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Killzone: Shadow Fall boasts dedicated servers

Should allow for those with slower connections to play without issues
Sep 29
// Kyle MacGregor
Worry not, Vektan dogs, Killzone: Shadow Fall will feature dedicated servers. Speaking at Eurogamer Expo in London this weekend, lead designer Eric Boltjes confirmed as much whilst fielding questions surrounding the mult...

Two Killzone: Shadow Fall PS4 bundles coming to Europe

Sep 27
// Hamza CTZ Aziz
Sony has confirmed the Killzone: Shadow Fall PlayStation 4 bundle, heading to Europe this November. There's going to be two bundles, in fact. The first one will include the game and system for €439. The other bundle will...
Killzone photo

Killzone: Shadow Fall season pass is for co-op players

Guerrilla details the $20 pass
Sep 24
// Jordan Devore
While the competitive multiplayer maps of Killzone: Shadow Fall will be free -- a great move, one that keeps things fresh but doesn't segregate the player base -- there's more DLC on the way, including a season pass. There's...

Review: Killzone: Mercenary

Sep 10 // Jim Sterling
Killzone: Mercenary (PS Vita)Developer: Guerrilla CambridgePublisher: Sony Computer EntertainmentReleased: September 10, 2013 (NA), September 4, 2013 (EU)MSRP: $39.99 Killzone Mercenary is an impressive attempt to preserve as much familiar Killzone content as possible and house it on a handheld system. Unlike previous attempts from lesser studios, Mercenary enjoys the distinction of being the inaugural first-person-shooter to actually get it right on PS Vita. Not only does it function with little in the way of compromise, it looks fantastic and plays exactly how it ought to. The fundamental controls are intuitive enough. You have your twin sticks for moving and aiming, your left shoulder button for iron sights and your right for shooting. Interacting with objects is performed either with the Triangle button or by touching an icon onscreen -- and I really appreciate not being forced to stretch a digit to the middle of the screen -- while sprinting can be performed either by tapping Circle while moving or double tapping the rear touchpad. Considerable effort has been made to keep the Vita's varied input options from overlapping and confusing the game, the only noticeable conflict being when crouching -- an action that required Circle to be tapped when stationary, which one often forgets in the heat of the moment. Switching between primary and secondary weapons, as well as using special VAN-Guard equipment or grenades, is all handled with virtual buttons located conveniently to the sides of the screen, a judicious use of touch controls that I always appreciate. Less convenient are melee attacks which, when initiated, require timed swipes across the length of the screen. It's gimmicky and forced, but it could have been a lot more egregious than it is and, once one gets used to them, they can be quite satisfying to pull off.  The only other annoying touch element is the mandatory hacking sections. Now and then, you'll be required to hack objectives by performing a banal pattern-matching touchscreen minigame. It's not especially difficult, it just feels somewhat unnecessary, and didn't really provide anything positive to my day. When something exists just for the hell of it, I can't say I'm ever impressed.  While Mercenary could easily have just condensed a regular Killzone experience and left it at that, efforts have been made to do offer a handful of unique toys. For one thing, players constantly earn cash as they play, scoring financial rewards for various kills, for hacking computers, and even for scavenging enemy ammunition. This money can be spent at Blackjack arms dealerships, to unlock new weaponry, armor types, and VAN-Guard gear.  VAN-Guard refers to a range of gadgets that offer some new amusements during the course of battle, taking the form of temporary weapons, buffs, and ordnance. You can have one VAN-Guard equipped at any given moment, and most of them are useful in some way, shape, or form. The Mantys, for example, is a remote-controlled bot that can sneak up behind opponents and stab them in the temples, offering silent kills without risking yourself personally. Less stealthy players may enjoy the Porcupine, which sends locked missiles onto any opponent the player jabs with their finger, or the Arc Missile, a bot companion that hovers near the player and fries incoming foes with a blast of electricity. My personal favorite is the Vultur, which locates all enemies on the map and allows every living thing to be seen through walls and floors. It's earned me a lot of kills.  