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Korea

Korean MMO photo
Korean MMO

Black Desert Online launches March 3


For North America, Oceania, Europe*
Feb 01
// Kyle MacGregor
Black Desert Online, the Korean MMO famed for its extravagant character creator, is launching in North America, Oceania, and some European regions on March 3, Daum Games announced today. Until then, prospective players can do...
Blade and Soul photo
Blade and Soul

Blade and Soul releases today


Blade & Soul, I fell in love with you...
Jan 19
// Joe Parlock
Blade & Soul is a rare example of a game that managed to completely slip under my radar. Before I saw a few people excited about it yesterday, I had literally never heard of the game. Well, turns out it’s out today...

I'm a regular Jack Nicholson at Winning Putt

Jan 14 // Steven Hansen
[embed]334326:61872:0[/embed] First, remedying a legitimate problem I had when I was just playing Hot Shots, Winning Putt has an incredibly in-depth character creator, as often seems to be the case with Korean games (their regional MMOs, at least). Aesthetics aside, you also choose from two classes: power and accuracy. Beyond the character creator, Winning Putt leans into the MMO classification with tons of stat-heavy gear and clothing. Different balls produce different visual effects, but also affect things like shot distance. You basically, "craft, enchant, and reinforce" gear picked up from digital pro shops accessed from a town square sort of area you can chill in, talk to other golfers, or start a round from. You can even create guilds, nab private guild quarters to post up in (some proper country club exclusion!), and earn guild-wide bonuses. The actual golfing is straight forward and mostly realistic (made in CryEngine) and "faithful to all the rules of golf." Click the mouse to start a meter, try to click it at 100% (without going over, resulting in a bad shot), and then try to click again for accuracy to avoid slicing the ball. There's also a Stamina and Mentality meter that drains as you play, but particularly when you use skill shots. The Fade Shot, for example, is good for curving your shot around obstacles (like trees). Using these shots eats at those two meters, and also makes them more difficult to execute by, for example, speeding up the power and accuracy gauge. Taking advantage the minimal boost things like skills offer will probably separate dedicated and casual players (and a stroke or two off handicaps). Every swing nets you experience, which levels your character. Gold (for buying things) and experience are also granted for doing certain "missions," like shooting for birdie on a particular course. And things get granular when you talk about expanding inventory slots in your golf bag for more consumables, applying patches to clothing for additional stat boosts, or upgrading clubs for benefits like a slower meter or wider accuracy range. Paying gold will permanently increase base stats and I imagine that's a big part of the monetiziation plan as the team promised unlimited play. Having never played a golf game with a mouse and keyboard, it felt a bit wonky switching between the golfer's view and GPS view (to estimate where your shot will land), but the golfing itself is all solid. The MMO elements don't appeal at all to me -- I prefer antisocial golf that's 100% skill-based rather than mired in RPG/experience trappings -- but it seems like it'll function as a free, easy to jump in golf game for anyone who just wants that, too. Winning Putt will launch with seven courses at the start of today's open beta, four of which will need to be unlocked. You can also specify how many holes you want to shoot or time of day. The team was particularly proud of an upcoming course that's set on an alien planet and even has weird mechanical platforms to tee off from and small trash drones wandering around cutting grass and whatnot. There's also an "instanced speed run" mode where multiple players play the same hole in real time and you see shot arcs for all the other players while you're shooting in a race to finish the hole first, which is a neat idea.
Preview: Winning Putt photo
New golf MMO from Bandai Namco
Bandai Namco had us drive all the way out to San Francisco's Presidio for its latest game announcement this week. That's the National Park at San Francisco's northern tip overlooking the Golden Gate Bridge, which is red, actu...

