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Inti Creates

Mighty Gunvolt photo
Mighty Gunvolt

Inti Creates announces Gal Gunvolt for PS4, Vita


But it isn't coming west
Jul 10
// Kyle MacGregor
Inti Creates' Mighty Gunvolt is coming to PlayStation 4 and PlayStation Vita as Gal Gunvolt. The retro-style action platformer originally released on the Nintendo 3DS eShop last year alongside Azure Striker Gunvolt. It will n...
Bloodstained Kickstarter photo
Bloodstained Kickstarter

Bloodstained Kickstarter ends with over $5.7 million pledged


Hit all stretch goals, set records
Jun 12
// Darren Nakamura
It doesn't feel like it has been a month since we were first asked "sword or whip?" or we first heard the term "Igavania," but here we are. Koji Igarashi and company launched the Kickstarter campaign for Bloodstained: Ritual ...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 will feature Cross-Buy on PSN, 3D on 3DS


Here's some details
Jun 11
// Chris Carter
Curious about what Mighty No. 9's release on every platform under the sun actually entails? Me too! Thankfully, Comcept has shed some light on the situation, giving us PC requirements and other platform-specific details....

1st Bloodstained footage photo
1st Bloodstained footage

Watch IGA play Bloodstained: Ritual of the Night


Creator shows off debut gameplay footage
Jun 09
// Kyle MacGregor
Well, here's something you don't see too often. Koji Igarashi and Inti Creates have let us peer into their world, sharing the first (albeit very early and off-screen) footage of Bloodstained: Ritual of the Night in...
Bloodstained Vita photo
Bloodstained Vita

Bloodstained: Ritual of the Night will get a PS Vita version


By the same team doing the Wii U port
Jun 06
// Darren Nakamura
Back when Bloodstained: Ritual of the Night hit its Wii U stretch goal a week ago, it also revealed that for an additional half million dollars it would come to the PlayStation Vita. I was pretty sure it would hit that b...
Bloodstained Wii U photo
Bloodstained Wii U

Bloodstained hits Wii U stretch goal, Vita stretch goal revealed


I'm interested in this
May 30
// Darren Nakamura
Though the Kickstarter page for Bloodstained: Ritual of the Night still lists the current total at under $3 million, a recent backer update revealed that adding in non-Kickstarter PayPal funding brings it up to that mark. So ...
Mighty No. 9 photo
Mighty No. 9

The Mighty No. 9 PC beta is being pulled later today


Grab/play it while you can
May 20
// Chris Carter
For those of you who backed at a certain level for the Mighty No. 9 Kickstarter, you were granted access to a PC beta by way of Steam. That test is ending today, so if you haven't had a chance to try it out, go download ...
Bloodstained photo
Bloodstained

Castlevania successor tops $1 million in under 24 hours


IGA need some new stretch goals
May 12
// Kyle MacGregor
Bloodstained: Ritual of the Night, the newly announced project from Castlevania veteran Koji Igarashi, has pulled in more than $1.3 million on Kickstarter since its unveiling yesterday. In doing so, it's proved (contrary to w...
Bloodstained funded photo
Bloodstained funded

Bloodstained: Ritual of the Night fully funded in less than four hours


$500,000 and counting
May 11
// Darren Nakamura
Full disclosure: I backed this at the $60 tier. I almost went for the $125 tier, but "No," I said to myself. "Let's be reasonable." The Kickstarter campaign for Koji Igarashi's Bloodstained: Ritual of the Night has only been ...
Azure Striker Gunvolt 2 photo
Azure Striker Gunvolt 2

Azure Striker Gunvolt sequel is coming, says Inti Creates


Lightning strikes twice
Mar 02
// Chris Carter
[Update: Famitsu has a quick look at a new character in the sequel. I hope it's Gunvolt in new duds.] Azure Striker Gunvolt was a fantastic platformer, and thankfully, the series isn't done yet. Inti Creates has con...
Gal Gun photo
Gal Gun

