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How many wolves have to die?

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Castlevania movie is happening, Worf is in it


Sep 19
// Tony Ponce
Rumors of a Castlevania film have been swirling around for years. I know at one point there were talks of doing a Castlevania III animated adaptation. On the live-action front, Resident Evil director Paul W.S. Anderson was on...
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BritToid Ep 9: Keep calm and have UK resistance


Apr 28
// Hollie Bennett
Ladies and gentelmen as the Royal wedding is upon us here in the glorious Untied Kingdom we decided this was the perfect time to further celebrate our Britishness by bringing you episode 9 of BritToid: Destructoids British ga...
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InstantAction is closing, Torque in the clear for now


Nov 11
// Jordan Devore
As announced today by Torque director Eric Preisz, InstantAction is closing down. It was an in-browser digital distribution outlet that allowed you to play full 3D games without having to immediately download them in their en...
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Destructoid is kind of a big deal, or so we've heard. A huge part of that is our unbelievable fanbase. Another part is the variety of outspoken borderline lunatics who write for it. At PAX Prime, fans and lunatics alike unite...


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English just makes Sin and Punishment weirder


May 02
// Jonathan Holmes
One of my least favorite trends in modern gaming is the move towards predictability. In order to reach out to a more mainstream audience, many of today's games make an effort to look and feel like accessible, easily digested...
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Chuck E. Cheese getting a glorified minigame collection


Mar 23
// Jordan Devore
I'm informing you that Chuck E. Cheese's Party Games! is being developed by UFO Interactive Games for a few reasons: 1) I like titles that encourage me to yell, 2) I wanted to reuse Conrad's incredible photo, and 3) nothing h...
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Kids spend 53 hours a week using media


Jan 21
// Jordan Devore
Data like the kind found in a recent study by Kaiser Family Foundation reminds me how much we as a society spend hunched over in front of a glowing screen, whether it be a cell phone, handheld, television, or computer monitor...
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Confirmed: Sakura Wars is blatantly better on the PS2


Dec 11
// Josh Tolentino
The other day I told you all that the patently awesome Sakura Wars: So Long, My Love for the PS2 and Wii would be arriving on store shelves in February, two-thousand-and-ten. I also told you that people afraid of cheesy Engli...
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Monster Hunter pillow: buy 1, get 1000 nightmares free


Nov 17
// Topher Cantler
Uh ... yeah, I don't know about that. Look, I like Monster Hunter and everything, and I'm all for merchandising the hell out of it. Some of that stuff is pretty dope. This pillow based on the game's Furu Furu monster, however...
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Look away! This exploit will ruin Scribblenauts for you


Sep 25
// Jordan Devore
It was funny when Penny Arcade joked about the topic, but now someone really has discovered a game-breaking exploit in Scribblenauts. Guys, this is why we can't have nice things.As posted on GameFAQs, here is a solution to ju...
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Valve: Games don't have 'moral choices'


Jul 30
// Jim Sterling
"Moral choice" is one of the hottest buzzterms used by game developers these days, with titles such as BioShock and inFAMOUS proudly boasting that their storylines feature complex narratives where actions have conse...
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Ubisoft boss is skeptical about Beyond Good & Evil 2


Jul 23
// Jim Sterling
We've seen a teaser trailer. Game creator Michael Ancel has explicitly talked about it. Nevertheless, Ubisoft's complete ignorance of Beyond Good & Evil 2 is becoming an increasing concern, something that is abundantly mo...
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Can you patent moral choices? Some guy tried!


Jul 20
// Jim Sterling
Fable II, Fallout 3 and even Grand Theft Auto IV have toyed with the idea of moral choices and branching paths that have an affect on the game world. It would seem, however, that nobody thought to claim sole rights to the ide...
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A flurry of posts about Winter: another Wii game that never was


Jan 21
// Jonathan Holmes
Yesterday, IGN posted a story about a Wii game that was pitched by developer n-space back in 2007. The game is called Winter, and it never found a publisher. Twenty Four hours after this news hits the internet and you have bo...