Players earn ranks with every weapon they use, as well as general experience for kills and mission completions. As they rank up, players earn new loadout slots for multiplayer. One is also encouraged to keep playing daily to earn Valor Cards -- personal calling cards that raise or lower in ranking based on how well the player is performing. These cards are dropped whenever an enemy is defeated in multiplayer, earning whoever collects them extra points.  For its solo campaign, Mercenary offers a sidelong view at the conflict between Vekta and Helghan, seen as it is from the perspective of a mercenary. Soldier-of-fortune Arran Danner takes the lead role in a campaign that takes place alongside the events of both Killzone and Killzone 2, with several stages set on Vekta, and the latter half of the story told on the Helghast's home planet. While not exactly an impressive narrative, it's a decent little yarn, and manages to be one of the few sources of Killzone canon that actually portrays the ISA in a less-than-heroic light while making their fight with the Helghast morally greyer.  It's a shame, however, that the solo game is a fairly short experience, completed in a mere few hours. It rushes through itself, as players switch from fighting alongside the ISA to the Helghast and back again in short order -- a far cry from the "choose your side" promises seen in earlier trailers. The final boss also pops up out of nowhere (as well as being a pain in the ass to fight) It's a linear story that offers little in the way of replay value, save the monetary incentives -- and unless you really can't decide on what your favorite gun is, there's not even that much reason to keep earning the cash.  I wouldn't be so disappointed by the campaign if it wasn't consistently fun, however. Aside from making an FPS work on the Vita, Mercenary stands as a thoroughly entertaining shooter in its own right, giving us some unique insights into the Killzone universe while adding cool new optional stealth routes through missions, and plenty of explosive setpieces. The shooting action is solid as granite, with weapons that feel as heavy and powerful as they should, and a pleasant variety of enemies to deal with -- especially once you finally get to fight on the opposite side of the battlefield.  If the campaign is somewhat thrifty, however, its online counterpart holds up an impressive amount of slack. Featuring four-on-four battles across three game types (free-for-all, team deathmatch, and the Killzone specialty Warzone), Mercenary offers lag-free, highly competent handheld multiplayer combat across decently sized maps. While the Vita's less robust thumbsticks make human opposition a little trickier to deal with, it ought not take long to get used to the way things operate, and one is left with a very pleasing pool of violence that can be easily dipped into until the Vita's battery drains to its last gasps.  Adding touch-based interrogation objectives and randomly dropped VAN-Guard capsules into each match makes for an online offering that stands apart from the console alternatives while retaining a familiar series feel. There are no classes to choose from this time, but one can customize a loadout using equipment unlocked at Blackjack's, with funds and progress carrying over between the online and single-player portions.  While I can't quite see myself staying as engrossed in Mercenary's smaller-scale, simplified battles for as long as Killzone 2 had me, it's the perfect thing to crack out for the occasional bit of portable warfare, and it ought to serve fans quite well for those moments when they want to get in on some Killzone, but need something just a little different.  As explained at the start of the review, Sony Cambridge did a great job with the visuals, giving a title that easily ranks among the PS Vita's best lookers. There is the odd graphical glitch, and I did once have my character stuck in a hacking animation, but overall, things run smoothly and really look quite impressive on the OLED screen. There's some solid voice acting and a forgettable-but-suitable soundtrack backing things up, too.  Killzone: Mercenary could have stood to provide more content, but that which is on offer is all very well polished and plays almost impeccably on Sony's latest handheld venture. Distinguishing itself as the first Vita FPS to really showcase the system's strengths, this is one of those ambitious titles the system can be proud to showcase, proving that a console experience can not only work in the handheld space, but be damn fun without suffering too much in the way of compromise.
Killzone: Mercenary photo
Leading the VAN-Guard
This is the game I wanted a PlayStation Vita for. I have a long documented fondness for the Killzone series, and while Killzone: Liberation on the PlayStation Portable was enjoyable enough, I truly longed for a genuine first-...

