba is...
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Nano Assault: Infections are sexy now


Nov 02
// Fraser Brown
If I had known that fighting viruses was as fun and gorgeous as Nano Assault makes it seem, I'd almost certainly have studied medicine at university instead of drinking. Thankfully, you don't need a medical degree and a massi...
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Get your dance on with these new Zumba Fitness 2 screens


Sep 16
// Harry Monogenis
Zumbu Fitness 2 has just had its official box cover revealed and released showing a woman facing the opposite direction from that of the first game. Also, more screenshots! Thankfully, these new Zumbu Fitness 2 scre...
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BloodRayne: Betrayal's rockin' soundtrack hits Bandcamp


Sep 14
// Jayson Napolitano
Okay, so maybe Jim didn't care for WayFoward's reboot of the BloodRayne franchise with last week's release of BloodRayne: Betrayal, but I'm here to tell you that it wasn't all bad. The game's soundtrack, composed by Jake Kauf...

Review: BloodRayne: Betrayal

Sep 09 // Jim Sterling
BloodRayne: Betrayal (PlayStation 3 [reviewed], Xbox 360)Developer: WayForwardPublisher: MajescoReleased: September 5, 2011MSRP: $14.00, 1200 Microsoft Points BloodRayne: Betrayal is a sidescrolling platform/beat 'em up game that aims to take the old school approach to difficulty in games. Unfortunately, the "old school approach" means taking gameplay from a time when challenge wasn't about tight design and strategy, but about using broken mechanics to artificially inflate the danger, while lazily throwing as much crap at the player as possible. If that was WayForward's goal, then it passed with flying colors. The biggest problem with Betrayal is that its controls are entirely too sloppy for a game that requires very precise commands. A big part of this problem lies in the art style. Games that take a hand-drawn visual style often feel "floaty" due to the indulgently animated characters and lack of distinct attack boundaries. There's a lacking sense of tactility to the fighting when compared to something that uses sprites or polygons, and if Betrayal's combat was insistent on being such a chaotic mess, it really ought to have sacrificed the pretty comic book aesthetic in order to take a graphical approach that complimented, rather than directly hindered, the gameplay. This problem is exacerbated due to the fact that Rayne controls like garbage. For a start, she can't simply walk, instead breaking into a full sprint the moment you nudge the D-Pad (and you have to use the D-Pad, because analog sticks confuse her). She also cannot stop running without a lengthy "skid" animation, which makes her utterly useless for the game's myriad, ridiculously punishing platform sections. To give us a character that can't move without sprinting and can't stop without skidding, then throwing her into platform sections where moving ledges are thinner than she is, seems almost to satirize the problems inherent in games that put style over substance. Betrayal's awful lack of appreciable control is carried over into the combat, which can quite accurately be described as a cluster of the purest fuck. There's a fairly predictable formula to the game, with each level splitting itself evenly between platform sections and miniature "arena" areas where a pre-set number of enemies spawn. I'm having a hard time deciding which section is the least fun.  As stated earlier, WayForward took the Battletoads approach to game design, where a developer feels it can just throw a ton of enemies around and exploit broken design elements in order to call itself tough. For starters, Rayne can't block attacks, and her only means of defense is a worthless dash move that propels her a pathetically short distance and usually just throws her into fresh trouble. Whenever Rayne gets knocked down, she takes too long to get back up, allowing the half-dozen enemies on-screen to ready a new attack. It's not uncommon to get knocked down, then get knocked down again as soon as Rayne recovers. In fact, this can happen repeatedly, all because WayForward thought a lengthy recovery animation was more important than creating a protagonist that was halfway useful.  Rayne is laggy due to the extra hand-drawn animations, unresponsive for reasons unknown to me, and seems willing to fight the player's commands to her own detriment. Even something as simple as turning around to face an enemy behind you seems impossible to do in a swift and efficient manner. She has some contextual attacks that usually just get her hurt -- for instance, she'll stomp on a downed enemy, which is rather useless when you want to attack the opponent that's still standing up and happens to be stood next to the grounded one. Rayne can hit an enemy, then hold a button to suck its blood for health, but if the potential victim is stood next to a creature that cannot be drained, Rayne invariably attempts to grab the one that blocks her attacks, which opens her up to a counter-move from the foe player's really wanted. Don't even get me started on the random attacks that have forward moment even when Rayne's stood still, which is great for sending her off ledges and toward her doom. There's not even a lot of depth to the game. Combat is only slightly more advanced than Streets of Rage (and half as tight), and despite taking some cues from Castlevania, it lacks anything that made Konami's games so great. There are no real upgrades or level gains (outside of the option to boost your gun ammo or health with every five hidden skulls collected), the expertly designed maps are replaced by dull left-to-right levels, and the precise controls are replaced by something far too watery to deserve a place among the sidescrolling greats.  