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Capcom photo
Capcom

Capcom removes Ghosts 'n Goblins Online from Greenlight


No plans for release in North America or Europe
Sep 18
// Jordan Devore
What a strange thing it was to see Ghosts 'n Goblins Online surface on Steam Greenlight. I've long wanted to try the game out for curiosity's sake and although I never expected too much from it given the free-to-play premise,...
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A Civilization MMO is a thing that is happening


But it's just for South Korea
Aug 09
// Hamza CTZ Aziz
Civilization Online is an upcoming MMO being developed by XLGAMES and 2K Games. Unlike other Civilization games where you control entire empires, this one has you playing as an individual unit in one of four different cultur...
Minecraft music video photo
Minecraft music video

PSY is a minin', craftin' grieferman


Minecraft parody of PSY's "Gentleman"
May 17
// Tony Ponce
Everyone was totally diggin' Korean pop sensation PSY when his "Gangnam Style" music video became an international hit. Then he just kept riding it... and riding it... and riding it. Then he starred in a pistachio commercial...
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Celebrate Pangya's 4th anniversary with Pangya Challenges


We're giving away prizes
Apr 15
// Dale North
Pangya, the greatest MMO golf game in the universe, is turning 4 this week. SG Interactive has all kinds of fun things lined up for Pangya Challenges to celebrate this anniversary, including giveaways and online events.  ...
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Nintendo Korea calls weather reporter a brainless bitch


This week's Twitter goof winner!
Apr 15
// Jim Sterling
Nintendo of Korea is in hot water after its Twitter account insulted TV weather reporter Eun Ji Park. A mystery representative of the company criticized Park's growing fame, suggesting her looks were respo...

