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4:00 AM on 09.28.2013

Vote on Mighty No. 9 support character Call's design

Good news, everyone! The Mighty No. 9 Kickstarter received a sudden boost in its donation rate. We've cleared $2.75 million, which means we are getting online co-op! Yay! Now that we'll be able to play as Beck's partner Call,...

Tony Ponce

5:00 PM on 09.27.2013

Vita/3DS goal added to Mighty No. 9 Kickstarter

The heat is on. With four days left before its Kickstarter ends, Mighty No. 9 is now looking at PlayStation Vita and 3DS versions as a possibility -- but it's not going to be easy. The new goal for these ports is priced at $...

Jordan Devore



Mighty No. 9 now OFFICIALLY coming to PS3, 360, and Wii U photo
Mighty No. 9 now OFFICIALLY coming to PS3, 360, and Wii U
by Tony Ponce

You better believe I've had my eyeballs on the Mighty No. 9 Kickstarter like a vulture. I wanted to spread the news as soon as the console port goal was finally cleared.

That's right! Mere minutes ago, the donation amount crossed the $2,200,000 threshold, ensuring that comcept and Inti Creates will put Mighty No. 9 on PS3, Xbox 360, and Wii U. I always knew this stretch goal would be met, but I didn't think it would happen with a full two weeks left to go before the Kickstarter closes. I don't know if it'll be able to hit the $3,300,000 mark required for the PS4 and Xbox One ports, but never count out the massive influx of funds that typically pour in the last couple of days of a crowdfunding campaign.

By the way, have you guys seen Mighty No. 3's design yet? Isn't she just the most adorable Japanese thunder god?

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6:00 PM on 09.09.2013

Inafune's Mighty No. 9 adds PS4 and Xbox One goals

Keiji Inafune and the folks at Comcept have been taking the internet by storm recently, raising nearly two million dollars of funding for Mighty No. 9 -- Inafune's spiritual successor to Mega Man. While the gaming is coming t...

Chris Carter

1:20 AM on 09.09.2013

Soul Sacrifice Delta anounced for Vita, coming March 2014

Soul Sacrifice Delta is coming to PlayStation Vita in Japan in March 2014, Keiji Inafune announced at the Sony Computer Entertainment Japan press conference today. The title features a myriad of additional elements, including new monsters, items, magic, and a third neutral faction. Soul Sacrifice Delta will be playable at Tokyo Game Show.

Kyle MacGregor

4:00 AM on 09.07.2013

Rock and piano covers of the Mighty No. 9 theme

Is anyone else playing and replaying the Mighty No. 9 Kickstarter video and jamming out to the theme song? Because that is totally what I'm doing. It's so great to hear Mega Man 1 composer Manami Matsumae hard at work again,...

Tony Ponce







Keiji Inafune dropped mad Mega Man secrets on me photo
Keiji Inafune dropped mad Mega Man secrets on me
by Tony Ponce

Keiji Inafune, are you Kamen Rider?

"As a child, of course, I watched lots of Kamen Rider, so I love that show, but I unfortunately cannot definitively say that I have experience being the masked rider. But I may at one time or another have worn a mask and a suit that was breakaway and gone into my nude form!"

That is an actual question I got to ask the outspoken former Capcom producer during an interview on Sunday, September 1, at the Grand Hyatt hotel smack in the middle of PAX Prime weekend. I never thought I would score the privilege of meeting my game industry hero in person, much less twice in just under three months. For all my whining and moaning, I really am a fortunate guy.

I maintained my composure long enough to make it through our half-hour session, during which I probed Inafune's brain about the recently announced Mighty No. 9 and other gaming happenings. Of course, I also came armed with a few Mega Man queries, the answers to which are nothing short of mind-blowing. Where does the nickname "Inafking" come from? Why does Mega Man's helmet have an exclamation mark on it? And why do the series' characters sometimes look like they're flashing gang signs?

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2:00 AM on 09.06.2013

Watch all of Keiji Inafune's 'mighty' PAX panel

Keiji Inafune won PAX Prime 2013, no contest. If you attended PAX and didn't go to his panel, you missed out on being able to personally witness the biggest middle finger to ever be waved in Capcom's general direction. Of co...

Tony Ponce



Homeworld, Dragon Age, Mighty No. 9, and some sad news photo
Homeworld, Dragon Age, Mighty No. 9, and some sad news
by Max Scoville

Good evening ladies and gentlemen, I hope you're all safe and sound following PAX 2013! I got to drunkenly shout moist pleasantries in the vicinity of a bunch of you, and that was absolutely lovely. For those of you who missed it, you have my deepest sympathies.

Today on the show, we discuss Dragon Age: Inquisition, and how it looks incredible, how Gearbox is turning Hardware: Shipbreakers into Homeworld: Shipbreakers, and has two brand new IPs in the works. The Xbox One supports up to eight controllers, the Xbox Live Marketplace has been renamed, and Mega Man creator Keiji Inafune has absolutely wrecked shop with the Kickstarter for his new game, Mighty No. 9. There's a new Grand Theft Auto V trailer... and then some other announcements.