New releases photo
New releases

New releases: Scary, porcine machines

Plus, Killzone, Kingdom Hearts, and Arma III
Sep 09
// Fraser Brown
I'm still recovering from last week's Outlast, and now we've got another bloody terrifying first-person horror title to scare our pants clean off in the form of Amnesia: A Machine for Pigs. I confess that reviews, such as ou...
Killzone photo
What intro will Jim come up with next?
Hamza and resident Killzone fanatic Jim played a bit of Killzone: Shadow Fall multiplayer at PAX Prime 2013. This is one of those series that represents a huge gap in my gaming library and, considering this will be a launch ...

Killzone Shadowfall PS4 photo
Killzone Shadowfall PS4

Killzone Shadow Fall bundle found on Amazon France

Aug 30
// Chris Carter
Although unconfirmed, a Killzone: Shadow Fall PS4 bundle has been spotted on Amazon France. This mystery model touts a 500GB HDD, along with two (!) Dualshock 4 controllers, a copy of Shadow Fall, and the PlayStation Camera. ...

Go hands-on with the PlayStation 4 at PAX this week

Play games like Killzone, Infamous, Driveclub and more
Aug 26
// Hamza CTZ Aziz
Nintendo isn't the only one that's going big for PAX Prime this week as Sony will be bringing a ton of stuff to show off in Seattle. A ton of PlayStation Vita, PlayStation 3, and more importantly, PlayStation 4 titles will al...

Killzone: Shadow Fall will have free DLC maps

Free stuff!
Aug 21
// Hamza CTZ Aziz
Yesterday we learned that Killzone: Shadow Fall will have a feature called Warzone where you can design the multiplayer matches. You can pick the number of players, rules, mission modes classes, abilities, and weapons that ca...

Killzone: Mercenary is the gold standard of portable FPS

Aug 21 // Kyle MacGregor
Killzone: Mercenary (PlayStation Vita)Developer: Guerrilla CambridgePublisher:  Sony Computer EntertainmentRelease: September 10, 2013 (NA), September 4, 2013 (EU)MSRP: $39.99 Killzone: Mercenary is pretty remarkable. Over the past several weeks I had the opportunity to experience the title during its closed multiplayer beta and check out one of its nine single-player missions. Even after spending hours upon hours battling in the trenches, I continue to be amazed at how good it feels.  It's astounding how closely Killzone: Mercenary resembles its console brethren. Unlike previous attempts to bring other big first-person shooter franchises to the PlayStation Vita, it's clear the team at Guerrilla Cambridge care about what they're making. The developers don't seem content just to churn out any old portable shooter. They're trying to meet the high standard set forth by its excellent predecessors, and, aside from a few minor gripes stemming from the limitations of the platform and its inability to perfectly mimic a DualShock controller, it looks like they're doing a fantastic job. Despite feeling very similar to Killzone 3, it's also a total breath of fresh air. In addition to giving players a new perspective as guns for hire working on both sides of the Helghast-ISA conflict, Killzone: Mercenary is forging ahead on its own path. Single-player missions still revolve around the cover-based shooting. Fans of the series are already well versed in that. However, there's a new twist in that mercenaries' duty involves collecting intel. Now, there's a couple ways of doing this. You can beat information out of enemy captains through interrogation or hack terminals. Personally, I'm partial to the latter. Terminal hacking involves these fun little geometric puzzle matching sequences that provide a welcome reprieve from spraying bullets and dodging enemy fire. It's refreshing, really. [embed]260196:50066:0[/embed] Collecting intel is important in that it helps unlock bonus Valor Cards. Now, what are those exactly? Well, each player is assigned a card every day that represents their performance compared with the rest of the community. When a player is killed in one of Killzone: Mecenary's three multiplayer modes, they will drop an instance of their card. These can be collected by other players for monetary bonuses. The higher the value of the card, the more cash players will earn. Furthermore, cards can be collected to form Poker hands, which net even more money. The Valor System actually changed the way I approached the game. It encourages a more aggressive style of play where those on the front lines are rewarded for getting into the thick of battle. However, there's also reason for caution. Will you risk running out into the open to snag a card? One of your felled foes' comrades likely has her sights trained on the card just waiting for you to walk into her cross-hairs.  The system of risks and rewards is an interesting representation of how mercenaries risk their lives for a paycheck. Should you be willing to take that gamble, you'll have an opportunity to enlist in Killzone: Mercenary's open beta over the next couple weeks. PlayStation Plus subscribers can get in on the action right now, whereas everyone else will have to wait until next week.
Killzone: Mercenary photo
Get money, get paid
There's a common thread running throughout Killzone: Mercenary. From the single-player campaign to the online multiplayer, the entire experience is seamlessly tied together by one thing: Money. It's all about the next paychec...