The only things that Betrayal copies verbatim from Castlevania are a range of small, annoying enemies that bob up and down while traveling across the screen. Yes, of all the things to steal from Castlevania, BloodRayne: Betrayal decided to steal Medusa Head enemies -- universally considered among the worst enemies in gaming history. The fact that WayForward had such a rich variety of excellent games to draw from, and came away with only Medusa Heads under its arm, confirms to me that the developers were far more eager to create an unfair, frustrating trainwreck of a game above all else. I will at least say that some of the boss fights, as hard as they are, actually approach something resembling conscious gameplay design. They're pretty tough, and often just as chaotic as regular combat, but the addition of appreciable patterns and worthwhile tactics make for a brief respite from the absolute garbage circus that makes up the rest of the game. Defeating the boss monsters actually manages to feel satisfying, which is about the only time BloodRayne ever deigns to encourage positive emotions.  The final straw came for me in Chapter 13 of 15, a level already considered by many to be the point where Betrayal crosses a very real line. Rayne has to fight ghosts while head-stomping on a bunch of respawning flies. One false move and she falls to her death. These ghosts can apparently attack without requiring attack animations, and the laggy controls means that it's incredibly difficult to transition from attacking the ghosts to stomping on the flies. Not to mention, you get hit just once and you'll die. Add that to the already worthless control scheme and it becomes the point where I decided Betrayal had thieved enough of my time, and I bid adieu to what is, without a doubt, one of the most deeply unpleasant and miserable experiences of my gaming life.  I have no regrets. I'm sure there'd be some twisted, prurient sense of pride in completing the game, but it's not worth it, especially with the brutal scoring system that docks points for everything and delights in slapping an "F" grade on anybody but the most practiced and perfect of players. It's quite fitting that an already mean spirited game would go out of its way to discourage players and tell them that, even though they just finally beat a difficult level and should rejoice, they still technically failed because they didn't beat it quick enough. Some gamers will celebrate such a harsh and punishing game, but the less perverse among us do not believe that fun is measured by how much of your time and energy is thoroughly wasted on busted, lazy gameplay.  All of this is punctuated by the complete lack of personality that BloodRayne features. The game certainly looks gorgeous and there's plenty of blood, but the gore seems a cynical and shallow mockery of the sassy silliness that made the series what it was. Rayne's original personality is completely gone, replaced by a flat and featureless character. The story barely exists and tells a rather boring story about a man who turns into a bird, and there's just no raunchy, ridiculous humor to any of it. It's a po-faced, bland affair, and the beautiful graphics only serve to contrast the ugliness apparent in everything else.  I've had my ass kicked by many games over the years. Sometimes, such as with Demon's Souls or Metal Arms: Glitch in the System, I loved it. Other times, as with many of those crippled "old school" games, I've not been a fan. However, BloodRayne: Betrayal is the only game I've played where I've actively been put in a lasting bad mood. Betrayal is a game that actively alters my disposition, to the point where I don't feel happy for quite some time afterwards. It's an obnoxious experience that goes out of its way to make players feel bad, proudly reveling in the kind of gameplay that's considered old fashioned for a very good reason. There are those out there that will join Betrayal in its revelry -- the kind of people who claim Battletoads isn't difficult and expect adoration for their gaming prowess. The kind of people who think that members of their preferred gender will find them intensely attractive because they find Ninja Gaiden to be so easy. Those people are a dying breed, and BloodRayne: Betrayal is a vestigial relic from an ignorant age, despite its graphics attempting to make one think otherwise. Its gameplay is ripped straight from the NES era, and it's high time everybody recognized that 95% of the NES' games were shit. If Betrayal was released in the eighties, it would not be in the rarer 5%.  Awful design, a counter-intuitive art style, and an obscenely cheap approach to difficulty makes BloodRayne: Betrayal a game that should be avoided by all but the most masochistic and deranged of gamers. The deep revulsion that this game inspires within me cannot accurately be described, but it is measured only by the intense, burning disappointment I feel as a fan of the series. WayForward can do so much better, and better is what BloodRayne needed.
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Very few people can claim to love BloodRayne as a franchise, and there's a reason for that. The original titles were critically derided, the series of Uwe Boll movies are particularly grotesque, and the comic books are obscur...

