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Destructoid in Japan: Mega Happy Fun Week at Hudson GET! Trilogy - part 1/3


Nov 15
// Niero Gonzalez
Let me be the first to say that I, your faithful bucket-headed webmaster, am a lucky gaijin bastard.  If anyone could have preemptively told me that our rabid little gaming blog would some day make its cameo in Bomberman...
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LARPish Japanese Dragon Quest IV commercial


Nov 07
// Dale North
Dragon Quest and live-action weirdness go together like pancakes and peanut butter -- the combination isn't necessarily obvious, but the two fit nicely when you put them together.This time around, a costumed party travels ac...
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'Videogames are a luxury' says Katamari creator


Oct 29
// Dale North
I'll be the first to admit that it's easy to lose perspective when you spend days writing about, talking about, and finally playing video games. Katamari Damacy's creator Keita Takahashi hasn't lost sight of anything, and he ...
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Eat Sleep Play logo unveiled


Oct 17
// Dale North
A couple of months ago, we told you about the departure of game maker David Jaffe (God of War, Twisted Metal) from Sony to start his own company with Scott Campbell, and they named it Eat Sleep Play. Now Level Up has the firs...

Interactive Friction: Lovecraftian abortions resurrected as text-adventure games

Sep 08 // Eliza Gauger
Far be it from me to criticize this particular genre too harshly, seeing as I am occasionally employed as a cover artist (recognize the goblins?) by one of the leading interactive fiction studios, but I have never been much of a textual gamer.  I readily admit to an Alice-in-Wonderlandian restlessness when presented with pictureless games, and favor my PSP over my DS primarily for reasons of graphics.  And so it was with trepidation that I undertook a couple minigames from the Commonplace Book Project.  I started with the website's most highly-acclaimed game, Dead Cities.  The game was built around a Commonplace entry that read "An impression - city in peril - dead city - equestrian statue - men in closed room - clattering of hooves heard from outside - marvel disclosed on looking out - doubtful ending." One time I picked my nose and was rewarded with a better plot outline than that, but I digress.The absolute worst part of any text adventure game is the absence of a DWIM button.  DWIM stands for Do What I Mean, and is usually overcome in the context of other genres by sheer firepower.  Interactive fiction demands that you conform exactly to your script.  The better the game, the more script branches have been set up for you.  In the case of Dead Cities, everything I typed was met with stubborn misunderstanding, confusion, or was entirely ignored as the game marched on, with or without my participation.Wood-Panelled HallwayThe entranceway to the house, leading from the front door past the wooden stairs to the closed heavy oak door at the end. Various doors lead off on either side, with a long handrail running between them - clearly someone infirm has lived here long enough to adapt the place to their needs.The rain continues outside unabated. Aside from your coat, you brought scant other possessions worth listing.The maid follows you inside, wiping water off her face with her apron.> BITCH, GET ME A TOWELYou seem to want to talk to someone, but I can’t see whom.Admittedly I was a little irritated at this point.  I wanted to explore the nuance of the game, not be led around by the nose.  I'm sorry I lost my temper; it won't happen again.  Ahem: > MAID, GET ME A TOWEL“I’m sure he’ll be very pleased to see you,” the maid replies.What?> MAID, I WANT A GODDAMNED TOWELYou don’t have anything to say.I bloody well do!The maid slams the front door behind you, shutting out the rain. “Nasty weather,” she complains. “Plays havoc with my teeth.”> YOUR TEETH ARE HORRIBLE, OLD WOMAN  Years later, after I had sat through an actual exchange in which the old man in question made me type through searching about seven different places in the room for a book that he was sitting on, and then actually type "NEXT PAGE" several times in order to read the fucking thing, weird shit started to happen outside and I jumped through the window (like you do).  The old man was already out there in a hail of gravel, being slowly beaten to a pulp.  In an attempt to get some sense out of the old bat, I: > HIT ARKWRIGHTYou wrap your fingers around his throat and begin to squeeze. The old man’s eyes light up with the sharpest flame for just a second and then begin to fizzle away, much like the rain has evaporated into stone. As he falls, so does darkest night, the heaviest cloud. The hail beats at your body like a drummer’s stick; you cling to the dead body in your hands for longer than you need to. Arkwright is quite dead, but as he predicted the world continues. The stone does not stop. You turn to flee, feeling a growing cold from inside your belly. A lack of action. A pause.    *** The End *** What?  Did I type STRANGLE or even KILL?  How dare you.  How dare you. Disheartened, I moved on to Ecdysis: Ecdysis is based on idea #221 of the Commonplace Book:  “Insects or other entities from space attack and penetrate a man’s head and cause him to remember alien and exotic things–possible displacement of personality.”Jackpot!> EAT LARVAWhich larva do you mean, the small larva, or the large larva?> EAT SMALL LARVAYou grab the small larva and twist it, shake it, and smash it against the walls of the tunnel until it stops moving. Then you consume the creature, tearing it apart with your jaws and powerful tentacles. Viscera runs down your face. Finally you crack open its braincase, to get at the soft brain parts, which you consume with relish.The other larva thrashes helplessly back and forth, unable to escape, forced to watch you devour its broodmate. Now we're cooking with Lovecraft!  I would post more, but I frankly don't want to spoil it for you. Ecdysis is highly recommended.  There are multiple endings, the parser seems to have a sense of humor, and the writing and pacing is far superior to Dead Cities.  Give it a shot.The Commonplace Book Project [Illuminated Lantern Publishing]As an aside, if any of you are in the Bay Area tonight, I am having an art show opening in Berkeley (Blow Salon, 2112 Berkeley Way).  Even if you're not big on art, I can guarantee the catering will be damn good.  Stop by and say hello, and see what I do when I'm not cellotaped to the underside of Niero's desk.  
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Howard Phillip Lovecraft, who should need no introduction, kept a list of ideas.  As far as I am aware, all writers (and most artists) do this in one form or another.  I constantly struggle to keep my list compounde...