Killzone photo

Killzone: Shadow Fall getting customizable Warzones

Make your own multiplayer
Aug 20
// Jim Sterling
Killzone: Shadow Fall will introduce custom Warzones when it launches on PS4 this year. You'll be able to tweak your own rules, conditions, and match types, before sharing your created game modes online.  We got shown a brief trailer for the multiplayer, and you can view that above. As little as some folk care about Killzone, I'm all about it. Looks good!
Killzone Mercenary photo
Killzone Mercenary

Killzone: Mercenary open beta kicks off August 20

The history of these days will be written in blood
Aug 18
// Kyle MacGregor
The Killzone: Mercenary open beta will be making planetfall next week. PlayStation Plus subscribers will have the first shot at the title's multiplayer on August 20.   Everyone else will have to wait until August 27 for ...
Killzone Vita multiplayer photo
Killzone Vita multiplayer

Killzone Vita's multiplayer is poisonous and I love it

Merce-nary a concern
Aug 01
// Steven Hansen
I initially scoffed towards every bit of this explanation of Killzone: Mercenary's multiplayer systems. I don't much care for multiplayer, so why should I care that offline singleplayer progress yields weapons and stats that...

Sign-up for the Killzone: Mercenary multiplayer beta

Best looking FPS on the Vita
Jul 13
// Hamza CTZ Aziz
Looking forward to Killzone: Mercenary? Then go sign up for the multiplayer closed beta! You have until 2:00PM PDT on July 17 to sign up, and if chosen you'll be sent an email with directions on how to get into the beta. I've...

Killzone: Shadow Fall gets pre-order bonuses

Because of COURSE it does!
Jul 11
// Jim Sterling
New generation, old pre-order culture! Guerrilla Games has unveiled the bonus items you can gather into your anus when you pre-order Killzone: Shadow Fall for the Playing Stations Four. Let's list what they are in a list for ...
Killzone PS4 actors photo
Killzone PS4 actors

Killzone: Shadow Fall goes Hollywood with actor reveals

Well, they're no Brian Cox
Jul 09
// Steven Hansen
Killzone: Shadow Fall is getting some television thespians to abet its story, according to a recent PlayStation Blog post. Jamie Gray Hyder of Trueblood will be playing Helghast intelligence officer Echo, a foil to Shadow Fal...

Killzone: Mercenary pleases me in gameplay demo video

Less swipe, more choice
Jun 20
// Jim Sterling
One of my biggest concerns with Killzone: Mercenary was that we'd be made to swipe across the touch screen for every melee attack. Breaking the way one holds a PS Vita for shooter games in order to drag a finger along the ce...

Sony details PS4's promising interface

Download games in pieces
Jun 19
// Jim Sterling
Sony's launched a new video promoting the PlayStation 4's interface, specifically showing off the ability to pause one's game to check out shared videos and the PlayStation Store. You can hold your game, go start a download,...

Enjoy this 21-minute Killzone: Shadow Fall presentation

Shooting with the bang bangs
Jun 17
// Jim Sterling
Sony's popped a 21-minute demo walkthrough of Killzone: Shadow Fall for your saucy delight, hot from the bowels of E3. The gameplay section is taken from that seen during the original PlayStation 4 reveal, with the Helghast ...