Black Desert Online has a lot of promise trapped in humdrum MMO conventions

Dec 23 // Joe Parlock
You may have heard of Black Desert Online thanks to its character creator getting some coverage over the last couple of years. Over the course of the beta test, I made two characters a mountain of a man as a berserker, and my frankly awesome-looking sorceress. Everything from their physical proportions to the angle of their philtrum could be dragged, stretched, rotated and sculpted, resulting in by far the most detailed character creation I’ve ever seen in an MMO. However, that detail comes at a cost. Having so many sliders to muck around with means that each individual option often barely has any effect. Sometimes making a character that looks good requires loads of minor tweaking, and Black Desert often crosses the line between detailed and needlessly convoluted. A much bigger problem is that each class has its own locked gender. If you want to play as a male ranger, or a female berserker, then tough luck. In a game where you’re able to rotate your character’s zygomaticus minor to just how you want it, the lack of gender options feels either entirely contrived or a massive oversight when basically every other MMO ever allows for it. My favourite part of Black Desert Online was easily the combat. Considering my favourite MMOs are Neverwinter and DC Universe Online, I felt right at home with the action-based combat. It’s fast, engaging, and each class plays massively different to the others. My berserker could literally just stop through a horde of enemies and they’d all drop down dead, whereas my sorceress required a more surgical approach, taking on enemies one at a time in the flashiest way possible. The best bit is that which class you pick doesn’t just give you different abilities on the hotbar that you have to wait to tick over, it actively changes how you engage in the combat on an input level. Some attacks are bound to various key combinations, which requires you to learn how to play a class in a very different way than merely reading ability descriptions. For example, my sorceress had one ability, a short-range pulse of magic, which activated when I pressed back and the F key together. On top of that, pressing either left or right with the F key would make my character perform a large, sweeping kick attack which didn’t do much damage, but let you keep multiple enemies at bay. Having to really learn the class in this way made dishing out damage all the more fun. I’d go as far as to say it’s potentially the best combat I’ve ever seen in an MMO. Unfortunately, the game doesn’t really give you any interesting scenarios to use that combat in. Across the 12 or so hours I played during the beta period, almost every single quest I did was simply going to a random spot on the map (usually a field, sometimes a forest if you’re lucky), killing X amount of a certain enemy, and then repeat. The loot I got from those quests was also incredibly dull, with it usually being either potions or just XP. There wasn’t anything keeping me to the game other than knowing I had a limited amount of time with it. Neither Neverwinter nor DC Universe Online had the best quest structures either, but they mixed things up with interesting locales, neat minibosses, and decent enough loot to keep you pushing through the next questline. As it was, the only two bosses I saw in Black Desert were bigger versions of the standard mobs I’d spend hours wading through. On the plus side, as far as MMO closed betas go, Black Desert is a technical masterpiece. In the most crowded areas, I very rarely noticed my framerate drop below 30. The game is absolutely gorgeous and is easily one of the most visually appealing MMOs I’ve seen yet, with plenty of optional visual and post-processing effects to make it look even better. While Black Desert holds up incredibly well technically, the translation was sometimes completely ineligible. Work on the translations has been going on since I became aware of the game over a year ago, and even then some of the totally unvoiced lines felt like they were simply fed through Google Translate and rammed in. Sometimes this results in some story not making sense, or dialogue feeling wooden, but it also has an impact on quest instructions themselves. One particularly frustrating example was where a quest told me to find and destroy an "amulet." Except this "amulet" wasn't a piece of jewellery, or anything even vaguely resembling what anyone else would call an "amulet," it was a flag or a shrine of some sort. I spent the better part of an hour killing enemies hoping they'd drop something that would never come thanks to a bad translation. After the four-day closed beta, I feel like I’ve only begun to scratch the surface of Black Desert Online. I didn’t get a chance to see everything the game currently has to offer, but even then I lost interest well before then. Repetitive quests, fiddly