IGN has the hot scoop on Rock Band 4 these days, having taken a trip to the Harmonix office to cover the upcoming music game. While it has exclusive gameplay footage going up later this week, the site posted some details yest... read
While arcade sticks are generally the preferred way to go for a lot of fighting game fans, there are a lot of people out there who like to play on pads. Mad Catz has done well by those enthusiasts for some time now, with its ... read
Really, just urge them to include the QOTSA discography
// Brittany Vincent
Looking forward to Rock Band 4 just as much as I am? You're probably wondering how the upcoming roster is going to look. Me too. In fact, I'm pretty concerned. I dropped a pretty penny on hundreds of songs, with 70% of them i... read
Mar 05 //
Brett Makedonski While it's important to look forward, fans also can't help but look back. After all, there are some pretty hefty investments there -- both with regard to instrument peripherals and downloadable tracks. Harmonix acknowledges this and is doing its best to make sure that there's continuity across the Rock Band brand, even if it has jumped to new consoles.
With regard to instruments, Sussman says that the team's doing its best to ensure that legacy peripherals will be compatible with Rock Band 4. He couldn't definitively say that it'd happen, but Harmonix is working with Sony and Microsoft to try to work something out. Sussman said that he was confident in the chances those conversations would yield positive results.
The other big concern, previously purchased downloadable songs, has an even better outlook. Harmonix is tackling the engineering issue, something that Sony and Microsoft are fully supporting. The only problem is that it'll require a lot of man-hours to essentially recreate every song in the library. It's going to eventually happen, but Harmonix can't say how long it'll take to get there. But, players definitely aren't going to be required to buy tracks a second time or anything in that vein.
Of course, alongside Rock Band 4's release will be a set of brand new instruments manufactured by Mad Catz. However, that's not the extent of its involvement. Mad Catz is cooperatively publishing the game with Harmonix. This'll likely mark the largest software publishing deal in Mad Catz's history.
Despite Mad Catz's involvement, Rock Band 4 won't release with a flurry of optional equipment like Rock Band 3 did. Because Harmonix is putting focus on the social aspect, it's mostly doing away with Pro mode. Drums will still be supported because the base instrument is all that's needed. Gone are Pro Guitar and Pro Bass. Also nixed are all forms of keyboard. Sussman said that through data collection, Harmonix saw that keys were played a very small percentage of the time relative to other instruments.
Although this is the first time in a half-decade that Rock Band's making a return, there's also the well-founded rumor that Guitar Hero will throw its hat back into the ring this year. When asked if the studio was at all disappointed that it'd face immediate competition, Sussman seemed upbeat about Rock Band 4's chances against Activision's property. "We're focused on things we can control. However, I think our pedigree speaks for itself," he said.
He's right; Harmonix has a history that's rooted in quality. However, maybe none of that really matters if the general audience just isn't ready to go back to Rock Band. When we pressed Sussman about the idea that most people from his audience seven years ago are likely in very different places in life now, he was unflinching. "While I realize that people move on, a love for music is all that's needed for Rock Band to be appealing to you. That's something that no one grows out of," he commented. Again, Sussman's right.
Even if Harmonix stayed mum on a lot about Rock Band 4, it tipped its hand on what might be the most important facet: the game's tone. Rock Band 4 is all about the unique social experience that comes from playing music together. It wants to be a party, a constant source of good times. Basically, Harmonix is doing everything it can to make sure you want to get the band back together.
Releasing in 2015, coming to PS4 and Xbox One Five years after the latest installment in the seminal music/rhythm franchise, Harmonix is going on a proverbial reunion tour. Rock Band 4 is in development for PlayStation 4 and Xbox One, and it's currently scheduled fo... read feature
I can't look away from Mad Catz' new controller for Android devices and PC. I just can't.
The L.Y.N.X. 9 is meant to "offer a premium [see: $299.99; yes, really] gaming experience in almost any situation," though it's primari... read
Might as well quit your job as a farmer and do this instead
// Jordan Devore
Peripheral maker Mad Catz and Farming Simulator developer Giants Software are working on a range of Saitek-branded hardware for the PC simulation game we can't seem to stop talking about. The controller, which is planned for ... read
Mad Catz has announced three new headsets as part of the Tritton audio brand, and all of them are Xbox One joints.
