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3:45 PM on 03.26.2014

3D Realms asserts it still owns Duke Nukem in Answer to Gearbox's lawsuit

In response to Gearbox Software filing a Complaint against 3D Realms and Interceptor for unauthorized use of the Duke Nukem trademark, 3D Realms (along with Defendants Apogee Software and Interceptor Entertainment) submi...

Brett Makedonski

9:00 PM on 03.24.2014

EA misses the hat trick: Eliminated from Worst Company bracket

EA "won" Consumerist's Worst Company in America in 2012 and 2013, but its dynasty is over with a first round loss to Time Warner Cable in the, "narrowest margin of victory since 2011." It conceivably took Time Warner's recent...

Steven Hansen

8:00 PM on 03.21.2014

Molyneux talks what went wrong with EA's acquisition of Bullfrog

Electronic Arts has acquired more than a few beloved studios only for them to fade into obscurity following a painful, drawn-out death. The demise of Theme Park and Dungeon Keeper developer Bullfrog Productions stings to this...

Jordan Devore



Xbox investing in 'name-brand franchises' as ID@Xbox facilitates indie development photo
Xbox investing in 'name-brand franchises' as ID@Xbox facilitates indie development
by Steven Hansen

One of the neatest touted functionality with the Xbox One is the ability to turn retail consoles into development units, but it's still not something you can with the One now. In a GDC talk, Microsoft Game Studios corporate vice president Phil Spencer explained that the company still wants to do it, but with its indie outreach program ID@Xbox, it's not top priority.

Thousands have apparently reached out to sign on with ID@Xbox. "We want to make sure the people that are signed up are getting the most support from us," Spencer explained. "Seeing all the games in development and trying to give the teams feedback on the games as they come through," is the focus, while "further down the road" we'll see a shift towards working on discoverability and the dev kit retail conversion.

"What we're trying to do is facilitate the games coming to the platform as quickly as possible and right now there's been focus on the people that can build today." 

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14-year Xbox veteran Marc Whitten leaves Microsoft photo
14-year Xbox veteran Marc Whitten leaves Microsoft
by Steven Hansen

Marc Whitten, Chief Product Officer of Xbox, joined Microsoft in 2000, helping to build the original Xbox and Xbox Live, and release two subsequent consoles. Microsoft has announced his departure from the company to take the same role at Sonos, which makes speakers and things. 

"I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” Whitten said. "Xbox is so special because of the amazing team I've had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It's incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team."

Tretton, now Whitten. Crazy times.

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Predictable: New RollerCoaster Tycoon announced for iOS photo
Predictable: New RollerCoaster Tycoon announced for iOS
by Jordan Devore

The 60 thumbs up and over 2,300 thumbs down the announcement trailer for RollerCoaster Tycoon 4 Mobile has received on YouTube truly says it all. But let's continue anyway: this will be a $2.99 download for iPhone, iPad, and iPod touch. How many more beloved PC brands must we see tarnished on mobile? All of them? It's starting to feel that way.

"Create and share the coolest amusement park of your dreams and construct incredible roller coasters to keep your visitors excited. Build the best park, unlock new materials, and exchange roller coaster blueprints with friends to become the ultimate RollerCoaster Tycoon!" Right.

Prior to the announcement, Atari was teasing the game on Twitter and immediately people assumed it was going to be a mobile title as opposed to the proper, full-fledged PC game long-time fans have been awaiting. It's as predictable a situation as it is disappointing.

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11:00 PM on 03.14.2014

PlayStation 4 price increased in Canada

Sony has confirmed to the Toronto Sun that the prices of the PlayStation 4 will be going up effective March 15. The consoles were $399.99, but will be $449.99 going forward. The camera and Dual Shock 4 controller will also se...

Hamza CTZ Aziz

9:00 AM on 03.14.2014

Blame Titanfall: Digital console spending dropped last month

The US market spent less money on digital games in February, and there may be a somewhat unlikely reason for that. One school of thought is that the impending release of Titanfall is directly to blame. According to Super...

Brett Makedonski

8:30 AM on 03.13.2014

Stacking paper: Papers, Please sold over 500,000 copies

Lucas Pope left Naughty Dog and the pulp Uncharted series to make a paperwork simulator, last year's oddball hit Papers, Please. I could see a Frog Fractions sort of demented, Hunter S. Thompson fevered dream paperwork simula...

Steven Hansen

3:00 PM on 03.11.2014

Valve's VR lead Atman Binstock leaves to head Oculus Rift

Oculus VR announced its new chief architect, Atman Binstock. Binstock had spent the last couple years at Valve as one of the engineering leads on Valve's VR project. Valve's VR project dazzled at Steam Dev Days, but Valve is ...

Steven Hansen

5:00 PM on 03.07.2014

'Sometimes, a project needs a reboot:' Sony explains Santa Monica layoffs

God of War developer Sony Santa Monica was hit with layoffs recently. PlayStation head of internal software development Scott Rohde spoke with IGN about the layoffs, offering little consolation in the vague explanation. "Ther...

Steven Hansen

12:00 PM on 03.07.2014

Naughty Dog comments on Uncharted writer's departure

News broke this week that head writer and creative director for the Uncharted series Amy Hennig had left developer Naughty Dog. As if that weren't enough of a surprise, there was talk of her being "forced out," according to I...

Jordan Devore

3:15 PM on 03.06.2014

iOS App Store sees a new Flappy Bird clone every 24 minutes

One month since Flappy Bird's removal from the App Store and the craze has not died down. Pocket Gamer found that, on average, 60 clones were added each day -- 69 on February 28, 48 on March 1, 75 on March 2, and 49 on March ...

Steven Hansen



SCEA CEO Jack Tretton is leaving at the end of this month photo
SCEA CEO Jack Tretton is leaving at the end of this month
by Jordan Devore

Sony Computer Entertainment America has announced its president and CEO Jack Tretton, who has been with the company since 1995, will step down as of March 31, 2014. His successor is Sony Network Entertainment International executive VP and COO Shawn Layden, another long-time PlayStation employee. He previously served as president of SCE Japan.

This departure comes as "a result of a mutual agreement between Mr. Tretton and SCEA not to renew their contractual relationship," according to an SCEA press release.

Calling his time with the company "the most rewarding experience of [his] career," Tretton said "Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I'm very excited about starting the next chapter of my career.

"I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation."

Ah, man. I always enjoyed hearing from him at E3. You couldn't help but root for the guy.

[Image source]

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1:45 PM on 03.06.2014

Post PS4, Xbox One release, Tomb Raider sales crossing 6M

The Tomb Raider reboot had series high day one and month one sales, according to studio head Darrell Gallagher. Despite this, Tomb Raider's estimated 3.4 million first month sales were deemed a "slow start" by Square Enix, wh...

Steven Hansen

12:45 PM on 03.06.2014

Disney Interactive lays off 700 employees to 'double down on mobile'

There was talk of significant layoffs at Disney Interactive last month and today was the day it went down: the company has laid off approximately 700 employees, amounting to 26 percent of its global workforce, reports The New...

Jordan Devore