character creation, poor translation, and totally underwhelming loot cover up an utterly fantastic and hugely enjoyable combat system and gorgeous visuals. I really hope by the time it gets a full release they’ve managed to iron out my problems, because if they do, Neverwinter may have a contender as my favourite MMO. While Black Desert Online is going to be free-to-play in Korea, Russia, and Japan, it will be released as a single purchase without a subscription fee elsewhere. There currently isn’t a confirmed release date. You may have heard of Black Desert Online thanks to its character creator getting some coverage over the last couple of years. Over the course of the beta test, I made two characters a mountain of a man as a berserker, and my frankly awesome-looking sorceress. Everything from their physical proportions to the angle of their philtrum could be dragged, stretched, rotated and sculpted, resulting in by far the most detailed character creation I’ve ever seen in an MMO. However, that detail comes at a cost. Having so many sliders to muck around with means that each individual option often barely has any effect. Sometimes making a character that looks good requires loads of minor tweaking, and Black Desert often crosses the line between detailed and needlessly convoluted. A much bigger problem is that each class has its own locked gender. If you want to play as a male ranger, or a female berserker, then tough luck. In a game where you’re able to rotate your character’s  zygomaticus minor to just how you want it, the lack of gender options feels either entirely contrived or a massive oversight when basically every other MMO ever allows for it. My favourite part of Black Desert Online was easily the combat. Considering my favourite MMOs are Neverwinter and DC Universe Online, I felt right at home with the action-based combat. It’s fast, engaging, and each class plays massively different to the others. My berserker could literally just stop through a horde of enemies and they’d all drop down dead, whereas my sorceress required a more surgical approach, taking on enemies one at a time in the flashiest way possible. Unfortunately, the game doesn’t really give you any interesting scenarios to use that combat in. Across the 12 or so hours I played during the beta period, almost every single quest I did was simply going to a random spot on the map (usually a field, sometimes a forest if you’re lucky), killing X amount of a certain enemy, and then repeat. The loot I got from those quests was also incredibly dull, with it usually being either potions or just XP. There wasn’t anything keeping me to the game other than knowing I had a limited amount of time with it. Neither Neverwinter nor DC Universe Online had the best quest structures either, but they mixed things up with interesting locales, neat minibosses, and decent enough loot to keep you pushing through the next questline. As it was, the only two bosses I saw in Black Desert were bigger versions of the standard mobs I’d spend hours wading through. On the plus side, as far as MMO closed betas go, Black Desert is a technical masterpiece. In the most crowded areas, I very rarely noticed my framerate drop below 30. The game is absolutely gorgeous, and is easily one of the most visually appealing MMOs I’ve seen yet, with plenty of optional visual and post-processing effects to make it look even better. While Black Desert holds up incredibly well technically, the translation was sometimes completely ineligible. Work on the translations has been going on since I became aware of the game over a year ago, and even then some of the totally unvoiced lines felt like they were simply fed through Google Translate and rammed in. After the four-day closed beta, I feel like I’ve only begun to scratch the surface of Black Desert Online. I didn’t get a chance to see everything the game currently has to offer, but even then I lost interest well before then. Repetitive quests, fiddly character creation, poor translation, and totally underwhelming loot cover up an utterly fantastic and hugely enjoyable combat system and gorgeous visuals. I really hope by the time it gets a full release they’ve managed to iron out my problems, because if they do, Neverwinter may have a contender as my favourite MMO. While Black Desert Online is going to be free-to-play in Korea, Russia, and Japan, it will be released as a single purchase without a subscription fee elsewhere. There currently isn’t a confirmed release date.
Black Desert Online photo
All fur coat and no knickers
Despite there being closed betas for it in Korea since 2013, Pearl Abyss’ Black Desert Online only recently finally made its way to the West, with its first English-language closed beta test. With an appealing action-based combat and a hugely detailed character creation system, I took a look to see whether this will be an MMO worth sticking with by the time it fully launches.