First off is the Tritton Kunai headset, which is designed for comfort as a middle of the line option. Next up ... read
Ultra Street Fighter IV is now out, which means a brand new fight stick was also released by Mad Catz. Well in Japan at least. Interestingly, the PlayStation 3 version has a PlayStation 4 toggle, so you can use the stick on S... read
Remember when we told you that you soon wouldn't need an Ouya to play Ouya games? Well it appears as if the first stop is Mad Catz, since they have just announced a partnership that allows Ouya titles to appear on their more ... read
The Mad Catz Killer Instinct TE 2 fightstick pre-orders are now open. It's going to run you $199.99, and will be available on the Xbox One's launch day, November 22, 2013.
The fight stick features Japanese-style Sanwa j... read
Mojo, Mad Catz's little Android console for your living room, is set to hit shelves on December 10. They announced today that it will be priced at a yikes-faced $249.99 in USA, and for 249.99 Euro in Europe.
Mad Catz an... read
Aug 29 //
Ian Bonds [embed]233645:44865[/embed]
Damage Inc.: Pacific Squadron WWII (PC, PlayStation 3, Xbox 360 [reviewed])Developer: Trickster GamesPublisher: Mad Catz InteractiveReleased: August 28, 2012 MSRP: $49.99
The game starts out innocently enough: choose Arcade or Simulation mode, and jump in. But almost immediately, it falls apart. If you choose Arcade mode, your view is behind the plane, and that's the only option given. Simulation allows for external, nose, and in-cockpit views, but you must select which version you want when you begin the game. There is no in-game button to toggle through camera views; if it turns out the one you've selected isn't to your liking, you must pause the game and change it in the options menu. A minor quibble to be sure, but one that begins a slew of issues with this title.
Obviously Simulation and Arcade controls vary, but beyond that, there's not much difference between the two modes, other than a few buttons changed around and how the planes pitch and yaw, as well as the aforementioned camera handicap. Just be careful when changing cameras in the options menu -- if you're playing Simulation with external camera view, be careful not to select Arcade with external camera view, as that has totally different controls.
After the necessary tutorial, the game drops you directly into a combat mission with Japan's first attack on Pearl Harbor in 1941, and missions proceed historically through 1945 along the Pacific coast. It is here that the game's real issues become apparent. Firstly, and I can't say this in a nice enough way, the game is just ugly. While a certain amount of love and detail has been given to the 32 unique planes, everything else is sloppy and uninspiring. Frame-rate issues pop up frequently, and everything becomes jaggy and muddied, while the graphics become choppy trying to catch up to your hot dodging maneuvers.
Speaking of your maneuvers, for a simulation game, you certainly do a lot of barrel rolls. As you attack enemy aircraft, you'll tuck, roll, skim the water, buzz towers ... all in the name of taking out your foes. Both your enemies and friendly airplanes show up on your mini map with appropriately colored icons, and you'll target baddies with relative ease -- until you realize you're supposed to aim for the red dot in front of the enemy ship rather than the ship itself. This is to lead the plane, anticipating its flight path into your line of fire, but when the plane is directly in front of you flying straight, aiming for a red reticule above the plane seems a bit stupid, and serves as the reason why you're flying like you're in a damn air show rather than fighting during D-Day.
Hitting the reticules can be a chore, until you realize that the game equips you with a bullet time of sorts. Warspeed allows you to slow everything down so you can carefully aim your shot, which makes taking out foes a bit too easy. This, as well as a speed booster, are always available and replenish instantly, despite having two essentially unnecessary meters showing how much of each you have in your HUD.
There are waypoint markers that show up occasionally on your map as well, signifying where you should go to activate the next part of the mission, fly over to take recon, or things like that. However, when you really need the markers, such as when the game tasks you with protecting certain buildings or planes from enemy attackers, they're nowhere to be seen.
The only thing that pops up on your map are all the planes, and your targeting icons always snap to the immediate threat closest to you. It's frustrating to lose missions over and over again because you're supposed to be defending some position you can't even find.
There's a multiplayer portion here too, but the less said about that the better. It's passable, but the choppy graphics and terrible targeting are only amplified by playing against human opponents. If you enjoy frustration, feel free to dive right in.
It's clear that Mad Catz only made this game to go along with its new Saitek AV8R flight stick, which comes bundled with the Collector's Edition of the game. Sadly, my time with that was even worse, as the stick itself is so touchy that even the slightest movement had the targeting sights flying all over the screen and maintaining an accurate shot was nigh-impossible.
