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Its a trap!

Review: Deception IV: The Nightmare Princess

Jul 14 // Chris Carter
Deception IV: The Nightmare Princess (PS3, PS4 [reviewed], Vita)Developer: Tecmo KoeiPublisher: Tecmo KoeiMSRP: $49.99 (PS4)Released: July 14, 2015 Since the core experience hasn't changed all that much, head to the original review to get a full breakdown of the main mechanics. The gist is that you'll be controlling a character that, for all intents and purposes, can't attack on their own, and must rig an elaborate combination of traps to do their dirty work for them. You'll do this by pausing the game, bringing up a menu, and placing a number of wall, ceiling, and floor traps that can be used with one another for maximum mayhem. For instance, you can hold an enemy in place with a beartrap, shock them with a wall taser, then drop a giant boulder on their head from the ceiling. It's glorious. So before you get confused, The Nightmare Princess is an all-new SKU that includes everything in the original package on top of another story with 100 quests, a new character with a different moveset, and a "Studio" mode so you can create your own scenarios. The extra campaign is easily the new draw, and I have to say, newcomer Velguirie holds her own here. Her tale runs concurrently with Laegrinna's and doesn't feel tacked-on in the slightest. 100 new quests also isn't really anything to shake a stick at either, though it must be said that there's only a few new zones (which are rather small), as some quests re-use old areas from the base game. The second campaign does stand up on its own, and even playing both stories back to back, they didn't overstay their individual welcomes. Velguirie's big gimmick is that she can kick enemies now -- something no other protagonist was able to do in the history of the franchise. [embed]295432:59487:0[/embed] But it's important to put things into perspective here. She can't just karate-kick bad guys into oblivion with flashy combos. It's a simple timed kick on a cooldown that can be used to tactically slot foes into position for traps (or stomp them on the ground), which are still going to do the real legwork here. It's not a game-changer, but again, the story, bonus traps, and the new character design themselves are enough to carry another playthrough. Yep, I said bonus traps, including a deadly toilet, a bolt of lightning, a wardrobe that eats armor, and sticky flooring. At this point there are so many trap combos at your disposal that you're only limited by your imagination.  You'll get to test your inner demon plenty with the Studio mode, the other big addition in Nightmare Princess. Here, you can create enemies with various custom parts and name them, placing each creation inside an existing arena. You can craft fun scenarios like battling the entire Justice League, and even download or upload them online for all to see. It's not as expansive as I would have liked, but the fact that you can download new missions every so often is a breakthrough for the series. Keep in mind that your fun is also going to be limited by how many actual parts you have, which are unlocked by completing both campaigns. Here's the bad news for those of you who already bought the original. While the new story is enjoyable and the Studio is fun to mess around with, you aren't getting a substantial new expansion to pour over for weeks here. Think of it more like a hefty DLC package. In other words, unless you absolutely love Deception, it probably isn't a good idea to shell out $50 for Nightmare Princess. It's a really weird thing for Koei Tecmo to do, as it could have easily provided an "upgrade" for say, $20, and then released a package version on the side. As it stands, you either have to go all or nothing. At the very least, there is the added bonus of being able to import your old save data, so you don't have to complete the original campaign all over again to reap the unlock benefits. Deception IV: The Nightmare Princess is in a really weird spot, but here's the rub -- as a Deception enthusiast, I was more than happy enough to take Velguirie's story for a spin, and I found myself beating the original game again as well as creating a few levels in the Studio. Just know exactly what you're getting into with Nightmare and make an informed decision. [This review is based on a retail build of the game provided by the publisher.]
Deception IV review photo
Hardcore trappers only
I really liked the original release of Deception IV. It was refreshing to see the series get another lease on life after taking a hiatus with Trapt all the way back in 2005, and newcomer Laegrinna fit right in. This...

