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Killzone

Killzone goes to court photo
Killzone goes to court

Sony agrees to settlement in Killzone: Shadow Fall lawsuit


Spoilers: The settlement is secret
May 05
// Jed Whitaker
Sony, Guerrilla, and Killzone are no strangers to controversies about graphics, after their E3 trailer for Killzone 2 was complete and utter bullshot. When it came to light that Killzone: Shadowfall's multiplayer uses a cleve...
Killzone Anniversary photo
Killzone Anniversary

Killzone franchise celebrates 10 years of Halo-killing


Sons and daughters of Helghan, get down with your bad selves!
Nov 04
// Kyle MacGregor
It's been a decade since the original Killzone arrive on PlayStaton 2, and Guerrilla Games has seen fit to commemorate the milestone "with the people who made it all possible" -- the fans. Sure hope you guys like downloadable...
Killzone co-op DLC photo
Killzone co-op DLC

Killzone: Shadow Fall co-op mode now available as standalone


Available for $19.99 via PlayStation Network
Aug 06
// Kyle MacGregor
Killzone: Shadow Fall: Intercept is now available as a standalone release via the PlayStation Store. The four-player co-operative experience is a satisfying addition to the campaign and competitive multiplayer modes. It place...

Review: Killzone: Shadow Fall: Intercept

Jul 03 // Kyle MacGregor
Killzone: Shadow Fall: Intercept [PlayStation 4]Developer: Guerrilla Games Publisher: Sony Computer EntertainmentReleased: June 25, 2014 / August 2014 (Standalone version)MSRP: $9.99 (free with Season Pass) / $19.99 (Standalone version) Intercept is essentially a horde mode wherein you and three squadmates must hold down an outpost as waves of enemies crash against your defenses.  Teamwork is key to success in staving off the threat, as players attempt to stockpile enough points to achieve victory. This is done by downing foes, supporting allies, and recapturing beacons from enemy control (more on that later). There's a catch, though. Points must be banked back at a central base to count toward anything. It's entirely possible to get cut down by a squad of Helghast soldiers whilst en route to cash in your chips. Deciding when to liquidate your funds, though, that's a calculated game of risk and reward. A timer is constantly counting down, encouraging players to hold out until the clock strikes zero. Waiting until this moment to deposit your stash will level up a multiplier that impacts scoring. It's a compelling gamble that adds to Intercept's intensity, as swarms of Helghast steadily bear down on your position, and you weigh securing objectives against helping an imperiled teammate and trying to stay alive. [embed]277406:54732:0[/embed] Staying alive is important, as respawning cannibalizes your team's overall score. Once that score hits zero the game is basically over, meaning working together is of the utmost importance. Each player is given a different skillset, including a close-quarters assault trooper, a long-range specialist in the marksman, the defensive-minded tactician, and a support-oriented medic with healing, reviving, and supplying abilities. It's imperative that players know their roles, as the medic or tactician will get torn to pieces in a headlong firefight, but are indispensable to the team's success. These classes are also great, because they give folks who may not be first-person shooter experts an opportunity to contribute to their unit's success. While fending for life, players need to control three beacons scattered across the map in a triangle configuration, lest risk seeing the team's overall score dwindle to oblivion. When doing so becomes too stressful, petrusite fuel rods can be inserted into a computer back at your bunker, which activate fun bonuses like mortar strikes, jet packs, miniguns, or turrets. It's typically a dynamic and engrossing experience, but could use a bit of tinkering in the overall difficulty and balancing department. Waves aren't based on time; rather, they seemingly just happen at random  intervals. This means some matches can be spiritless affairs, while others will have you sweating bullets. And your mileage may vary based on the caliber of your teammates.  Intercept is a surprisingly enjoyable experience that entwines havoc, synergy, and drama into a lovely bundle. It's a tad repetitive and light on content, though, so I certainly hope Guerrilla Games continues to support the expansion as it nears the standalone release.
Killzone co-op DLC photo
Ordered chaos
Killzone: Shadow Fall was a respectable launch game. It showcased the power of the nascent PS4 with scintillating visuals, and paired its aesthetic beauty with a competent campaign and sound multiplayer component.  The s...