Black Desert Online photo
Black Desert Online

Black Desert Online is getting its first English-language beta test this month


Previously only in Russia and Korea
Dec 02
// Joe Parlock
Upcoming Korean MMO Black Desert Online has been making waves for quite a while now. The game is already in closed beta in Korea and Russia, and so the trickle of information coming from it has meant people have been eager fo...

Dragomon Hunter: Anime MMO fan service by way of Germany and Taiwan

Dec 01 // Steven Hansen
It doesn't clear anything up, but Aeria Games actually started in Santa Clara, California almost a decade ago. It expanded globally, including into Berlin, as a a publisher and online portal (maybe you noticed the logo playing Tribes: Ascend) before being purchased by multi-billion-dollar German media conglomerate ProSiebenSat.1 Media in 2014. But even before getting Katamari'd up, Aeria boasted over "40 million players" and turned enough of them into paying players to finance continued publishing. "They basically leave us alone," Vice President, Global PC Games Business Tom Nichols said of his parent company. Of course, the advertising deals that affords alone are helpful. "The German market is much easier for us especially in regards to competition, it's easier for us to be visible," Bousquet said. "It doesn't always means that its necessarily a success. There's still a high dependence on the games and their mechanics and if they appeal to this audience. For instance, anime games, they work okay, but the two big markets are really the English and French markets. Germany's not really into anime stuff." The extra advertising oomph, helpful in Germany when Aeria is peddling more regionally popular medieval fantasy is somewhat emblematic of Aeria's strength, which is packaging something up for consumption by a new audience. As Nichols explained, "What Aeria does is take games that have been successful in Asia and brings them to the west." [embed]307904:60138:0[/embed] So the aforementioned "most changes [to appeal to the western audience]" for Dragomon Hunters are not for a general western audience, but knowingly for, "a much smaller audience...much more niche within anime MMOs," and that is the ultra chibi style. It is for western anime fans. The Japanese Dragomon Hunter publisher -- no, it's not a Japanese game -- brought on well-known anime voice actors (from the likes of Bleach and Naruto) and the western landing page has a link to a video excitedly pointing to, "the original Japanese voices" in this French and American localization by a German company of a game originally developed by Taiwanese developer X-Legend. I chuckled about anime-game fans who threaten boycotts over digital-only releases or the lack of dual language audio. "It's a very special audience," Bousquet said. The original title is Dragon Slayer. Bland, but much less of an obvious, broken-neck nod to Monster Hunter (the game is slightly more action oriented than many MMOs) and Pokemon (collecting). "We thought it didn't fit the genre or didn't communicate what the game was about," Bousquet said. "Dragon Slayer sounds like a game title you've heard a hundred times. You have a basic idea of the setting, but you have no idea what the game is. We wanted a title that caught attention just from hearing it." That's one way to do it. "I know some people, the first time they see it, they kind of interpret it as, 'oh, this is a ripoff,' but we feel it's much more of a tribute and a nod [to Monster Hunter] than a ripoff. If you look at the game closer, there are some similarities and .... the idea of collecting materials from slain enemies and using them for crafting is not a new idea, but this is an MMORPG at its core. It's not an action, skilled game. It takes cues from this existing game style, but takes very few elements from that." Playing up the [anime life]style isn't restricted to the title. The translated script is reference filled for game and anime fans (the story is sparse, so it doesn't necessarily come in at odds with a greater tone). "[Dragomon Hunter has been localized by anime and game fans for anime and game fans. We're not shying away from being referential and doing a few nods here and there." But the biggest changes in Aeria's fourth collaboration with developer X-Legend (you can still play the first, Grand Fantasia) have been on the gameplay side. "Most of the Asian RPGs are very grindy, like super hardcore grindy, which is something we try to get away from a little bit and be more action-player friendly." There are "better drop rates" and everything can be bought with in-game currency (versus spending real money). The tendency for Asian players in these types of games is to try out different classes and explore all the game's options, whereas western audiences seek out of whatever's figured to be the strongest class and work towards maxing levels and the like most efficiently. The archive system for the over 100 in-game mounts (all of the enemies have a chance at dropping an egg upon death, at which point you can use the monster as a means of transportation) doesn't exist