Deception IV photo
Deception IV

Deception IV: The Nightmare Princess confirmed for North America


In July as 'The Nightmare Princess'
Apr 30
// Chris Carter
Deception IV was an amazing return to form on the PS3 and Vita for the Deception series, and thankfully, the good times are rolling with the Another Princess expansion. It was originally announced for the PS3, ...
Kanye West photo
Kanye West

Kanye West to bless all the world with his videogame talents


Yeezy season continues
Feb 21
// Robert Summa
Love him or hate him, you can't knock the Kanye West hustle. After conquering the music game and the fashion game, Yeezy is ready to bless all gamers with his talents in digital form. But what will a Kanye West game be about...
Deception IV photo
Deception IV

Deception IV: Another Princess adds a school and hospital setting


This game gets better every week
Feb 06
// Chris Carter
I can't contain my excitement for Deception IV: Another Princess. While everything shown off so far has been great, including the first playable character with direct physical attacks, these new settings are the best fea...

Very Quick Tips: Deception IV: Blood Ties

Mar 25 // Chris Carter
General tips: Every piece of damage you do contributes to each discipline -- elaboration, sadism, and humiliation. Think of Elaboration traps more as "setups" for other gadgets, as they tend to do miniscule damage, but position the target accordingly. Sadist traps are basically your major damage dealers, like arrows, buzzsaws, and the like. Humiliation is a unique discipline because those traps are kind of a mix of the other two schools.As a general rule, most players will probably want to min-max Sadism, so you have heavy traps to deal with some of the harder foes in the game. Play the game the way you want to play it, but if you're having trouble, consider using more damage traps so you can earn more Sadist XP and unlock better ones. Use line of sight to your advantage, especially with NPCs that can't jump or ninja-flip over walls. If you get a trap ready behind a wall, the enemy will often take the shortest path towards your character -- leaving them open to well-placed combo openers.Re-position your combos if a jumping enemy doesn't seem to quite fit into your master plan. Bait them into jumping right into a combo opener like a bear trap or a lethal lance. Speaking of openers, a really good early-game combo is as follows: start off with a bear trap one square away from a wall, then suck the enemy into the wall with the lethal lance. Place a spike ceiling trap there, and then initiate a pendulum guillotine to swing in any direction, followed by dropping a boulder on their heads. You can put this combo on stairs to give yourself even more leeway with boulders. Take lots of different traps -- don't just min-max with all ceiling, floor, or wall types. Having said that, ceiling traps are one of the most diverse categories in the game, as they can go practically anywhere with very little setup needed. Almost no one is immune to the wall spikes you get early in the game (lethal lance). Use this to your advantage, and set up traps that enemies otherwise resist (like boulders or guillotines) -- once they're stunned or open to attack, they're vulnerable. Periodically go back into your trap selection screen and see what your maximum (equipped) trap allotment is. It could increase randomly after a series of levels and you might not have noticed it. In order to create and download quests, you need to finish at least one mission in Mission Mode -- you don't have to beat the story to unlock it.
Deception IV tips photo
Appease the Goddesses of Humiliation, Elaboration, and Sadism
Deception IV is a unique release, mainly due to the fact that there aren't many trap-setting games on the market in general. Because of that, it's often hard for people to acclimate if they've never played a past entry before (Trapt is on the PSN, by the way) -- so here are some tips to help you along.

