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Madden

Madden 15 bundle photo
Madden 15 bundle

Xbox One Madden 15 bundle throws in a copy of the game for free


Not a bad deal if you're the football playin' type
Aug 04
// Brett Makedonski
Madden 15 is getting a special Xbox One bundle for its August 26 release. Like any offensive lineman worth his salt, it's larger than average. However, unlike any all-star caliber player, it sort of comes at a discount. ...
Madden Gauntlet photo
Madden Gauntlet

Who is yelling in this Madden trailer and why, why, why


Sorry! O V E R
Jul 11
// Steven Hansen
I wanted to fit a "Red Warrior is about to die" joke in this trailer for Madden's new Gauntlet mode. I got as far as "Redskins is about to die" before I started watching this video and was greeted with an over eager, discordant voice over. Bosssssss levelsssssssssssss. Who thought this was a good idea?
Madden 15 photo
Madden 15

Madden 15 cover wants you to stop in your tracks, or something


Seriously, what's he doing?
Jun 20
// Brett Makedonski
Seattle Seahawks star cornerback Richard Sherman won the vote to be on the box art of Madden 15. What exactly he's doing on the cover, well, that's anybody's guess. Does he want a high-five? (If so, gotta go higher, Richard.)...

EA Sports has one big focus for Madden, FIFA, and NHL this year

Jun 09 // Brett Makedonski
Madden may have been the franchise that's received the most love and care from EA for more than a decade, so it might be the one that's seeing the most nuanced changes. A lot of the upgrades to Madden 15 deal with presentation. There's no question about it: EA Sports wants you to feel like you're watching a football game when you're playing a football game. As soon as a game starts, that level of immersion begins to take effect. As we were shown a match-up featuring the recent NFL champion Seattle Seahawks in their home venue, we couldn't help but be impressed by the attention to detail. Wide-angle shots of the stadium, close-ups of the coach, the camera shaking from the intensity of the crowd -- it all positively smacked of watching a playoff game on television. That degree of presentation depth extends throughout the entire experience. New to Madden 15 is a full-fledged halftime show, explicitly tailored to the game at hand. Apart from detailed discussion about trends and certain plays in the first half, there's also on-field entertainment, statistics, box scores -- again, all the stuff that you could expect from a Sunday afternoon broadcast. [embed]275792:54268:0[/embed] There's also a bit of refinement taking place with regard to gameplay. One of EA's biggest priorities was to get away from using the skill stick to wiggle through plays, but instead concentrate on authentic strategy. Working toward being as close to a true simulation as possible, Madden 15 puts more emphasis on wise play-calling than unrealistic juking. However, Madden 15 will offer a bit of hand-holding to help acclimate those that haphazardly select plays like they're pointing out names in a phonebook. An updated approach to the play-calling screen shows players a strategic pick, a community pick, and a personalized pick. The strategic pick outlines what the opponent is likely to do, and hopefully reinforces your actions by teaching you about the game. The community and personalized selections don't sound as if they'll be as strategically refined, but, just like Madden, sometimes the popular choice is popular for a reason. If the improvements to Madden 15 hold a central theme of presentation, the one relating to FIFA 15 is undoubtedly emotion. Soccer is a game that brings out the passion and emotion in players and fans alike, after all. That's going to be nowhere more evident than in FIFA 15. EA set the framework for this feature last year; this year it's fleshing it out. Emotion and intensity of all 22 players on the pitch will be tracked at all times and constantly changing. The victim of a hard tackle might become angry at the opposition, and his teammates might too. A player that skies a ball in the box might be disappointed with himself, and react as such. Something as ridiculous as a keeper letting in an own goal might destroy team morale, at least temporarily. Of course, the emotion all translates to the players' other statistics, effectively acting as a boost or hindrance of sorts. Even though the emotion system will affect matches of FIFA 15 at its deepest level, it will have plenty of opportunities to become the star of the show. The greatest example of this may be after important goals are scored, as celebrations are now more grand than ever. Ten player dogpiles and elated sliding and hugging are sure to add an appropriate exclamation point to important moments and monumental wins. The emotion doesn't just stay on the pitch, however. It bleeds into the stadium. Rowdy crowds that hang onto every corner kick and through ball know how to act for any circumstance that might arise. Further, supporters are represented by the specificity that they're known for, and well, it's tough not to get goosebumps watching all of Anfield sing "You'll Never Walk Alone." EA's third major sports title for the year, NHL 15, focuses its intentions toward something much more integral than presentation or emotion. NHL 15 aims to revamp its physics, an aspect that affects the core of the hockey experience. Now that development of these titles has moved to its fourth generation, EA Sports stresses that consoles are equipped to do things that were never before possible. One such thing, and maybe the most notable improvement to NHL 15, is that the puck acts more like a puck and less like a ball. It may seem silly at first, but it's a sizable upgrade. Pucks are nothing like spheres, and being able to recreate their true movement adds that layer of realism that EA Sports yearns for. Expect more awkward bounces off of the endboards, funny hops over sticks, and deflections past goaltenders that weren't possible before. All because the puck acts like a puck now. Obviously, the puck is far from the only thing on the ice. There are also 12 athletes, 10 of which are skating about at breakneck speed. The physics improvements extend to them as well. The collision and hit detection for them has been overhauled in an effort to make every bodycheck unique to the forces being applied. In theory, because of the great number of influencing factors, each check will be like a snowflake -- no two the exact same. That's where EA Sports' intentions lie for Madden 15, FIFA 15, and NHL 15. The focal points may appear to smack of more subtlety with each passing year, and maybe it's because that's exactly the case. That's a luxury that EA Sports has on its side as it inches ever-closer to realism.
EA Sports photo
EA Sports round-up!
EA Sports is in a good position with its athletic franchises. The demand for annual iterations in each series is high enough to warrant frequent releases, but sports don't really change. This allows the developers to focus on...