in the original, but was added because, "Americans and Europeans like to collect things." Historically true! Dragomon Hunter also features controller support, something developer X-Legend neglected to mention because of how much of a non-feature it was in Asia, but that's a bigger deal in the US. And while Dragomon Hunter doesn't lean as far towards pure fighting game as something like Blade & Soul, movement is ostensibly important. I didn't find it too necessary in the early goings, the few hours I played from level one, but watching some high-level co-op plays against much more imposing baddies and opting to steer clear of a big, incoming attack is a smart move. Otherwise there are classes to choose from, monsters to catch (or buy), and Hoppalongs, your companion rabbits you design at the onset after making your player avatar. They're super cute and can be classes to balance and pair well with your character. And of course there's the need to preempt "pay-to-win" complaints that inevitably crop up around free-to-play properties in the west."What most companies like ours were doing was looking at game monetizing and saying you know what, we have those whales -- those few people who are spending crazy amounts of money and that's enough, so let's just focus on those people," Bousquet explained. "But that means it's extremely difficult to get people into the game because you're bringing in new people who are not going to have fun. They're going to go in there and the paying players are going to have fun slaying them, and those [new] people are not going to stay. What we're trying to do now is only focus demonetization on convenience and vanity...in those anime games it is very important and does resonate with an audience. If people want to buy their mounts, that's up to them. If they want to hunt them down and get them as drops from the monsters that they slay, anyone can do that." The aim is to reward "people coming in and logging into the game often enough and staying in the game," versus just reward those who are "paying money up front." For a fun counterpoint to Dragomon Hunter, there's the trading card game Immortalis Aeria published on mobile. It took a card game that was successful in Japan and replaced the art assets wholesale while keeping the original gameplay mechanics. The more western fantasy art style worked and the release has a big success for Aeria. The company has gotten good in predicting what will sell and how. This year's fantasy MMO Echo of Soul was the biggest launch yet. "There's nothing about the game that makes it really stand out in terms of, 'oh, this has an innovative feature,'" Nichols said. "The MMORPG genre is really crowded so it's hard to come up with a new feature that nobody has done before, but EoS is just really polished and has all of the features an MMO gamer would want." Aeria seems to know what MMO gamers want; it's a fair, mid-Mel-Gibson-era claim when you're still running your first-published anime MMO six years later and simultaneously launching your fourth from the same developer. And Aeria is diverse, blending anime and fantasy MMOs with shooters and mobile development all while reaching interntional audiences. "The Turkish market loves shooters. They don't spend a lot of money, but there's a lot of players," Nichols said. You can still play WolfTeam, a shooter that lets you transform into a powerful wolf (that aspect is most popular in Germany). [embed]323419:61324:0[/embed] As for the future beyond Dragomon Hunter? Nichols sees, "fewer PC MMOs and shooters coming out of Asia" because of the mad dash towards mobile, "as a result, our PC business is kind of stable. We're launching one or two games a year at this pace, whereas two years ago we were launching four games a year. The growth strategy for our business is coming from mobile. We have four games all set to launch early next year. Each one of those games was very successful in its native market in Asia. We're optimistic that a game that can be successful in Asia will be successful in the West as long as we make the art and style of the game appropriate for the Western market." But mobile is getting full up, too. "We're seeing some signs that some of the developers are shifting back to PC because the mobile market is so competitive," Nichols said. "I thought, Capcom and Konami, they're late, because they've been so focused on consoles." "Even huge companies like Supercell are doing TV advertising in Korea -- that never happened before in Korea." You might remember Supercell's $9 million Clash of Clans commercial that aired during this year's Super Bowl in the states, unless you mute commercials and use the time to thumb through your phone or grab a drink. "And all the Korean developers are like 'what the hell is this,' because they can't spend that much money." 
Dragomon Hunters preview photo
And it all makes some kind of sense
"Dragomon Hunter is one of the games where we've made the most changes [to appeal to the western audience]," Aeria Games' Product Marketing Manager Alexandre Bousquet tells me. That doesn't mean shaving the points off of spik...