Killzone DLC preview photo
Killzone DLC preview

Killzone: Shadow Fall's Intercept DLC will force you to work as a team


Or die quickly
May 19
// Brett Makedonski
More than six months after release, Guerrilla Games' Killzone: Shadow Fall is getting an expansion that reinvents the title's multiplayer aspect. In Intercept, rather than shooting at one another, players are tasked with...
Killzone photo
Killzone

Killzone: Shadow Fall adding online co-op in June


Four-player defensive mode
May 16
// Jordan Devore
Guerrilla detailed the online cooperative expansion pack Intercept for Killzone: Shadow Fall season pass owners today ahead of its release next month. It's a survival mode for four players, each with a specific role -- Assaul...
Killzone: Shadow Fall DLC photo
Killzone: Shadow Fall DLC

'The Canyon' is the next free Killzone: Shadow Fall map, out today


Remember all those people who said nothing comes free?
May 14
// Brett Zeidler
It's been over a couple months since the first two free multiplayer maps for Killzone: Shadow Fall dropped, so it's about high time we had another arena to play in, right? Well, have I got news for you! "The Canyon" released...
Killzone DLC photo
Killzone DLC

Killzone: Shadow Fall's Insurgent Pack released


A new class, abilities, weapons, modes, and more
Apr 01
// Jordan Devore
Killzone: Shadow Fall Season Pass owners and those with $9.99 to spare can download the game's first big multiplayer offering, the Insurgent Pack, as of today. There's a lot included here, but the new Insurgent class and its...
 photo

Killzone: Shadow Fall multiplayer, new maps free this week


No PlayStation Plus subscription? No problem
Mar 02
// Kyle MacGregor
Guerrilla Games is celebrating the launch of Killzone: Shadow Fall's first map DLC with a week of free multiplayer. The festivities kick off tomorrow and continue until March 11, giving those without PlayStation Plus subscrip...
PS4 Japan launch photo
PS4 Japan launch

Bundle bump: Knack was the best selling Japanese PS4 game


Taking third & fourth...Killzone and Battlefield?
Feb 26
// Steven Hansen
So, one of the reasons for the delayed PS4 launch in Japan was the games lineup, right? They had to get more games for that audience? I'm not sure how good of a job they did if Battlefield 4 and Killzone Shadow Fall still cra...
Guerrilla Games photo
Guerrilla Games

Guerrilla's new IP has been in the works for 2.5 years


Perhaps not as far off as originally thought
Feb 25
// Jordan Devore
In a video about Killzone: Shadow Fall and developer Guerrilla Games posted to the PlayStation Japan YouTube channel, the studio's next project was ever so briefly talked about again. "We are working on a new IP," said execu...
Killzone photo
Killzone

Killzone: Shadow Fall patch adds framerate lock option


Patch 1.09 can be downloaded now
Feb 06
// Jordan Devore
The update that introduces Guerrilla Games' early work in supporting clans in Killzone: Shadow Fall is available for download as of today. Players can now display their tags as part of their name in-game and invite clan membe...
Killzone sales photo
Killzone sales

Killzone: Shadow Fall has sold over 2.1M copies


Helghan you believe it?
Jan 30
// Steven Hansen
Killzone: Shadow Fall was the one big old "next gen" carnival Sony had to stick to its PlayStation 4 and it seems that time in the uncontested limelight proved positive for the underdog series. The PlayStation 4 sold 4.2 mill...
Killzone photo
Killzone

Killzone: Shadow Fall clan support incoming


He's in the Garfield clan
Jan 21
// Jordan Devore
It strikes me as unusual that Killzone: Shadow Fall wouldn't include a clan system out of the gate when that functionality has become so common among not only first-person shooters, but competitive multiplayer games more gene...
Killzone photo
Killzone

Here are two of Killzone: Shadow Fall's free maps


The first free multiplayer maps
Jan 15
// Jordan Devore
Guerrilla Games has given a first look at two upcoming multiplayer maps in Killzone: Shadow Fall. The pair of maps, The Cruiser and The Hangar, are based on environments from the game's single-player campaign -- that often se...
Free Killzone multiplayer photo
Free Killzone multiplayer