Madden 15 photo
Madden 15

Madden 15 allows more freedom on defense than ever before


Get hyped for updates to defense
Jun 09
// Brittany Vincent
Madden 15 is seeking to put more focus on defense in the latest iteration of the ridiculously popular football game, with updates that should make the entire experience a little more fun overall. Players will be able to choos...
Madden photo
Madden

Madden 15 will feature player tattoos, releases E3 trailer


Let me know there's at least one person reading this that cares
Jun 06
// Abel Girmay
Amongst all the E3 hubbub about games like, Mortal Kombat X, Destiny, and Halo 5, let's not forget that August will bring us our annual Madden. Teasing what will be brought to the show, the Madden 15 E3 trailer implies, to m...
Cover vote photo
Cover vote

Vote Richard Sherman to the Madden 15 cover


Early and often
May 09
// Steven Hansen
Who on here deserves it more? Maybe Jamaal Charles for being on the Chiefs? Well, that didn't get Steven Jackson any cover appearances for the decade he toiled away on the Rams. And for context, I am a Rams fan advising you t...
 photo

EA looking to stream games direct to Comcast customers


Get titles like Madden and Fifa from your cable provider
May 02
// Hamza CTZ Aziz
Electronic Arts could soon be offering their games directly to Comcast subscribers, according to a report from Reuters. The two companies have been in talks, and after two years of testing it seems the deal is close to an agr...
Madden NFL 15 photo
Madden NFL 15

Madden 15's overly serious teaser to remind you it's coming


I bet you saw that coming
Apr 28
// Steven Hansen
So, last year was Madden NFL 25, and this year is Madden NFL 15? I can't wait for Madden NFL -5. Integers are fun, kids. Anyway, here's a self-important trailer. Reminder: this is a game. It's a game of a game. Madden 15 is coming to PS4, Xbox One, PS3, and 360 on August 26 in North America, August 29 in Europe. Voting for the next cover player begins May 8.
Breaking Madden photo
Breaking Madden

Breaking Madden's Super Bowl is better than this Sunday's


Trolls versus jockeys
Jan 31
// Steven Hansen
We approach another manicured, partially tax-exempt-NFL, $9B/year industry football game this Super Bowl Sunday. We'll be lucky to get a sign of life like Richard Sherman's postgame interview two weeks ago. No, it will be a ...
Madden Super Bowl winner photo
Madden Super Bowl winner

Madden 25 predicts a Broncos Super Bowl win


Super *Bowl* waaaaaaaaahhhhhhhhhh
Jan 27
// Steven Hansen
The Super Bowl is this weekend, fittingly attended by teams from both states wherein pot is legal, though housed in New Jersey, where, at the moment, snow does not seem imminent despite recent cold. As Madden 25 tells it, th...
Football photo
Football

