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LocoRoco

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LocoRoco plushies in the wild, not for you


May 16
// Matthew Razak
If there was one thing in this world begging to be made into a plushie its the LocoRoco from LocoRoco. They're round, they already look like they're soft and cuddly (or squishy) and they're officially the cutest things on the...
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LocoRoco Midnight Holiday Pack released, also wallpaper


Dec 22
// Dale North
Sony has released a new level pack to keep LocoRoco fans occupied when the family gathers this holiday. There's always that situation where the family discussion goes south, and you want no part of it. I've seen it a few time...
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Ten Minute Taste: LocoRoco Midnight Carnival


Oct 21
// Nick Chester
LocoRoco Midnight Carnival for PlayStation Portable/PSPgo hits PlayStation Network next week, but Sony was nice enough to pass the goods to us a little early. While we have to wait until October 29 (when the digital-download-...
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Hate gaming? PlayStation Home launches a LocoRoco space


Oct 19
// Dale North
Have you ever seen someone playing something so crazy looking that you just had to stop and ask what the hell it was? That's what these screens from the newly launched LocoRoco space for PlayStation Home would have me asking?...
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LocoRoco Midnight Carnival landing on Oct. 29


Oct 17
// Matthew Razak
LocoRoco Midnight Carnival is coming out in time for Halloween. This means you can start dressing up your bouncy, rolly, friends in all new get ups while playing through 16 brand new stages. You don't even need a UMD because ...

Preview: LocoRoco: Midnight Carnival

Sep 21 // Ben Perlee
LocoRoco: Midnight Carnival (PSP)Developer: Japan StudioPublisher: Sony Computer EntertainmentTo be released: Late October 2009 In case you don't know, LocoRoco as a series is a charmingly adorable platformer that is controlled by tilting the world with the L and R bumpers on the PSP. Tapping both causes the fat, bloated LocoRoco to bounce, and you'll have the option to break up your LocoRoco into cuter, smaller LocoRocos by tapping a button. LocoRoco: Midnight Carnival breaks things up in two ways: first, this game is themed around Halloween. The levels take place at night, and there's pumpkins and stuff. It's cute, and ties nicely with the late October release. The second, and more important issue is the new super jump combo system. When you jump, if you re-tap the jump command just as you land, you'll rocket much higher than normal, as well as start a combo multiplier. The goal of Midnight Carnival is to keep rocketing around and off walls, and get to the finish in as fast as possible with the highest score possible. The top five scorers in the world will also have the opportunity to load up ghosts of their speed runs, so that other players can watch how the pros play. There's only 16 levels, so knowing how each one plays out is important in scoring. Multiplayer has also been given some more focus, I was told. There are now four ad hoc races you can have, as well as a co-op mode for people playing together. And to personalize your LocoRoco when you play, they can be customized with unlockables. I've got to say that as far as LocoRoco goes, this is really fun. The combo system (which yours truly rocked) means this game is a lot more bouncy, and the $14.99 price tag and score-based features are nice to have around. I don't know how much bigger the game is in relation to other LocoRoco games, but it seems this one is much more replay based than the rest. A plus for PSPgo owners: I was told that this is the only PSP game that can be played with the screen in the down position. Look out for it in late October.
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It's that song. I don't know if you know, but the main theme song from the original LocoRoco was so damn infectious I had to download it immediately. Then I found out it was sung by some little kid, and then I felt creepy. Ch...

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The happy continues with Loco Roco Midnight Carnival screens


Aug 21
// Colette Bennett
We spied the news about the latest game in the Loco Roco series, Loco Roco Midnight Carnival, in the latest issue of Famitsu recently, and while we didn't have too much to go on right off the bat, at least we could rely on th...
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Loco Roco Midnight Carnival revealed in Famitsu


Aug 18
// Jim Sterling
Loco Roco is absolutely insane, and quite brilliant. Good news then, that a brand new game, Loco Roco Midnight Carnival, has been revealed in the latest issue of Famitsu. There aren't many details or even any pictures, but it...
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Game Debate to the Death! LocoRoco VS Crisis Core: FFVII


May 05
// Tom Fronczak
The last debate was the DS odd debate finals bracket between two games that had no problem making their way to the third round riding the hands of fan support. Despite a strong start by both sides, here are the results:Henry ...
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LocoRoco 2 demo is available, also new Facebook app


Mar 03
// Brad Nicholson
LocoRoco 2 is a special game. I gave it a high grade for its brilliant design, character, and superb gameplay. If you have a PlayStation Portable and you haven’t checked it out yet, I encourage you to do so. Sony have r...
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LocoRoco designer talks about game design, Hydlide, Short Circuit


Mar 02
// Dale North
In an interview with LocoRoco designer Tsutomu Kouno, Gamasutra manages to get some pretty interesting facts out of him. The interview focuses on the design of LocoRoco, which Kouno says he sketched out while riding on a trai...
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LocoRoco 2 video and screens will make you happy


Feb 09
// Brad Nicholson
Tomorrow (February 10), Sony’s LocoRoco 2 hits retail. In much the typical way, Sony are celebrating the launch of the game with assets. Above is the launch trailer for the game and below in the gallery are tons of smil...

Destructoid review: LocoRoco 2

Feb 09 // Brad Nicholson
LocoRoco 2 (PlayStation Portable)Developer: Sony Computer Entertainment Studios JapanPublisher: Sony Computer Entertainment AmericaReleased: February 10, 2009MSRP: $19.99My favorite games are the ones with personality. Epic’s Gears of War leaps into mind as a great example of a game that manages to convey a profound sense of character. Gears of War’s overarching theme of futility colored the environments and character interactions just as much as the Lancer impacted the flow and intensity of action. LocoRoco 2’s mojo isn’t derived much differently than Epic’s pulse-pounding shooter -- just replace the guns, violence, and ravaged environments with adorable happy things. The core gameplay of LocoRoco 2 has been preserved and carted over from its predecessor. The star of the show is the rotund LocoRoco. It’s limbless, so its only mode of transportation is its spherical body. You roll the LocoRoco through levels by tilting the environment with the trigger buttons. Pushing in these same two buttons (or letting go of one) will allow your LocoRoco to jump. The majority of obstacles in every level are cleared with these two elements, but don’t let the simplicity fool you -- LocoRoco 2’s superb level design and interactive environmental objects will keep you guessing what’s coming next. Almost every new level introduces a new element to fiddle around with: One level you’ll be pushing a gelatin egg into a bird’s nest, and the next you’ll be catching a ride on the back of a sea creature.In addition to surprise design, a variety of new abilities and minor tweaks have been introduced. Your LocoRoco can now latch onto objects, swing, and swim. Swimming is the only major new element, as some levels rely on the ability heavily. However, the other new stuff is handy for finding the variety of hidden objects scattered throughout levels.And there are tons of hidden collectibles. None of them are as important as berries. The normal variety functions as currency for mini-games, but eating the large ones produces an additional LocoRoco that merges with your initial one, causing it to grow in diameter. Extra LocoRoco function as both a health meter and a mild puzzle-solving device. Pushing the circle button summons a thunderclap that disassembles your rolling blob into its lesser parts. Holding that button reassembles them after the task is completed.As appreciative as I am for LocoRoco blobs, I find myself more enamored with LocoRoco 2’s level design. Every world in the game has a different look and comes with a wild assortment of environmental objects to interact with. Perhaps the best part of the design is the striking variety of gameplay. Some levels put you underwater and others focus on the game’s jumping physics. Even though the levels differ, the tone of the game always stays the same. LocoRoco 2 possesses a carefree attitude, punctuated by a ridiculous amount of smiling and charm with every new foe, friend, and object you encounter. The game rarely frustrates, as its happy-go-lucky puzzle solving mechanics seem to creep their way into your brain and fry any ability to get upset.The game’s biggest sore point is its lack of substantial playtime. The game’s 20-something levels can be tackled in four to six hours. You can stretch the limits by collecting objects (berries, items and hidden MuiMui) but I never felt compelled to retread levels. Getting 100 percent doesn’t net you anything beyond a light pat on the back in the way of items to redecorate the MuiMui House. That’s not to say that the game lacks depth: it’s there, but only if you want to pursue it. Visually, the game never disappoints. The 2D art is sharp and adorable. It’s as if the artists stared at a basketful of puppies and were able to successfully encapsulate what makes that scene so delectable. The pastels used to color the game are even better than the aforementioned basket o’ puppies. The game is vivid, bright and bursting with happy images and whimsical backdrops. A brilliant complement to the visual flair is the game’s music and integration as a gameplay mechanic. The tunes are soft and cute like everything else in LocoRoco 2, but more importantly, they now have a purpose outside of subtle entertainment. As you progress, you’ll meet and unlock other multi-colored LocoRoco to play with. Depending on whom you choose, the default music applies minor tweaks that associate with the LocoRoco. To aid the MuiMui, you can also stop and sign to trigger events in the level. Instead of staring blankly at the screen, the game challenges you to keep rhythm with the song. The subtle twists and new abilities (such as the new rhythm game) build on the foundation that the original game had. LocoRoco 2 doesn’t go out of its way to differentiate itself from its predecessor. That isn’t always a bad thing -- the same characteristic charm, visual flair, and stellar level design is present in LocoRoco 2. Unfortunately, the game is even shorter than the last go-round and suffers from the same demons.LocoRoco 2 is a great title at a great price point. Its misgivings -- short playtime, lack of narrative substance and meaningless collectibles -- are easily trumped by the game’s character and solid gameplay.Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)
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The original LocoRoco put you in the middle of an invasion. The ink-blotted Mojas upon the limbless LocoRoco’s world in an attempt to enslave the bright blue BuiBui. You’re job was to repel the invasion by defeati...