Review: Deception IV: Blood Ties

Mar 25 // Chris Carter
Deception IV: Blood Ties (PS3 [reviewed], Vita)Developer: Tecmo KoeiPublisher: Tecmo KoeiRelease: March 25, 2014Price: $59.99 (PS3) / $39.99 (Vita) Blood Ties has little in the way of setup and nuance. In short, you play the role of Laegrinna, the "daughter" of the devil, whose sole purpose is to collect 12 artifacts and resurrect her father to create hell on Earth. She's not alone in this endeavor, as three demonic goddesses are at her side, representing elaboration, sadism, and humiliation. As usual, Deception follows the occult theme to the letter, offering up demonic and holy imagery galore, with Tecmo Koei's signature style mixed in. This time around however Tecmo has opted to not record an English voice track, which makes it less cheesy on the whole and much easier to watch. The Japanese audio throughout makes for a better experience, albeit a more niche one if anime openings aren't your thing. The story is straightforward with almost no twists or turns along the way, but the macabre presentation and the chuckle-inducing writing helps draw you in. Make no mistake though, the story is mostly a delivery system for the gameplay, which is where the real meat of the game lies. That demonic trio I mentioned earlier? They're conveniently color-coded as blue, red, and yellow respectively, representing the three "schools" of traps you can use. Elaborate traps tend to set up other types, sadist traps do the bulk of your damage, and humiliation is basically a mix of the two. If you know what you're doing you can jump right in and skip the tutorial, but most people will want to re-acclimate -- especially since Deception games are few and far between. [embed]272064:53096:0[/embed] For the uninitiated, what you're essentially doing is "rigging" various rooms with traps in a grid-like fashion from a giant arsenal of deadly tools ranging from anything to vases that drop from the sky to blind foes to simple arrow launchers to giant boulders that can roll down inclined surfaces. Note that this game doesn't take place all in real-time, as you'll pause the action momentarily to place said contraptions -- but once you put them down, the game will remember their locations within a level so you don't have to set them again. Where Deception IV really shines is the sheer variety of traps on offer, as the humiliation tree in particular tends to go over-the-top with its stable of zany choices. It's really strange at first to set up a rake for someone to hit their face with, Looney Tunes-style, so that they can get impaled on a giant bed of bloody spikes, but you'll quickly get used to how much power Deception offers to play the way you want. You only start with the ability to setup a trio of traps in tandem, but eventually you'll unlock more, to the point where the possibilities are as endless as your imagination. For instance, you can setup a combo to fling someone onto a specific block by way of a pendulum-swung guillotine, then spring a bear trap to lock them in place. You can then use a moving wall to "push" them into another spot, and drop a vase on their head. As they're wandering around aimlessly, you can pop another trap that hits a flimsy column, causing it to come down smashing on their head, at which point you'll finish them off with a giant Indiana Jones-style boulder for extra measure -- the latter of which can be directed by placing spring board traps that come from underneath the ground. You'll have four themed worlds to play around in, all of which have their own environmental traps that help mix up your combo creation even more -- I'm talking anything from tiny flying blimps with missiles to arcane artifacts that shoot magic bullets. I wish there was at least one more arena included, but all four are packed to the gills with personality. Enemies won't just sit idly by though as you hack them to bits -- many of them have the ability to jump, sneak up behind you, dodge traps, or nullify certain types entirely with bulky armor. Often times three enemies appear at a time, sometimes with abilities that complement each other, like fire and ice magic that can burn you for damage over time and freeze you, respectively. You can use the "Devil's Eye" mechanic to learn more about each enemy (including a miniature backstory), but for the most part you'll need to rely on your wits and master every type of trap. Abilities like dodging and dashing make Deception IV more action-oriented than in the past, and offer even more customization elements for Laegrinna. So long as you can deal with pausing the action occasionally to put traps down, you'll enjoy yourself. I've often said that I'll take smooth gameplay over cutting-edge visuals any day, and Deception IV embodies that philosophy perfectly. Deception IV features a consistent framerate, and the animations are flawless. It's not a technical marvel by any means even on the PlayStation 3, but it works, and that's what's important. After you're done with the roughly 10-hour campaign, there's so much you can do in Deception IV it's almost overwhelming. There's a free battle mode that lets you run wild with any enemies or areas you choose, allowing you to practice combos to your heart's content and check out any environmental traps you might have missed. There's also 100 challenge missions on offer, which range from "kill this enemy within this time limit" to "complete these specific trap requirements." Although some are less inspired than others, they go by rather quickly and will challenge even the most learned of Deception veterans. Then you have the Quest Creation mode, which lets you pick your own areas, enemies, and objectives, then test them out and post them online. Likewise, you can download other creations and try them out. I should also mention that there are plenty of unlockables, including new traps and costumes -- all included in the base game without DLC. Well done, Tecmo Koei.If the idea of setting up methodical, creative puzzles sounds like a good time, you'll love Deception IV. It's easily the most packed game in the series, and with its optional tutorials, it's even a great first stop for genre newcomers. After many years of lying dormant with the franchise Tecmo Koei has once again showed us that they still have it, and I for one wouldn't mind seeing more Deception games in my lifetime.
Deception IV review photo
Bloody great
The Deception franchise is a series I wish more people were aware of. Although the concept of a character that can't physically defend themselves isn't typically a popular go-to mechanic, this survival horror-like idea i...