Killzone: Shadow Fall's multiplayer is free this weekend


You can pre-load now
Dec 26
// Harry Monogenis
PlayStation Plus members who have yet to purchase Killzone: Shadow Fall will be given access to its multiplayer mode for free in an "extended open weekend" running from December 28-31. Plus members can pre-load Shadow Fa...
Robot Chicken x Killzone photo
Robot Chicken x Killzone

Sweet Tooth planks in this Robot Chicken Killzone ad


No, seriously
Dec 17
// Brett Zeidler
Sony partnered up with Adult Swim recently to task the guys over at Robot Chicken with creating an amusing little ad for Killzone: Shadow Fall. It starts out with Sweet Tooth enjoying the game in his living room, and getting...
PS4 photo
PS4

Killzone: Shadow Fall patch fixes things and adds stuff


Left-handed support among the additions
Nov 30
// Harry Monogenis
A new patch for Guerrilla Games' Killzone: Shadow Fall has been released, altering certain aspects of the game's campaign, fixing various issues, and adding controller support for left-handed players. Chapters seven...
 photo

Fallout: New Vegas creative designer joins Killzone team


Welcome to Amsterdam
Nov 29
// Harry Monogenis
Fallout: New Vegas' lead creative designer, John Gonzalez, has joined the team behind the Killzone franchise over in Amsterdam. Back in March of 2011, Gonzalez left Obsidian Entertainment and joined Warner Bros. Gam...
Killzone: Mercenary photo
Killzone: Mercenary

Killzone: Mercenary gets patch so it can get more patches


Best. News. Ever.
Nov 26
// Kyle MacGregor
A new patch for Killzone: Mercenary is coming in a few weeks. The patch will reduce the size of the previous patches so more patches can come along and patch the patches with more patches. Patches. After releasing a pair...

