hot  /  reviews  /  video  /  blogs  /  forum

Leipzig Games Convention

 photo

Leipzig GC 2007: Quake Wars


Sep 04
// David Houghton
Time was short at Activision on the day I popped over for a look at the new Quake II-themed Enemy Territory game, so I unfortunately didn't get as long as I'd hoped for with what was one of my most looked-forward-to games of ...
 photo

Leipzig GC 2007: The mysterious mystery of THEY


Sep 03
// David Houghton
A game called THEY was teasing me for the entirety of the GC. It was one of the first games I made an appointment to see having recieved a press release weeks earlier about it, the last one I got to see over the course of the...
 photo

Leipzig GC 2007: Far Cry 2


Sep 02
// David Houghton
Around a week into my Leipzig coverage, and looking at my writing schedule I've still got a bunch more FPS to detail. It's a sign of the times my friends, and one I'm not entirely happy about. Somehow, this whole genre bandwa...

PAX/Leipzig 2007 Combo Breaker! CTZ and David double team Haze

Aug 31 // Hamza CTZ Aziz
Hamza CTZ Aziz Haze is bananas -- at least, that's what Rob Yescombe was saying about the game before people could get their hands on this PS3 title at PAX. Up until this past weekend, I had no idea what Haze really was. Sure, we've posted about the game quite a few times, but I just never paid much attention to. It's safe to say now though, after having some hands-on time with this game, it's going to be a most own for me next year.  Haze is like your standard FPS game with a twist. YOU CAN DO DRUGS! Or rather, take a substance called Nectar that will aid yourself and your fellow solders. The ten minute long demo starts you off as a Mantel Global Industries soldier sent in to take care of a situation only you and your special forces can handle. The MGI are so caring and considerate, they've equipped your suit with tons of tricks. For starters, you don't hear the screams and pains of anyone you kill. Furthermore, you won't even see their blood! Here's the best part though! The bodies of your enemies that you've killed will disappear as if you were playing a videogame! As scary as an idea like this sounds for a real life adaptation, let me tell you about the best part of being a Mantel Global Industries soldiers: Drugs are A-O.K, so long as it's called something nice like Nectar. Alright, enough of being a little sarcastic bastard. The Nectar concept is actually a really unique game play element that helps raise the bar on the FPS genre. You can inject some Nectar into yourself which will give you more stamina, precision aiming and turn your enemies into bright beams of energy to help you see your enemies more clearly. In the first level of the demo we played, the Jungle Level, seeing your enemies in this way helped out a lot. You have to be careful though -- take too much Nectar and you'll start to overdose and confuse your allies as your enemies. Speaking of allies, Haze is going to be an online four player co-op game.The demo we got to play was set up into three parts. You first start off as a Mantel soldier being dropped into the jungle. One thing I noticed was that the level was very detailed and lush. I didn't have time to sight see though because the Rebels came in and started shooting me and my team almost immediately. After taking out the small group and traveling into the jungle for a bit, an in-game cut scene takes place with a couple of planes doing a bomb run on a group of targets. After this is over, your team goes further into the jungle and takes on more enemy Rebels. As soon as this group was cleared, the next part of the demo loaded up. The next level had you still playing as the Mantel soldier and dropped you off next to some vehicles in a canyon. The vehicles are very reminiscent of the Warthog from Halo: One person drives, one person mans the chain gun and the other two take up the side seats. I quickly regretted taking a side seat and wished I drove instead because whoever was driving in this demo sucked ... balls. After flipping the vehicle a few times, we made our way through the canyon avoiding Rebels, giant explosions and falling rocks. Nectar can still be used while driving but no consequences have been implemented yet for OD'ing while riding shotgun. I believe there is a consequence for OD'ing if you're the driver, but I couldn't tell if it there really was one because my teammate's driving skills was horrible.  