In case you missed it before, Princess Arthur is an otome game based on Arthurian legend. The game follows a young woman named Alu who retrieves a sacred sword encased in stone before falling in with a group of sexy young kn...
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The PSP isn't dead. Not if companies like Aksys, XSEED, and Atlus have anything to say about it anyway. Every month or two the system seems to add a new title to its library and lately they usually seem of the niche Japanese ...
I got rather caught up in the Arthurian legend when I was a mite, enough so that when I played King Arthur - The Roleplaying Wargame I was rather charmed by it. The real time battles were fun, the choose your own adven...
If there is one piece of Western mythology that has stood the test of time, it would be that of the legend of King Arthur and his Knights of the Round. Whether it is Disney’s Sword in the Stone, Sean Connery in First Knight, or the '90s cartoon King Arthur and the Knights of Justice -- perhaps my favorite adaptation -- Britain’s fabled warrior has had his fair time when it comes to movies and television.
Outside of Capcom’s Knights of the Round though, one of my favorite myths has yet to really lend itself to a satisfying videogame experience. I recently had a chance to play the upcoming King Arthur II: The Role-Playing Wargame and despite missing the first in the series, I walked away from my time feeling like I may have just found the game to satisfy my Camelot cravings.
King Arthur: The Roleplaying Wargame was a really fun and interesting hybrid real-time strategy/turn-based strategy/role-playing game. It pulled a lot of good elements from these genres and it felt unique and it really stood out, but it did have some flaws: The AI was awful, combat was boring, and moving units around felt loose and sluggish. Sadly, this expansion is made up almost solely of mechanics that showcase the games weakest points.