Review: Tactical Intervention

Apr 05 // Allistair Pinsof
Tactical Intervention (PC)Developer: FIX KoreaPublisher: OGPlanetRelease: March 14, 2013 (Beta), March 28, 2013 (full release)MSRP: Free Tactical Intervention is everything I love and hate about the early days of Counter-Strike, before it became a Valve brand and major entity in the eSports realm. It is completely nuts and busted, but I can't bring myself to stop playing it, during its open beta, because it's fun. It's the type of fun Minh 'Gooseman' Le, co-creator of Counter-Strike who infamously left Valve to pursue his own vision of a follow-up, is known for. But now that I spent more time with the full release, the lack of depth and polish is leaving me wanting something more. In a recent interview with Joystiq, Le stated his main reason for leaving Valve was that he favored fun design over technical stability which clashed with Valve's SOP. This ideology is written all over the Tactical Intervention. At times, it's some of the most fun I've had online since the release of Battlefield 3, but with the code and level design held together with duct tape and rubberbands, the fun didn't last as long as I'd like. Now that we have the full release to evaluate, I am further concerned with how developer Fix Korea can ever repair the faulty code, dress up the ugly UI, and find a F2P approach that isn't a nuisance. [embed]248795:47606:0[/embed] TI runs on Source engine so some of the similarities are obvious: font choice, general aesthetics, HUD elements borrowed from other Valve releases (Left 4 Dead), etc. Upon booting up TI, its CS roots shouldn't be lost on veterans but a lot has changed. In the age of Call of Duty, CS's pace of action crawls with all the fury of a snails' velocity. Instead of making a paper crown replica of Activision's behemoth, Le and developer FIX Korea have found their own unique ways of making tactical combat exciting again. As mentioned at the top of this review, opportunities for action are fairly straightforward these days. TI changes this by introducing a variety of game mechanics; some feel like a stroke of genius, while others are superfluous nonsense and poorly implemented. TI's mission mode, in the open beta, is like a beefed up hostage match in CS, except maps are half the size and hostages operate in a completely different way then you may be accustomed to. Almost but not quite like Condition Zero, hostages are unruly NPCs that hilariously FREAK THE FUCK OUT! As a terrorist, you'll need to contain them by slapping them with the back of your pistol and herding them into a corner. Watching teammates perform this role can be hilarious at times, disturbing at others. Instead of guiding hostages to an exit, the opposing team only needs to hold the action button on them until they are rescued. This is a very quick action which makes the low round timer (~2 minutes) reasonable. To further complicate things, mission mode alternates between two playstyles: One where a team must contain hostages in a defined area (exiting it means sniper fire/quick death), and another where hostages are points to be claimed, by both teams, in the middle of a map. Both of these can be fun when teams know what they are doing (i.e. not ending a match by killing hostages). The real thrill of TI comes from the crazy acts you can perform with and without hostages. You can pick up propane tanks, throw them, fire a bullet, and watch it go spiraling across a map. You can rappel down an elevator shaft, roll across to cover, jump out a window like John McClane, and reenter a floor below via an open window you shot out. You can grab a hostage, use him or her as a human shield, gun down two enemies, kick the hostage into the third, and exit with a flashbang. You can hire a fat ass doberman who does your bidding long after you died in a match. All of these things are awesome when they work. All of these things rarely work, in this beta, making me wonder why release the game so ... soon. From the aiming to the many graphical glitches, TI is a mess of a game in its current state. The full release contains a meager five mission maps, most of which are utterly forgettable. I'm also bothered by the free-to-play elements that require players to constantly repurchase weapons, which expire over a couple days (or months, if you pay more). The open beta gifted players with more money than they know what to do with, so having to unlock guns and hire dogs in the shop wasn't much of a fuss, at first. But now, it's an unncessary bother that keeps me from wanting to revisit the game. I want to jump in and have fun, and the thought of needing to constantly buy, equip, and customize loadouts each week is a bummer. It doesn't help that TI's menus look and function like a botched weekend development attempt. Last but not least, I must mention mis_highway. I'm making a snap judgement but: This map is an instant classic that needs to be put in the hall of fame ASAP and merits a weekend spent with TI on its own. Highway, unlike the other missions, revolves around driving a computer controlled VIP to a helicopter on the other side of the map. Each team has three cars with drivers that can wield a pistol or SMG while steering. Passengers can lean outside windows and unload at other cars. Every time I play, chaos and laughter ensues until the map changes. Some rounds will offer a mad rush to the VIP drop off, where the real fire fight will occur. Other rounds will revolve around a planned blockade that brings an emergent Heat-esque fire fight. Rolling between cars, picking up the briefcase from the disposed VIP, and driving like a mad man to the helicopter pick-up is amazing. Some day soon, I have no doubt I will enter TI's lobby and find the majority of servers are mis_highway-only servers. If TI had more maps like this, I'd be more forgiving of its many shortcomings. Though mis_highway feels like a random aside, it perfectly encapsulates TI. While Valve turned Le's baby into a stagnant game for the sake of eSports, TI continues to design like a mad man who cares only about immediate enjoyment. Does it work? Who cares. Is it fun? YES! If only for a short while, but that's more than many of CS and CoD's copycats can claim. For those of us who remember the days of hostages falling down canyons and giant APCs glitching through walls in Counter-Strike, Le has made a game for you. It's unfortunate then that the game is buried under a myriad of problems, from dated, ugly presentation to shooting that feels clumsy. With how Le has talked up the game over the years, it's not a surprise that it's so ambitious. And with the many delays and last minute open beta, it shouldn't be a surprise that it's a total mess.
Tactical Intercourse photo
Terrorists win
[This post originally ran as impressions on the open beta and is now updated to reflect the full release, which came two weeks later.] Call of Duty has dumbed down the modern shooter to being about planting bombs, capturing p...

Rockman Online photo
Rockman Online

Korean MMO Rockman Online is OFFICIALLY canceled


Well, DUH! Of course it is!
Mar 13
// Tony Ponce
Le gasp! No! Say it ain't so, Joe! Say it ain't so! Back in September, we heard rumblings that the Korean Mega Man MMO, oh-so-creatively titled Rockman Online, had halted production following a restructuring of developer Neow...
Tactical Intervention photo
Tactical Intervention

Counter-Strike successor Tactical Intervention out Mar 28


Open beta from March 14 to 28
Feb 28
// Allistair Pinsof
Update: I just received a press release announcing a March 28 release. I guess Gooseman is trying to poke fun at the skeptic in me or make my dreams come true. One of the two. Hurrah? A year ago, Counter-Strike creator Minh '...
Ghosts 'n Goblins Online photo
Ghosts 'n Goblins Online

