Randy Pitchford is far from ashamed that Aliens: Colonial Marines looked nowhere near as good in real life as it did in highly scripted showcase demos, going so far as to encourage the industry to do it more. According to the...
The Electronic Software Association will tell you piracy is so bad, 10 million nefarious downloads of 200 games can happen in a single month. According to an independent study, the ESA might be overestimating by a c...
British tabloid The Sun came out strong against the 3DS when it first launched several years ago, going above and beyond the call of sleazy duty to try and prove it was harmful, disorienting, and unpleasant to use. Today? Tod...
Following an upheld complaint with the UK's Advertising Standards Authority, SEGA Europe has admitted that trailers for Aliens: Colonial Marines do not reflect the game's final (shoddy) content.
The complaint was upheld...
[Update: Just to make it clear, I have been able to corroborate the basic information presented by "Danielson," not his more editorialized opinions. I can't back his claims of "embezzlement" -- likely more an emotional response on his part than anything else. I cannot vouch for the blogger firsthand, only the information I've been able to double check with my trusted sources -- chiefly that Gearbox had at least tried to present SEGA an unfavorable contract, the game was slated for cancellation and later resurrected, and that Gearbox was not fully truthful with the publisher on how much work it was putting into Aliens. Naturally, with no official word, this is all still just off-record stuff until someone can actually explain something publicly.
After chatting with some developers from various studios, I've edited the headline to be more clear, and am adding this update.]
An anonymous writer, who has been regularly spilling details from within SEGA on the blog SEGA Awakens, has addressed the ongoing Aliens: Colonial Marines saga, adding fresh perspective and blaming SEGA, TimeGate, and Gearbox in different ways. Mostly Gearbox, though.
I've independently corroborated the blogger's information using my own resources, which is why I'm confident enough to share his rather valuable insight. In his blog, the man writing under the alias "Bryan Danielson" states that the torrent of rumors following Colonial Marines' release are "99% true," but wished to correctly apportion the blame.
In an engrossing read, the writer separated the culpability of the three main entities involved, detailing exactly how SEGA, TimeGate, and Gearbox messed up. He begins with TimeGate, the studio rumored to be responsible for most of Aliens' development under Gearbox's command.
It's fair to say the Aliens: Colonial Marines story has been a fascinating one. From the years of hype, to the negative reviews, to the later confusion over who actually developed the game, there's a lot of mystery and controversy afoot. Here's Destructoid to add a little more.
We've recently been chatting with a developer who -- as you might have guessed -- wishes to remain anonymous. Under this condition, he agreed to let us publish the things he's witnessed personally and learned from fellow project members in the time he spent working on Colonial Marines.
Our man was involved with the game only briefly, between 2007 and 2008, but in just that short time he had some interesting reading for us. If his words are indeed to be believed, they further fuel the suggestion that Colonial Marines was increasingly sidelined for more "important" projects.
While the Internet at large still waits for Randy Pitchford -- or anybody -- from Gearbox to come clean and explain what went wrong with Aliens: Colonial Marines, the studio CEO has decided his best course of action is t...
Gearbox CEO Randy Pitchford raised his head above cover today, making a few indirect Tweets regarding the controversial Aliens: Colonial Marines launch. While he didn't provide an explanation or an apology, he did make it cle...
Waking through Gearbox's walkthrough of Aliens: Colonial Marines. That is, the Aliens: Colonial Marines Gearbox wanted the world to believe in, not the one that actually happened.
While demo footage is not represen...
Leland Yee, a man famous for lying about videogames and draining huge amounts of tax money in his war on the industry, has suggested those affected by his bullshit should keep their mouths shut. According to the hypocritical liar, we care for nothing outside our lust for violence, and should leave the debate in his capable hands.
"Gamers have got to just quiet down," said the man whose vendetta once cost taxpayers $1 million. "Gamers have no credibility in this argument. This is all about their lust for violence and the industry's lust for money. This is a billion-dollar industry. This is about their self-interest."
While gamers -- myself included -- regularly respond to uninformed news pundits or insane ex-lawyers with axes to grind, Leland Yee has always remained the most vile player in the long-running violence debate. His ignorance does more than just make gamers angry, it actively wastes American money and the time of politicians as he tries to make his unconstitutional preferences become law.
Not as famous as some other shit-flinging malcontents, Yee is easily one of the most insidious. As disgusted as I am that a man possessed of so rotten a character would dare suggest others lack credibility, it could only be taken as a compliment when spilled from such a corrupted set of lips.
Naturally, the NRA has done the same -- claiming guns don't kill people, videogames with guns in them do.
"And here's another dirty little truth that the media try their best to conceal: There exists in this country a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people," claimed the NRA's Wayne LaPierre in his statement. "Through vicious, violent video games with names like Bulletstorm, Grand Theft Auto, Mortal Kombat and Splatterhouse.
"And here’s one: it’s called Kindergarten Killers. It’s been online for 10 years. How come my research department could find it and all of yours either couldn't or didn't want anyone to know you had found it?"
The game is still listed as available, but any attempt to find the actual product and purchase will yield nothing.
The removal from Steam is temporary, according to a comment from Valve made to Kotaku, as the company works with Hammerpoint to work on a "new build." Those who bought the game and are displeased with their purchase are invited to open a support ticked with Steam on its support page.
It's been a downward spiral for Hammerpoint ever since War Z's release. Its store page listed a number of false claims, while anybody complaining that they felt cheated had their posts removed from message boards and their accounts banned by overzealous moderators. However, attempts to suppress dissent by the developer proved futile. The outrage of angry online gamers, as always, knows no barrier.
[Thanks to the MANY people who told us about this!]
Following accusations of lying about its game, The War Z developer Hammerpoint has compounded its guilt by silencing dissent any way it can. On both their official forums and the Steam board, anybody criticizing the game...
The launch of a survival-based zombie MMO should be a joyous occasion, with children singing songs of gratitude and greatness. With The War Z's arrival on Steam, however, the only songs being sung are those of deceit and betrayal.
According to users (and the many tips we received!), The War Z defrauds customers by lying about key features and promising things that aren't even in the game. The game's store page makes many claims, most of which are said to be untrue.
"Hammerpoint is very deceptive with the information about the game, verse what is actually being provided and sold to us gamers," writes a very stern user review. "They want you to believe the game is something it's not. An example is the fabricated screenshots on the Official War Z Steam page. Those are all in fact not of actual in-game footage. Instead, those were staged which is confirmed by the developers themselves in a past interview.
"It's made to look like there are massive hordes of Zombies that you're trying to stay alive against. The truth is, turn those zombies into other survivors attempting to kill you and it would lean more towards the truth."
Reggie Fils-Aime took to CNN this weekend to deliver a steaming plate of juicy lies. In a talk with Kristie Lu Stout, the beefy boss of Nintendo of America claimed that the Wii U's third-party games looked "dramatically...
His Royal Highness, the Lord King of Promise Land, has issued a majestic decree that Nintendo is not doing anything impressive to his noble eyes. Claiming the Wii U does nothing to make him rush out and buy it, the creator of...