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6:00 PM on 12.28.2013

Shed a tear for Final Fantasy X/X-2 HD in this video

I feel like we should be the one's crying about Final Fantasy X/X-2 HD Remaster, since the game has already hit store shelves in Japan. But alas, this strange commercial for the game's Vita release reminds us just how touchi...

Wesley Ruscher

5:00 PM on 12.28.2013

New Breath of Fire 6 screens show a sliver of promise

I like to be mister optimism when it comes to games...even games that are slated for mobile and browser based platforms. But I've had an extremely hard time believing that the sixth entry in the Breath of Fire series is going...

Wesley Ruscher

3:00 PM on 12.21.2013

Breed heroes on Android with Record of Agarest War

Strategy role-playing game Record of Agarest War is now out for Android devices. Published by HyperDevbox Studio, the unique Japanese title -- that lets you breed heroes over multiple generations -- is available at a spe...

Wesley Ruscher

4:00 PM on 12.14.2013

Christmas album hints at possible new Mana game

A recently released Christmas album from Square Enix suggests that a new game in the fabled Mana series may currently be in the works.  As seen in the track listings for the X'mas Collections II, track nine -- which...

Wesley Ruscher



Review: Ys: Memories of Celceta photo
Review: Ys: Memories of Celceta
by Wesley Ruscher

It’s strange to think that Ys: Memories of Celceta is actually the fourth iteration of Ys IV. Even weirder, it’s the first time the game has been developed by Nihon Falcom, who was the developer of pretty much every other game in the series. Weirder yet is that this is the first time the game is finally gracing the western world in an official capacity.

As with Falcom’s excellent Ys: The Oath in Felghana that released on PSP in 2010, Memories of Celceta is more than just an upgraded port of an over decade-old Super Nintendo game. Instead, it’s a complete artistic re-envisioning done so to create a more cohesive universe for the franchise.

Not to mention it’s a damn fine reason to dust off your Vita.

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8:00 AM on 12.07.2013

Fan translation brings Ys 5 into English

While many of you may be enjoying the latest Ys title to land stateside, Ys: Memories of Celceta on the PS Vita, one title in the series had yet to see any sort of English adaptation. That is until now. Thanks to the tea...

Wesley Ruscher







Review: Saint Seiya: Brave Soldiers photo
Review: Saint Seiya: Brave Soldiers
by Wesley Ruscher

I’ve never seen as much tragedy in a fighting game before I played Saint Seiya: Brave Soldiers. Maybe I should have been more prepared with a fighting game based on the lore of the classic anime, but as a casual partaker in Japanese animation and newcomer to the series it was hard not to become interested in the game’s narrative, as I punched the crap out of every foe that stood in my way, because someone always ended up dying. Well sort of dying, since nothing is ever permanent in anime.

Before my time with the game, my familiarity with the anime/manga was limited at best. Sure I’d heard of it -- thanks in part to a former co-worker of mine constantly telling me how awesome the show was as each new volume hit our store’s shelves -- but there was always something unexplainable that rubbed me the wrong way. Maybe it was all the gorgeous hair or the muscled sexy dudes rocking the cover that bothered me... but really, I have no clue.

Well it’s been about a decade since I last had to think about Saint Seiya, and a lot in my life has changed. My anime palate has matured, while my appreciation for the past and the finer things in life has increased; basically I’m just getting old. But even with all my sentiment towards nostalgia, something there’s trove of in this fighter, does the rest of the game offer a solid experience for those looking to bust some heads with all the flavor and flash of a '90s anime?

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4:30 PM on 11.30.2013

Want to take pervy photos, More! SoniComi is just for you

Meet More! SoniComi, a sort of sexy take on Pokemon Snap. In this PlayStation 3 exclusive, headed for Japanese shores March 20, 2014, you play the part of a gravure photographer who get's to snap lovely "professional" pictur...

Wesley Ruscher

5:00 PM on 11.24.2013

New Dragon Quest might get localized, trademarks spotted

It's been quite some time since a new Dragon Quest game has graced these shores, but if recent trademark sightings indicate anything, our fortunes might just be turning for the better in the near future.  Uncovered over ...

Wesley Ruscher

1:00 PM on 11.24.2013

Saint Seiya: Brave Soldiers hits PS3 November 26

Saint Seiya: Brave Soldiers' destiny clashes this Tuesday, November 26, when it smashes its way onto North American PlayStation 3's. Released last week in Europe, both at retail and on PSN, the NA version of the game is fore...

Wesley Ruscher



Review: AquaPazza: Aquaplus Dream Match photo
Review: AquaPazza: Aquaplus Dream Match
by Wesley Ruscher

When this past generation began, fighting games seemed to be on their last legs. Capcom fighters were nowhere in sight, Sega’s Virtua Fighter laid hidden in the deepest of digital fight clubs, and Namco’s Tekken and SoulCalibur began to wane after a few uninspired sequels. But to the hardcore, fighting games never went away; their devotion kept the once booming genre alive -- even if it had been relegated to a “niche” category.

Then Street Fighter IV happened. Like an injection of Red Bull straight into the vein, the genre got its renaissance. Doors were opened and more and more fighters saw, not just daylight, but also success. The power of the Xbox 360 and PS3 brought more realistic and jaw-dropping 3D models, and increased memory gave us high-definition 2D sprites that rivaled the quality of hand-drawn animation.

The advent of live streaming has additionally kept the viability of the genre flowing, especially in the wake of EVOs recent tidal wave of popularity growth, and in the public eye for the foreseeable future. Additional platforms, like XBLA, PSN, and Steam, also afford us more venues for fighting games to come out on. Pair that with the closing of this current generation, and a few titles that would normally not see the light of day are beginning to radiate through the cracks.

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9:00 AM on 11.17.2013

Wake up to this live-action Lightning Returns commercial

Set to release next week in Japan, Lightning Returns: Final Fantasy XIII latest 15 second TV spot showcases a live-action version of the titular character. Albeit extremely brief, the model portraying Lightning, intermixed w...

Wesley Ruscher

6:00 PM on 11.10.2013

Cave bringing a little RPG to their next shooter

Best known for manic console arcade bullet-hell shooters, like Deathsmiles and Akai Katana, Cave is mixing up the formula slightly with their next mobile shmup release, Don Paccin. The vertical shooter, slated for both ...

Wesley Ruscher



Review: The Guided Fate Paradox photo
Review: The Guided Fate Paradox
by Wesley Ruscher

One of the greatest things about video games is the opportunity they afford us to take on roles we'd normally never have the chance to do. For example, in The Guided Fate Paradox, the latest from the team that brought us the Disgaea: Hour of Darkness -- that job is to become a God.

While playing the God, or a god, is not new to the universe of gaming (Populous, Black & White, and ActRaiser to name a few) the way it is implemented by Nippon Ichi Software leads to quite the unusual set of circumstances and one hell of a good time.

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3:00 PM on 10.27.2013

Akiba's Trip 2 knocks more than socks off

Acquire's Akiba's Trip 2 is a demon destroying beat'em up where you literally beat the pants off your enemies. The latest video for the title showcases... well it showcases exactly what one would expect from a game wher...

Wesley Ruscher

1:00 PM on 10.24.2013

Mugen Souls Z coming West, minus creepy bath minigame

Compile Heart's Mugen Souls Z, a sequel to PS3 RPG Mugen Souls, will be coming to Europe and North America in 2014 courtesy of NIS America. My guess is there is a "Z" in the sequel's title because it looks enough like a "2" t...

Steven Hansen