Lucky Koreans: Ghosts 'n Goblins Online beta videos


Why are all the MMOs I'd actually play stuck in Korea?
Jan 31
// Tony Ponce
Show of hands if anyone remembers that a Ghosts 'n Goblins Online Korean MMO was unveiled back in 2010. I figured it would have be cancelled by now -- I'm still bitter that Rockman Online was silently shut down. But nope! De...
Pangya photo
Pangya

Pangya: Challenges: New season brings new character Spika


Kicks off Jan 23
Jan 24
// Dale North
Pangya is still, in my mind, the best thing ever. Ever. Right under corgis and tiramisu. Videogame golf, folks. Don't knock it until you've tried it. If you have tried it, and are playing golf MMO Pangya, know that the next ...
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Resident Evil Revelations for Xbox 360 and PS3


South Korean ratings board lists
Nov 23
// Dale North
Listings on South Korea's ratings board show 3DS game Resident Evil Revelations as upcoming Xbox 360 and PS3 titles. Wouldn't that be nice? My guess is that this was in the plans all along. A digital download, perhaps?  Let's hear what Capcom says about this. Stay tuned.
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'Gangnam Style' now available in Just Dance 4


Watch gameplay here
Nov 20
// Dale North
PSY's crazy popular "Gangnam Style" DLC is now available at the Just Dance store for Xbox 360/Kinect. As for the other versions of Just Dance 4, this DLC goes live tomorrow for the Wii, a few days later for the PS3...
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Music get: free Bar Oasis download on Dtoid's SoundCloud


Koreans know their game music
Nov 17
// Jayson Napolitano
We've got a special treat for you today. We wrote about the Bar Oasis 2 soundtrack in Note Worthy 005, and since that time, the team at Corners Studio has put together a special compilation album featuring remastered selectio...