The best and worst games of the week

Nov 16 // Wesley Ruscher
BioShock Infinite: Burial at Sea Episode One (PC [reviewed], PlayStation 3, Xbox 360)Developer: Irrational GamesPublisher: 2K GamesReleased: November 12, 2013MSRP: $14.99 (included in Season Pass) Don't expect a whole lot of playtime without the second piece of the package, as Episode One's narrative will last you a solid hour or so, and you can tack on another hour or two (at maximum) if you want to explore everything. While I don't want to spoil it for you, Burial leaves off on a massive cliffhanger at the very end, which is pretty much the only point where it feels relevant. I wasn't too impressed by Burial at Sea Episode One, mostly because it just doesn't add a whole lot to the overall franchise outside of the last 30 seconds, and it's simply not compelling enough. While it's quite possible that Episode Two will tie everything together in a neat bow and blow us all away, Irrational Games has yet to make a legitimate case for a return to Rapture. Verdict: 6.5/10 Read the full BioShock Infinite: Burial at Sea Episode One review XCOM: Enemy Within (PC [reviewed], PlayStation 3, Xbox 360)Developer: Firaxis GamesPublisher: 2K GamesRelease Date: November 12, 2013MSRP: $29.99 (PC download upgrade) / $39.99 (Console disc) If you haven't played the newest XCOM yet, now is a perfect time to do so with the Enemy Within package. For all the XCOM veterans out there, you'll find a solid amount of new activities to engage in, as well as an unprecedented amount of squad customization. In other words, this is now the definitive Enemy experience. Verdict: 9/10 Read the full XCOM: Enemy Within review Ratchet & Clank: Into the Nexus (PS3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentRelease Date: November 12, 2013MSRP: $29.99 (Ratchet & Clank: Quest for Booty included for free) Ratchet & Clank: Into the Nexus doesn't make great strides to change up the series, but fans won't be disappointed. Nexus is short, sweet, and to the point, with hardly a dull moment in sight, making it a fitting conclusion to the Future series. When you add in the fact that the game is budget priced and you get Quest for Booty for free, it only sweetens the deal. Verdict: 8/10 Read the full Ratchet & Clank: Into the Nexus review Football Manager 2014 (PC [reviewed], Linux, Mac)Developer: Sports InteractivePublisher: SEGARelease: October 31, 2013MSRP: $49.99 / £34.99  ...this year's edition is building on what was already established; it will please longtime fans and keep them engaged as Football Manager 14 gives them all the depth and options they would want. There could still be more done to ease new fans into the series but that will maybe have to wait until next year. Verdict: 8/10 Read the full Football Manager 2014 review Beer Pong! (PlayStation 3)Developer:  JV GamesPublisher: JV GamesReleased: October 22, 2013MSRP: $4.99 There's just no reason to play this. Beer Pong! is a joyless shell a college drinking game. It revolves entirely around mechanics that do not function with any sense of accuracy or precision. Save your money and play the real thing. Or do anything else. Anything at all. Verdict: 1/10 Read the full Beer Pong! review Final Exam (PC, PSN, XBLA [Reviewed])Developer: Mighty Rocket StudioPublisher: Focus Home InteractiveReleased: November 5, (PC, PSN); November 8, 2013 (XBLA)MSRP: $9.99 ...it’s not the worst of games. It does an admirable job bringing some modern systems into an old school brawler and at a more than affordable price. It controls well and the visuals are mildly entertaining with all the gooey giblets that are constantly flying around. It’s just  a game you'll go through once and never go back to again. Verdict: 5/10 Read the full Final Exam review Resogun (PlayStation 4)Developer: HousemarquePublisher: SCEReleased: November 15, 2013MSRP: $14.99 (Free for PlayStation Plus members) Resogun is a satisfying arcade-style game with a next-gen look and feel -- the ideal system launch game. It’s an eye-searing blur of a loop that you’ll be happy to jump into again and again. Don’t miss it. Verdict: 9.5/10 Read the full Resogun review Knack (PS4)Developer: Sony Japan StudioPublisher: SCEReleased: November 15, 2013MSRP: $59.99 Knack is still a fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough. It’s not the next blockbuster platformer you'd want out of a launch title, but you need a break from shooters or want something with some personality, Knack is worth a look.  Verdict: 7/10 Read the full Knack review Killzone: Shadow Fall (PS4)Developer: Guerrilla GamesPublisher: Sony Computer EntertainmentReleased: November 15, 2013MSRP: $59.99  like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list. Verdicts: 9/10 Read the full Killzone: Shadow Fall review The Legend of Zelda: A Link Between Worlds (3DS)Developer: Nintendo EAD Group No. 3Publisher: NintendoRelease Date: November 22, 2013MSRP: $39.99 A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before. In fact, the only real legacy it leaves behind beyond being a serviceable Zelda game is its welcome streamlining, which I hope is carried over to future iterations. It's a great way to return to the world of Link to the Past, but outside of some welcome streamlining, it doesn't surpass it, or even meet it. Verdict: 6.5/10 Read the full The Legend of Zelda: A Link Between Worlds review Risk of Rain (PC)Developer: Hopoo GamesPublisher: Chucklefish GamesRelease: November 8, 2013MSRP: $9.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit All things considered, Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great, but as it is now, it's still totally worth checking out. Verdict: 7/10 Read the full Risk of Rain review Contrast (PC, PlayStation 3, PlayStation 4 [reviewed], Xbox 360)Developer: Compulsion GamesPublisher: Focus Home InteractiveRelease Date: November 14, 2013MSRP: $14.99 (Free on PlayStation Plus) There really isn't a whole lot to Contrast throughout its roughly three hour tale. It's a perfect game to pick up on PlayStation Plus for free, but if you're a non-subscriber or you're musing on another platform, I'd wait for a sale. It does a nice job of weaving a sweet little tale of a young girl and her struggle to maintain her innocence in a (literal and figurative) dark and dreary world, but it's nothing special, and nothing you haven't really seen before. Verdict: 6.5/10 Read the full Contrast review
Reviews!!! photo
Review Round-up: Week ending 11/16
The Playstation 4 dominated this weeks review schedule and rightfully so. Killzone: Shadow Fall, Knack, Resogun, and Contrast dominated our postings -- and as of last night my Facebook wall (please turn off your notifications...

