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2:15 PM on 09.11.2014

Titan Souls is my PAX Prime 2014 game of show

Confession time: I'm pretty out of the loop when it comes to the indie game scene. I love me some Nidhogg, Samurai Gunn, and Crawl, but it's not uncommon for me to have only heard about these games just before release or late...

Abel Girmay


3:00 PM on 07.30.2014

Here are the games at the Indie MEGABOOTH at gamescom this year

The Indie MEGABOOTH has become a huge hit at events like PAX and GDC, and it continues its tradition of offering a massive area packed with developers who otherwise would not be able to easily get floor space at gamescom. Th...

Darren Nakamura

1:45 PM on 05.23.2014

Indie Megabooth travels abroad to gamescom 2014

Europe's largest videogame convention just got a little more indie. Indie Megabooth announced today that it will be a part of gamescom 2014 in Germany. It will be the Indie Megabooth's first presence at a conference outside o...

Brett Makedonski



Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
by Darren Nakamura

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime takes all of those essential tasks and leaves them up to a two-person crew on a mission to save space bunnies and fight constellations.

The result is a frantic dash to man the right stations at the right times, and although it looked dire at one point, it was never completely unmanageable. After it was all over, I got to breathe a sigh of relief, and felt closer to my impromptu space lover after having been through the ordeal together.

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There Came an Echo does voice control right photo
There Came an Echo does voice control right
by Darren Nakamura

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime strategy game.

To pre-empt those who would immediately go to the comments to lament voice control, There Came an Echo does feature more traditional control schemes, but it is hard to imagine players preferring it. The game has been designed from the ground up to work with voice control, and it works impressively well.

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Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

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4:30 PM on 04.03.2014

Gaijin Games bringing Destructamundo and Woah Dave! to PAX East

A few years ago, Bit.Trip series creator Gaijin Games acquired Robotube Games, but until recently we had not seen the fruits of that partnership. In just a couple weeks, Robotube's two new titles will be shown to the public....

Darren Nakamura

1:00 PM on 03.31.2014

Over 80 games on display at the Indie Megabooth at PAX East

Indie Megabooth is living up to its name as they'll have over 80 games on display during PAX East 2014 next weekend. Highlights include A Hat in Time, Crypt of the NecroDancer, Guacamelee! Super Turbo Championship Edition, Hy...

Hamza CTZ Aziz



Barkley 2 developers hope to release in late 2014 photo
Barkley 2 developers hope to release in late 2014
by Alessandro Fillari

It's not often that you see fan games actually go anywhere beyond the initial gimmick. After a successful Kickstarter campaign, the developers at Tales of Games spent the last year and a half hard at work creating the sequel to their cult hit, Shut Up and Jam: Gaiden. The announcement of Barkley 2 took many by surprise, especially coming from such humble beginnings. Speaking with Liam Raum, President of Tales of Games, he spoke honestly about how the development has progressed, and why they chose to switch things up for more action oriented gameplay.

At GDC's Indie Mega Booth, Tales of Games, along with several other developers, showed off a playable build of their title. While Barkley 2 is a sequel, this title also works as a stand alone game. Because of this, the developers wanted to make something that set itself apart from the original. "The concept of Barkley 2 actually predated the original game. We always wanted to make a game in this fashion," Liam Raum said. This time around, players take on the role of an amnesiac Cyborg by the name of X114JAM9, who must explore the Cyberpocalyptic Wasteland in search of answers about his past.

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4:30 PM on 02.21.2014

15 games selected for Indie Megabooth at GDC 2014

The 2014 Game Developers Conference is fast approaching and today we got the heads up on an exciting addition to the event: the Indie Megabooth Showcase. This banding of indie devs has become a highlight of PAX, so I'm expect...

Jordan Devore

8:00 PM on 11.22.2013

PAX East 2014 Indie Megabooth submissions now open

Indie Megabooth has opened up submissions for PAX East 2014. Developers have until December 15 at 11:59PM EST to submit their application, and those accepted will be notified on January 13, 2014. The FAQ has a breakdown of wh...

Hamza CTZ Aziz