Inti Creates' weird shooter Gal Gun is getting a sequel


Coming later this year
Feb 28
// Kyle MacGregor
GalGun, one of the most bizarre Japanese imports I've ever played, is getting a sequel. Inti Creates is making a follow-up to its bishoujo rail shooter, which first launched on Xbox 360 in 2011 and came to PlayStation 3 the f...
Mighty Gunvolt DLC photo
Mighty Gunvolt DLC

Mighty Gunvolt's DLC levels are worth the few bucks they cost


$2.99 for four stages
Dec 04
// Chris Carter
Mighty Gunvolt has just acquired some DLC and it's cheap, ringing in at $2.99. So what do you get? Four stages, and subsequently, four boss battles. That's it. There's no fanfare for the new levels or new story -- they'...
Mighty Gunvolt photo
Mighty Gunvolt

Here's all the new Mighty Gunvolt DLC in action


For $3.99
Dec 01
// Chris Carter
Mighty Gunvolt is no longer a pack-in for Azure Striker Gunvolt -- it's a separate 3DS eShop game for $3.99. To celebrate there's now a $2.99 DLC pack that adds in some extra levels, bosses, and enemies into the ga...
Mighty Gunvolt photo
Mighty Gunvolt

Mighty Gunvolt is getting a free update and paid DLC soon


On the cheap
Nov 19
// Chris Carter
[Update: Inti Creates mistakenly reported that the Mighty Gunvolt update and DLC will both be available on November 28, alongside the release of the game for direct purchase. It has since offered a correction, stating that th...
Mighty No. 9 photo
Mighty No. 9

Beck just got a slight redesign for Mighty No. 9


Japanese box art revealed
Nov 10
// Chris Carter
The Mighty No. 9 team has revealed a new design for their hero Beck, as well as a new Japanese box art design. Apparently Beck is going to be more white themed from now on, Director Koji Imaeda explains, "From the very b...
Inti Creates photo
Inti Creates

Inti Creates creates a new website and Facebook page


Get more info
Nov 07
// Chris Carter
With a lot of eastern developers, it's often hard to get information outside of one website that's usually catered to Japanese fans. But more and more we're seeing them reach out worldwide with multiple languages, especially ...
Azure Striker Gunvolt photo
Azure Striker Gunvolt

Watch Azure Striker Gunvolt's developer show you how to get S ranks


A great official walkthrough
Oct 27
// Chris Carter
Azure Striker Gunvolt is a pretty great platformer that unfortunately arrived in a crowded space. Hopefully people are still celebrating it and picking it up, but in the meantime, developer Inti Creates has provided a video ...