Destructoid review: Legendary

Nov 09 // Dyson
Legendary (Xbox 360 [reviewed], PS3, PC)Developed by Spark UnlimitedPublished by Gamecock Media GroupReleased on November 5, 2008Played to completion on NormalUnlike most FPS games that are released, Legendary eschews the Man vs Alien rhetoric in favor of pitting the game’s main character (Deckard) against an army of creatures once thought to be myth. By opening Pandora’s Box, the main character immediately finds himself thrust into a disaster situation of incredible proportions. Without wasting any time or plaguing the player with slow and boring tutorial levels, the action begins almost instantly and keeps the player going at a breakneck pace throughout the game. With only one minor chapter in the game to give the player a break (Council HQ), Legendary keeps the action set to high by constantly keeping you moving from one “oh shit” moment to the next. While a good few of these moments are obvious and fairly scripted, the sheer quantity and variation thrown at you keeps the feeling of danger tangible for a majority of the game. The title does a very good job of creating tension in almost every aspect of gameplay by never letting you feel “safe.” Throughout the game, you are in constant fear of what may kill you next, while every new enemy that you come across one-ups the intensity of the last. (The Kraken battle is pretty cool.) Facing off against the mythical creatures is the main thrust of the battles you meet, with the addition of the obligatory “shadow organization” thrown in to play the antagonist role. While the enemy soldier AI seems to be relegated to preset patterns, and sometimes serves as a mere annoyance, the constant barrage of werewolves, griffins, and other mythical creatures tends to keep the player from feeling any sort of redundancy. Unfortunately, there are more than several moments in the game where a player will have no idea what to do, and will be routinely killed in a “trial by error” type of method to determine the next step in the game. Eventually, you start to figure out that the reason you're dying so often is mostly because rushing into every room and trying to blow everything away, à la every other FPS out there, does not make for a long life for Deckard. Legendary is set up as more of an action strategy shooter more than anything else, and thinking about your next move in that mindset will keep you alive slightly longer -- although you will get your ass handed to you on a regular basis no matter what. To help guide you, there's Waypoint feature used in the game that helps direct the player on where they’re supposed to go next, but a lot of the times it doesn’t work very well and will certainly frustrate you. Usually, these moments are accompanied by an action sequence that is purposefully brutal, and the repetitive dying without knowing what to do becomes incredibly annoying to the point that some may walk away. The first of these instances appears early in the game during the New York sequence. Upon the introduction of the Black Order soldiers while being pinned down on the city street, you are eventually led into a nearby building by a security guard who calls out to you. What triggers the security guard is still unknown to me. I died no less than 12 times in the same area trying figure out if I just had to wait, or if I had to kill all of the enemy soldiers. I still have no idea which of the two is the case. Meanwhile, the Waypoint falsely leads you around the level directing you to where you should eventually end up, thereby causing you to break cover and be killed very often. After that, you will soon find yourself doing some inappropriately placed 3D platforming in a warehouse filled with werewolves. While these points aren’t ubiquitous throughout the game, their appearance so soon into the experience may cause people to misjudge the entirety of the Legendary experience.Thankfully, someone decided to keep the platforming confined to just one part of the game, and the rest of the title seems to borrow quite heavily from games such as BioShock and Condemned 2 with regard to its execution and level design. I noticed that the strong influence of BioShock can be seen in the game’s puzzle mechanics, so much so that any player will think “Yep. That’s like BioShock.”While Legendary does borrow quite a bit from games that have preceded it, it does set itself apart by creating an intense action game that provides a quality experience. And while the graphics are certainly not of the highest caliber, the game’s slideshow-esque art style lends itself to the narrative well. There are the occasional in-game engine cut scenes, though, which are inexplicably unappealing. Fortunately, they are few and far between enough to not make too poor of an impact. The only true negative factor about them is the fact that they can’t be skipped. Considering how often you will die in Legendary, this seems terribly outdated.The storyline doesn’t break any new ground or have any huge plot twists (myth monsters + shadow organization = bad), but it certainly doesn’t disappoint. While you’re never really at a loss as to how the whole thing will end, getting there is a completely enjoyable, and nerve-racking, experience. My only complaint, though, is that there are no new options given to you upon completing the game. Even though the ending sets up a sequel, I would have liked to have seen the ability to play through the game again with unlimited ammo or some other feature appear that would entice another playthrough.All in all, I think that if you approach the game in the same way that you would approach a big summer blockbuster movie (fast-paced with lots of crazy action going on, not a whole lot of depth -- think Michael Bay), you'll find an overall enjoyable ride in the experience that Legendary provides. You're constantly barraged with the feeling of "Go! Go! Go!" from the minute you begin the game until you the time you complete it, and the adrenaline levels of your brain will be set to high throughout. However, it must be said that Legendary most certainly has its faults, one of them being the game has absolutely no replayabilty (WTF?). But it is worth your time to sit down and play through the game at least once. While I can't recommend that you purchase the title, I can say that a rental is definitely in order if you have the time. Legendary had its hiccups, but by the end of the show, I was more than pleased with the time I spent with it.Except for the minotaurs. Fuck those goddamn things and their goddamn ability to kill the shit out of you EVERY time. Score: 7.75  (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)[About this review: Unlike most reviews here at Destructoid, this review was written months prior to the game's release, and the version that was reviewed was purported to be the final build. At that time, there wasn't the ability to play the multiplayer features, so we waited until we had a retail build so that we could review the game in its entirety. It's sad to say, but I waited online for over 30 minutes with the retail copy in hopes that someone would jump into my created match, but no one, and I mean no one, was around for me to play against :( Regardless, I doubt that the one type of online play it provides will truly make any difference in the score. If I ever find anyone to play with and it does make a difference, I'll let you know. A plus, though, was that the game actually looked a lot sharper than the build I had played for review, so there is that!]
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I'm pretty sure that everyone and their mother is playing a certain other game right now (rhymes with beers at four - poo), but, surprise, there are other releases that have come out that may be worth your attention, such as ...