Applicant for college coaching job cites Madden skills


Chuck the pigskin
Dec 12
// Brett Makedonski
As the resident Destructoid staff North Dakotan, I feel oddly obligated to report whenever there's videogame news that can be tenuously tied to my home state. As such, the University of North Dakota had a recent applicant for...
Madden NFL 25 photo
Madden NFL 25

Impressions: Madden NFL 25 (Xbox One and PS4)


There's a little more 'next-gen' effort in this one
Dec 05
// Chris Carter
It's tough to feel the need to upgrade to a "next-gen" version of a game when so many of them are practically identical to the product you already bought. Though some PS4 and Xbox One titles have drastic differences like a va...

Madden 25 CoachGlass may be the best way to call defense

Nov 06 // Steven Hansen
CoachGlass is an application of Microsoft's second screen SmartGlass technology, which pairs the Xbox One with tablets or phones (iOS, Android, Windows). It acts as a defensive coordinator (and only on defense does it function) for a coach -- you-- that does their own play calling. It's likely that Microsoft encouraged EA to develop something for SmartGlass, which it has been shilling valiantly. Surprisingly, however, the result is something better than Madden's traditional, conventional play calling on defense. Rather than thumbing through a few cobbled together "Ask Madden" plays or fumbling through the enormous playbook while on a time limit, CoachGlass feeds you recommendations through real-life compiled Xbox 360 stats.  If a particular defense works well against a certain offensive formation based on the personnel on the field, it will be suggested. You can easily select defenses with a quick tap, or scroll through other options, including a more comprehensive list of all plays called up to that point, including information about the result of those plays -- how many yards were gained by the offense and so on. There's some nice intuitiveness to the app. You can, for example, select a portion of field to focus on (9x9; left, middle, right; short, medium, long) and quickly get defensive plays in ready to, say, take away the short out routes I love to spam. The best thing, however, is simply that the app presents you with a lot of information in fairly digestible levels of detail. As games go on, the app will pick up tendencies of the opposing offense. You will know which players tend to be the go-to guys in certain formations or your opponents' pass versus rush tendencies on first down. A lot of these things are details a lot of us might pick up, intuitively or otherwise, but it's still helpful. It's also a lot of fun to engage with, because a lot of sports fans are giant numbers nerds. Mostly, I like the idea of EA giving the player more information to work with so they can then make informed decisions instead of picking plays that have the coolest looking play art. So unlike EA.
Madden 25 CoachGlass photo
And it's cheaper than Coach glasses
Stats run sports. Yes, we have heartwarming stories of moxie and upsets and unexpected onside kicks right after the Super Bowl halftime show and they make for great narratives, but numbers are invaluable at easily quantifying...

Madden 25 trailer photo
Madden 25 trailer

Mmm, EA wants you to 'feel it': Next-gen Madden trailer


Step to it
Oct 18
// Steven Hansen
Skip to about 1:40 for a nasty hit. Now that we're in the year 2025, it's time for a next gen Madden game. Madden 25 released a couple months ago, but on smelly and dumb old news hardware. Next month, it's coming to fresh an...
Madden 25 photo
Madden 25

Watch Madden 25 designers describe grass


Slightly less dull than watching it grow
Oct 02
// Conrad Zimmerman
EA Sports has dropped a new video hyping the next-gen visuals Madden 25 will be sporting on the Xbox One and PlayStation 4 later this year. Leveraging the power of the Ignite Engine, the team has developed what they refer to...
New releases photo
New releases

New releases: Killers everywhere


Plus, Final Fantasy XIV, Lost Planet 3, and your funny football-like game
Aug 26
// Fraser Brown
I'll be spending this week playing catch up, but there's no dearth of new releases. Killer is Dead is tempting me, because bloody hell it looks flashy, but I'll probably leave until I'm not drowning in games. Final Fant...