Watch this wild business photo
Watch this wild business

I watched a Korean musical about an MMO and so can you


Including: the devil, modern day rap
Nov 19
// Steven Hansen
As a prelude to the Blade & Soul World Championship, NC Soft put together a Blade & Soul musical. I suppose it wasn't technically about an MMO since it was the Blade & Soul story, but I'm really not sure about an...
MMO PvP photo
MMO PvP

Blade & Soul opens $35,000 world championship to the West


Open to an Evo appearance, too
Nov 19
// Steven Hansen
As announced earlier, Blade & Soul has a firm January 19, 2016 release date for North America and Europe, several years after being promised for release in those territories. Well, NC Soft wants to make it up to you. To s...

Korean action MMO Blade & Soul a right step for the genre, coming West on January 19

Nov 19 // Steven Hansen
The newest class, Qi Master, was recently announced. It's a Kung Fu Master and Force Master hybrid. [embed]321525:61178:0[/embed] I got time to mess with Blade & Soul recently at NC Soft's autumnal headquarters (possibly my first actual fall, being from San Francisco) and spent a not insignificant amount of time in the not-quite-Black-Desert character creator to create a buxom Kung Fu Master with beautiful hair. The boobs even jiggle in the character creator screen. I named her bushdidnineeleven because the numbers prohibited 420noscope69 and I am nothing if not an embarrassment. I went with Kung Fu Master, though, because of the challenge that was announcing it as the toughest class to use, most reliant on timing and player input. And indeed, once I got to that point, figuring out enemy attack wind-ups and using the counter skill felt pretty damn good rather than letting early chump MMO fodder even get off their potshots. Plus, the Crouching Tiger Hidden Dragon influence is obvious in the running and fly/gliding animations (development head Moonyoung Choi cited it specifically when asked about influences, along with a long list of games including Street Fighter and Soul Calibur). And while Blade & Soul does encourage more activity than your typical click click click, it falls into feeling like just another MMO, at least in the early game. While I moving fleet of foot with WASD and beginning encounters with a floating jump kick, it was mostly for my own amusement, as I spent hours (somewhat quickly, but always very casually) leveling up near 20. I can see the twitch reflexes being more useful in hard raids or, obviously, PvP, but this isn't a huge genre shakeup when all's said and done. Just a pretty, high-budget version of the last decade with one twist in the right direction, which will undoubtedly be enough for some, especially with it being free to play anyways.
Blade & Soul launch photo
After three years
It's been a long time coming. Hugely popular Korean MMO Blade & Soul was confirmed for Western release over three years ago and it's finally happening. It went into beta last month and some beta weekends remain: November...

Smashing the Battle photo
Smashing the Battle

One man made this big-breasted PS4 brawler


Smashing the Battle
Nov 05
// Steven Hansen
A new, comic book styled 3D action game was announced at the recent Sony Korea press conference. Smashing the Battle comes from one-man Korean developer Studio HG. It started life as a mobile game, but a PS4 version is in th...
PS4 photo
PS4

Korean horror game White Day looks fantastic


Coming to PlayStation VR
Nov 04
// Kyle MacGregor
Today at a Sony Computer Entertainment media event in South Korea, a local studio Roi Games showed off an impressive-looking PlayStation VR project by the name of White Day. It appears to be a remake of White Day: A Laby...
Cat games photo
Cat games

VERY IMPORTANT: PlayStation VR has a game where you play as a cat


Smitten by the kitten
Nov 03
// Brett Makedonski
Thus far, Sony's South Korea presser has been predictably light on news. Shu has some sweet checkered pants. There was a lengthy dubstep dance routine. Only 3,200 people are watching on Twitch. PlayStation VR has hogged the s...
Sony presser photo
Sony presser

Shuhei Yoshida has cute checkered pants


I'd like a pair
Nov 03
// Brett Makedonski
PlayStation's holding a press briefing in South Korea right now. It's hard to tell what's happening. People are speaking in Japanese and the show's being translated into Korean. I speak neither of those languages. The show ki...
PS presser photo
PS presser

PlayStation's holding another press briefing this week


Three in under three months
Nov 02
// Brett Makedonski
After skipping out on gamescom, Sony took center stage at both Tokyo Game Show and Paris Games Week within the past couple months. Those major showings seemingly weren't enough as PlayStation has yet another press briefing up...
Korea photo
Korea

StarCraft II match-fixing and gambling lead to arrests, lifetime bans


Twelve involved
Oct 19
// Steven Hansen
Twelve people have been arrested in Korea in relation to a match-fixing and illegal betting on StarCraft II, according to Team Liquid. A Korean eSports Association (KeSPA) statement names Park Wae-Sik, head coach of the profe...
MMORPG photo
MMORPG

Black Desert Online won't be free in the West


New business model for the 2016 release
Oct 14
// Jordan Devore
You may not know Black Desert Online by name, but you might recognize its impressive character creator; that Tom Cruise lookalike makes me laugh to this day. The game itself, a massively multiplayer action-RPG, has been playa...
Blade & Soul beta photo
Blade & Soul beta

Blade & Soul getting closed beta just in time for Halloween


Nice art style!
Sep 09
// Steven Hansen
Korean MMO Blade & Soul was confirmed for Western release three years ago and it's finally coming to fruition. NCSoft has scheduled betas this year ahead of the game's early 2016 launch. The first starts October 30. Purc...
3DS photo
3DS

South Korea is getting the smaller New 3DS


Coming this September
Aug 16
// Kyle MacGregor
Remember back when the New 3DS released, and North America only got the XL version? Well, it seems we weren't alone. Following the system's North American and European launches in February, the upgraded portable came to South...
Humble Bundle photo
Humble Bundle

EA Korea's only gone and leaked the rest of the Humble Bundle...