After that little bit was over, the final stage of the demo is loaded and you're on the Rebel side. The first thing you'll notice is that you're a lot faster and can jump higher now that you aren't wearing the suit. Of course, you're more susceptible to damages and can be killed faster. Which brings me to an awesome feature of the game while playing as a rebel: Playing dead. An option will appear while you're getting shot at and if you time it right, you can fall to the ground and pretend you were killed. So when the Mantel soldier focuses on a new target, you can spring back up to life and surprise the bastards. This feature will also work in the multiplayer as well. Another thing the Rebels can do is take the Nectar packs off of the dead soldiers and either strap it to a grenade or soak their knife into the Nectar. Then, you can throw the grenade or knife into a soldier and cause them to overdose and go crazy on other Mantel solders. You can also shoot the packs on the Mantel solders to create the same effect. After messing around as a rebel for a few minutes, the demo finally ends.So far, I really like what I've played. The graphics are great, the controls are responsive and the concept is awesome. My only problem with the game though is the A.I. There virtually wasn't any brains on my enemies. I would find myself just staring at Mantel soldiers on the last level standing around or continuously running into walls. It's still way to early to judge this game harshly but I do know that Haze has chance for success on the PS3 (And maybe Xbox 360 ...) that can truly compete with the Halo franchise.   David HoughtonI'm rather jealous of our dear Hamza at the moment. You see, as a massive fan of Timesplitters 2 -- and Free Radical in general -- I was seriously looking forward to Haze at Leipzig this year, and while I did have a great time having the game demoed for me by FR's David Doak, I tragically didn't get to play it. Not only that, but having read Hamza's report, it seems he got to play exactly the sections I only got to see. Peeved. Very peeved. Watching Haze being played and hearing it explained is one of those hideously frustrating "Just gimme the goddamn pad!" experiences, and I'm not going to be happy until Mr. Aziz and myself are on a equal footing. But why am I so hyped up? For a start, the use of the Nectar mechanic in Haze is fantastic. It's a great example of one additional element being explored to its fullest in order to really add a whole new angle to a game, and the amount of offensive and tactical variety it seems to add has really got me interested. It's not just going to be great for letting you take down Mantel troops when playing as a rebel, or mess with your friends in multiplayer though. It was explained to me how the use and eventual loss of Nectar throughout the single player campaign is going to be used for some seriously dramatic effect, as the protagonist starts to doubt the world he's living in, and eventually has the true horror of what he's doing shown to him. Aside from boosting combat abilities, Nectar sanitizes the violence of the game, and I find the use of that as a narrative tool as exciting as anything that it can do as an in-fight augmentation. It's also going to add an interesting psychological element to multiplayer too. It'll be great charging into the fray with pumped-up Mantel troops on your side, but will you really be able to trust your buddies? One Nectar injection too far and your wing-man could suddenly become your enemy and need taking out by one of your own team. It's a fun mechanic and one that's hopefully going to add a great deal of tension to team deathmatches. Speaking of multiplayer, what I saw seemed to be a great blend of tactics and on-the-fly anarchy. One of the things that pleased me most about the Haze demo in general was the sheer slickness and nippy tempo of the whole thing. Slow or clunky movement can kill an FPS for me, particularly in deathmatch, and I was really happy to see that Haze seemed to move along at a fair old whack, much like my beloved old TS2. As I begrudgingly said in my intro paragraph, I haven't played Haze yet, so I unfortunately can't write as much as I'd like to be able to right now. What I will say though, is that having seen what I've seen and heard what I've heard, I can absolutely believe that Hamza had as much fun as he said he did (Swine!), and that having had my suspicions confirmed, I'm going to be trying to get my hands on Haze as soon as humanly possible.
 photo

During PAX and Leipzig, Free Radical were showing off their the highly anticpated game, Haze. Whereas I (along with several community members) got a chance with some 4 player co-op hands-on with the game at PAX, David had to ...

 photo

Leipzig GC 2007: Hands-on with Crysis


Aug 30
// David Houghton
You might have read Fronz's report of his play test of Crysis back in January. While he found the game to be trouser-troubling beautiful and solidly playable -- despite bugs -- he ultimately wasn't blown away by the overall e...
 photo

Leipzig GC 2007: Hands-on with Rayman Raving Rabbids 2


Aug 30
// David Houghton
I like Rabbids. They do a lot of important work. In this world of mopey, emo, RPG heroes, violent, grizzled, downtrodden anti-heroes, earnest corporate mascots, and cute and cuddly cartoon critters, the Rabbids want nothing m...
 photo

