Monolith released Lord of the Hunt today, the first add-on pack for Middle-earth: Shadow of Mordor. Yeah, the $10 DLC has a lot of the stuff you'd expect: new nemeses, new challenges, and even some guy named Torvin the ...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
Dear devs, stop it with tutorials all the way through the game by Nic Rowen
Yeah, thanks asshole. I've already done this like two dozen times. You might have noticed I rode up to your mission marker ON a Caragor.
“WHEN UN' ORC IS DOWN, THA'S WHEN YOUR CARRRAGOR CAN POUNCE ON EM!”
DIE IN A FIRE.
I loved Shadow of Mordor. You know, unlike some people. I could ignore the generic revenge-driven plot, put up with Gollum's shenanigans, and embrace the hell out of the unique cast of orcs the game generated for me. Hell, I even loved the Arkham-style combat and the kill-crazy orc murder sprees it enabled. I'm not sick of that brand of carnage yet, not by a longshot.
But the game committed one unforgivable sin – It was still tutorializing basic mechanics well into the back half of the game. Every time it happened it was enough to make me want to pitch the game into Mount Doom's lava basement.
[Dtoid community blogger Genki-JAM shares an awesome story about his time with Shadow of Mordor's "Nemesis System", and holy shit do I want to play this game now! Warning: Minor spoilers below. Want to see your own stuff appe...
Middle-earth: Shadow of Mordor was reminiscent of a summer blockbuster, keeping me on seat's edge throughout, only to be virtually forgotten upon seeing the credits roll. But say you're still under its spell, well, perhaps Wa...
Monolith has released a free Power of Shadow DLC pack for Middle-earth: Shadow of Mordor on Steam, Xbox One, and PlayStation 4. Most notably, it includes an alternate costume for Talion that resembles the Black Hand of Sauron. Epic Runes are included as well:
One with Nature – Immunity to Poison attacks from Uruk Captains or Ghuls.
Ascendant – Double Focus Time for slow motion Ranged combat.
Elven Grace – Increased defense which halves the damage of enemy strikes.
More clothing options are good if, like Steven, you want to live out matchmaking fantasies or, similar to Nic, you want to become the Dracula of Middle-earth. (I love these guys.)
I'm holding off on Shadow of Mordor until the holiday break, I think. This seems like something I'll want to dig into for a week straight and never touch again. Ever do that?
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Ring in the weekend with a plethora of gaming deals. With all the money saved, you'll be able to buy even more games (that you'll never get around to playing). That's uh, totally how saving money works, right?
Released earlier this week, Borderlands: The Pre-Sequel digital download is discounted to $48. This is a Steam Play title, so it'll work on PC, Mac, and Linux. Beyond what we've listed below, there are several alternate deals available for the game here (including the Season Pass).
The late September release Middle-earth: Shadow of Mordor on the PC is also discounted by 27% off at GMG. This deal runs through Monday, October 20th at 8 am PT. Solid deal for a two week old game.
Mordor may not have the most picturesque landscapes in Middle-earth, but that hasn't stopped Monolith from kitting out its new action game with a photo mode.
The addition allows you to take dramatic shots of Talion stabbing U...
I was reading Weird Dad Andy Astruc's loving look at Shadow of Mordor's menus, which is basically praise for Mordor's Nemesis system. The same system left our own Nic Rowen giddy and, uh, shitfaced. Nemesis' mechanics, with its ironed out Final Fantasy XII target lines and mind control induced revolt, ties neatly into Mordor's story as you set about rounding up an army and organizing a coup d'état.
And playing insurrectionist is fun. It's fun for the personal stories that can come of it, like Nic's. It's fun for the neatly designed system that makes you feel grand orchestrator parallel to individual acts of [Peter Frampton talk box voice] assuming direct control. But then you leave that cool little laser sight trisected screen and have to Assassin's Creed yourself over to the next random bit of Middle-earth, Red Dead some local fauna along the way, and then Batman counter a bunch of uggos. Because, as Chris Carter noted in his review, the Nemesis mechanic is the only original bit in an otherwise standardized, cannibalized game.
Yes; slick, competently made. Maybe even fun. But still cannibalized, standardized.
It's bad enough dying a humiliating death at the hands of some random orc, but "Azdush the Dung Collector?" Really? He couldn't have been "Azdush the Shield Breaker" or "Azdush the Invincible?"
I could have taken a bit of consolation dying to someone with a straight-up badass name like that. But The Dung Collector? I knew I'd never live it down, and his constant taunting certainly made sure of that.
[Note: I am currently in process of rendering and uploading all of the videos to the playlist. If you run out and want more, be sure to check back soon.]
Max and I decided it would be a good idea to shoot a playthrough of the opening chunk of the new Tolkien-verse action game, Middle Earth: Shadow of Mordor. As we got further into it, we realized that Shadow of Mordor is some of the most goddamn fun we've had in a game in a while. Above is the first video in our series. You can watch through the whole playlist if you want to see for yourself how badass this game is.
Middle-earth: Shadow of Mordor's doing mostly fine from the reviews that came out last week, but that doesn't mean that you will like it. How can you like a game if you haven't played it yet? You can't, plain and simple...
Developing a licensed game can be extremely difficult. Not only does Monolith Productions have the Lord of the Rings film series to honor with Middle-earth: Shadow of Mordor, but the developer also has to work in many aspects of Tolkien's other works to weave together a story that calls from multiple sources.
In that regard Monolith has succeeded in creating something believable, but in the process, the game itself didn't receive as much attention.
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Like a Balrog vanquished to the depths from whence it came, Warner Bros. took a good look at the legacy console adaptions of Middle-earth: Shadow of Mordor and declared "You shall not pass!" At least, not for a few more ...
[Writers Note: The original story was amended because of number of factual inaccuracies. My sincerest apologies to anyone who was confused by the original article.]
It won't be long now until Middle-earth: Shadow of Mord...