Preview: Bless may be the most beautiful MMO yet

Nov 13 // Dale North
[embed]238497:45756[/embed] When was the last time you saw a beautiful MMO? I mean a real head-turner. I'm not talking about the situation where a newer game is running on a monster rig, but game that is just plain lovely from the ground up.   Upcoming Neowiz MMO Bless is a head-turner, and easily fits all the above criteria. This includes nearly photorealistic environments, impressively detailed characters and enemies, and glorious lighting. Bless has pushed the online game bar quite a bit farther up as far as visuals goes, and I think it's going to be awhile until something else looks anywhere near as nice. Epic's Unreal Engine 3 is the muscle under the hood for Bless, supporting its striking visuals. Neowiz explained how they squeezed every last ounce of power out of the engine, and then went in to modify it in cooperation with Epic Games Korea to squeeze out even more power. These modifications let the team introduce new features to the base engine, giving them the ability to do things that UE3 wouldn't normally be able to pull off. Neowiz explained that UE3, given its FPS roots, isn't able to show vast areas. One of their new co-developed tools, which they call Landscape, let them go beyond the engine's ability to display the expansive world in Bless. Another modification enables seamless and realistic day-to-night lighting transitions. I saw shadows shift as the sun's position changed, and was impressed by the lighting during sunsets and dusk. The overall look of Bless leans toward photorealistic with its locales, while its buildings and land formations fall firmly in the fantasy realm, with plenty of real-world inspirations tied in. Endless deserts, overgrown ruins, dense forests, and massive castles dazzled in flyovers. There's nothing else out there that even comes close to touching the detail shown in this game. [embed]238497:45756[/embed] Characters from game's ten races are beautifully detailed and impeccably rendered on-screen, though they don't feel especially original. Imagine more shapely, Korean-tinged adapations of Final Fantasy Online characters and you'll have a good idea of what the characters of Bless look like. Outside of your standard low-level creatures, like spiders, all of the enemies I saw during gameplay and previews, from the sublimely animated tree nymphs to sparkling unicorns, were remarkable. Neowiz says that they had nearly 200 devs and in-house artists working on Bless, and it seems that they all worked hard to make this game as lovely as possible. Looks aren't everything, but they were far more prominent than any other aspect of the game, as Bless is still in the pre-alpha stage.   Examples of combat looked very nice in action. Fantastic scenes showed heavy axes coming down in heated battles, or swords slashing into clinks in duels. Cat ladies shooting arrows and pretty girls on mounts flying into sunsets cut to magical blasts, earth rumbling, and then to air-to-ground fire. Mounted pursuits led to a massive dragon emerging from the fog. All of these impressive scenes were rendered with the game's engine, using no CG. But I experienced none of this. In fact, what I experienced in gameplay was quite standard. Neowiz says that the combat in Bless was designed to be familiar. It seems that they've knocked that goal out of the park as there is nothing you'll have to learn or adapt to in Bless, at least in this state. No learning curve whatsoever. At this point, as far as combat is concerned, this is as standard as MMOs get. The promise is that Bless will eventually have a lot to do with interacting with other classes, and will have a focus on party roles, but for now it was mostly just me as a solo paladin, taking on kill quests. My hands-on time with the early build had only the base framework of combat available. I was able to move, target, and attack, but planned aspects like active dodging and blocking were not available. In a sort of staged, abbreviated version of what I'm guessing will be Bless' natural progression, I accepted my first quest (after some language help, as the game only had Korean as an available language at this point) and took on the assigned orc killing quest in a scenic port village. In a very standard affair, I disposed of these using the provided base-level magic attacks to clear the way to take on a giant orc, and then I reported back to a NPC that sent me into the next stage of my kind of guided tour.  I later moved onto a forest area where I took on trees and spiders, and then some "corrupted unicorns" to earn more bits of armor and more attack types. The last bit of the demo had me going up against countless undead attackers, where the super powerful (and super pretty) AOE attacks that magically among my abilities proved to be quite useful.  In between each of these segments I was treated to a mounted flyover of the world. At this early stage, full control was not yet possible, but at least I was able to take screenshots, some of which are shown below. In my playtime I got nothing in the way of experience that I could tell, and I know nothing of the details of aspects like crafting or looting, as none of this was available in this abbreviated experience. Neowiz says that it's just too early right now. All we have at this point is promises of what's to come.  The story of Bless sounds promising. Neowiz says that they've crafted an emotional, interactive background story for this game that centers around its 10 races and two factions. The character classes include: Guardian, Berserker, Paladin, Ranger, Assassin, Mage, Warlock and Mystic. Deep lore and history will provide a backdrop to a new conflict started by humans and their desire for power.   Gameplay sounds like it could be interesting in the end, though this early demo was no indication of that. Expect PvP, RvR, and and endgame that has max level players coming back knighted after accruing fame and fortune, able to take on new Royal Quests.  I hate that the best I can do for you in this preview is tell you that Bless sounds quite interesting and is pretty. It is very, very pretty. Again, no MMO looks anywhere close to this. Their tweaks to Unreal Engine 3 and their outstanding artwork have made for a staggering game.  But the problem may lie in that other MMOs do play like this. While admittedly early, my playtime with the game pointed to nothing special about it. Perhaps the striking, expansive world and the promised deep backstory will be enough for potential players. Perhaps the familiarity and approachability will be a plus to some potential players. If nothing else, Bless should be on your radar as an MMO to watch out for. It's certainly beautiful, but it's going to be all about the execution. It could go either way right now, so let's hope for the best.
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Preview: Bless
Neowiz Games unveiled their work on upcoming massively multiplayer online RPG Bless at the G-Star trade show last weekend in Busan, Korea. I had the chance to get a good look at the latest build of this beautiful, vast MMO as...

