The new standalone Director's Cut of Shadowrun Returns' Dragonfall expansion is right around the corner, releasing this Thursday, September 18.
Before it does, I'd like to share some of the highlights from the last four developer diaries Harebrained Schemes has posted leading up to the title's launch.
Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..
Wolfire Games' Receiveris a first-person shooter unlike any other I've played.
Instead of a quick button press to reload your gun, here, reloading is a much more realistic, multi-step process that requires effort on your part. As in, you'll need to actually practice. Also, levels are randomized and there are creepy drones out to get you. Good luck!
You can and should experience Receiver, if only for a few moments, especially now that it's free through the Humble Store. Offer's good for today only. Be sure to redeem your Steam key by September 29.
After hearing about it from iOS users, I was excited late last year when Boson X first came to Android, my mobile platform of choice. A few months later, I finished the six levels included in the Android version and discover...
Seattle-based independent games studio Refract's experimental survival racer Distance will be coming to Steam Early Access this fall as an open beta. Until now, access to the futuristic arcade racer has been limited to a pri...
Hack 'n' Slash by Double Fine Productions had its beginnings during Amnesia Fortnight 2012, in which it received the most votes of any concept to be made into a full game. Now, it's finally complete, having left Steam Early A...
Humble Indie Bundle 12 is up. Pay what you want for Steamworld Dig, Hammerwatch, and Gunpoint. Pay above the average ($7.60 at the moment) and Papers, Please, Gone Home, and Luftrausers are included. Ten bucks adds Priso...
Something about the video I posted on Gun Media and Mighty Rabbit's title Breach & Clear: Deadlinedidn't sit well with me. I kept thinking about it the day we ran the story.
After revisiting it that night, it still didn't hit me as to why Devolver Digital had decided to co-publish this game. I just kept feeling that I was missing something important here. So, the next day I decided to reach out to Mighty Rabbit to see if I could take a look at the game in person.
To my surprise, co-founder Josh Fairhurst was nice enough to set up an appointment for me to meet the team on Labor Day. After arriving at Mighty Rabbit's studio, I was given a hands-off walkthrough of the same gameplay segment recently shown at gamescom.
In the team's own words, Deadline is a "strategic tactical action RPG in a modern day setting, featuring Special Forces weapons, tactics, and equipment vs. horrific monsters."
From what I saw during my time with it, I'd say it could be described as having a combination of elements from Rainbow Six, Left 4 Dead,XCOM: Enemy Unknown, and a pinch of Diablo's loot grinding for good measure.
I do not envy Lazy 8 Studios with the balancing act it has trying to market Extrasolar. By revealing too little, only a relatively small demographic will ever try out the exoplanet rover simulator. By revealing too much, a t...
Summer? I think I must've slept through it... oh wait, I was watching the World Cup. Oh well, there's always next year and until then The Humble Store is settling me in for autumn and winter by having daily deals on some grea...
One of the things that is so appealing about science fiction is that it deals with situations that seem fantastical, but are ultimately plausible. Technology today would look like magic to those from years past, and so the technology of the future might seem incredible to us now.
Good science fiction brings up not only these possibilities, but the questions that would show up alongside the possibilities. The nature of these questions can be ethical, social, psychological, philosophical, or just technical. Halfway asks: What happens if you spend too much time in the "in-between" when making a faster-than-light jump?
Halfway answers: "Aliens show up and you shoot them a lot."
At PAX Prime, I got my first and what could be only opportunity to try Upsilon Circuit.
You see, once it goes live, eight people will be able to play at any given time. That's eight people, total. And the "permadeath" here is actually permanent. You lose? Your turn is done.
While everyone else watches, waiting for their coveted chance in the spotlight to hack away at monsters and explore, they can directly influence the direction the game takes. The audience has control to, say, spec out players' skill trees, or spawn a deadly trap.
Legend of Dungeon creator Robot Loves Kitty is billing this as part online game show, part action-RPG. At PAX, I saw more of the latter than the former, but Upsilon Circuit's Max Headroom-esque digital host Ronny Raygon was set up on a nearby television to talk smack to attendees. He got into an argument with some kid about whose glasses were cooler.
Before you ask who would pay for something like this -- for a chance, maybe, to play once -- know that it's going to be free. In speaking with Robot Loves Kitty's Alix Stolzer, it sounds as if a large part of the monetization will be geared toward trolls or audience members who otherwise want to screw over the player characters, not help out. I told her that was a good idea.
It's still early days for Upsilon Circuit and there are a lot of unknowns, but what was shown at PAX gave me confidence in this somewhat crazy, definitely ambitious project. If the game catches on and finds a stable audience, it's going to be a fascinating experiment to take part in.
The Dark Phantom is a neo-noir comic-book influenced third-person shooter about a man calling himself the "Dark Phantom" as he hunts down criminals across the city. Sound familiar? The Dark Phantom is reminiscent of Rorschac...
Risk of Rain was pretty cool, so anything that reminds me of that catches my attention. Warlocks looks to have a similar feel in some ways, bringing frantic 2D battles to a fantasy world. I typically shy away from fantasy in...
The idea of replicating human consciousness within a computer program has fascinated me since I was first introduced to the concept. Living on, existing only in cyberspace without the need for a meat body seems lik...
Italian independent game studio LKA.it's Greenlit project The Town of Light is described as a first-person psychological adventure that is set in a notorious former psychiatric hospital.
Part historical documentary...
I am into this. It's a bit inscrutable, sure, but a mystery game needs to be mysterious. I was into Firewatchas soon as I heard of the talent involved. Artist Olly Moss, whose work we enjoy regularly, along with Mark of the Ninja designer Nels Anderson, and season one The Walking Dead writers and designers Sean Vanaman and Jake Rodkin.
You are alone in the Wyoming wilderness, save for the voice on the other side of your radio. And clearly there's some impropriety going on between Henry and his supervisor Delilah. Also, stuff spookier still.
There are a few more screenshots on Campo Santo's Firewatch website. The game is aiming for a 2015 PC, Mac, and Linux release. I'm pretty okay going in knowing not much more than we do now.