Destructoid's PlayStation 4 launch title guide

Nov 15 // Dale North
Launch Day Killzone: Shadowfall Release Date: November 15, 2013MSRP: $59.99Score: 9.0 (review here) I like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list. KnackRelease Date: November 15, 2013MSRP: $59.99Score: 7.0 (review here) Knack is still a fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough. It’s not the next blockbuster platformer you'd want out of a launch title, but you need a break from shooters or want something with some personality, Knack is worth a look.  ResogunRelease Date: November 15, 2013MSRP: $14.99 (free with PS+)Score: 9.5 (review here) Resogun is a satisfying arcade-style game with a next-gen look and feel -- the ideal system launch game. It’s an eye-searing blur of a loop that you’ll be happy to jump into again and again. Don’t miss it. FlowerRelease Date: November 15, 2013MSRP: $9.99, but free to owners of the PS3 versionScore: Coming soon (our original review can be found here) [8.0] An already beautiful game now looks even better. Flower has been ported from PS3 to PS4, now running at 1080p at 60 frames per second. Visually, the improvement is so massive that it's almost unbelievable. Fields look more lush with the increased detail, and the motion is so fluid that it feels like a brand new game. While the improvements are purely visual, anyone that enjoyed the original should definitely try it again. The best news is that it's free for owners of the PS3 title. If you're buying it for the first time on PS4, you'll be able to download it on PS3 or Vita, too. Sound ShapesRelease Date: November 15, 2013MSRP: $9.99Score: (our original review can be found here) [7.0] Like Flower, Sound Shapes gets a PS4 update. It's essentially the same game, but now you have another platform to play it on. Assasssin's Creed IV: Black FlagRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Updated impressions here. Call of Duty: GhostsRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [5.0] Updated impressions here. DC Universe OnlineRelease Date: November 15, 2013MSRP: Free-to-playScore: [N/A] FIFA 14Release Date: November 15, 2013MSRP: $59.99Score: [N/A] Battlefield 4Release Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.0] Like Call of Duty on the PS4 and Xbox One, Battlefield 4 benefits significantly on a next-gen system, giving it feature parity with the PC. Now you can experience Battlefield the way it was meant to be played, with full 64 player matches and enhanced visuals. The PS4 version is slightly sharper than the Xbox One release, so if friends aren't an issue, I'd go with the former -- Chris Just Dance 2014Release Date: November 15, 2013MSRP: Score: [N/A] Injustice: Gods Among UsRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] LEGO Marvel Super HeroesRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Madden 25Release Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [7.5] NBA 2K 14Release Date: November 15, 2013MSRP: $59.99Score: [N/A] Need for Speed: RivalsRelease Date: November 15, 2013MSRP: $59.99Score: 8.0 [review here] Skylanders: Swap ForceRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Blacklight RetributionRelease Date: November 15, 2013MSRP: Free-to-playScore: (our original review can be found here) [9.0] ContrastRelease Date: November 15, 2013MSRP: $14.99 (free with PS+)Score: 6.5 [review here] Super MotherloadRelease Date: November 15, 2013MSRP: $14.99Score: 8.0 [review here] Trine 2: The Complete StoryRelease Date: November 15, 2013MSRP: $14.99Score: [N/A] WarframeRelease Date: November 15, 2013MSRP: Free-to-playScore: [N/A] Launch Window Doki Doki UniverseRelease Date: December 2013MSRP: TBA Doki Doki Universe is adorable, but I'm still not quite sure what it is even after spending a few hours with it. I mean, I like whatever it is, but I still don't understand it. I have a feeling that figuring out just what it is may take awhile. In this game you play as a robot named OT3. This poor robot has been standing on a little planet for 11,432 days, waiting for his family to come back. On that 11,432nd day, he learns from a new alien friend that they're probably never coming back. And to make matters worse, this friend tells him that his model is being discontinued, and that he's to be scrapped. But QT3 has a chance to stick around by showing that he's capable of humanity. To do this, he travels on the back of his choice of interstellar steed (I picked a flying beaver) to different planets to meet beings and become friends with them. In my short time with the game I've fed a friendly zombie chicken, danced, learned how to make earthquakes, collected dust bunnies, and more. You are supposed to meet with a therapist to see how you're doing on your humanity quest. Mine farted when I gave him a castle.  Yeah. I don't know what's going on. But I like it.  Awesomenauts: AssembleRelease Date: TBA 2013MSRP: $14.99Score: [N/A] Impressions coming at the launch of the game. Beyond launch Child of LightRelease Date: TBA 2014MSRP: TBA In our first hands-on preview, we played the PS4 version of Child of Light, which was impossibly pretty. Ubisoft's JRPG-inspired storybook fairy tale uses hand-drawn art, dialogue written in verse, and a battle system that takes from RPG classic Grandia 2. It's powered by the same engine they used for Rayman Legends, so theres's some serious potential here. So far, it's looking like Child of Light could be the PS4's first true role-playing game. We can't wait. inFamous: Second SonRelease Date: TBA 2014MSRP: TBA We're super bummed that Sucker Punch's inFamous: Second Son didn't make launch. But we played the latest build this week and it looks to be shaping up. Blasting faces with fire coming straight from Delsin's hand was...well, a blast. But I liked running around to explore his home town of Seattle more, mostly because getting around is so much fun. Using super powers to fly is great, but turning into smoke to instantly teleport thorough grates is much more fun. But, neither are anywhere near as satisfying as Delsin's neon powers, which lets him run in any direction -- up walls or even in the air. It's like having some kind of god mode on. It almost feels wrong. Oh, and Second Son looks amazing. Explosions look like something you'd see in a movie, and the special effects tied to Delsin's powers pop right off the screen. But some of the subtle visual stuff also makes an impact. Seeing signs and other lights reflected in the puddles of the streets of rainy Seattle really goes a long way toward making the game's setting seem real. The demo was just a small taste of Delsin's destructive powers. I want more. Let's hope the wait isn't going to be too much longer. War ThunderRelease Date: TBA 2014MSRP: TBA WarThunder has five million people signed up for its PC beta, so this free-to-play title is already off to a good start before it lands on the PS4. We saw the latest build running on PS4, played with a DualShock 4 controller. Their control system takes flying and makes it easy, with movement and aiming tied together in analog stick moves, giving players what are essentially first-person shooter controls in the sky. But, if flight sims are your thing, the PS4 version will support flight sticks as well as mouse/keyboard control, permitting full, unassisted control. Flight sims have been niche titles, but WarThunder looks really easy to get into. Anyone can jump in and blow stuff up in more than 300 available planes. Soon they'll add tanks to the mix, and ships later.  The PS4 version will be fully cross-compatible with the PC version.
PlayStation 4 launch photo
What to get, and what to skip
As we draw closer to PS4 launch day, November 15, we will be bringing you reviews and previews from the launch window and beyond. This is where we'll collect all of our coverage, updating it daily as embargoes lift and more t...