Kill the Bad Guy photo
Kill the Bad Guy

Indie studio Exkee wants you to Kill the Bad Guy


But make it look like an accident
Mar 06
// Darren Nakamura
When we hear about new titles being approved on Steam Greenlight, it is usually a small handful of games that have received a fair amount of buzz, buried in a group of otherwise unknown games. One such title that previously ...
Trapt joins PS2 Classics photo
Trapt joins PS2 Classics

Tecmo PS2 Classic Trapt coming to PSN next week


Whet your appetite for Deception IV with this PS2 Classic
Feb 01
// Kyle MacGregor
Trapt is coming to PlayStation Network next week, according to the latest episode of the PlayStation Blogcast. A spiritual successor to Tecmo's Deception series, the strategy action title initially released on PlayS...

Review: Castle Doombad

Jan 09 // Chris Carter
Castle Doombad (iPad [reviewed on an iPad mini], iPhone [tested on an iPhone 5])Developer: Grumpyface StudiosPublisher: Adult Swim GamesReleased: January 9, 2013MSRP: $2.99 As you may have heard, I'm a huge fan of the trap genre. The only problem is, even throughout all of gaming history, there aren't that many of them around. That's where Castle Doombad comes in, and it's a perfect place for newcomers to acclimate themselves to the style. You play the role of Dr. Lord Evilstein -- a sort of cross between Skeletor and Dr. Doom -- and it's your job to stop any do-gooders from rescuing the princess. That's right, you're the bad guy, and you'll have an entire castle at your disposal filled to the brim with traps. The amount of gadgets you can place is dictated by your "scream" currency, which periodically fills as your captured princess shouts for help -- think Monsters Inc., and you'll have an idea of the amount of charm that's present in Doombad. The action takes place on a giant board in a grid-like fashion with multiple floors, with enemies coming in at any point -- usually the front door. At any time your rivals may throw a ladder up to a window or dig a hole into your fortress though, so you also need to be on your guard at all times. One of the best parts about this being on mobile devices is that you can instantly touch and place traps or objects, or just drag them. Other than a few camera issues on giant towers I didn't have much trouble, and the way the controls are implemented here are brilliant. There are three fundamental families -- automatic tools, minions, and manual traps. You can pretty much custom tailor any combination to your liking (for instance, it's possible to beat levels with only manual cues), but you will need to bust out a few staples occasionally, like the ceiling tentacles that pry shields and helmets from a hero's grasp. The sheer variety of traps present is pretty insane, ranging from your typical spike floors to James Bond-esque laser beams, to slow-inducing AC units, to cuddly demon minions. There's even a few out-there additions like a slot machine and a giant oversized troll that just sits there and blocks hallways. Each trap is upgradeable, and after putting some coins into them, they change their appearance and function, sometimes providing all new tactics to account for. I went in expecting a pretty shallow experience but came out theory-crafting the possibilities even when I wasn't playing it -- kudos to the team for giving the traps so much depth. You'll need all those evil devices too, as enemies range from Rambo parodies with knives in their mouth to super heroes, to good old fashioned medieval themed foes. The AI isn't particularly smart, but there is strength in numbers, and enemies like the Indiana Jones themed auto-mechanics can destroy your traps. The gun-toting and eye-beam blazing hero units can be a hassle as well, as they can target and destroy organic traps and minions. There's tons of content in Doombad -- I'm talking 10 hours, minimum. In addition to 45 levels strewn about over three worlds, there's an Endless Mode that's unlockable after you complete the campaign, and a few "challenge" stages that will put all of your skills to the test. It'll take you much longer to earn everything and "crown" every level (earned by completing a stage without anyone touching the princess), and I'm still working on my 100% rating as we speak. The dreaded IAP (in-app-purchases or microtransactions) -- the bane of PC and console gamers -- is present, but thankfully, it doesn't ruin the experience. Not only did I make it through the entire game without spending a dime, but it also isn't intrusive in the slightest. First off, unlike many Adult Swim games, Castle Doombad is ad-free (so far so good). There are also two currencies -- gold, and "Evilness" Tokens. You can earn gold by completing a stage, and the better you do, the more you earn. In this regard, it's just like any trap or simulation game ever made. If you want to spend $1.99 on a coin doubler you can (even $5 is a steal for Castle Doombad), but I still completed the questline without one. If you want to earn everything you will most likely have to do some grinding in existing stages, but you can easily finish every level without a lick of tedium. Doom points are accrued by completing challenges, like "slay 50 knights" or "fry five ninjas." They can be used as "cheat codes" basically, allowing you to use extra super powers while in a level, but you won't need them if you're up on your game and start learning the ins and outs of your traps. In short, I didn't feel the need to buy anything, and I didn't buy anything -- win-win. Castle Doombad is one of the best games I've played on the mobile platform -- full stop. It's charming, the visuals are likable and sleek, and it suits a touch-based interface perfectly. For a mere few bucks Doombad simulates the experience of many full-on retail priced trap games, and that's a pretty rare accomplishment. So long as you're willing to take the time to learn the ins and outs of each individual trap and fine-tune your tactics (you will fail more than once), buying this one is a no-brainer.
Castle Doombad photo
It's good to be bad
On a daily basis we get notices for a host of mobile game launches -- usually the week of. Most of them are unassuming, and since there are so many titles, it's tough to sift through the pile and find the real gems that are w...

Deception photo
Deception

Killing with traps in new Deception IV gameplay footage


So many traps!
Jan 01
// Conrad Zimmerman
Tecmo Koei has released three videos demonstrating the gameplay of Deception IV: Blood Ties, coming to PlayStation 3 and PlayStation Vita. In each, a different person is killed by a complex set of traps chained together, inc...
Dtoid TV photo
Dtoid TV

Live show: Home security at its finest in Trapt


Blades, boulders, and bombs, what could be better than that?
Nov 11
// Rick KingFoom Olson
[Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch Rick 'King Foom' Olson play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you c...
Deception IV photo
Deception IV

Tecmo Koei announces Deception IV localization


It's not a trap!
Sep 19
// Chris Carter
Tecmo Koei has just informed us that Kagero: Dark Side Princess will be coming to America and Europe as Deception IV: Blood Ties. Set to arrive on PlayStation 3 and PlayStation Vita in 2014, the game will be a re-imagini...

The joy of traps

Apr 25 // Chris Carter
Mega Man. Prince of Persia. Tomb Raider. When you think of these games, many of you may be reminded of the numerous spike traps that led to the untimely demise of your digital avatar, and possibly the demise of your actual controller. Of course, one can only think of themselves in this situation, but what about the poor contractors that were conscripted in Dr. Wily's army -- the saps who actually designed those labyrinths? Are they not people too? What if you could outwit your opponent with a combination of crafty cudgels and catapults? Of course, tower defense prides itself on setting up giant obelisks of power ready to crush your enemies with a single blow, but most of the time, you're not fighting in the trenches in favor of an omniscient God-like overview of the battlefield. The feeling of actually being in the thick of things is another emotion entirely that a lot of people sadly miss out on. While I could fill an ocean with my appreciation for trap-setting games, I'll just share a few of my personal favorites that I feel exemplify my love for the genre. Imagine that you're the keeper of a secret mansion -- the sentinel for an undying, God-like race. Now picture a bunch of jealous humans trying to break in and mess things up for said Gods. As young slave girl Millennia, your loyalty is called into question as you balance the scales between those who wield power and those who seek it. That's basically Deception II in a nutshell, and the result is an awesome explosion of trap crafting to the most epic Rube Goldbergian proportions! Deception II, in essence, gives you a bunch of ground, wall, and ceiling traps and then sets you loose on a cavalcade of enemies from ninjas to mages to knights armored head to toe. The big tactical catch is that you are completely defenseless when it comes to hand-to-hand or ranged combat -- your survival hinges entirely on your ability to out-Goldberg your opponents. Friends, there is no better feeling than nabbing someone in a bear trap as you cue a giant Indiana Jones boulder down a nearby stairwell, then watch them panic as you quell their fears (and their body temperature) with a well-placed cold arrow. Traps sound so much more fun when you're not on the receiving end of them, don't they? Deception II is basically a sadistic 3D version of The Incredible Machine, which is pretty much the best thing ever. In what is truly a unique experience, the Deception series is unrivaled when it comes to 3D trap action. While the rush of Deception can't be echoed quite so easily, another game that brings me great joy is a title that happens to be one of the only competitive multiplayer games in the genre: Trap Gunner. While you have the ability to both shoot projectiles and perform melee attacks here, the meat of your damage is going to come from setting traps. Luckily, the game comes with one of the most amazing mechanics of all time: the ability to search, uncover, and disarm traps. Trap Gunner allowed you to