Leipzig GC 2007: Warhound


Aug 30
// David Houghton
Remember when I said in my Dead Island preview that Techland could have another sleeper on their hands if things work out? Warhound is that game. Most of the journalists I talked to at Leipzig who went to Techland's booth wen...
 photo

Leipzig GC 2007: Hands-on with Spore


Aug 29
// David Houghton
Sometimes things just turn out of the best. Earlier this week I had a ninety-minute appointment over in Electronic Arts' press area, where they had a whole load of their upcoming games available for play-test or presentation....
 photo

Leipzig GC 2007: The rumors are true! Heavens be praised! New Dreamcast games!


Aug 27
// David Houghton
When I first met up with Lukas "3r0t1c n3rd" Cerin -- a sterling chap in case you don't know him, and a thoroughly dedicated member of the Dtoid army -- on Wednesday night, he told me of a story he'd heard that ther...
 photo

Why is The Witcher so stupid looking? (Possibly NSFW video)


Aug 27
// Jim Sterling
Okay, so seriously ... what the [intercourse] is this [fecal matter]? That's a cleaner example of the kind of thought that's been going through my head consistently during every minute of my watching this video. Apparently, t...
 photo

Leipzig GC 2007: Test driving the Wii Balance Board


Aug 26
// David Houghton
I stepped up to the Wii Fit Balance Board feeling rather ambivalent about the whole thing. On the one hand, while I'm a big fan of what Nintendo is doing in taking games beyond being playthings and into the new realm of mains...
 photo

Leipzig GC 2007: Hands-on with the Super Mario Galaxy demo's secret levels


Aug 26
// David Houghton
I did not enjoy Nintendo's press "booth tour." Not one little bit. I never suspected for a second that they'd use the occasion to unveil anything radically new, but surely they could have done better than to spend t...
 photo

Leipzig GC 2007: A New Beginning


Aug 25
// David Houghton
I've been ranting about the need for a resurgence in point and click adventures for a good while now. The genre's been forsaken as unfashionable for far too long, and in this Wii and DS-dominated climate, there's absolutely n...
 photo

Leipzig GC 2007: Dead Island


Aug 24
// David Houghton
I've noticed over the years that I have three main reactions to new videogames I like. Firstly, I have the "serious" reaction, whereby I take on an expression of thoughtful reverence in the face of a something groun...