Review: Killzone: Shadow Fall

Nov 13 // Dale North
Killzone: Shadow Fall (PS4)Developer: Guerrilla GamesPublisher: Sony Computer EntertainmentReleased: November 15, 2013MSRP: $59.99 Killzone: Shadow Fall is set some 30 years after Killzone 3, in a time where the ISA and the Helghast are practically next-door neighbors, separated by a massive dividing wall -- a Berlin Wall-type situation. While there are still smaller bouts of fighting, the situation now leans more toward political conflict and distrust. There are two sides of this piece of Vekta, half covered with life and progress, and the other half with slums where refugees are barely scraping by.  So now, instead of going against waves of soldiers in all-out war, the fights in Shadow Fall are small and quiet, and are usually based around secret missions where protagonist Lucas Kellan has to keep a low profile as a covert operative. These are missions that are of the utmost importance to ISA, though Kellan begins to question their importance as he comes to understand the Helgan side of the story.  Shadow Fall is more open than any of the previous games, taking players out of corridors and into vast, open play spaces. In fact, the game’s first area is so large that I got lost in it more than once. I immediately found myself hiding in the bushes, nervous over just how much ground there was to cover. Fans of the series as well as shooter players will notice a new flexibility and openness here, with many stages having multiple options for approaches. For these areas, there are no wrong choices. You’re free to go with what fits your play style and mood best, which is a refreshing change.  It seems that avoiding engagement with any more than a couple of enemies is the going theme for Shadow Fall. It’s you against the Helgan world, so you’re best served by laying low, working to pick off enemies individually if possible. Of course, if you’ve got the chops, you’re free to take on everyone at once. But it seems that Guerrilla built Shadow Fall around more careful play, maybe taking cues from stealth games like Dishonored. This tone makes everything you set out to do feel a bit more meaningful, and that feeling ties in nicely with the game’s story. Most of the game’s missions have you doing things like sneaking across enemy lines to meet informants, or crawling in ducts to quietly take a target out. It’s stealth right alongside guns-a-blazing, making for a really entertaining mix across the 10 or more hours of the single-player campaign. In some cases, you can choose to play missions either way, though you’ll find a lot of them are best approached carefully. But you’re not completely alone out there. A remote drone called OWL is at your command, ready to be sent out to peek around corners and get some suppression fire going so that you can take a quick breather. OWL can also set up a temporary shield, jam other shields, hack into enemy security systems, and even send out a zip line for you. To call OWL useful would be an understatement. I don’t think I would have made it through this game without it. OWL’s control makes use of the DualShock 4’s touch pad, with directional swipes triggering its four main functions. Think of these swipes as a stand-in for more buttons on the controller. For example, to send OWL out to take down baddies, simply swipe upward to turn on its attack mode, move the reticle to where you’d like it to go, and then tap L1. OWL magically appears and starts laying down the hurt. Another tap of L1 brings him back. The zip-line function works the same way: swipe to the right, point, tap L1, and ride down. Shadow Fall’s objective system is simple and elegant. A tap up on the d-pad will give you a quick reminder of what you’re supposed to be doing as well as turning on a temporary waypoint to head toward. Holding up on the d-pad lets you get a better look at your objective as well as review your past ones.  The rest of the d-pad is used for other abilities, with the most useful being a scanning pulse echo that lets you see the position of enemies and items through walls. Holding down the direction increases the range of the pulse, but holding it too long sends out static that makes your location known to enemies. The opposite direction on the d-pad gives you a shot of adrenaline, which temporarily heals you up as well as slows down time, giving you a short double advantage.  