be the Sherlock Holmes of action games, adding the mechanic to search suspicious areas for traps in your proximity -- if you find one, you're able to disarm it through a random QTE. Of course, your enemy could spot you and blow you to kingdom come, triggering the trap. This creates a unique cat-and-mouse situation, where you have to weigh the prudence of setting or disarming traps at any given moment. The idea that any given square could have a deadly bomb on it is pretty nerve-racking and makes for a pretty stressful experience, one that's fairly unique to the trap-setting genre! My absolute favorite thing to do is set up a minimum of five push traps that elaborately force my opponent across the entire map and into a stack of TNT so gigantic it would make Looney Toon's ACME Corporation jealous. I remember spending afternoons planning out levels on paper in a grid-like fashion, deciding the best places to place certain traps -- not many contemporary games are capable of providing that feeling, and I miss it. The above two games are classic, but what better way to reintroduce the genre than a title that lets you slaughter hordes of angry orcs? Orcs are the picture-perfect Xeno-Scapegoat for killing and maiming -- just ask anybody! Topped off by a kickass gothic rock soundtrack, Orcs Must Die! bestows upon you the honor of killing hundreds of greenskins (sometimes in a single level) and other such creatures. The setup is kind of like Sanctum but less tower-defense oriented. Your avatar is also the exact opposite of the one in Deception II -- your playable Warrior Mage can kill, maim, slice, and shoot his way to victory even without the help of traps. Fortunately, said traps are extremely useful, especially with the ability to summon NPC archers and knights to join your cause. While there aren't as many elaborate Goldberg-esque combinations, there are still a few, like springboard floor traps and vent traps that can lift your enemies into danger. Orcs Must Die! doesn't do anything spectacularly unique, but it does everything extremely well, especially for an indie, budget-priced title. If you're at all interested in the trap-setting genre and share my joy, Orcs Must Die! is a great place to get started. There are tons of other trap classes in games like Diablo II and World of Warcraft that weren't mentioned here. You could easily compare the genre of tower defense in many ways, even if you aren't necessarily always in the trenches (Sanctum!).  Traps themselves are also found all over the gaming world. Games like Metal Gear Solid feature claymores and other such proximity-based traps. Mario Kart prides itself on player-set traps. Night Trap ... need I say more? While the genre itself is dwindling in favor of more tower defense games, as it stands, I'm lying in wait, ready to trap my next joy. GoldenEye 64 proximity mines only, anyone? [Thanks for the game images, Sir Tobbii!]
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When you think of the word "trap," what's the first thing that comes to mind? If your psyche isn't in the darkest depths of the catacombs, you're probably thinking of a mechanical device with the purpose of inflicting harm up...

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Street Fighter X Tekken is a trap with new characters


Jul 21
// Sterling Aiayla Lyons
Capcom released a new trailer at Comic-Con for the upcoming crossover fighting game Street Fighter X Tekken in which four new characters were revealed. Keeping with the supposed tradition up to now, half of the characters ar...
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Super Crate Box updated to fix scoring error


Apr 01
// Conrad Zimmerman
Dutch developer Vlambeer has released an updated version of their IGF award-nominated game Super Crate Box. Version 1.04 fixes an "error" which was causing points to be awarded for collecting the game's titular crates and not...
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Dtoid (the show) week 8: Bad ass Hollywood all stars