The exciting news: Niero and company have announced Destructoid HUGE, a premium membership program for the site, which will give members ad-free site access, discounts on merch, automatic contest entry, exclusive content, and more, for a measly $2.99 a month, or $29.99 a year. As the saying goes, "you get what you pay for" and considering how much Destructoid rules for free, just imagine how cool it'll be when there's money rolling in. It's only a matter of time until there's a whole portal full of exlusive Jonathan Holmes sexy muscleman pin-ups.

The sad news: The Destructoid Show is coming to an end. Tara and I will continue to crank out stuff full-time over on Rev3Games, but we're parting ways with our beloved red-eyed robot overlord Mr. Destructoid. 

Destructoid's founder, and the man who got me my start in this kickass industry wrote up his thoughts, which you can read after the break.

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9:00 PM on 09.03.2013

Inafune: Japanese game industry has 'gotten worse'

It's been a few years since Mega Man creator and former Capcom honcho Kenji Inafune made waves by saying Japan makes awful games. He hasn't really stopped ringing the death knell since. Earlier this year he declared Japan's g...

Steven Hansen

8:00 AM on 09.03.2013

Renegade Kid offers to help bring Mighty No. 9 to 3DS

Inafune's Mighty No. 9 might be fully funded, but right now that only guarantees a PC version (and the inevitably close Mac/Linux stretch goal). In order to come to consoles (specifically 360, PS3 and Wii U) the project needs...

Chris Carter

10:30 AM on 09.02.2013

Inafune's Mighty No. 9 reaches goal in just over 24 hours

Inafune's next project, Mega Man HD Mighty No. 9 has reached its $900,000 goal in just over 24 hours, which means the PC version is basically a given. But Inafune and co. have a full 29 days to go, and they'll need it to...

Chris Carter



Inafune Kickstarts spiritual successor to Mega Man, No. 9 photo
Inafune Kickstarts spiritual successor to Mega Man, No. 9
by Chris Carter

For all of you who wanted Capcom to do Mega Man justice with a brand new HD style game, prepare to have your prayers answered by the big mega gaming man himself, Keiji Inafune, with some help by his company comcept, Inti Creates, and a whole mess of other former Mega Man devs. It's called Mighty No. 9, and it literally looks like a true Mega Man game from top to bottom.

The protagonist is named Beck, and he's the ninth robot in a line of ones [eight robot masters] who were infected by a virus [Mavericks]. He'll run through six stages [Mega Man 1], and copy abilities from his fallen foes with support from his female friend [Roll], as he fights various lesser enemies throughout the landscape, one of which is themed after a construction object [Metools]. Reading through the Kickstarter, fans of the Blue Bomber will spot even more references, which has me even more giddy to see it in action.

Right now the game is slated for the PC platform (with gamepad support) by way of Steam and a few other avenues, but stretch goals include Mac, Linux, and consoles.

As a Mega Man fan, I can't express how excited I am for this!

Mighty No. 9 [Kickstarter]

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What questions should I ask Keiji Inafune at PAX? photo
What questions should I ask Keiji Inafune at PAX?
by Tony Ponce

PAX attendees are in for a super special treat next week. The infamous Keiji Inafune will be delivering an hour-long panel in the Kraken Theater on Saturday from 4:30 PM to 5:30 PM. He'll run through his 25-year industry career, make comments about how Western development is better that Japanese development, and probably take a little time to discuss Mega Man. If you can't attend, there will also be livestream so you can catch the action from home.

And wouldn't you know it, I get to have another one-on-one interview with the man on Sunday! My dream came true when I got to meet him at E3 this past June, but our discussion was unfortunately limited to Yaiba: Ninja Gaiden Z. This time, no topic is off the table! I can grill him however I see fit! So exciting!

This is a chance to get some real answers to long-pondered questions, yet I don't want to leave any of you guys out. I have my own set of questions, but it's obviously very stacked in favor of Mega Man. Perhaps by reaching out to the Destructoid community, I can get a little variety cooking. If there is something you are dying to learn from the man, let me know in the comments below. I'll try to ask as many of your questions as I can.

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Review: BUGS vs. TANKS! photo
Review: BUGS vs. TANKS!
by Chris Carter

The idea of shrinking objects and placing them into ridiculous situations is not new. But in the case of Comcept and Keiji Inafune's BUGS vs. TANKS!, it's somehow fitting to pit a tiny World War II German tank battalion against an endless swarm of insects because of ... well ... reasons.

BUGS vs. TANKS! is one part survival horror, one part arcade style action, and one part historically accurate (wait, what?). Yep, it's a pretty wacky game, which is why it works as an entry in Level-5's Guild02 collection.

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I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! photo
I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z!
by Tony Ponce

Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3.

I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except pack my things and move on. I'm kidding, of course, but I'm not joking about how big a dream come true this was.

My meeting with Inafune was a complete surprise. Each of the Destructoid writers had been handed a list of appointments, and I saw Tecmo Koei on my schedule. I rightly assumed it was to discuss Yaiba: Ninja Gaiden Z, but I had no idea whether I'd be speaking directly with someone from the dev team or not.

If I had known Keiji Inafune, the man whose work has had such a profound impact on hobby and my life, would be standing behind that door, I would have come prepared with a better list of questions. Nonetheless, I stepped in the room, put on my most professional face, and did my absolute best not to squeal like a schoolgirl.

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