I switched back to the standard controller after failing the same mission over and over for trying to aim while avoiding hitting the ground. Word is the flight stick works very well with other games of the genre, but if it can't even work well in the game it's bundled with, I don't have high hopes.
Damage Inc. is a hot mess. Choppy frame rate, ugly graphics, shoddy presentation, forgettable multiplayer, and an overall worthless feeling when playing doesn't amount to much. There's at least a good variety of things to do with the number of missions and planes involved, but you may be too frustrated with the gameplay itself to even care. Play the demo and save your money.
Almost immediately, it falls apart In theory, flight simulation games offer fans of the genre accurate flight controls with a diverse array of those amazing aircrafts they love so much, with powerful dogfights and skill helping push along a narrative worthy of... read feature
Mad Catz' upcoming World War II flight-shooter, Damage Inc. Pacific Squadron WWII, is set to take off (I know, I know) on August 28 and -as far as I can tell- seems to be a pretty interesting game with apparently 23 "his... read
The Mad Catz MLG Pro Circuit Controller is a really impressive accessory. I've been putting it to the test in many different types of games and it comes away looking like a champ every time. You can definitely tell that Mad ... read
We had a chance to check out the Major League Gaming Pro-Circuit Controller from Mad Catz today at CES. This is a pro controller available for PS3 and Xbox 360, and it lets you freely switch out analog sticks, ... read
It wouldn't be a fighting game if there wasn't a corresponding arcade stick plastered with relevant imagery. Mad Catz has entered a multi-year agreement with Capcom to put out Street Fighter X Tekken controllers and accessori... read
[corgi head tilt]
Accessories company Mad Catz has entered into an agreement with Harmonix to re-release Rock Band 3 this holiday season. Last year's hit music game will come back this holiday as a bundle, published by the co... read
Not controllers. Games.
Mad Catz, the guys behind all many of third-party controllers and accessories out there, announces today that they've entered into a Publisher License Agreement with Microsoft. This agreement all... read
First off, let me apologise for the length of this video; it is an epic twenty minutes long and at no point during recording did I want to cut it short. Anyone who has seen my videos with Alex from MadCatz will kno... read feature
Feb 17 //
Hollie Bennett Alex, lets start by keeping it simple, tell us a little bit about yourself and how you got into gaming
"Alrighty, I’m 33 years old, a true hardcore gamer at heart, and a guy genuinely passionate about our industry. As well as video games, my other passion in life is performing and I started my career as a TV presenter where I presented a series of popular video game shows in the UK under the name ‘Big Boy Barry’ which those with very long memories may just remember. There’s loads of footage of me knocking about YouTube for those with way too much time on their hands…"
When you and I have done interviews in the past, many people have recognized you from the hugely popular Sky One programme Games World. Was this your first entrance into the games industry and was it intentional, or had you never even considered working in the games industry?
"Yeah, that’s right. In PR the nature of your work means that you operate ‘behind the scenes’ but a surprising amount of gamers and industry folk still recognize me as BBB. That’s cool though, I’m totally proud of my TV work and actually pinning for a comeback! GamesWorld was technically my second taste of the industry, I first appeared on the second ever episode of the TV show ‘GamesMaster’ playing a challenge on the original Sonic the Hedgehog. I think I was like 13 at the time. A few months later, the production team called me and explained they were planning a new show for Sky One called GamesWorld and were looking for resident champions to appear on air. Once thing obviously led to another and Big Boy Barry was born. I guess the character kinda’ resonated as they offered me my own spin off show the following year with David Walliams appearing as my sidekick. That was cool, all before I was 17 and all totally unplanned. Life can throw up all kinds of surprises when you’re just not looking! So there we go. I remained in TV full time for years and years but usually appearing in shows related to games. Realising that TV work is fun but damn unpredictable, I was offered a chance to do a few days freelance PR by an old industry buddy, and, well, that was 7 years ago and those’ few days’ still haven’t come to an end I guess!"
Now you currently you work for Mad Catz as their Global Public Relations and Communications Manager. Tell us, what is Public Relations and what is a typical day for you at Mad Catz?
"I still smile at my official job title. It’s gloriously long ain't it?! Public Relations can mean many things, but in short, my job means that I’m the contact or ‘go between’ for the company and the media. When you read news or a review of a game (or in my case one of our accessories), a journalist will usually have obtained the game, images and information directly from the company PR contact. We are the guys who promote the games or accessories to the media either in person or via trade shows. We write press releases (Official names for documents which explain or ‘hype’ the game or product in question) and we then work with the media (be it TV, magazine, Radio, etc) to make sure we get our game or product seen everywhere. Most of us in video game PR take time to visit gaming journalists and demo the game or product in person; it’s all part of the job and one which can be incredibly varied. In my case, the word ‘Global’ refers to the fact that even though I’m based in the UK, I’m in charge of promoting Mad Catz and our various brands everywhere in the world, so the first half of my day will have me dealing with media from around Europe and then at around 5pm, I start getting hundreds of emails from the US. It can be pretty intense but I love it. I spend a lot of time traveling also as you Hollie can verify! In June I was at E3, in August I demonstrated our new Rock Band gear for Hollie in Germany for GamesCom and then saw her a few weeks later in Seattle where I showed off our new Call of Duty ProGaming Headsets!"
Now we all know that being in PR means you get to deal with us lot; the gaming press, bloggers, journos, or whatever you want to call us. What is it like working with such a huge group of people and what kind of relationships do you look to build?
"For the most part it’s great. Our industry can at times be very incestuous; I’ve known many of my fellow PR colleagues and various journalists for literally years. Most of us work in the industry because we love games and once we are in the business, few of us want to leave again so I can honestly say that I have built up many, many close friends from all sectors of our industry. Like all walks of life, a few bad apples can spoil things for everyone else. There are a few notorious industry figures that every PR knows and always has a headache dealing with. Some people are rude, others unscrupulous, but where possible we all try to get along and respect that we have jobs to do and are all passionate about the very reason we’re here! I tend to think it’s about being a good judge of character. Some of the journalists I deal with are friends (I even went to school with one well known editor), so these relationships are based in friendship more than anything else. Others you can get on very well with but always mindful of the fact that the relationship is based in business and others still may be journo’s you’ve never met before so the relationship changes again to one of a more professional manner. It’s all about knowing your audience and being able to adapt with ease."
A lot of people see PR as the people who give out 'free shit' such as games. Do you get a lot of people 'taking the piss,' as it were, and expecting to be given freebies? How do you react to people like that?
"Yeah, I think we touched on that in one of the stories above. I find it personally interesting how quickly our industry changes. When I first started doing PR, the vast majority of journalists were working for the specialist press (Gaming mags), nowadays, the web is by far the biggest source of coverage. Hundreds of enterprising young gamers email me daily asking for samples (Free sh*t) and promising me ‘substantial coverage’ in return. Frankly, you can hardly blame them; it works for a lot of these one-kid-bedroom-websites. Part of my job is working out the genuine media big boys from those after a freebie. Usually, it’s pretty easy to spot when someone is taking the pi**, as soon as you start asking the tough questions, they usually back off. Now, journalists are different. It does grate when you get the same guys turning to you again and again asking for free gear and making lame promises of coverage which never appears. Most of my contacts are honest and rightly so. Sometimes they ask for a freebie because they think your product is cool. I would much rather that than they insult my intelligence and ask for gear under the pretence of coverage which we all know will never materialise. Those guys usually get a flat “NO” from me…."
What is one of the best benefits to working in PR? What are some of your favorite things you have seen, done or even do as a PR for Mad Catz?
"Are you kidding?! The job is hard but it’s always varied and usually pretty cool. I’m still a gamer and love that I get to travel the world, meet great people and get to go to the cool trade shows like E3, PAX and GamesCom. Not only do I get to see the new games but Mad Catz often work with the publishers to make the official accessories (Like Call of Duty, Rock Band, Street Fighter etc) which means we get to work with the publishers and with their PR guys also. Our industry knows how to throw the coolest parties which are always fun (One year you’re in the front row watching ”The Who” perform in LA for the Rock Band 2 launch and the next you have tickets to watch the bizarrely entertaining ‘Cirque Du Soleir’ unveiling for Kinect! I remember for one E3, I arranged for myself and 20 UK journalists to sit in the front row at Manns Chinese Theatre in Hollywood for the first showing of Star Wars Phantom Menace. The movie was kinda' horrible but that was one pretty cool night. Next I’m off to Vegas in January for CES so I can only image what shenanigans I’m letting myself in for…"
Finally, what kind of skills do you think people need to go into PR and what advice would you give anyone who wants to working PR in the games industry?
