Xenoblade Chronicles pretty much blew me away back in 2012. Fans had been clamoring for a localization for over two years, and due to an add partnership between Nintendo and GameStop, we got one. It was a rather limited relea...
Playing videogames online with strangers can be a crap shoot. Sometimes you'll get matched up with interesting, engaging, and respectable people. Other times (maybe more often than not), you won't be able to stand the person ...
I often browse the Steam store for new releases that could be interesting, and was excited when I read Isbarah's description as a bullet hell platformer. I love bullet hell games and have played basically everything that...
Powers, an upcoming TV show from Sony, has an interesting debut on the PlayStation Network on March 10 as the PSN's first real foray into original programming. Powers has been in the making since 2001 (one year after the comic series was released), when Sony Pictures first optioned the series. Needless to say, it's taking a big chance with this unique arrangement.
Despite the fact that I'm not familiar with the source material, after watching the first three episodes, I'm interested enough in catching it on a weekly basis -- even if I wouldn't necessarily recommend it.
When people say “educational game” I instinctively clench up. I was raised in the heyday of Canadian educational software, with all the impenetrable geography-teaching trucking simulators and embarrassingly stilted STD/drug awareness adventure games you could ever stand to play. But Mecha Trigger, developed by the game design and development specialization at Michigan State University is a different breed of learning-game.
It glides in stealth bomber style, undetected by the alarm systems and internal klaxons that normally weed out Mavis Beacon and her ilk by dressing up its lesson-work under the guise of giant robots blowing the shit out of each other.
Saints Row IV is absolutely crazy. It is, without a doubt, one of the most off-the-wall sandbox experiences you can have on a console or otherwise. It's an excellent cooperative adventure as well, and it delivers the franchise’s trademark juvenile, zany humor in droves.
Unfortunately, it released near the end of the previous console life cycle, so as it happens several Saints Row fans skipped it entirely or chose to wait until its eventual updated release on Xbox One and PlayStation 4, because we all knew it would probably happen. The time has finally come, as Saints Row IV: Re-Elected and the raucous President of the World is sworn in on current consoles. How is it, you ask? The short version: just as sweet as the first time around.
Earlier this year at the Consumer Electronics Show, Dish announced a rather interesting prospect called Sling TV. As one of the first companies to embrace Internet TV, its new subscription-based service will stream live television to a number of devices for $20 a month -- with no need for traditional cable.
So how does this relate to videogames? Well, Sling TV is coming to the Xbox One in the coming weeks, and I know a lot of people are curious about it.
I have a stable of around 30 people I raid with in Destiny regularly, but yesterday I picked the five I play with the most and set a scheduled time for the brand new Crota's End Hard Mode. Everyone showed up, and te...
Last year Patrick reviewed PC strategy role-playing game Blackguards, and he loved it. Blackguards 2 is out on Steam today. I have put about a dozen hours into the sequel, but I am not even close to the point where I can...
When we reviewed Halo 4, we really liked it. If you were to ask me personally, I was not enthusiastic about the game at all. Campaign aside, the multiplayer clearly lost sight of what made Halo multiplayer so damn fun in the first place. That was a real bummer.
And so, one can understand why I was wary of the direction Halo 5: Guardians' multiplayer would likely take. 343 has been promising that we would see a return to the classic arena style, and, after spending time with the early access beta over the weekend, the studio has delivered.
Starting this week, you can buy into the Don't Starve Together beta if you don't have access already. It's $5 if you own the base game, and it comes with a gift code for the core package as well as two Together codes.
So how does it work? First you'll have to sign up for developer Klei's proprietary service with your email and date of birth. The process was kind of buggy, as the in-Steam browser constantly errored out and didn't display the right screen. I had to restart Steam twice, and then wait 15 minutes for an "instant" verification link.
Thankfully, everything was smooth sailing after that.
Ubisoft recently notified the press that it wasn't going to send out early copies of The Crew. Instead, critics would have to experience everything at launch and beyond, meaning there would be no reviews for the game at release. That's a bummer for anyone who pre-ordered and has no idea of what to expect.
But fear not, as Brittany Vincent and I have obtained copies of The Crew, and while she's hard at work giving you the full rundown in the future, I'm here to give a few quick thoughts for all of you who haven't picked up your pre-orders yet.
Grand Theft Auto V was one of my favorite games of last year, mostly due to the insanely fun Heist missions in the campaign, and the detailed sandbox of Los Santos. It suffered from some of the same trappings as every GTA and the online portion left much to be desired, but I had an enjoyable time overall.
Although I received it late, I got a copy of GTA V for the Xbox One early this morning and dug right in. So far, I haven't found any real problems with it.
Borderlands: The Pre-Sequel's free, limited-time mini event Bloody Harvest Celebration just launched a couple hours ago. The teaser image has several pumpkin-flavored pieces of art, but little extra information. I jumped into...
Secret Base it probably most well known for its incredible mock-ups for theoretical Ghostbusters and The Avengers games for the NES. It's clear that the developer has a passion for adapting live-action fantasy/sci-fi icons for classic games, even when they don't legally have the right to.
This passion is strewn all over Devil's Dare, its latest release on Steam. Horror is the theme here, and no expense was spared to pay tribute to all the modern horror icons, both familiar and obscure. Of course there's a boss based on Jason Voorhees, but you might be more surprised to see a tribute to both Baxter Stockman's and Jeff Goldblum's disgusting fly-man monsters. At least, I think that's what's going on here. It's hard to be 100% sure, which is part of the fun.
Devil's Dare is like classic, Glenn Danzig era-Misfits in game form, except it seems to be intentionally ridiculous, where Glenn might not have been as self aware. The references to horror classics, the low-fi aesthetic, the tension, and the levity all come together to form something larger than the sum of its parts. Even better, it plays a lot like a traditional four-player arcade beat-'em-up but with Smash Bros.-style flash and simplicity. This isn't the kind of crossover that Nintendo is likely to publish, but it will likely appeal to many of its fans.