Guerrilla attempts to break up the shooting with sequences with other types of action, though not all of these attempts are as enjoyable as others. Short sequences that have Kellan floating through space were a nice change of pace. Basic puzzles, mostly relating to unlocking doors or other pathways, reminded me of Dead Space, and were fine. But platforming in first-person is not an easy thing, and trying to do so on narrow platforms while dodging fast-moving obstacles was supremely frustrating. Finally, while the game’s couple of free-fall segments looked great, their control is clunky, which had me dying dozens of times each.  But these sequences are a small issue when factored into the full experience. Shadow Fall’s single-player campaign is well designed, thoroughly challenging, and full of surprises. It’s a journey that takes you from filthy underground ghettos to the top of towering skyscrapers, going up against everything from tiny automated robo-spiders to terrifying, building-sized sentries. There was never a dull moment.  Even if the single-player side of the game is good enough to warrant the price of entry, there’s still a robust multiplayer offering to add to it. Expect three classes, 10 maps, and almost two dozen weapons to play with. This 1080p, high-frame-rate offering will be what keeps you playing your PS4 beyond the launch window. Among the modes, Wargames have match rules changing over time to keep things lively. You’ll be thrown into games that have you capturing or destroying points alongside your standard deathmatches, all in a random rotation. And speaking of lively, all of the weapons are available from the start.  Instead of fighting to earn experience, you take on challenges during multiplayer to benefit your profile. Your rank goes up as you check items off the challenge list. For example, blowing up an enemy turret will add to your rank.  The action in Shadow Fall’s multiplayer keeps you on your toes, especially in one mode called Paranoia in the Park, where only scouts can play. You get one life, one gun for sniping, and no radar -- it’s kill or be killed. I spent a lot of time in the kill cams in this one. Play is fast, but not so fast that it’s hard to keep up. Being able to use the pulse echo to see all of your enemies within a short range is really nice, though they can see you just as well.  Matches take place across 10 maps, with fights going down anywhere from factories to penthouses to a future indoor shopping center. My favorite has you out in the woods in a wide area with plenty of hiding places in bushes and cave-like rock formations. You can climb up in tree perches to get your snipe on, but you’re a sitting duck for all those in hiding. Having cloaking abilities here makes things particularly interesting.  Guerrilla leaves it up to the players to determine match rule sets. Get as specific as you’d like with weapon requirements, lives, and player types, or leave it all open -- it’s up to you.  Of course, the feel is more important than any mode or progression method. I’m happy to say that Killzone: Shadow Fall is butter smooth in multiplayer, with aiming and movement that feel precise and well-tuned. I’m sure that Guerrilla put some solid work in under the hood to make this happen, but I feel like the DualShock 4’s new sticks and triggers are doing their part as well. I was surprised at just how quickly I became connected with multiplayer’s feel. Never has a game’s multiplayer locked in so quickly for me. If Killzone: Shadow Fall is what next-gen looks like, I’m pleased. Guerrilla aims to impress right out of the gate, with an opening that shows the high level of detail over what looks like millions of futuristic buildings glimmering in the sunlight. The full 1080p resolution with a solid framerate never let me down, and I got so used to how that looked that picking up a current-generation shooter right after was almost shocking. Background textures are almost photorealistic in places, and Guerrilla makes excellent use of PS4’s power to light scenes at every opportunity.  My only real visual gripe were the doughy faces and stiff animations in some of the cutscene closeups, though they have no bearing on gameplay. Aside from that, there was the rare set detail that looked poor in comparison to the foreground stuff, and some of the NPC models weren’t up to snuff. But for the most part, Shadow Fall is one hell of a looker.  I like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list.
Killzone review photo
A fresh start
For franchise sequels that accompany system launches, it's not uncommon to see the reuse of assets or game engines. We've come to expect a simple turning up of the graphics, if you will. The good stuff? The brand new stuff? T...