Leipzig GC 2007: Tom Clancy's EndWar gameplay demo

Aug 24 // David Houghton
I'll get out of the way right now the fact that I'm not a big RTS player. That's not through any distaste for the genre however, in fact I've always had a big appreciation and respect for what it does when made well. Some styles of game though, just don't sit well with certain people, and for whatever reason, I've never been able to feel truly involved in a real time strategy. Although things are very early at the moment, having seen what Ubisoft is doing, I've got the seed of a suspicion that END WAR has the potential to be a gateway game for me if all goes well until it's completion. I was told that work started on EndWar two and a half years ago with the brief of concentrating on both Tom Clancy and next generation console gaming. Ubisoft told me that it first looked at other games and genres which had been adapted successfully from a PC format to consoles, and citing games like Knights Of The Old Republic and Grand Theft Auto as inspiration for the direction it wanted to take, made an immersive camera a priority. We heard shortly after the game's announcement that an over-the-shoulder perspective was being used. In truth, going off what I saw at the preview, the in-game viewpoint is a fair bit further out than that, but the visual direction being taken with the game made me take notice nonethless. Ubisoft described the game as Ghost Recon but fifty times bigger, and the close in, down on the battlefield perspective certainly makes things feel a lot more immediate and involving what I've often come across in RTS. It's clear that Ubisoft's aim to create a sense of being in a real, immersive warzone. Aside from a camera angle a lot lower than the typical in the genre, a major rule in creating the game is "no magic". Not for EndWar the process of simple repeated animations until a building disappears or a unit turns up on the battlefield. Targets have to be destroyed or captured in a much more "real world" way, and when a unit is destroyed, a support helicopter will arrive to carry it away. Troops can be seen opening a vehicle door and getting inside when ordered to use one, and each will intelligently seek out and use whatever building or terrain cover available when sent to a new area. All in all, the demoed battle I saw today looked like an RTS trapped in the body of a third-person action game and very fresh it felt too. As for the voice commands, they were another very pleasant surprise. I'd had my doubts when they were first announced, and frankly was expecting a bit of a mess given the early nature of the build we were going to be seeing. Looking back at my notes now though, I find that I used the words "slick as hell" and I'm very happy to stand by that succinct if not very eloquent summary. The demonstration made commanding an army using a microphone look very easy indeed, with simple orders such as "Unit one camera" and "Unit three take alpha" all that were needed to switch between squads or unleash all manner of fiery hell upon an enemy outpost. Instructions were acted upon quickly and efficiently, with a simple press of the Xbox 360's right trigger or right bumper ample to activate a simulated radio link between the player and their troops or an online co-op partner. Speaking of online play, things are currently pretty promising there too. Intended at the moment are twelve-player single matches with up to one thousand units on the field at any given time. While END WAR's unit rosta is being kept simple at seven types, there will be one hundred and fifty potential upgrades per faction, allowing a great deal of customization. That personalization will be furthered by the fact that surviving units at the end of a battle can be saved and reused in future games, gaining experience for as long as they stay in one piece. Ubi is also aiming to provide forty different territories to be playable in multiple game modes and is localizing the voice input to cover everything from American and English English to a host of European languages and Japanese. It says there will be no need to "train" the voice recognition, with the game ready to play out of the box. Naturally, at this very early stage it's impossible for me to give EndWar the golden Dave Seal Of Approval, but from this point on, it IS a game I'm going to be very happy to keep an eye on.
 photo

Ubisoft's new RTS Tom Clancy's EndWar kicked up a fair amount of interest when it was announced. The early teasing incited a great deal of intrigue, and when the game was revealed to be an apocalyptic real time strategy game ...

 photo

Leipzig GC 2007: Hideo Kojima presents Metal Gear Solid 4


Aug 23
// David Houghton
Working at Destructoid is brilliant. None of us will ever deny that. There are some days however, when you wake up that bit more excited and appreciative of you job than others. Days that start with the knowledge that you'll...
 photo

Leipzig GC 2007: Sony Press Conference


Aug 23
// David Houghton
Okay, so we've already heard from EA, but what of the company who many still feel has most to prove this generation? I was sitting in on Sony's Leipzig press conference and now, a bit later than planned due to the failings of hotel WiFi, here are the details.
 photo

Ten more Rock Band tracks revealed, coming to PS2 with 'new game elements'


Aug 22
// Nick Chester
Leipzig is on, and Harmonix and Electronic Arts are setting things off by announcing Rock Band for the European market, along with ten new tracks. Not surprisingly, they've also announced that Rock Band will be making its way...
 photo

Leipzig GC 2007: EA Press Conference


Aug 22
// David Houghton
Leipzig Games Convention 2007 has officially begun! First up this morning at 9:30 was EA's press conference, which I attended slightly dazed of head and achey of bones following the travel "adventures" of yesterday ...
 photo

Like, omigod! Tween girls set to go wild over Dating Day on the DS


Aug 22
// Nick Chester
If there was ever a reason I'm completely bitter and miserable over the fact that I won't be covering Leipzig this year, it's this. German publisher Daedalic Entertainment will be revealing their Nintendo DS project, Dat...
 photo

Emo rock star elves and gothic witches come to life on the DS in Doodle Hex


Aug 17
// Nick Chester
Doodles. Hexes. Just another day in the life of your average emo rock star elf.Tragnarion Studios has announced Doodle Hex for the Nintendo DS, a game where "Doodlers" compete head-to-head by drawing runes onto the ...
 photo

Capcom to premiere 360 version of Devil May Cry 4 at Leipzig


Aug 14
// Nick Chester
Capcom has confirmed that this year's Leipzig Games Convention will mark the world debut of Devil May Cry 4 on the Xbox 360. While the PlayStation 3 version will also be playable, this marks the first time that the game (once...






Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -