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Killer Is Dead

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You will fight a tiger in Killer is Dead


And robot samurais too
May 23
// Hamza CTZ Aziz
The latest barrage of screens for Killer is Dead focuses on two of the bosses you'll encounter in the game. First there's Hamadayama, who rides around on a freaking tiger. Yes, a tiger. How badass is that? Then there's Samura...
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Killer is Dead

Killer is Dead's curvy cosplayers chat cozily on a couch


What is this I don't even
Apr 27
// Kyle MacGregor
Jessica Nigri is reprising her role as a promotional model in Grasshopper Manufacture and Kadokawa Games' latest collaboration, Killer is Dead. After portraying Juliet Starling for Lollipop Chainsaw, Nigri takes on the ...
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Killer Is Dead

Shove these Killer Is Dead screens down your throat


Zappa, Mondo Zappa
Apr 17
// Hamza CTZ Aziz
Last night we showed you Killer Is Dead's pervy Gigolo missions. A nice little diversion from all the killing you will be doing. Yes, there's killing! So much killing! So much blood! Just look at all these screenshots in our ...
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The Destructoid Show can see through your clothes
Hello boys and girls, here's today's Destructoid Show for you to rub your dirty little eyeballs all over. Mmmm. Yes, just like that. Bethesda is done with Skyrim, and they've now begun teasing their next exciting mystery pro...

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Killer is Dead

Killer Is Dead's pervy Gigolo missions get detailed


See through women's clothing with special glasses
Apr 16
// Hamza CTZ Aziz
Suda51 teased us Killer Is Dead's Gigolo mode not too long ago, and now we have some more info on just how you'll be pleasing the ladies thanks to Siliconera. One Gigolo missions sees main hero Mondo Zappa trying to seduce Na...
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Killer is Dead

Killer is Dead is pure Suda 51 insanity, as per usual


Giant aliens! Giant aliens! Bring it on! Yeah!
Apr 01
// Kyle MacGregor
Grasshopper Manufacture has released another trailer for Killer is Dead and, as you might expect, it's looking as bizarre as ever. Alongside cutthroat protagonist Mondo Zappa, the video features cyborgs questioning the meani...
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Suda 51

Did Suda 51 just unveil No More Heroes 3?


HNNNNNNNNG
Mar 28
// Kyle MacGregor
Killer is Dead hasn't even hit shelves and Grasshopper Manufacture is already teasing its next project. Speaking with Famitsu, studio boss Goichi Suda showcased some concept art for an unannounced action title that looks to f...
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Killer Is Dead

Become a gigolo in Killer Is Dead's side missions


Mondo Zappa likes the ladies
Mar 28
// Hamza CTZ Aziz
Killer Is Dead is the next big game from Grasshopper Manufacture, and among the many things you can expect to do, one aspect specifically stuck out to me: Gigolo Mode. Simply put, players will see protagonist Mondo Zappa sedu...

Talking Killer Is Dead with Suda51

Mar 28 // Hamza CTZ Aziz
[embed]249818:47821:0[/embed] On the name Killer Is Dead "I'm a fan of [The Smiths], the band, and they have a song called The Queen Is Dead. This was just a tentative title and I just switched out the Queen with Killer. There was talk that let's change the title to something else [as] it was sort of vague that it really doesn't describe anything. And then grammatically it might be incorrect, but I thought it gave more uniqueness that really matched what the gameplay was about so we decided to leave it." On the soundtrack Suda51 confirmed that Akira Yamaoka is indeed heading up the soundtrack to Killer Is Dead. As for what we can expect out of the music, Suda51 doesn't even know. "In the very beginning I explained what the concept of this game is about and what I'm trying to do within the game. After that we came up with a few ideas of what to do, and did some idea exchanges. But other than that I just threw the whole thing at [Akira]. At this time he's still working in the Tokyo office, still chugging away." On the Flower, Sun, and Rain connection "There is some kind of similarity because Sumio Mondo was wearing a suit as well, and I just like that character. I don't know, they just look similar. And then I liked the name Mondo so I decided to make him in a more action game this time. Originally I was thinking about Mondo Smith, but it's a little close to Sumio Mondo so we decided to change it." Both Mondos are two totally different characters, but they do share influences. "Just think of them like long distant cousins, or relatives," Suda said. [embed]249818:47822:0[/embed] On the visuals matching Project Heroes (the concept video that would go on to become No More Heroes) "I'm surprised you'd remember that, I sort of forgot! That was something that I really liked, and I wanted to put that in a HD format and I think in Killer Is Dead I was able to achieve that." On the James Bond inspiration "For this title, there isn't specifically a Bond movie, it was just that 007 as a series. He's a British agent that goes into different places, different countries to solve something. That was the backbone of how we created this. "My personal favorite is probably Living Daylights. I really liked the theme song, that's my favorite Bond movie. I don't think that many people say that's their favorite [laughs]. It has that uniqueness that I really like." On any influences from Killer 7 I wasn't really specifically thinking about Killer 7 when I was doing [Killer is Dead], but I think it's just a compilation of all the stuff that I was creating. This theme of executioner and the Killer 7 kind of matches. There's a lot of stuff that I'm utilizing from the back catalog, and ideas that I had. Nothing really specific that connects those two together.  How the Samurai Champloo game changed Grasshopper's design approach When asked about why Grasshopper games continue to focus on melee combat action, Suda 51 said that he thinks it's a culture thing as Japan used to be a sword country. "I think it's in my DNA or genes," Suda51 told us. Yet before the success of No More Heroes, Grasshopper had another successful title on their hands with Killer 7, a game that was primarily shooting focused. So how did the design direction shift come about? "After Killer 7 we played around with a title called Samurai Champloo, and then from there the idea became No More Heroes. When we created No More Heroes and launched that it did really well in Japan, and abroad, and in the US [it was] highly recognized." "And like the culture thing, I think it sort of spread throughout our staff members and they got the know how of what to do. From there it's sort of based on that, it did well, we really liked the slash action, and it just sort of continued on from there." Suda specifically cited understanding the know how of going up close to an enemy and killing them while designing the Samurai Champloo game as being one of the major inspirations for No More Heroes, and pretty much everything else since.
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How past Grasshopper games influenced their latest title
XSEED Games and Grasshopper Manufacture's Suda51 showed us Killer Is Dead this past week during the Game Developers Conference here in San Francisco. Once we were done checking out the gameplay, XSEED opened up the meeting to...

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GungHo merger lets Suda focus more on the creative side
I, along with many of you, was pretty surprised to learn that Grasshopper Manufacture merged with GungHo Online Entertainment earlier this year. Personally, I was worried that this would ultimately hurt Suda51's studio, but a...

Our first detailed look at Suda51's Killer Is Dead

Mar 28 // Hamza CTZ Aziz
[embed]249843:47820:0[/embed] Killer Is Dead (Xbox 360, PlayStation 3)Developer: Grasshopper ManufacturePublisher: XSEED GamesRelease: Summer 2013 Half the story involves Mondo hunting down terrorists, but the other half sees the hero trying to solve his own mysterious past. He's lost his memories, and as he struggles to piece his life back together he'll be taking on evil -- all the while, chasing after beautiful women. All this is presented in an episodic approach instead of the typical mission structure you're accustomed to by Suda51's other games. Episodes will have a beginning and end to them that will take you to various locations around the world. Suda51, through an XSEED translator, told me that the two concepts he had was "one, to be an executioner, and two, to have jobs in different parts of the world, and then to combine those two together." The episodic stories made the most sense. "I also had this darker image, or darker 007 James Bond in my mind. James Bond travels around the world to solve crime or stop a terrorist attack. That's one of the things I wanted to do. Like Shadow of the Damned or Lollipop Chainsaw, it's usually just one night that everything happens. I wanted to make it more of a daily thing [with Killer is Dead.]" In our hands-off demo, Suda51 showed us one of the game's first boss fights against a terrorist named Victor. Victor has the power to steal sounds preventing the victims from ever hearing again. Mondo was hired by a client that had her sound stolen from her, and after tracking down Victor, Mondo learns that he intends to use all the stolen sound he's collected to destroy the Earth. Once the typical protagonist versus boss insult exchange is over, Victor transforms and wields two giant arms that you have to cut off. The fight comes in three stages, with Mondo needing to empty Victor's health meter to zero three times. Once it's depleted, players will have to perform a couple of timed button prompt presses to cut an arm off. After repeating this for the other arm, Victor will then stumble around the room as the building collapses around you. You then have two minutes to finish off Victor, at which point Mondo ends it all by cutting off Victor's head. He's defeated, but not before he gets to launch a laser beam that strikes the moon, thus infecting it full of pure malice. Suda told us that there's something happening on the dark side of the moon that has a big purpose and theme to the overall story. What I saw of the combat was pretty straightforward and more or less what you'd expect out of a Suda51 game. The katana is your main weapon where you can perform all sorts of attacks and combos. Your robot arm, at least during this part of the game, will double as a gun that's more useful for keeping enemies off balance and stunning them so you can go in for finishers with the katana. Previously released screenshots showed off Mondo's robotic arm transforming into a giant drill. Did I mention that the visuals are just absolutely wonderful? Because they really are. It's one thing to look at screens or trailers, it's even better seeing it all in action in front of you. The motion style comic feel is just amazing and it's simply gorgeous watching the action live. "So the graphics [are] one of the things we really concentrated on," Suda51 told us. "As you can tell the shading is really different and unique. Not only in the cutscenes but just overall the gameplay too. We just wanted to make something that's memorable and just people taking a glance at it they'll tell right away that it's Killer Is Dead." There was a moment where it was kind of hard to keep track of all the action, but I have to see more than just 10 minutes of gameplay to know whether this could harm the overall experience. A very short hands-off demo is hard to judge, but I can at least say that the visuals are damn impressive in Killer Is Dead. The gameplay looked great, and really I've enjoyed every past Suda51 title and I'd be shocked if I don't end up getting lost in yet another one of his worlds.
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Zappa, Mondo Zappa
Killer Is Dead is the next big game from developer Grasshopper Manufacture and the mind of Suda51. The basic idea echoes many past Suda games where you become a highly skilled badass taking on overpowered enemies by means of ...

Bond, psychos, and gigolos: Suda51 talks Killer is Dead

Mar 13 // Raz Rauf
The return of the "Killer Series" Yasuda recalls KID [Killer Is Dead] coming about at the end of 2009, during the development of Lollipop Chainsaw where Suda51 came up to him to present ideas on what to work on next together. Being a huge fan of Suda's "Killer Series" [Killer 7, No More Heroes, and No More Heroes 2: Desperate Struggle], he really wanted to work on such a game, so it was an easy choice for him. For Suda, the idea of those games had been on his mind for a while previously, namely the desire to improve on them. Upon showing the idea to Yasuda, he realized that he wanted to compliment Lollipop Chainsaw's "sunny" and joyful existence by making a dark, "shadowy" contrasting piece. As with Lollipop Chainsaw, there's a natural allocation and division of roles between the two guys, with Suda taking command of game planning, and Yasuda quality management. Regarding game content, Suda usually handles the game design and visuals, and Yasuda deals with the battle systems and event scenes. As you are probably aware by now, the protagonist of the game, Mondo Zappa, is not your conventional professional killer. He's an executioner -- a man whose manner in which he kills his enemies has a nuance of someone waiting for their execution. In Suda's words, he's a "big-AAA international criminal-obliterating-businessman-type hero." He goes on to state he's a big fan of the Japanese TV institution, the Hissatsu period drama series, and Hiroshi Hirata's manga series 'Kubidai Hikiukenin.' Add the modernistic influences gained from being in a theater establishment called "America," and that is how he was able to create the hero, Mondo Zappa. Famitsu asked about whether Suda was conscious and concerned about the Western market, and whether it affected his decision making, such as trying to make macho protagonist that Western gamers would accept. Suda wondered why that machismo didn't come about in Mondo's character. He instead left that role to Mondo's boss, the half-cyborg Brian Roses.  Suda says that Mondo is a smart guy who's uncomfortable about killing but has an on switch in his head that allows him to change instantaneously to do his job. He likens Mondo's character to a one Patrick Bateman from American Psycho, particularly the separation of work and life, resulting in a man of emotional restraint. Not just your average hard-boiled affair Moving onto the nature of the story, the tone from the trailer suggests that KID might be a hard-boiled existence. Suda does agree that it has a serious tone, but Mondo is not a solitary hero here. Though he has an air of superiority and arrogance about him, he does have people who support him. Suda says the story thus becomes one of how Mondo grows as a professional, and hopes for not only a hard-boiled tale, but also a tale about an executioner's solitude together with a glimpse into the bonds between comrades. When Suda first announced the game back in April 2012, he teased that the game incorporates the "dark side of 007." He finally elaborated here by saying that though Bond is a secret government agent and goes deep underground to solve incidents, those incidents are typically public. Suda feels that there is a deep-seeded underworld that is separate and not at all visible to the public living on the surface, "like a red-light district." Never bringing themselves to the surface, Suda feels there are men who fight night and day within these confines, and him wanting to show that is what he meant by KID portraying the "dark side of 007." Mondo Zappa -- Japanese gigolo Suda has portrayed romance in intriguing ways in his games, and KID is no different with "Gigolo Mode." Keeping with the Bond theme, all Suda could say for now is that it's a mode where Mondo emulates the secret agent, having the opportunity to charm ladies of the world. He also jokes and deduces that the girls will probably come across as "Mondo Girls" due to the reference. Famitsu asked if this curious mode was a version of one of Suda's hobbies to which he laughed and denied. He insisted was a decision made by everyone. It had small beginnings, but much like the stress felt by the development team as deadlines encroached closer and closer, they realized that this could be a mode where through its ridiculously wacky system of "light and easy bartering for women," you and Mondo can relax and enjoy yourselves here after each long, arduous fight to the death. With women being from all over the world, this also means that you'll also be fighting all over the world. But sadly it won't be as much as you think, as though Bond has been to many parts of the world in his 23 films, the game had to be more limited and it just wasn't possible. However, regarding the vast array of women on offer, Suda does advise players to be careful. Mess around too much then there can be some undesirable consequences, particularly from the two female leads, Vivian and Mika. The first female lead Vivian is 25, and Mondo is 35, leading to an impression that she's like his little sister. Suda heartily revealed that initially she was to be a 68-year-old plastic-surgery-laden "beautiful witch." Instead, she has a calm wisdom about her, and it is Mika who is in fact the contrasting junior character here, being the "charming pet" younger sister Mondo never had. Suda teased you would have to play to find out to see whether anything happens between Mondo and the two women, though he did say that it was never good to get involved with a co-worker and laughed, as if he was talking from experience. He did confirm that if Mondo's the hero, then Vivian and Mika are definitely the heroines of KID. Lights, camera, action From the trailer, many of you will have seen that Suda's distinct visual style is back in full force. Suda was proud to introduce their new and unique tone shader, dubbed "High Contrast Shading." It has enabled him to make some damn pretty pictures, and ones he feels are the best they've been able to achieve so far, and will allow people to be immediately able to say "that's KID." As you also may have noticed, KID does look visually reminiscent of Killer 7, and feels like a significant improvement. "With Killer 7, I feel what we produced was the best we could achieve at the time. However, upon looking back on it, no matter how you look at it, it does feel outdated," Suda reflects. However, this is what gave him the motivation to improve and arrive with the new visual techniques today. Yasuda claims the development has resulted in really picturesque images. However, though realistic, Yasuda says they "strove more for stylistic beauty with the visuals." He goes on to say that they are the most extraordinary feature of the game, and even claim that "it will express the delicate touch characteristic of Japan, in showing a world where the intent to kill and love is bared so." Onto the action, swords and guns are both present in this game, but the sword will always be the main weapon. Yasuda explains the gun in the left hand can be used to, among other things, to "break the enemy's posture and eradicate the core parts of the enemy." Furthermore, you can exchange parts of your left hand weapon, which "will change its effects and prove useful, particularly in boss battles." It will also change the way you fight depending on the situation, and help expand the battle system. This idea of weapon exchange was always part of the plan according to Suda, who wanted the left hand to be able to do numerous things, such as "becoming a fork for mealtime, or a drill to dismantle large, heavy mechanical enemies." When it comes to romancing, however, Suda laughs by saying it is only then you can't turn your arm into a drill. So no luck for sadists. Furthermore, Mondo's left arm also has the ability to steal and absorb enemy's blood, which is inspired by magical powers seen in RPGs. The blood is called "Dark Matter" and upon fusing with humans, "it embraces the evil within them and gives them energy" to slay your enemies. There's also a growth system for Mondo, which by doing things such as using the same moves often, is pretty orthodox at its core. "For example, when you're about to deliver the final blow to an enemy, you have a choice of various arts to perform, and depending on that choice the skills and abilities of the character will change," Suda explains. Thus there's an emphasis on growth through action. Moreover, upon defeating an enemy, mineral items are dropped and can be collected to power up your weapons. The amount you get per enemy depends on how effectively you kill them, and that's another fun factor Suda wanted to add in. But rather than button mashing, Suda hopes you will enjoy playing the game with the thought of how you wish to see Mondo grow. And now for something completely different Another unique characteristic of a Suda51 game is presenting us with some crazy, extraordinary moments that we can never realistically experience. Famitsu asked if there would be any more of that in this game, and Suda initially laughs, saying that there were many ideas that he wasn't able to include. One thing he was able to put in the game is the "Fight the tiger-riding yakuza" situation. "Within the traditional scenery of Kyoto, a bike-riding Mondo fights a tiger-riding yakuza!" Sadly there's currently no image showing this ridiculously awesome moment. Instead, Suda points out that in fact there are other games that are fully loaded with moments we can never experience, but for him with KID, he just always had a "marvelous image" of fighting in Kyoto. He guesses that it must've meant that he just wants to show foreign players the grandeur of Kyoto. Right now, the game is around 70 percent complete, with a summer release scheduled. In the meantime, they are hard at work fine-tuning the balance and brushing up the game. In his final comments, Suda hopes that players will be able to appreciate KID's beauty from just one frame and button press, and be able to say "that's Japanese action!" Yasuda reflects on a long and eventful journey the two have traveled together, and asks us to look forward to some exciting promotions that will be in the similar vein of the Lollipop Chainsaw's ones. So all in all, expect a fun time killing bad guys and their tigers, sexing women all over the world, and battling with your deep-seeded conscience. Only in a Suda51 game, eh? 新たな"殺し屋"シリーズ、『KILLER IS DEAD(キラー イズ デッド)』! 開発のキーマンを直撃!! [Famitsu]
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Suda51 dishes the dirt on his upcoming game
2013 is the year of Suda51's next production, Killer Is Dead. In January, the game began its PR train with a cool, stylishly seductive trailer that oh teased us so. However, Famitsu was able to get a detailed interview out of him and his partner-in-crime from Kadokawa Games, Yoshimi Yasuda, in which they discuss everything from American Psycho and Bond, to gigolos and tiger-riding yakuza!