The end of a carEA in KorEA.
Apr 16
// Joe Parlock
Uh-oh, looks like someone’s getting fired at EA Korea. As anyone with a computer and an interest in gaming is probably aware, EA is currently doing the Humble Origin Bundle 2 where you can buy a shitload of games for di...
Black Desert photo
Black Desert

Korean MMO Black Desert releasing in North America and Europe next year


=)
Dec 05
// Jordan Devore
Oh, good -- another chance to talk about Black Desert and reuse this Tom Cruisian image. The cool-looking MMORPG and its remarkable character creator will be available to North American and European audiences in 2015, develo...
Black Desert photo
Black Desert

That Korean MMORPG with the spectacular character creator has the best smiles


Oh my god, this is great
Dec 02
// Jordan Devore
Black Desert may never see a release in the West, but that's not going to stop me from geeking out over its extensive character creator, perhaps the best I've ever encountered. Actually, scratch that qualifier. Now that I've...
Good looking trailer photo
Good looking trailer

Korean MMO seems to outdo recent JRPGs


JRPGs getting out-JRPG'd by KRPGs
Nov 20
// Steven Hansen
Just aesthetically, Peria Chronicles looks better than all these budget, tropefest JRPGs that fill time between Persona installments. And it's more impressive when you realize that this is a (Korean) MMO with ...
Pokémon photo
Pokémon

Pikachu parades canceled due to Korean mobs


Poor lil guys look terrified
Nov 15
// Kyle MacGregor
Several performers in Pikachu costumes took the streets of Seoul, South Korea today to celebrate the country's first Pokémon world champion. Then things went awry. Following Se Jun Park's victory at the 2014 Poké...
Facebook games photo
Facebook games

Facebook games shut down in South Korea


Throwing the baby out with the bath water
Sep 03
// Kyle MacGregor
Last week, South Korea's ratings authority pulled the plug on Facebook games in the country, effectively disabling everything from Candy Crush Saga to FarmVille until they receive an official GRAC rating. The move reportedly ...
Kingdom For Hire photo
Kingdom For Hire

Kingdom Under Fire II gets lengthy PS4 gameplay trailer


Still still alive! And free-to-play, I guess
Jun 24
// Steven Hansen
Kingdom Under Fire II, announced six years ago as a 360 game, is still still alive and feeling even more still alive with a proper PlayStation Blog post talking about the PS4 version, and a large scale raid video with scorpions, knights, guns, flamethrowers, and tits with super low nipples (3:15). 
MapleStory 2 photo
MapleStory 2

MapleStory 2 makes the jump from 2D to 3D with new gameplay trailer


Is anyone still playing the original?
May 23
// Brittany Vincent
You can finally let go of the old 2D MapleStory and move on into 2014, Nexon fans, and embrace MapleStory 2 with this first-look trailer complete with gameplay elements. MapleStory 2 has been in development for four years an...
 photo

Mount giant war elephants in Black Desert


A good look at the gameplay!
Apr 29
// Hamza CTZ Aziz
Black Desert is that game with that amazing character creation system. And it's a game I never expected to ever get excited over with it being a MMORPG. I don't have the time of day to invest in one, yet here I am looking fo...

This may be the best character creator system for a game yet

Apr 07 // Hamza CTZ Aziz
[embed]273000:53310:0[/embed] And upon further examination, the actual gameplay aspect of the game looks really good too.
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Highly realistic characters from MMO Black Desert
Black Desert is an upcoming Korean MMORPG and that sentence is usually more than enough to get a majority of people to start tuning out. That is until you watch this video, showing off the game's amazing character creator sy...

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Monarch: Heroes of a New Age soundtrack out now


Shameless promotion
Feb 20
// Dale North
Korean fantasy MMORPG Monarch: Heroes of a New Age features beautiful orchestral music by composer Goomin "Nauts" Nam. Nam's previous works include the drink mixing sim series (no, really!), Bar Oasis, currentl...
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Kingdom Under Fire II

Kingdom Under Fire II will have exclusive content on PS4


Still alive!
Jan 10
// Steven Hansen
Just a small Kingdom Under Fire II update for the lot of you that were excited to learn that the game, originally announced in 2008, is totally coming out this year for PC and PS4. According to 2P, the open beta on PC will la...

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