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How to be a games industry news tipster with Joe Burling


Jul 19
// Jim Sterling
Regular readers of Destructoid should, by now, be very familiar with the name Joe Burling. Also known as user BuckF1tches, Joe has been invaluable as of late, providing us with news tips constantly and daily. What we get to p...
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eBayed PS2 packed with cash


Jul 18
// Dale North
For the most part, eBay sucks. What was once a haven of bargains and rare finds for gamers has now turned into a free-for-all, and people are now selling crap like Jesus Cheetos and alien babies in a jar. It's a shame, re...
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I, GameJew: LIVE (Archive now available)


Jun 20
// Gamejew
Original post: Welcome to GameJew LIVE, which now happens every Wednesday night from 7pm to 7:30 PDT. This is only our second episode, so we're still working out some of the kinks. Tonight we'll have a little bit of ...
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In todays episode of the 1UP Show at gamevideos.com, some of the masterminds behind World of Warcraft spill the beans on their Guitar Hero and Viva Pinata experiences, what it's like playing World of Warcraft anonymously ...

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Calling all nerds: Lord of the Rings Online event tonight


Apr 23
// Robert Summa
If you're knee-deep in Lord of the Rings nerdom, then tonight is your night, my young hobbit. Across the country at 11 p.m., there will be various Lord of the Rings Online events to celebrate its final release at your ...
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When Hustler calls


Apr 01
// Colette Bennett
Today is a sad, yet joyful day. It is with a heavy heart that I tender my resignation at Destructoid. I never thought the day would come, but I'm proud to announce that I have been hand selected by Larry Flynt himself to ...
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The top ten virtual vacation spots in video gaming


Mar 29
// Anthony Burch
 First things first: the above picture is the ugliest pseudo-Photoshop job you will see all week. Secondly, if there’s one thing video games are great at, it’s functioning as an escape from everyday li...
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How would you develop the ultimate video game television show?


Mar 24
// Robert Summa
If you're around the same age as myself or any other gamer that's been exposed to the industry since the 80s, then you're well aware that video game television shows suck major balls. Sure, there are a few gems he...
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Gamejew sings to Miyamoto


Mar 12
// Dyson
A lot of things happened last week while we were at the GDC. Some things were good, and some were, well, let’s just say they were interesting. Regardless, the overall experience will be remembered fondly, at least until...
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GDC 2007: Robot shenanigans


Mar 08
// Dyson
Hooray pictures! Not everything here at the GDC is breaking news, but that doesn’t mean that there isn’t fun to be had. With industry parties every night, the mornings can be a little rough, and sometimes the fr...
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GDC 2007: Communicating in real time


Mar 05
// Colette Bennett
I attended a session at GDC today within the Serious Game Summit called Next Gen Conversational Characters for Serious Games. If you're choking on your own boredom already, never fear: I promise to keep all the dry tidbit...
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GDC 2007: I am 8-Bit preview


Mar 05
// Colette Bennett
Day one of GDC was like a long warm up: lots of walking the floor, checking out the setup and meeting old and new friends. In the posh Game Lobby amongst huge flat screens and laptop toting attendees, I caught this small prev...

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