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Sony giving away free LocoRoco stuff, possible Home tie-in forthcoming


Jan 31
// Brad Nicholson
LocoRoco oozed personality. Its vibrant visuals and original gameplay elements made up for the game’s shallow feature set and uncomplicated level design. LocoRoco 2 is capitalizing on the former title’s visual fla...
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Following in the footsteps of Patapon, LocoRoco 2 will carry an MSRP of $19.99 when the game hits retail on February 10. This is good news for pretty much everyone, including Loco Roco fans and cheap asses. Sony has also...

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LocoRoco 2 trailer will Loco your Roco


Dec 02
// Jim Sterling
[video]113326:805[/video]You really can't mistake a game's country of origin. If it has steroid-pumped meatheads with big guns, it's American. If it looks like Fable, it's British. If it confuses and terrifies the crap out of...
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SHOCKING NEWS: LocoRoco2 trailer is gleefully happy


Aug 20
// Colette Bennett
I know, you're shocked. Trust me, I am too. The last thing I expected from the Leipzig Games Convention this year was to find that LocoRoco 2 is a happy game about happy blobs having happy adventures. Why are you trying to ma...

Destructoid review: Loco Roco Cocoreccho

Sep 23 // 8BitBrian
I'll admit, I've never played the original Loco Roco beyond a scant five minutes at Circuit City. I'm familiar with the basic concepts of how the game works, but as for the intracacies of it, I'm not too knowledgable about the mechanics.The game looks absolutely beautiful. On a nice large widescreen, everything really comes out, and it's a bit of a visual feast. I may just be a whore for vectored graphics, but it's certainly a great job done, and works well for the game. The audio that accompanies the game is sugary-sweet, so much that I feel as though I've been transported back to Disneyland and I'm eternally riding through "It's A Small World" (which I still love).The game feels fundamentally different from the original Loco Roco, though. Instead of tilting the world about with the Sixaxis controls and moving the Loco Rocos that way, you move around a butterfly, sending out a signal that attracts the little critters. If they're outside your range, then they'll start wandering away. The Sixaxis comes into play when you've reached obstacles, or if there are Loco Roco in the trees. You can shake the controller to dislodge them from their napping location, and you can tilt the controller to adjust platforms. It can become difficult managing a stage when you're trying to move the butterfly and get the Loco Rocos to follow you, while tipping the controller to a certain angle in order to move the pieces along to their goal.The game seeks to do too much with all the buttons available, along with the Sixaxis controls. If it was left solely to the Sixaxis, I feel as though the game would be fine. This sort of situation has been proved with flOw already, where the Sixaxis controls dominate play, and the buttons only serve a secondary function. In order to progress from area to area, you must collect a certain number of the blob beings and drop them onto a platform that raise, which counts the number of Loco Rocos on it. When there are enough, the gate opens, and the game continues. If you don't have enough, time to go through the stage again and collect more.It can be rather tiresome trying to keep a large group together when all the Loco Rocos won't combine into larger blobs. The game is more akin to Lemmings than the original Loco Roco. You spend a lot of your time trying to manage the groups of Loco Rocos, instead of just enjoying the game as a fun playland. While the butterfly's range does take up a good third of the screen, it just isn't enough to keep them all together.The design of each stage that you play through, though, is very good. It's rather large, although going through each part doesn't take too long. As you progress, though, there are additional areas to pick up more and more Loco Rocos, and so spending time in the stages can be more rewarding if you have to go through it multiple times.The game strives to be a fun sequel to the original Loco Roco, but because of poor controller implementation, the game becomes more of a chore than the original was fun. When talking to fans of the original game, they agreed that it wasn't really fun. If you were a hardcore Lemmings fan, then this might appeal to you, but for the masses, this isn't going to be a lot of fun.Final score: 5.5/10Forget it!/Rent it!/Buy it!
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 The sequel to the PSP's smash hit Loco Roco, the PSN title Loco Roco Cocoreccho returns us to the sickeningly sweet and diabetes-inducing world of these Loco Rocos. The original title had you flinging these blob-like be...

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Oideyo! PS3 LocoRoco officially confirmed, dated


Aug 29
// Nick Chester
Isn't that music driving you nuts? What do you mean you don't hear any music? It's plain as day -- it's like a chorus of creepy, singing children. It was kind of catchy for the first ten minutes, but it's been a year and it's...
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LocoRoco sequel rolls to PS3


Jul 17
// Dale North
Did you like Sony's weird-ass rolling blob game LocoRoco?  The first-party PSP game was really a hit-or-miss type of affair, and while some really dug the colors and world-tilting gameplay, others gave it a "wha...
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Sony presents LocoRoco Wonderland


Dec 13
// Colette Bennett
Oh, how I love LocoRoco. This game is just buckets and buckets of shameless delight. Sony's holiday gift to PSP users comes in the form of a limited edition holiday demo featuring a new song addled with jingling sleigh be...

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