Review: Madden 25

Aug 23 // Steven Hansen
Madden NFL 25 (PlayStation 3 [reviewed], Xbox 360) Developer: EA Tiburon Publisher: EA Sports Release: August 27, 2013 MSRP: $59.99 Madden XIII-2 would be a more accurate title than the grandiose, franchise-celebrating Madden 25. And is it back to 15 next year? That reads like an anniversary, too. One with ten less decades of baggage, a slightly shorter ouroboros of perpetual "tweaks" and balances that probably can't be ironed out. I'm not sure we're at a level wherein 21 AI footballers can respond in dual unison to player input in a wholly believable or realistic way.   Last year, when the physics didn't work quite right, the result was terrifying. Players would bend and contort in ways that would make them seem at home in an Asian horror film. Post play, players would constantly stumble over each other like drunkards. Now, when the physics go awry, the result is much less extreme, yet similarly terrifying. Most people, whether they watch sports or not, have seen gut punching clips of sports injury. When a shin snaps in Madden 25, it's just a player model going a bit janky. The player gets right back up. It's like an uncanny valley for human suffering when you see ankles and knees twisted in realistically horrifying, career-threatening ways coupled with no human response. Speaking of things that don't look human, let's talk about the coaches, trotting on the sideline with hair that is a pasted-on nightmare. Let's talk about Jeff Fisher's two balding spots that you can follow to the top of his head, hair looking like it was greased down with a helmet-full of petroleum. Yes, the physics are more finely tuned. Less flailing about, a more faithful recreation of movement. Taking angles, watching footwork, seeing legs tangle -- yes, this (and its predecessor) is a fairly different Madden, one whose new movements require some unlearning. You'll have to unlearn the desire to hold sprint down at all times. I still found myself doing it when they removed the sprint feature, choosing your speed for you. It's since been returned and I hold it still. With L2, now, there is something called "the precision modifier." Holding L2 slows you down -- but allows for more exaggerated, powerful versions of existing movements. Wilder spins, high amplitudes of juke oscillation, and an exaggerated stiff arm that's almost a Star Wars Force choke, among other things. It was fun in the skills trainer, no longer hideously Nike-branded as NCAA Football 14's was. I struggled to implement these more measured movements in games, though, especially on the fly. A decade of muscle memory will do that to you. The user interface is better. Big, clean boxes. Everything runs a bit slow, though. This isn't new. Madden, for its posturing, is always just a bit janky outside of the mostly well-running core. Weird lighting filters change quickly during PATs, saves are slow. Perhaps it's naive at this point to hope a new generation of consoles might have any positive effect on the series, beyond remedying these technical hiccups. Any chance at radical, significant change seems to be hamstrung by the commercial, one-year development cycle. It's on display even here. It took a long enough time to get physics put into the series, but it took until the second go around (this one) for them to be implemented well. At least it finally happened, and to good effect. But there are always fixes EA could blithely busy itself with instead. Defensive backs are often prescient, leaping into the air to pick off deep balls on streaks in which the receiver should have more than enough separation and the DBs hardly enough time to play the ball in the air. Receivers in general tend to be relatively timid. Except on onside kicks when the ball will magically fly into the computer's possession as if compelled by magnetism. It often literally flies into your opponents' hand -- one hand -- without them even attempting to make a catch.   You know what I would really like? A pared-down, no-nonsense mode for people who don't care about the instant replay brought to you by Snickers. For people who really, really don't want to hear more terrible commentary. I found some of the improved presentation bits novel, sure. The new pre-game opener looks like a Final Fantasy XII Quickening. But these flourishes will never be anything more than things we want to thumb through because we are trying to play a game of football. Yes, my knees are blown out. No, I won't ever play in the NFL. I'd just like to play some virtual football. That won't happen, of course, because matchups have to be brought to us by Papa John's and GMC, the official truck of the NFL. Then again, EA is only offering realism with its heavy advertising, right? Madden 25 is an improved version of the clumsy Madden 13, which was better than any Madden game that released on this generation of consoles. The physics are good and make manipulating these hulking brutes in a fabricated 3D space feel comfortable and occasionally interesting. Ultimate Team is still nothing I want to do, ever.  Nutty by Nature raw almonds are the unofficial nut of this Madden 25 review.
Madden 25 review photo
I thought we'd have flying cars by 2025...
Take my review of last year's Madden 13. Give it a roster update. Associate any players I named who've been swapped around like pogs with whatever their new team is. Axe a missed dangling participle or two. Tighten up the mec...

GameStop Xbox One deal photo
GameStop Xbox One deal

GameStop wants to help you trade up from 360 to Xbox One


$50 credit on select 360 games for Power Up Rewards members
Aug 09
// Steven Hansen
I bet GameStop is a little happier selling Xbox Ones now that the used game market is back. To show this support, the company is running a somewhat neat promotion. If you are a PowerUp Rewards member and buy select games for ...
EA loses lawsuit photo
EA loses lawsuit

Boom! EA loses $11 million Madden lawsuit


Boom! Tough actin' litigation
Jul 24
// Steven Hansen
In 2011, we reported that Electronic Arts was being sued by Robin Antonick, designer of the original John Madden Football, who was claiming unpaid royalties for derivatives of his work after realizing subsequent early Madden ...

Madden 25 going crazy with one-handed catches

Jun 14 // Steven Hansen
The build I played on the show floor clearly had some work left to go. During kicks -- field goals, extra points, or kickoffs -- the screen would fill with a solid, tan color and only player names and the kicking meter would show until the kick went off and things went back to normal. There was also a great moment in which Pete Carroll's headphones floated precariously over his head. On the field, things did go much more smoothly. Physics issues from last year's game didn't crop up in the one game I played. No more players falling over each other like idiots during the post play camera shots and a lot less terrifyingly contorted bodies. Pass blocking seemed a bit more reliable. Also attributed to the physics, hits were much more about momentum and positioning (in order to make solid contact) than twitch reflexes on the hit stick button. A few big hits were delivered in our game that caused fumbles. Throwing your receivers into bad positions, like when there's a safety just waiting to drop the hammer on them, led to a lot more dropped balls than I remember in previous years, so throwing players open seems important. Unless Rams and Seahawks receivers just have no hands, which is possible. Though that notion would be contradicted by the amount of one handed catches I saw, mostly on short throws that were mildly offline. Having spent eight or so years seeing Steven Jackson make those one handed catches behind or near the line of scrimmage, it was interesting to see just how many happened in our game. Other random notes: The UI looks better, but feels a mite sluggish. Could be this generation catching up to them -- they demoed the PS3/360 build, not the PS4 and Xbox One builds. Players also have omnipresent, visible stamina gauges that deplete overall during the course of a game and particularly while they're running the field.
Madden 25 preview photo
And other noticeable quirks from one game played
Madden 13 was really the shot in the arm the franchise needed after several years of feeling remarkably stale. The implementation of a physics system in retrospect seems paramount for something striving to be simulation footb...

EA at E3 photo
EA at E3

EA's E3 conference includes first look at Star Wars plans


Battlefield 4, Need for Speed and EA Sports also included
May 22
// Keith Swiader
Electronic Arts' E3 press briefing will provide viewers with a first look at what the company plans on doing with its multi-year Star Wars deal with Disney, EA Labels president Frank Gibeau announced. The new Star Wars titles...
Electronic Arts photo
Electronic Arts

Expect new games from EA Sports, BioWare, and DICE at E3


Darn you, non-disclosure agreements!
May 07
// Jordan Devore
During an investor call today, EA Labels president Frank Gibeau briefly discussed the company's plans for E3 2013. As expected, June is going to be a big month for the new home consoles. "Regarding next generation consoles, w...
Wii U photo
Wii U

Yikes: Madden skipping the Wii U this year


More bad news for the Wii U
May 01
// Hamza CTZ Aziz
EA Sports has confirmed to Nintendo World Report that Madden NFL will be skipping the Wii U this year. EA stated the following: "We will not be releasing a Wii U version of Madden NFL in 2013. However, we have a strong partne...
Madden 25 cover photo
Madden 25 cover

Barry Sanders is your Madden 25 cover athlete


The master of the juke gets his cover
Apr 25
// Chris Carter
Barry Sanders has won the vote between new- and old-school NFL players alike, taking the spotlight from Adrian Peterson to rush onto the Madden 25 cover with a 58 percent margin. I'll always remember Sanders as one of most e...