Killzone: Shadow Fall looks like a strong launch title

Jun 11 // Brett Makedonski
A host of gadgets are available at all times to help make the conquest a bit easier. The likes of a zip line and shield are blended into a menu that overlays the middle of the screen. This is where the game's (optional) TouchPad integration comes into play. When you're properly lined-up to use the gadget that you want, you can swipe in the assigned direction to use it. The only problem? It's completely shoehorned in. By the time you're in the right position to use the TouchPad, all you need to do is hit L1. Not only is using the TouchPad more time consuming, but it's pretty awkward. Maybe that will improve as users are increasingly familiar with the console, but it feels really pointless right now. One of the developers told me that there would be an additional use during multiplayer, but couldn't say what it was. The other takeaway from the demo was that it was fairly difficult. A run-and-gun approach certainly won't suffice. Particular care needs to be taken to constantly minimize the number of enemies that show up, and to dispose of them while utilizing the environments as best as possible. It's nice that it's not just another mindless shooter. My approximately 30-minute demo with Killzone: Shadow Fall couldn't have gone any better. It looks like it's going to be a serious launch title that makes people want to upgrade their consoles. Hopefully the finished product is as solid as the demo segment. If so, it'll be a great indication of things to come.
Killzone Preview photo
Here's one reason to get excited about the PS4
One of the titles that Sony's putting on a pedestal for the PlayStation 4 launch is Killzone: Shadow Fall. With good reason too. Shadow Fall is shaping up to be the type of game that is actually worthy of ushering in a n...

Killzone photo

Killzone looks just gorgeous on PlayStation 4 and PS Vita

The grim future sure is looking bright
Jun 10
// Kyle MacGregor
When  it comes to first-perosn shooters, the Killzone series is my jam. And that doesn't look to be changing anytime soon. Sony unveiled a pair of impressive new trailers for Guerrilla Games' latest efforts at their E3 ...

Killzone 4 dev: PS4 'easiest platform to develop for'

I'm actually excited for a Killzone game for once
May 30
// Hamza CTZ Aziz
Killzone 4 is the flagship first-person shooter for the PlayStation 4, and this latest promotional trailer features some of the developers behind the game talking up the power of Sony's new console. The team talks about how ...

Killzone: Mercenary is the FPS the Vita has been needing

May 20 // Hamza CTZ Aziz
Killzone: Mercenary (PlayStation Vita)Developer: Guerrilla CambridgePublisher: Sony Computer EntertainmentRelease: September 4, 2013 (EU) / September 10, 2013 (US)  Right off the bat, I just have to say Mercenary looks gorgeous. There's a ton of detail in the levels, and everything looks great running on the handheld. The controls are pretty exceptional as well, offering a nice mix of touch and button inputs. The touch controls are fairly minimal, such as swiping the main screen in certain ways to perform a melee, touching enemies to launch missiles at them, or selecting weapons like your grenade. Double tapping the rear touchpad also lets you sprint, but you can simply press one of the front buttons to pull off the same thing. Single-player has you assuming the role of a mercenary who's working both sides of the conflict between the ISA and Helghast. While that initially sounds cool, it's not like you're given the option of choice. There's a set story in place, and you'll be merely hopping between the two sides at certain points as you progress. [embed]253452:48694:0[/embed] The demo Guerrilla showed off dropped me halfway into the story, where you've gotten caught up between the two conflicting sides and have to escort some kid who's important to both the opposing forces. It was an escort mission, but it didn't appear like you had to protect the kid at all as the enemies were pretty focused on me. That's a good thing, as the kid was on my ass the whole time and not really trying to hide behind cover, which was pretty silly given all the bullets flying around. Plus, the AI didn't seem that bright either. On the multiplayer side, Mercenary will allow up to eight players to fight it out over Wi-Fi in deathmatch, team deathmatch, and Warzone matches. Multiplayer also features a new Valor Card system where you can collect cards from another player's corpse. These cards are tied into the ranking and money system of the game, so you'll definitely want to be collecting them to stay ahead of other players. Single-player and multiplayer share a joint bank account too, and any money earned will go towards your being able to purchase new weaponry in multiplayer. It all looks pretty promising, but the sour taste left in my mouth from other shooters leaves me hesitant. I'm sure others feel the same way, so I asked Laura Dilloway, environment artist on Mercenary, what they're doing to reassure fans. "We worked with Guerrilla Amsterdam and their games are exceptionally high standard, so they wouldn't let us put anything out there that was sub-par," Laura told me. "So if you love the Killzone games previously then I think you'll love this one. "We've always set out to make the definitive first-person shooter on a handheld, that's always been our aim. We're not going to let anything go out unless we're 100% happy with it. Hopefully we have produced something people will enjoy." Laura also told me that the campaign will last around seven to nine hours spread over nine different levels. On top of that, there are three difficulty levels and of course all the multiplayer offerings. It's definitely a meaty package, and with this one being developed by a studio that has some experience with the franchise for a change, I have way more faith that Mercenary can deliver.
Killzone: Mercenary photo
A good first-person shooter on the Vita?
The PlayStation Vita is a great system with a slowly increasing library of great titles. The exception being in the first-person shooter genre, that is. You'd think that after one of these big game companies made a handheld w...