Killzone: Shadow Fall photo
Killzone: Shadow Fall

Killzone: Shadow Fall launch trailer is a sight to behold


The PlayStation 4's flagship launch game sure looks pretty
Nov 12
// Kyle MacGregor
Killzone: Shadow Fall is locked, loaded, and ready to unleash a torrent of next-generation gunfire on PlayStation 4 later this week. With just a few days remaining until the opening volleys echo across the world, Sony h...
Killzone: Shadow Fall photo
Killzone: Shadow Fall

Need a drink coaster? Killzone: Shadow Fall is out now


PS4 isn't available yet, but it's hottest exclusive sure is for some reason
Oct 29
// Kyle MacGregor
Killzone: Shadow Fall went on sale at GameStop today, because reasons. With the PlayStation 4 launch still more than a fortnight away, that leaves quite a lot of time to stare at the box and, well, not a lot else actually. I ...
Killzone photo
Killzone

40GB sound bad? Killzone: Shadow Fall could've been 290GB


Downloading the initial 7.5GB should be enough to get you started
Oct 24
// Jordan Devore
A previous report pinned Killzone: Shadow Fall as being around a 50GB download for PlayStation 4 users who opt for the PlayStation Network version. According to Eurogamer, the title is now 39.7GB in Europe and closer to 37GB ...
 photo

Killzone: Shadow Fall gifs showcase power and design


Graphics thralls, unite and be delighted!
Oct 24
// Jim Sterling
The Killzone series has always pushed graphical horsepower as one of its biggest selling points, and it's hard not to get excited at all the pretty lights and motion blur. As such, gorgeous gif images tend to crop up whenever...
 photo

Killzone: Shadow Fall gets a new story trailer


This is our home
Oct 22
// Dale North
Look, I'm not necessarily a Killzone person or even a shooter person (I usually only play the campaigns). But Killzone: Shadow Fall looks great. I suppose the franchise fans out there will get more out of this brand new stor...
Killzone: Shadow Fall photo
Killzone: Shadow Fall

Zipline like a Batman: 13 minutes of Killzone Shadow Fall


Once upon a time I was shadow fallin' in love, now I'm shadow fallin' apart
Oct 22
// Steven Hansen
Hey! You! Yeah, you! Killzone: Shadow Fall comes out next month (that's this...Shadow Fall...man I wish I had used that when we were still in summer). If you're into it, you should cop this straight gameplay (starting around...
Jimquisition photo
Jimquisition happens every Monday!
You were promised an episode on season passes, in the wake of Jimquisition complaining about downloadable content. There is a season for all things, and that season has come to pass. Here is a nice little bit of shouting on why season passes are ridiculous, and why it would behoove you to pass up on the bloody things.


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