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1:45 PM on 04.23.2014

Video: Watch Dogs' Jonathan Morin talks delays, multiplayer, and the franchise's future

After almost two years of wringing my sweaty little hands and looking at screenshots like a schlub, I finally got to take Watch Dogs for a spin last week. After hacking into steam pipes and blowing up cars for two hours, I took a moment to chat with the game's creative director Jonathan Morin. 

Max Scoville


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Firaxis designers speak on Civilization: Beyond Earth photo
Firaxis designers speak on Civilization: Beyond Earth
by Darren Nakamura

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.

Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!

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2:00 PM on 04.20.2014

Checking in with Renegade Kid on Moon, Cult County, and more

Holmes had an extra long interview with Renegade Kid's Jools Watsham during PAX East, and it covers all the games the small studio is currently working on. It's a nice showcase of every thing they got going on, and biggest of all is Cult County. It's their upcoming survival horror game, and there's just under two weeks left on their Kickstarter.

Hamza CTZ Aziz

11:00 AM on 04.20.2014

Tetropolis is Tetris crossed with Castlevania

There's a headline I never expected to write. Like ever. But that's Tetropolis for you! Tetropolis sees you playing as those iconic falling blocks, going through levels and exploring the things that need to be explored. The ...

Hamza CTZ Aziz

6:00 PM on 04.19.2014

See why Mushroom 11 was one of my favorite games at PAX East

Alex Bruce, the man behind Antichamber, was at PAX East with no game to show off at all. He was simply there purely to help out other indies. I saw a lot of indies supporting other indies at PAX, as a matter of fact. In this...

Hamza CTZ Aziz

5:00 PM on 04.19.2014

Max Gentlemen was inspired by a spam email for penis pills

Max Gentlemen was inspired by a spam email for penis pills. Yup, that's according to the developer Holmes interviewed at PAX in the video here. It was then created in a drinking game jam, and brought around to some shows lik...

Hamza CTZ Aziz

10:00 AM on 04.19.2014

Monsters Ate My Birthday Cake is not as simple as it looks

Monsters Ate My Birthday Cake saw success on Kickstarter, and it's coming along nicely as evidence by our interview at PAX East. It looks super cute and simplistic, but there's way more depth than you'd imagine here. A deep ...

Hamza CTZ Aziz

2:45 PM on 04.18.2014

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...

Darren Nakamura

4:15 PM on 04.17.2014

Hyper Light Drifter is the developer's own 'dream game'

When you look to hard-hitting journalism you (hopefully) look to Destructoid. In keeping with this tradition we had the creators of Hyper Light Drifter onto our live channel to talk about developing the game while we totally...

Spencer Hayes

2:00 PM on 04.17.2014

Woah Dave scratches the manic arcade itch

One of the most common questions one gets asked when visiting a show like PAX East is, "what's the most fun game you've played this weekend." Woah Dave was my automatic response to any such query this past weekend. An a...

Conrad Zimmerman

2:30 PM on 04.15.2014

SoundSelf is an experience that puts you into a trance

SoundSelf was one of the more interesting experiences I had at PAX, or any other convention for that matter. I put on the Oculus Rift, the headset, and then hummed into the microphone where the visuals and audio would react ...

Hamza CTZ Aziz





10:00 AM on 04.09.2014

Why Borderlands: The Pre-Sequel is sticking to last-gen

The industry is currently trying to support two generations of consoles at once, which means game publishers have to decide what the safest bet is for their next projects. Some companies are creating the the same content for ...

Hamza CTZ Aziz

11:30 AM on 03.27.2014

World of Tanks in 2014: Mobile MMO, new PC engine, console updates coming

I met with Wargaming boss Victor Kislyi last week in a dark, quiet, private meeting room on the GDC expo floor on an early morning following what was probably the biggest party of the week. The chief executive looked surprisi...

Dale North

10:00 AM on 03.23.2014

Sup Holmes finishes off with Conker's Chris Seavor

Oh my god, it's the last Sup Holmes on Dtoid! Ahhh! What does that even mean? We'll find out soon enough, as the Sup Holmes year 3 Kickstarter is set to go live any second now. In the meantime, why not tune in to the show tod...

Jonathan Holmes



What do indie developers think about the ID@Xbox program? photo
What do indie developers think about the ID@Xbox program?
by Brett Makedonski

There's no two ways about it -- Microsoft had a terrible reputation with independent developers during the last console generation. Not that indie's games didn't sell well on the platform, because many of them certainly did. However, the culture and attitude at Xbox was one that didn't mesh with a lot of small teams and many of them documented their experiences in a negative light.

That's not a good position for Microsoft to be in. With the audience for independent games growing at a tremendous rate, the "triple A" development process makes less and less sense from a business standpoint. After all, an indie game needs to move far fewer units to be considered a "success." Nothing needs to sell at an astronomically high rate to be worthwhile.

Microsoft's attempt at repairing this somewhat burned bridge within the indie community was to launch the ID@Xbox -- a program designed to be more accommodating to independent developers and make it as painless and attractive as possible to publish on the Xbox platform. Microsoft held an event at GDC to showcase 25 studios' games that are part of ID@Xbox and we got a chance to talk to some developers about their feelings about the program thus far.

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Capy Games' Nathan Vella talks Super Time Force, Below, and the IGF Awards photo
Capy Games' Nathan Vella talks Super Time Force, Below, and the IGF Awards
by Max Scoville

Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards.

Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny.

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