"I think in all forms of PR it’s vital to be a good communicator and have a natural grasp of the English language. A lot of gaming journalists go into PR as they already possess the ability to articulate what they like or don’t like about gaming. Next, it goes without saying but it’s important to actually have an interest in what you’re working on. You’d be surprised at how many PR’s I’ve met who don’t really ‘get’ what they’re working on and it never, ever works. The gaming media and the gaming public are way too smart and always see though a PR representative who doesn’t truly understand their product. So, be enthusiastic, have a genuine love of games, be chatty, quick witted and good at English and you stand a pretty good choice of getting a break. Of course, a fair degree of luck doesn’t hurt either!"
["This Thing That I Do" is a feature on Destructoid where I interview people who work in the gaming industry or people who have achieved something noteworthy to give us some insight into how it all works.]
The world of PR has... read feature
Mad Catz sent out a press release today just to tell us that they made a f*ckton of money this year. I'm happy for them. I remember when used game stores would not accept trade-ins on anything with the Mad Catz name on it. No... read
You knew it was coming, but now it's official. Mad Catz has officially announced their Marvel vs. Capcom 3 Arcade FightStick Tournament Edition sticks, just in time for the game's release on February 15th. Marvel and Capcom h... read
Expect more Xbox 360 accessories with COG logos and smatterings of blood this fall. Mad Catz has announced its entered into a deal with Epic Games to produce Gears of War peripherals to coincide with the release of the third ... read
Here's something you probably never expected! Yes, Mad Catz and THQ have teamed up to release a special Arcade BrawlStick and BrawlPad for the Xbox 360 and PlayStation 3. The new WWE All Stars plays a lot more like an arcade ... read
Getting a 3DS and need accessories? Mad Catz is on the case. Or, they're making cases for the 3DS. They're making cases, styluses and screen protectors. I saw their new line-up at CES yesterday, where all of this was on displ... read
The Rock Band 3 Midi Pro Adapter technically came out at the end of 2010, but they're still pretty hard to find out in the wild. Best Buy had a few at launch, but that was about it. Those musicians that wanted to try connecti... read
Dec 07 //
UK based company Gamer Print market themselves as the designers of "gaming t-shirts you would actually wear" and in all fairness to them, I actually would. The small company started in 2009 and bring out new designs every month. They already have a good community who get regularly involved in the voting up and down of designs and an amazing 60% of their sales are overseas.
The lovely guys over at Gamer Print have even given us a 20% off code for you to use and you just have to enter the code GP20-008 at the check out. I seriously have my eye on the Assassins Creed hoodie and you will be pleased to know that they actually stock womens sizes on all of their designs! GamerPrint, I salute you!
About a year ago, Colette Bennett featured a set of badges by European designer Supermandolini. While Supermandolini have a set of arcade inspired pin badges, the ones I fell in love with are the "console wars" enamel badges. The badges are the perfect way for those hardcore games to show their dedication to the cause.
While they are certainly not cheap at 18,00 Euros each, they do look pretty awesome. Yes, I have purchased one this Christmas for my best friend and I really loved the quality. Good things can come in small packages.
Since we are clearly on the theme of looking good, it is about time I recommended one of my favourite gamer accessories, the Astro A30 headset. Now if you have ever been to a Dtoid NARP or watched our YouTube channel, chances are you have seen numerous Destructoid staff sporting a pair. Not only do they already look good but the website gives you the option to purchase custom made tags to make all headsets completely individual.
Did I mention they sound fantastic too? Astros have both an American and a European site and the set can be bought on its own for a reduced price or with their MixAmp that allows the headset to be used with all gaming consoles. Check out my white Astro A30 with custom BritToid tags. Yeah I know, I'm kind of a big deal.
While in the past I have reviewed the SteelSeries gaming headset, the 5XB, SteelSeries are also the creators of a rather impressive line of PC gaming accessories and equipment which can make the perfect gift for PC fanatics. The SteelSeries Shift, their latest keyboard, is the one I am going to focus on as I have one, love it and will be reviewing once my PC decides to love me again. The Shift key sets are fully interchangeable and keysets are available for MMOs such as WoW to top PC FPS games like Medal of Honor. On top of this, the keyboard allows for leveled macros, has two USB posts and audio in-out ports and since it is SteelSeries, of course is looks great too.
While I love playing videogames, I absolutely love reading, but funnily enough my latest reading obsessions have all been gaming books. Books aren't exactly expensive and make great presents for the obsessed gamer. Most people who know me will know I LOVE anything Gears of War and reading through the books by Karen Traviss was the perfect way to explore the game even further. Gaming books are becoming ever more main stream and can be bought almost anywhere with nearly all big games now having prequels and sequels in book form, this year alone I've torn through all the Gears of War books, books for Halo, Mass Effect, Dragon Age, Assassins Creed and even Rune Scape.
While this one might not exactly be a Christmas gift, you cannot forget about your Christmas tree. Bogie's shop on Etsy features some amazing hand painted Christmas tree decorations. While they may not all be gaming related, I do know that I love the ones she has made and will take custom orders too. Currently her Etsy shop sees not only Halo and Zelda, but in past I saw the most amazing Assassin's Creed one too. The decorations themselves be cheap but they certainly look fantastic and will make your tree the envy of all others this Christmas and to top it off, Bogie will ship all over the world too.
For any gamer that wishes to take their skills to the next level, Mad Catz now provide a huge host of licensed peripherals. Over this year I got to know their PR Alex Verry who has shown me just what Mad Catz has to offer and I have never been unimpressed by them. Those who love their beat 'em ups will be familiar with the idea of fight sticks and fight pads to help improve their skills.
Madcatz have a huge range of both and all of them have fantastic artwork. Many of you who have been to large events, such as PAX or Gamescom will notice many of the exclusive designs on offer, in fact Dtoid EU HQ owns the limited edition Chun-Li Fight sticks and it is bloody gorgeous! Mad Catz also have a large amount of licensed Rock Band peripherals for those who take their music seriously.
The latest edition to this is the Rock Band 3 Pro Fender wireless guitar, a controller designed to be as close to the real thing as humanly possible. Both Dan Set and Daniel Carniero from the Dtoid community at Gamescom team tried it out. Both play guitar and said it was a real challenge that would require some serious time and dedication to perfect. Perfect if you've been find Rock Band a little too easy.
I met the GUNNAR guys for the very first time at CES at the start of 2010 because they have designed a whole range of glasses for gamers. "GUNNAR Optiks is a technology company that seeks to enhance the abilities of the human visual system through revolutionary innovations. GUNNAR performance eyewear is engineered to give even the most demanding digital user an immediate and noticeable visual advantage in the short term and provide superior optical performance over longer periods."
The range of glasses sees those created for indoor use, outdoor use and as tested by myself, their new range of 3D glasses, all of which are designed with style in mind so that being seen wearing them is not an embarrassing experience. You can even check out Dale North's hands-on with the indoor and 3D range and the community seemed to like them too.
I would like to think that nearly all gamers spent time with LEGO when they were growing up, I was definitely no exception. Even now I giggle with excitement at the thought of being allowed to play with it, so you can imagine how I felt when I first saw the LEGO Prince of Persia collection! Now you can spend your time furious as you continue to look for that one missing piece that you so desperately need all with a video games twist! This is also about as close as I will get to actually being able to touch Jake Gyllenhaal. Oh yummy Jake Gyllenhaal ...
You know what the most important part of the Holidays are? Relaxing! Christmas is stressful enough on its own so what better way to let the stress leave your body than by relaxing on a Sum Lounge chair. Destructoid HQ got to mess around with the biggest Sumo chair, the Gigantor, and much gaming bliss was had.
The gift to end all gifts. The Farmville gift card!
Don’t you just love Christmas? You get to spend a ton of money buying gifts for people you can’t stand or have endless difficulty buying the right gift for the significant other in life. Since I am the resident sh... read feature
Since I love you all so much I have decided to grace you lovely lot with two video interviews with Alex from Mad Catz; I assure you his energy is contagious.
This time we take a look at Mad catz limited edition Chun-Li fight... read
Alex, global PR for Mad Catz, is PR incarnate. The man is brilliant to interview with more energy and enthusiasm than you can shake a stick at. Once I saw him at the Mad Catz booth here at PAX Prime, I knew we needed to do a... read
If at any point you had convinced yourself that I wasn't rock and roll, this video will indeed disprove that notion! Meet Alex, the global PR for Mad Catz, a company who specialize in peripherals with one of their biggest li... read