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XSEED

XSEED localizing every Japanese game ever


Localization firm announces four more games for 2013
Jan 31
// Kyle MacGregor
Killer is Dead isn't the only bun in XSEED's oven. The publisher has a whole lot more in store for those with a predilection for all that is obscure and Japanese in the world. First on the docket is Ys I & II Ch...
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Killer is Dead

XSEED confirms Killer is Dead for summer release


Holy publisher of Forbidden Treasure bring us another unclaimed gem
Jan 31
// Jim Sterling
XSEED, fast establishing itself as the leading champion for games nobody else wants to publish, has confirmed that it'll be bringing Killer is Dead to the West this Summer. The latest Grasshopper Manufacture title looks gorge...
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Suda 51

Grasshopper Manufacture merging with Ragnarok publisher


Does this mean punk is dead?
Jan 30
// Kyle MacGregor
GungHo Online Entertainment, the company behind the Ragnarok series, has announced plans to merge with Killer is Dead developer Grasshopper Manufacture. The companies hope the move will enhance their respective stre...
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The DTOID Show: Killer Is Dead, Revengeance & SimCity


Plus: Fallout TV show?
Jan 18
// Max Scoville
Hey gang, The Destructoid Show wasn't live today, because our producer Zac has his fingers cut off for failing at his Yakuza duties. Er. He cut his hand by accident. Something, I forget.   Today, we discuss the possibili...
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Killer is Dead looking to improve upon Lollipop Chainsaw


Jul 02
// Kyle MacGregor
Even as a massive Suda fan I'll be the first to admit that Lollipop Chainsaw hasn't been my favorite release of the year. Despite our glowing review of the title, it's had a pretty mixed reception around the co...
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Killer is Dead artwork looks all Japanese and futuristic


Apr 09
// Jim Sterling
We're yet to see any actual shred of a game, but Killer is Dead has some new artwork that ought to give a bit of a clue as to the game's aesthetic. It's very Japanese, and it's very futuristic. Think, odd-shaped buildings nex...
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Grasshopper, Suda 51 developing Killer Is Dead (Update)


Apr 04
// Jim Sterling
[Update: New story details have emerged which seem to contradict some of the earlier reports. Apparently, the player character is an "Executioner" whose job is to take out "S-level criminals." Intriguing!] Goichi Suda is a bu...






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