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SmileGate developing Marvel MOBA for Asia


Codenamed Project PK
Nov 09
// Jordan Devore
You're already dreaming up the possibilities, aren't you? A multiplayer online battle arena game centered around Marvel characters sounds too good to be true -- and perhaps it is -- but it's happening. Disney Interactive has ...
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Gallery: Welcome to G-Star 2012


'Booth companions'
Nov 09
// Dale North
Think of G-Star as Korea's Tokyo Game Show. This gaming expo, which I'm currently attending at the BEXCO in Busan, South Korea, runs through the weekend, and has already been pretty busy these last couple of workwee...
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Valve and Nexon partner to bring Dota 2 to Korea, Japan


Can I get a release date?
Nov 08
// Jordan Devore
Valve has reached an agreement with Nexon to publish Dota 2 in both Japan and Korea, a move that seemed inevitable considering how seriously the company has been taking eSports with the title. No real specifics were given oth...
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NCSoft confirms Western development of MMO Blade & Soul


Sep 14
// Dale North
Above you'll see the very first Western trailer for NCSoft's newest MMOROG, Blade & Soul. It's being developed for Western audiences by Team Bloodlust, the in-house studio based in NCsoft’s HQ in Seoul. The ti...
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Pretend to be shocked: Rockman Online is likely cancelled


Sep 10
// Tony Ponce
In the fallout of Capcom's cancellations of Mega Man Universe and Mega Man Legends 3, many folks likely forgot that there was still one big Mega Man title in development: Rockman Online, a Korea-exclusive 2D side-scrolling MM...
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Bar Oasis 2: Sit back and have a drink with music samples


Jul 30
// Jayson Napolitano
Maybe you never checked out Korean-based Corners Studio's Bar Oasis app for iOS when it was released a couple years back. The visual novel game focusing on drink mixing and the relationships between characters sported so...
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DJMAX Technika Tune: New Vita features, songs


Jun 27
// Dale North
Upcoming PS Vita rhythm game release DJMAX Technika Tune marks the first time the touch game will be leaving arcades, and to make the transition to portable smooth, the game has been reworked to use the Vita's touch technolog...
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Sony suspends PS Store in South Korea following new rules


Jun 20
// Jim Sterling
Sony has had to suspend all PlayStation Store services in South Korea following a new ruling that says companies cannot ask for the real names and ages of minors when taking payment details.  The so-called Game Industry ...
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Koreans already beat Diablo III


May 15
// Chris Carter
While many of you were staying up late, waiting for 12AM PDT last night, other gamers across the world were toiling away, hacking and slashing their way through Diablo III, as the servers were already up for Europe/Asia. It l...
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Korean eSports teams up with MLG for tourney partnership


May 11
// Dale North
East will connect with West through StarCraft II. Major League Gaming (MLG) and the Korean eSports Association are announcing a multi-year partnership that will connect these two hubs of the StarCraft world, allowing Kor...
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PSN exclusive Malicious is getting an English version


Dec 16
// Jim Sterling
Long-time readers may remember Malicious, a really cool looking PSN title about a guy with a magic cloak that fights stuff. It's been out in Japan since forever, but an unlikely source has confirmed that an English language v...
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Xbox 360 countdown timer site: Not as cool as we thought


Oct 18
// Dale North
Remember that countdown timer site we found yesterday? Yeah, so about that: It's not for anything cool, so I hope you didn't get too excited. It's not Sonic Kinect or a game for the Olympics or anything even close to that. It now redirects to xbox360invitational.com, a Korean tournament site. Unless you're a Korean console gamer, this end result could not have been more disappointing. 
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So jelly: Korea is getting a Power Rangers MMO


Sep 24
// Tony Ponce
Friggin' Koreans and their cool-as-sh*t MMO scene. We get Free Realms and the endless parade of World of Warcraft updates, while they get the stuff I actually want, like Rockman Online -- this happens to be the only Mega Man ...
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North Korea accused of raising MMO 'hacker army'


Aug 08
// Jim Sterling
South Korea has accused its northern neighbors of online skullduggery, warning that Kim Jong-il is using an army of young hackers to exploit MMOs and make some desperate money.  Reports claim that the hackers have i...
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Crytek announces Warface, an online FPS for Korea


Nov 25
// Hamza CTZ Aziz
Crytek and Crytek Seoul are using the holiday downtime to announce a brand new first-person shooter called Warface. The military shooter being targeted at Asian markets, more specifically the South Korean demographic. The sho...
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Community member perri had the opportunity to attend Korea's G-Star trade show this past weekend and made it a point to check out the demo for Rockman Online. He posted his impressions on his blog, and sad to say, they are a ...


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