Why people hate Electronic Arts

Apr 22 // Vito Gesualdi
Lack of creativity Electronic Arts is terribly afraid of the word "creativity." Being creative means taking risks, trying things which haven’t been tried before. EA, meanwhile, prefers to release the same game as many times as possible, seeing just how much money they can milk out of a franchise before the public realizes they probably don’t need the “Extreme Farming” expansion for The Sims.  I've said it before, but this is still the stupidest thing ever. For a good example of how shameless Electronic Arts is about their lack of original ideas, look no further than Goldeneye: Rogue Agent. After snatching the Bond license away from Rare and churning out an endless procession of uninspired shooters, EA finally decided to just try and trick people into thinking they'd crafted a sequel to the N64 hit. The game wasn’t even based on the movie Goldeneye, it was about a dude with an actual golden eye, which makes literally no sense whatsoever.  Worst of all, EA doesn't even have the decency to recognize when they've published another uninspired piece of crap. Medal of Honor: Warfighter was universally panned by critics, though rather than recognize their failure and learn from it, EA execs decided to loudly whine about how unfair the scores were. Is there anything more pathetic than a bunch of filthy rich executives crying because reviewers judged their game based on its merits rather than its gigantic marketing budget? Buying out the competition As established, EA hates coming up with new ideas, and nowhere is this more apparent than their massive lineup of cookie-cutter sports titles. Of course, who can really fault them for taking advantage of those knuckle-dragging cretins who are happy to pay $60 for the exact same game they bought last year? Look at how excited John Madden is about his royalty check.  That being said, it’s pretty pathetic to see how terrified EA is of their competition, likely aware that any developer with even a sliver of respect for the customer could easily blow their half-assed efforts out of the water. That’s exactly what happened in the case of Sega’s NFL 2K5, a game which was not only hailed as one of the best football games of all time, but actually sold for $10 less than EA’s latest lazy installment in the Madden franchise. Sweating profusely as they considered the idea of actually having to work for their consumer's money, the EA execs frantically called up their chums at the NFL, negotiating an exclusive contract and killing off any competing NFL game series, including NFL 2K and NFL Blitz.  Of course, Electronic Arts themselves actually brought back the NFL Blitz franchise in 2012, which is pretty disgusting when you think about it. It’s one thing to commit murder, it’s another to reanimate your victim's corpse and force it to dance for nickels.  Treating workers like Slave Labor You might argue that EA can’t be faulted simply for being good at business, and I’ll be the first to admit I’ve got nothing against good old fashioned capitalism. Problem is, Electronic Arts is a little too old fashioned, the company clearly pining for the days when where treating your workers like slaves was just par for the course. Ah, the good ol' days. See, in America we have something called “overtime law,” where any employee working in excess of forty hours in a week get paid at 1.5 times their normal rate for those additional hours. It’s supposed to encourage companies to hire additional workers, rather than simply hiring a burly guy with a whip to provide encouragement. Somehow though, EA never got the memo about not forcing your programmers to work like sweatshop laborers. In 2004, Erin Hoffman, the so-called “EA Spouse,” posted a scathing expose on how the electronic giant had treated her husband and other employees, forcing them to work as many at 84 hours a week  without any overtime compensation. Her speaking out led to three separate class-action lawsuits being filed against EA, the software giant forced to shelve their plans for motivational shock-collars. Beatings will continue until morale improves. Ruining companies In the 90s Electronic Arts set about buying up every awesome PC developer they could find, with the hopes of working with these talented studios to create great software values for the consumer... Wait, that’s wrong. What EA actually wanted was to buy up a bunch of already popular franchises, then force the developers to release an endless stream of crappy bug-laden sequels. Remember the biblical story of Abraham, who was commanded by god to take his son Issac up to a mountain and stab the kid with the first sharp rock he could find? It was kind of like that, except Issac was the Command and Conquer series and Electronic Arts wasn't kidding around about the “murder your child” decree.    C'mon Abraham, just ship Ultima IX. Who cares if it sucks? Not that EA cared as they helped run studios like Westwood and Origin into the ground. Once the studios were no longer profitable, they simply fired everybody and pocketed whatever cash they'd made. Everybody wins, except of course for those developers who were forced to stab their most-beloved creations to death.  Poor Richard Garriott. I hope he's happy now that he lives in space. Shamless Money-grubbing Though most publishers these days have resorted to a variety of tactics to earn some additional cash, Electronic Arts is perhaps the most shameless about these practices, eagerly trying to squeeze every possible dollar out of your wallet. Countless hours of login screen fun. Downloadable content - You can be sure every EA release will come loaded with it, much of which probably should’ve been included in the retail release.  Used games - Sorry buddy. If you want to play with your friends, you’re gonna need this ridiculous online pass.  Micro-transactions - Because your favorite video games are made better when you're constantly being asked to feed them quarters Digital-rights management - EA promises to make sure that playing the game you bought is as frustrating as possible, either loading your computer up with DRM software, or forcing you to wait weeks for them to fix the servers before you can actually play that copy of SimCity you bought. See, the reason gamers love companies like Valve, is because Valve makes it clear they loves the consumer. Gabe Newell has proven you don’t have to constantly shit all over your customers just to turn a profit. Every time I buy a game on Steam, I feel like I’m supporting a company which actually cares about me as a customer. With Electronic Arts, I get the feeling my money is being used to purchase orphaned children, whose souls are used to power EA's massive fear engine, gradually opening the portal to the hellish nightmare realm where their demonic overlords plot the total enslavement of humanity. Call it a hunch. Non-Existent Customer Service It’s interesting to see how different companies approach the issue of customer service. Many retailers hold by the old adage “the customer is always right,” going out of their way to please every patron. Electronic Arts goes by the motto "we hate you, give us your money," something which has unsurprisingly earned them few fans. Hi! How can we make your life miserable today?  EA's inability to care about their consumers was less of a problem back in the retail days, though the move towards digital downloads has forced people to deal with Origin's incompetent customer service reps. Got charged twice for Battlefield 3? That's a banning. An opponent swore at you during a game session? That's another banning. You pre-ordered Command & Conquer: Generals 2 before it got announced as free-to-play and now need a refund? Sorry bro, better luck next time. The recent SimCity debacle was excellent evidence of how little Electronic Arts cares about their customers. When you sell somebody a $60 product that doesn’t work, the right thing to do is offer them a refund. However, the idea of swimming in a slightly smaller money pool was enough to send EA executives to tears. No refunds for anybody, though you do get a free copy of whatever game EA calculated would least affect their bottom line. So, Electronic Arts has established the precedent that they are allowed to sell you something that doesn’t work, then refuse to give you back your money, and potentially ban you for complaining about it. If that’s not enough cause to cancel your Battlefield 4 pre-order, I don’t know what is. Preorder your inexplicable Origin banning today! In summary, Electronic Arts is like most American companies, their blind greedy love of money resulting in a terrible experience for the consumer. Though we can't argue that they put out some great games now and again, it's their crappy business practices which are the problem. The Worst Company in America? Maybe not, but they're definitely working hard to keep the title.  
Why EA Sucks photo
Worst company in America? You decide.
It wasn't much of a surprise when Electronic Arts was recently voted the Worst Company in America by readers of Consumerist for the second year in a row. Though the game publisher's sins are arguably less substantial than tho...

Jerry Rice v. Cris Carter photo
Jerry Rice v. Cris Carter

Jerry Rice and Cris Carter battle over Madden 25 cover


Ah snap, it's on!
Mar 04
// Chris Carter
Since all of you have been keeping up to date with all the latest Madden news, you're aware of the fact that the upcoming Madden 14 is now retitled Madden NFL 25, right? Well, since every Madden needs a cover, EA Sports has d...
Madden photo
Madden

NFL prospect learned football from playing Madden


Will you teach me to football?
Feb 27
// Brett Makedonski
Straight from the "I told you videogames can be productive!" file comes a unique feel-good story. According to The Phinsider, a Miami Dolphins-centric site, Southern Methodist University star Margus Hunt learned to play footb...
Madden Super Bowl photo
Madden Super Bowl

That Madden 13 Super Bowl prediction was eerily accurate


The simulation had The Ravens win by three points
Feb 04
// Chris Carter
It looks like my bird magic worked, as the Baltimore Ravens overtook the San Francisco 49ers last night in a huge Super Bowl victory, bringing the franchise up to two championship wins. Of course, Madden 13 already knew this...
 photo

Madden's 25th Anniversary release dated


A quarter-century of 'Boom!'
Feb 01
// Keith Swiader
The next installment of Madden, the series' 25th anniversary release, will hit stores on August 27, Electronic Arts announced. With its first release on the Sega Genesis back in 1989, the Madden series has come quite a long w...

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