Review: Mighty Gunvolt

Aug 28 // Chris Carter
Mighty Gunvolt (3DS)Developer: Inti CreatesPublisher: Inti CreatesRelease: August 29, 2014MSRP: Free with Azure Striker Gunvolt until 11/28 Mighty Gunvolt is an amalgamation of three properties that Inti Creates has worked on -- GalGun, Mighty No. 9, and Azure Striker Gunvolt. As such, it has three playable heroes that respectively represent each property, including Angel Ekoro, Beck, and Gunvolt, all of which control differently. Your mission, if you choose to accept it, is to free occupied cities from evil control. Yep, that's about all you're going to get, as there is very little in terms of an actual story or setup. Part of this is likely due to a quick localization in time for Striker's release, as was confirmed by the developer themselves. The look is distinctively 8-bit, which I can't really get enough of despite the return to the style since Capcom released Mega Man 9. The chiptune soundtrack, the wonderfully crafted sprites -- all of it looks great on the 3DS, even if there is no 3D effect whatsoever involved. My favorite part is the cool-looking static screen on the bottom, which shows each character's controls complete with instruction-book style sprite animations. [embed]279895:55373:0[/embed] Most of the game's enemies are based off of Azure Striker, but there are a few GalGun inspired sprites peppered in there too, like a loudspeaker that shoots projectiles that look like the word "Love." It's little details like these that make the game feel like a cute homage to games like Mighty Final Fight, or other chibi style spinoffs. There are also some direct levels and concepts from Azure Striker, so it even feels like a straight demake at times. One of the funniest parts of Mighty is how much Beck straight-up looks like Mega Man -- he even has a near-identical jumping animation. Instead of a slide he commands a downwards dash type move (that goes under crevices), and his Mega Buster single-shot feels similar. Where he differs mostly is in his lack of a charged shot, which instead triggers an air-dash or regular dash. It's a nice sneak peek at how Beck will play in Mighty No. 9, and a great homage to the Blue Bomber. Gunvolt has command of a double jump, a regular shot, and a charge move that arcs a lighting beam wherever you command it. Think of the Beam power from Kirby and you'll have an idea of how it works. Ekoro is a bit more interesting than either character, as she can float like Peach from Mario 2, shoot arrows, and use a real charged shot that can charm enemies to work on your side for a short while. All three have their own strengths and weaknesses and are worth beating the game with. Unfortunately, the bad part is it's over very quickly. Counting mistakes and acclimating myself to the controls, it took me about 45 minutes to clear all five stages. There are also no real extras or secrets to speak of, so each character is basically going to get the same exact set of levels, albeit in a different order. It's also very basic stuff mechanically, as "jump and shoot" will get you through most situations unscathed, and the levels don't lend themselves very well to the idea of secret areas. As a standalone game, Mighty Gunvolt would feel a tad unfinished. Although all three characters are compelling enough to star in their own platformer, the distinct lack of worlds and exposition won't keep you invested very long. But as a free extra for Azure Striker Gunvolt, Mighty is a great gift to fans, and an even greater teaser to hold people over for what's to come in Mighty No. 9.
Mighty Gunvolt review photo
Short and sweet
Inti Creates is just full of surprises. First, we had the announcement of a brand new Mega Man-like project that absolutely exploded on Kickstarter. Then we got word that Azure Striker Gunvolt was in production, and was ...