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XBLA Bloodrayne Betrayal delayed in Australia


Sep 09
// David Rayfield
Developer Wayforward have already been tasting some measure of critical success with their 2D animated side-scroller BloodRayne: Betrayal, which released on PlayStation Network and Xbox Live Arcade this week. Unfortunately, X...
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Live show: Mash Tactics plays Bloodrayne Betrayal


Sep 06
// Bill Zoeker
[Not sure what Mash Tactics is? I've included a clip from the most recent episode to show you just a glimpse of what you've been missing, you daft fool! You can see all of Destructoid's previously-aired live shows in our a...
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Here's a handful of screenshots for BloodRayne: Betrayal


Sep 01
// Brett Zeidler
If you weren't excited enough for next week's release of BloodRayne: Betrayal, WayForward put out a handful of screenshots to make sure you are. And you should be excited. Betrayal is beautiful, it's ultra-violent and looks d...
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Zumba Fitness 2 screens contain bizarre looking hand


Aug 11
// Brett Zeidler
New screens for Zumba Fitness 2 were released today, and if the sales of the first game are any indication, there is a good chance that a few of you out there are clamoring to get your dance on again. Now, the screenshots the...
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BloodRayne: Betrayal delayed to September 6


Aug 05
// Jim Sterling
It seems that no sooner did we get a release date for BloodRayne: Betrayal than we lost it. WayForward's balls-hot contribution to the BloodRayne franchise has been pushed back from August to October 5 on Xbox Live Arcade and...
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Have some new BloodRayne: Betrayal screens


Aug 03
// Jim Sterling
BloodRayne: Betrayal releases this month and HNNNNNNNG, I can't wait. I've waited five bloody years for a new BloodRayne game, and not even Satan's penis could stop me from getting hold of it.  Unless it's a really nice penis.  Anyway, here are some new screens of the game, which is looking more pretty every time I see it. Game's out August 31, which is far too far away.
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Pre-order Cooking Mama 4 at Gamestop and get free plushie


Jul 25
// Bob Muir
Because every game has to come with a pre-order bonus these days, Gamestop is offering a free plush doll of Mama when you pre-order Cooking Mama 4: Kitchen Magic for the 3DS. Yes, for putting down $5, you can get your very ow...
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Watch this BloodRayne: Betrayal trailer because blood


Jul 18
// Jim Sterling
Here's a new trailer for BloodRayne: Betrayal. Well, it's actually about three days old, but it's new if you didn't want it three days ago. Oh, just go away! Game is out on August 30 and I am incredibly stoked for it. If you want to know why, maybe you didn't see Conrad and Jordan playing it this Saturday? Yeah, go watch that and shut your hole!
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BloodRayne: Betrayal screens are quite squirty


Jul 15
// Jim Sterling
Here's a new batch of BloodRayne: Betrayal screens that show Rayne in my favorite situation -- at the end of a long, thick jet of spurting liquid. That's a freebie for the people who have me on Google Alerts for sexist commen...
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BloodRayne: Betrayal unleashed August 30


Jul 14
// Jim Sterling
In a surprisingly pleasant bit of news, it has been announced that BloodRayne: Betrayal will release August 30 on PlayStation Network and August 31 on Xbox Live Arcade. Nice! BloodRayne: Betrayal is well on its way to becomin...
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Majesco announces JAWS games for 3DS and Wii


Jun 02
// Conrad Zimmerman
Just when you thought it was safe to play videogames on Nintendo products, Majesco has announced today that it will be publishing JAWS: Ultimate Predator for 3DS and Wii. Majesco previously published JAWS Unleashed ...
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E3: Majesco details line-up, includes Hogan, Rayne


Jun 01
// Nick Chester
Majesco has a pretty interesting line-up for E3 this year, including three Mama titles, one Kinect wrestling game, and the return of a busty vampire-killing dhampir.  The full list of games can be found after the ju...

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