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Very Quick Tips: Civilization: Beyond Earth photo
Very Quick Tips: Civilization: Beyond Earth
by Darren Nakamura

Civilization: Beyond Earth is fantastic, but even though it does a lot through tutorial popups, missions, and the Civilopedia to help new players, it can still be daunting. With several new systems in place, even series veterans could benefit from a bit of a head start. Learn from my mistakes.

Some of these tips apply to the Civilization series in general, but most of them are specific to the new stuff found in Beyond Earth.

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Review: Sid Meier's Civilization: Beyond Earth photo
Review: Sid Meier's Civilization: Beyond Earth
by Darren Nakamura

"Civilization, but set in the future on an alien planet." That is really all Firaxis and 2K needed to say to get people excited for the next entry in the long-running turn-based strategy series. There is a fair amount of new ideas to be found here: new systems to explore, new technology to research, and new obstacles to overcome.

But even with everything new, Civilization: Beyond Earth is still Civilization, but set in the future on an alien planet. And it is exactly as good as that sounds.

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2:45 PM on 10.22.2014

Slugcat gifs? Slugcat gifs

It's been a while since I've espoused my love for Rain World. It looks even smoother in this interesting Kickstarter update, as the game has transitioned to Unity. The update is a good read, but if you're just here for the gifs, well, I feel you. Ain't nothing wrong with that.

Steven Hansen

6:00 PM on 10.20.2014

The Book of Unwritten Tales 2 still needs some work

We've talked before which games use Steam Early Access best. Titles like Prison Architect and Sunless Sea are two that come to mind for me; these are games that have a perfectly playable and enjoyable core game that has been ...

Alasdair Duncan

5:00 PM on 10.17.2014

Retro-Pixel Castles is all the work of just one person

Trendy survival games like Rust and Don't Starve have had one interesting feature that rarely get's talked about: you can't actually win at these games. That's the main concept behind the small-scale Retro-Pixel Castles, an ...

Alasdair Duncan

4:00 PM on 10.15.2014

FPS platformer Deadcore is the kind of game I want to play on Oculus Rift

Deadcore is a futuristic first-person shooter/platforming hybrid that got its start in a 7DFPS game jam in 2012 by five friends who met while studying videogame design in Angoulême, France. Extended work on the prototy...

Rob Morrow





4:30 PM on 10.14.2014

Ethereal is a puzzle platformer with pretty polished pixels

When developer Thomas Finch first showed bits of Ethereal, I almost wanted to share it simply because of how pretty it looked (especially in motion), but at the time, there was not a lot of other information to go on. It is ...

Darren Nakamura



Review: Borderlands: The Pre-Sequel photo
Review: Borderlands: The Pre-Sequel
by Darren Nakamura

[Disclosure: Anthony Burch, one of the writers for Borderlands: The Pre-Sequel, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]

"If it ain't broke, don't fix it." I can imagine that mantra circulating the 2K Australia office as the team worked on Borderlands: The Pre-Sequel. Gearbox had a huge hit on its hands with Borderlands 2, and there is not much reason to mess with a winning formula.

To be clear, a lot of what matters is new. The story, playable characters, environments, dialogue, and physics are all new. Despite that, it all feels very familiar. Where a number of core systems were significantly upgraded between the first and second games in the series, The Pre-Sequel's additions are much less pronounced.

One odd aspect of some of the new content that this entry brings to the vault hunting universe is that it feels more like Borderlands than Borderlands 2 in some ways, for better and for worse.

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1:00 PM on 10.10.2014

Hyper Light Drifter preview extended until October 31

You may remember that Hyper Light Drifter's three-day preview for backers at the $25 tier and up was rescheduled to run from October 3rd through the 5th. That brief window has been extended until the end of October, giving Dr...

Rob Morrow

5:30 PM on 10.09.2014

Hotline Miami 2 might not be done until early 2015

Hearing that Dennaton Games is taking more time to polish up Hotline Miami 2: Wrong Number -- it's now looking like late 2014 or early 2015 -- sits well with me. Totally okay with waiting. I know that should be the default r...

Jordan Devore

1:00 PM on 10.09.2014

Ziggurat welcomes its upcoming official launch with a great-looking trailer

A couple months ago, Rob wrote about Ziggurat making it on Steam Early Access, and it looks like this one will not be wasting away there for long before its full release, which developer Milkstone Studios says is "very close...

Darren Nakamura



These free Octodad: Dadliest Catch levels are going to end in disaster photo
These free Octodad: Dadliest Catch levels are going to end in disaster
by Jordan Devore

Feeding watermelon to a hospital patient? What a nice guy, that Octodad. Such large, sharp forks he's got, too. It's a good thing he is an adult human with fully developed motor skills.

Octodad: Dadliest Catch was a treat, but I was left wanting more. Thankfully, more is coming, and it'll be here real soon. The adventures of our favorite secret octopus father continue with two new levels, Dad Romance and Medical Mess, releasing Tuesday for free on PS4, PC, Mac, and Linux.

What's more, Dadliest Catch will be half off next week on PlayStation Network, Steam, and the Humble Store. That brings the game down to $7.50. Pretty good.

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Children of Morta looks real, real good photo
Children of Morta looks real, real good
by Steven Hansen

I love this flowing, watercolor reminiscent pixel art. It benefits all the happy dancing in the trailer and the exaggerated, unrealistic movements sort of remind me of the animation style of Masaaki Yuasa (Ping Pong: The Animation). 

Anyway, Children of Morta basically looks exactly like something I want to play real bad.

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Chasm feels like a love letter to Super Metroid and Dark Souls photo
Chasm feels like a love letter to Super Metroid and Dark Souls
by Rob Morrow

Over the weekend, I was fortunate enough to check out the alpha build of Discord's enchanting procedurally generated action-RPG platformer Chasm. Now that I've finally had some hands-on with the game, I'd like to share my impressions.

We've talked about this gorgeous game on several occasions, but for those of you still unfamiliar with it, Chasm's list of influences should shed some light on what the team is going for. When asked which titles served as inspirations for the game, director James Petruzzi listed off classics such as Super Metroid and Castlevania: Symphony of the Night as well as The Legend of Zelda and Mega Man. Additionally, and this is something I would not have picked up on without poring over the game's newer screenshots, some not-so-subtle salutes to From Software's Dark Souls.

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1:15 PM on 10.07.2014

The Land of Eyas is back on Kickstarter with a lower funding goal

Earlier this year we got a brief look at The Land of Eyas, which has Super Meat Boy-style platforming with a gravity switching mechanic, as well as a kid in a cute cat suit. At the time, it was seeking approval on Steam Gree...

Darren Nakamura

12:00 PM on 10.02.2014

Sand Sailor's atmospheric Black The Fall slinks to Kickstarter

Romanian development studio Sand Sailor has recently taken to Kickstarter to fund its stealth-action platformer, Black The Fall. Inspired by the communist country they grew up in, the developers would like their game to impa...

Rob Morrow