Dec 06
// Jonathan Holmes
I can't even begin to recap all the stuff that happened this week on The Destructoid Show. Despite the fact that we're in a pre-VGA's news lull, we still found plenty to talk about. Off the top of my head, I know that Tofu Bo...
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Twisted Pixel is teasing something with this countdown


Nov 19
// Jordan Devore
Comic Jumper has been out long enough that it's probably about time for Twisted Pixel to tease it's next game, right? I mean, they've got five kids to feed. If a new countdown on the studio's website is any indication, we'll ...
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Missed the show?  Catch the archived clip here, or follow us on Justin.tv to catch the next one.

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Atlus promises Demon's Souls servers until March 2011


Jul 22
// Joseph Leray
Yesterday, Atlus sent a note to its fanclub, the so-called "Faithful," promising to maintain Demon's Souls' North American servers until at least March 2011. I suppose that you could play it as a single-player game, but ...
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Play Modern Warfare 2 with Dane Cook, pretend he's funny


Dec 22
// Conrad Zimmerman
In a move certain to draw hordes of people to the service, Microsoft has announced their latest "Game with Fame" promotion. This coming weekend, players of Modern Warfare 2 will have the opportunity to play the game with...
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Sledgehammer Games gets a Web site, speculation ensues


Dec 09
// Jordan Devore
Sledgehammer Games, you know, that fairly new Activision studio formed around Glen Schofield and Michael Condrey? Believe me when I say they are working on something mysterious. The developer's Web site has just recently gone...
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Beyond Good & Evil 2 'on hold'


Aug 25
// Jim Sterling
Do you hear that? That's the sound of nerd anguish, my friend. The announcement of Beyond Good & Evil 2 was something that many gamers had been longing for, and when it finally came it was like a dream come true. Unfortun...
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iDOLM@STER DS game contains a trap


Jul 13
// Dale North
Japan's iDOLM@STER games, up until now, have focused on the guidance of potential female pop stars as well as a bit of rhythm gaming, but an upcoming DS release in the series has mixed up that formula up a bit. Or should I sa...
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Wilde, incest, and the Bible: Tale of Tales announce Fatale


Jun 25
// Joseph Leray
This is how Tale of Tales (The Path, The Graveyard) creators Auriea Harvey and Michael Samyn describe their new game, Fatale, which is based on the biblical story of Salomé:We're interested in the idea of a love story ...
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The most blatant PSP rip-off the world will ever see


May 11
// Jim Sterling
Ladies and gentlemen, let us introduce the Geda VX690HD, perhaps the most blatantly obvious rip-off in the world. You almost have to congratulate Geda for summoning the kind of stones required to release a system that doesn't...
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It's a trap: Final Fantasy IV sequel coming to XBLA is most likely bullsh*t


Jan 28
// Jim Sterling
A story is currently flying around the Interwebs concerning a potential release of Final Fantasy IV: The After on Xbox Live Arcade. Apparently, there was a page on Microsoft Japan's Xbox Web site which confirmed the release, ...
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Chinese government to outlaw Internet anonymity


Jan 16
// Jim Sterling
China loves repression like the English love football riots, and today's Communist smackdown comes courtesy of a new law requiring all online gamers to register with their real names online. No more hiding behind a screen nam...
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Dirty PSP upskirt action: PSP used as indecent panty snap grabber


May 29
// Jim Sterling
The deputy head of a Nagoya technical college has been arrested for allegedly using a PSP and its camera peripheral to look up the skirt of a 19-year old woman. The dirty 59-year old administrator supposedly performed the wic...
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Fight fires for 'real' with Real Heroes: Firefighters for the Wii


May 12
// Nick Chester
"Running into a burning building" can be found on my ever-growing list, "Things I Will Never Do Because I'm a Pussy." I understand and respect the role of firefighters, whether they're braving a blaze to s...
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Too Human will make it if we just BELIEVE!


Mar 05
// Jim Sterling
Silicon Knights president Denis Dyack has made a heart-tugging statement explaining why he's stuck with Too Human, despite its notorious problems.  Say "Too Human" to any gamer right now and you can expect a re...

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