Killzone: Shadow Fall photo
Killzone: Shadow Fall

Guerrilla on making sure the Killzone: SF reveal was real

Behind the Shadow Fall demonstration
Apr 29
// Jordan Devore
Has Guerrilla Games recovered from the infamous Killzone 2 target render and its inability to live up to those graphics with the finished product? Can the studio ever? Gamers with a grudge never seem to forget. With...
DualShock 4 photo
DualShock 4

Developers told Sony to change DualShock 4 controller

By game developers, for game developers
Apr 08
// Allistair Pinsof
Sony put the future of the DualShock 4 in the hands of developers, who dictated changes to the longstanding controller's form and feel. Guerrilla Games (Killzone) and Evolution Studios (DriveClub), in an interview with Edge, ...
Killzone Mercenary photo
Killzone Mercenary

Get a deeper look at Killzone Mercenary for the Vita

Developer interview
Mar 08
// Chris Carter
Killzone Mercenary is on the way for the PlayStation Vita, and will drop on September 17. But for the time being, Sony has given us a better look at what the game has in store in the above video, specifically showcasing a lo...
Killzone Jimmy Fallon photo
Killzone Jimmy Fallon

Killzone: Shadow Fall humiliates Jimmy Fallon

Feb 22
// Jim Sterling
Well, at least we know the Killzone: Shadow Fall demo is playable, and wasn't just some pre-cooked video. How do we know that? Because Jimmy Fallon tried to play it, and gave us a very different version of what we saw Wednes...
PS4 launch lineup photo
PS4 launch lineup

Watch Dogs & Killzone are launch titles, maybe DriveClub

BREAKING: PS4 may launch without a Dynasty Warriors title
Feb 21
// Allistair Pinsof
Watch Dogs and Killzone: Shadow Fall are now official launch titles for PS4. While DriveClub is mentioned as a launch title on a developer's LinkedIn page, it was called a "launch window" title at a recent roundtable (when as...
PS4 game gallery photo
PS4 game gallery

A visual recap of the first PlayStation 4 games announced

A high-res look at the current PS4 software line-up
Feb 20
// Jordan Devore
You might have seen our recap of what was announced during the PlayStation 4 event already, if you weren't watching it unfold with us live. This video is Sony's recap of the next-gen software revealed thus far and it's great...

Killzone: Shadow Fall announced for PS4!

Feb 20 // Jim Sterling
Check out ALL the PlayStation 4 coverage from today's event here. Console specs revealed, new controller detailed, and tons of games announced!
Killzone: Shadow Fall photo
PlayStation 4 takes us back to Vekta
Killzone: Shadow Fall has been announced! Guerrilla Games advances the story to a Berlin-inspired setting, separating two rival factions on Planet Vekta by a gigantic wall.  A very gorgeous trailer set up the PS4 exclus...

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