Review: Azure Striker Gunvolt

Aug 28 // Chris Carter
Azure Striker Gunvolt (3DS)Developer: Inti CreatesPublisher: Inti CreatesRelease: August 29, 2014MSRP: $14.99 Right off the bat Azure Striker lets you know that it has its own style, and isn't afraid to flaunt it. In the future, an organization called the Sumeragi Group has attempted to imprison (and experiment on) all of the super-power wielding individuals in the world. Of course some of those supers aren't having it, and Quill is formed -- a team whose sole goal is to destroy Sumeragi, which includes the titular Gunvolt. It's a clear "good and bad" situation -- there's hardly any nuance to it. The fun begins after the first mission, which causes a rift in Quill. Gunvolt is tasked with breaking into a compound and destroying Joule -- a 13-year-old creation of Sumeragi. Volt refuses, and instead hides her away in his apartment, leaving his crew. He starts taking odd-jobs to support his new mercenary lifestyle, which is when things hit the fan and the adventure begins. All of this is presented in a comicbook-like fashion with stylized dialog boxes and flashy characters. There's a lot more story here than I expected to flip through, but if you really want to skip it and get on with the action, you can simply press start. While the overall narrative didn't really wow me that much, I enjoyed the interaction between Gunvolt, Joule, and a few of the boss characters, which I'll get to later. Visually, Gunvolt is striking (ha!). It looks like it's straight out of the DS era, but more fine-tuned, modernized, and of course, with a kicking but not overbearing 3D effect. Even with tons of explosions happening on the screen Gunvolt can glide with ease without a real drop in framerate -- which is good, because things can get pretty technical. [embed]279779:55413:0[/embed] The gameplay feels a lot like the X or ZX series, which is a great thing. Gunvolt can dash, cling and jump on walls, shoot a standard gun, and Flashfield. That last mechanic is where he really shines and differentiates himself from his predecessors. You see his gun does a minimal amount of damage, but his real punch comes from "tagging" enemies with it. Depending on the weapon (the default is three tags), you can tag an enemy a certain amount of times, and prime your Flashfield to rip through and cause giant strings of electricity to home in and do some real damage. Those three tags are all separate -- you can tag one enemy three times, three enemies once, or split between two enemies, and so on. Your Flashfield is also used as your glide, which can navigate you over some tricky spikes or bottomless pit situations. It's very, very cool during some particularly tough stages, as gliding around and tagging everything can get very technical and rewarding. Dashing and wall-jumping feels tertiary to Flashfield, but they're nice abilities to have. Bottom line, the game's core "Flash" idea is fast, fun, and different. Azure Striker also has another major mechanic, which I'm a bit torn on. Simply put, your Flashfield has a meter of sorts (EP) that you have to watch, lest you "overheat." Another skill also shares this meter called "Prevasion," which lets you dodge nearly any attack in the game simply but not using Flashfield. Yep -- you can avoid nearly every attack in the game, including boss attacks, by standing still or moving about. It's your "oh snap" last resort and an offensive measure depending on how you use it. Personally, I think it trivializes some levels. There are some puzzles where you need to switch between Flashfield and Prevasion on a dime to glide and dodge respectively (like one area where you need to light the way with the former, but save the latter in case you take an unexpected hit), but the fact that most enemies are completely negated by Prevasion feels weird, and you can skip some areas without issue. It wouldn't be so bad if your meter took a while to charge back up, but you can press the down direction twice to instantly "charge" yourself an infinite number of times. It's also odd because Flashfield can negate many projectiles on its own. Ultimately though you can turn it off by removing it from your equipment slot, and platforming newcomers will probably enjoy it. Of course there's also that classic stage-select mechanic, which lets you choose the order you want to progress through. The themes of each level are familiar, and the designs wear their inspirations on their sleeve. To give you a good idea of what I'm talking about, one of the levels is a dead ringer for a mash-up of the intro level of Mega Man X5, and X2's Wire Sponge -- that's a compliment. Cool concepts are littered about, like the aforementioned dark areas that must be lit by Flashfield, platforms that shoot you into the air, and door puzzles. It's a shame that the enemies aren't as varied, as some of the same sets are used in nearly every single stage. Unlike the standard baddies though the bosses ooze charm, and are easily my favorite part of the game. For example, one is a lazy gamer personality who likes to play Realms of Robocraft, and only engages you when he absolutely has to. Another speaks in "Ye Olde English," one has a split personality disorder (literally), and of course, you have your token lunatic. Each fight is vividly memorable, and I can play out every encounter in my head as I write this review. If you like good boss encounters, play the game just for these. The only letdown is towards the end there are a few re-used minibosses in the "Wily" levels, as well as yet another use of the "boss gauntlet" concept. So what can you do besides rip through levels? At the end of every stage you'll have your apartment to comb through, which lets you look at and select challenges (optional achievements), customize and sell items, talk to Joule (which gives you more personal story bits and a chance to have her revive you during levels), and save your game. Each zone also has a hidden jewel that you can find and gift to Joule, and I won't ruin what they do. It took me approximately three hours to complete the game the first time around, finding half the jewels, but I plan on speedrunning it very soon, and tinkering around with the score attack mechanic (made possible by the deep "Kudos" combo mechanic). Just like Mega Man ZX had the 8-bit style Model (a) minigame, Azure Striker comes packed with Mighty Gunvolt -- a completely separate download that you can nab for free for a limited time. It only has five levels, but with three total characters to play, it'll last you a little while, and is one of the best extras I've seen in some time. Azure Striker Gunvolt is a wonderful return to the technical Mega Man formula found in multiple subfranchises after the "Classic" series ran its course. Between mastering every stage, collecting every jewel, and beating Mighty Gunvolt, Azure packs in more than most platformers on the market. Although there are a few problems that prevent it from achieving true greatness, this shouldn't be missed by any fan of the genre.
Azure Striker review photo
Mega Magnetism
If Capcom ever decides that they're done with Mega Man, someone will carry the torch. Whether it's tireless fan creators or the father of the Blue Bomber himself, the Mega Man community is one of the most passionate coll...

Mighty Gunvolt photo
Mighty Gunvolt

Mighty Gunvolt will be getting DLC in the future


Likely Beck related
Aug 25
// Chris Carter
Mighty Gunvolt, a free game that comes with Azure Striker Gunvolt, is set to hit the eShop soon as a classic 8-bit revival much like Capcom's own Mega Man 9 and 10. To give you a bit of background on the game, deve...
Mighty Gunvolt photo
Two Volts for the price of one
Developer Inti Creates has just sent over some great news -- anyone who downloads Azure Striker Gunvolt for the first three months of its eShop release will get Mighty Gunvolt for free. The latter is an 8-bit style...

Mighty Gunvolt photo
Mighty Gunvolt

Check out Mighty Gunvolt in action for the first time


Old-school goodness
Aug 20
// Chris Carter
Well that was fast! Within one day we had a leaked announcement of Mighty Gunvolt, followed by the first screenshot of what the game would look like, and a full clip of gameplay. From the looks of it, each character will ret...
Inti Creates photo
Inti Creates

Mighty No. 9 Gunvolt GunGal crossover confirmed, NES style


Capcom is beat to the punch yet again
Aug 19
// Jonathan Holmes
When I saw the recent 3DS Streetpass puzzle featuring original sprite Mega Man in 3D, I immediately thought "Capcom should make a game like that!" Just like how I used to think Capcom should make a new 2D Mega Man for home co...
Mighty Gunvolt photo
Mighty Gunvolt

'Mighty Gunvolt,' a cross-over with Azure Striker and Mighty No. 9 rumored


Inti Creates confirms a leak but no announcement yet
Aug 19
// Chris Carter
We're nearing the release of Azure Striker Gunvolt on 3DS soon, and Mighty No. 9 is quite a ways off, but developer Inti Creates may have another project up their sleeve. According to a leak from Famitsu, there is a...
Azure Striker: Gunvolt photo
Azure Striker: Gunvolt

Azure Striker: Gunvolt hits 3DS later this month


Mega Man creator's latest endeavor arrives August 29
Aug 14
// Kyle MacGregor
Azure Striker: Gunvolt is leaping to Nintendo 3DS in North America starting August 29, Inti Creates announced today. The action platformer will be available via the eShop for $14.99. Gunvolt Official EN [Twitter]
Keiji Inafune photo
Keiji Inafune

Azure Striker out next month in Japan, working on North American release parity


More like Comcept art...wait, wrong Mega Man clone company
Jul 22
// Steven Hansen
Keiji Inafune's other not Mega Man game, Azure Striker: Gunvolt, is coming to Japan (via 3DS eShop) on August 20. No word on a specific North American release date. Inti Creates' Takuya Aizu explained...
Azure Striker: Gunvolt photo
Azure Striker: Gunvolt

Azure Striker: Gunvolt footage looks just stunning


Debuting in Japan this August
Jun 29
// Kyle MacGregor
New footage of Azure Striker: Gunvolt, the upcoming Nintendo 3DS project from Mega Man creator Keiji Inafune and Inti Creates, has made its way out in the wild.  The side-scrolling action platformer appears to be s...
Azure Striker photo
Azure Striker

This hidden stage in Azure Striker Gunvolt looks badass


'Unlocked by meeting certain requirements'
May 12
// Chris Carter
If you've been itching for more footage of Mega Man master Inafune and Comcept/Inti Creates' Azure Striker Gunvolt, you're in luck. The game's official Twitter account has posted a roughly minute long gameplay video of a hid...
CENSORSHIP!!!!!! photo
CENSORSHIP!!!!!!

Azure Striker compromises appeal to boys 10-14, adds braid back


Gravure liker
Apr 17
// Steven Hansen
Keiji Inafune's other not Mega Man game is Azure Striker: Gunvolt. Its main character, Gunvolt, was viciously censored for the planned Western release, as you can see below. And by viciously censored I mean his designed was c...
Azure Striker Gunvolt photo
One of my most anticipated 3DS games of the year
Keiji Inafune and his superstar development collective are hard at work with creating Mighty No. 9 for every platform under the sun -- but who knows when it's actually coming out. As confirmed to us at BitSummit 2014, we...


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