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EA to 'kill' at least one game a year, forever


Oct 15
// Jim Sterling
Electronic Arts CEO John Riccitiello has been a talkative boy today, and lately the silver-maned executive has been talking about game quality. According to Riccitiello, EA is prepared to shut down several in-development titl...
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Debut trailer for Cabela's Dangerous Hunts 2009: How many wolves must die?


Sep 23
// Jordan Devore
[video]104853:413[/video]Cabela's Dangerous Hunts 2009 was released today, but oddly enough this is the first time the game's been shown in video form, as far as I know.While the trailer above is no Duke Nukem Trilogy trailer...
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No respek: Wii Okami cuts staff credits, saddens creator


May 01
// Jim Sterling
Poor Clover studios. Its critically acclaimed Okami never sold well, the studio got dissolved, and now, to add insult to injury, Capcom had decided not to credit the developers in its beloved adventure game's Wii port, effe...
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Mysterious 360 system update explained, plus Xbox Live to be offline this Monday


Apr 18
// Jordan Devore
For those of you hoping that today's mandatory Xbox 360 system update brings new features, I'm sorry to disappoint. In all actuality, the patch is merely just another one of those "behind-the-scenes" sort of things ...
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Destruction at its finest: a Battlefield: Bad Company developer diary


Jan 07
// Jordan Devore
Departing from the comedic approach of the last Battlefield: Bad Company trailer, the above video is a developer diary with a clear message: blowing stuff up is good ol' fashioned fun.Tired of being inconvenienced by annoyin...
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The Wii is dangerous: More dangerous than stupid doctors?


Jan 07
// Jim Sterling
We've all heard about how dangerous videogames are from a variety of crackpots who vilify their violent content and penchant for teaching kids how to murder people, but it's not often that the virgin-white Wii is branded dang...
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Wii photo channel drops MP3 playback in favor of AAC format next month


Nov 14
// Topher Cantler
As part of an update available next month, the Wii Photo Channel will be replacing the MP3 file format with the ability to play higher-quality AAC files. Also compatible will be MP4 audio files in the m4a format, but MP3 is a...
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Shrek-N-Roll and Screwjumper! on XBLA this Wednesday


Nov 12
// Jordan Devore
This week we're getting two new Live Arcade games: Shrek-N-Roll (800 Microsoft Points) and Screwjumper! (800 Microsoft Points).Shrek-N-Roll will have you tilting and rolling to your heart's content with single-player, versus,...
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Okami art book is highly lustworthy


Aug 28
// Colette Bennett
Okami is one of the solid contenders in the games as art argument, and this gorgeous art book only further fuels that fire. I can only imagine Chad running around the office dancing at the sight of this treasure, so I'm sure ...
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Wolf Quest: Et tu Fenris?


Jul 31
// Earnest Cavalli
On first view, the above video might strike you as one of the most inane, insane, and bizarre-ane concepts ever committed to a series of 1s and 0s, but upon further reflection, I think you have to agree: this idea is at onc...
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RetroforceGO!: Episode 8: I miss arcades


Jul 19
// Dyson
Well, things are back to normal here at RFGO! (whatever that means). Colette is back on the show -- she was healing from a brutal wolf attack last week -- and rejoins the rest of us as we take a walk down memory lane. Today&#...
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How to be a games industry news tipster with Joe Burling


Jul 19
// Jim Sterling
Regular readers of Destructoid should, by now, be very familiar with the name Joe Burling. Also known as user BuckF1tches, Joe has been invaluable as of late, providing us with news tips constantly and daily. What we get to p...
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E3 2007: Little Big Planet trailer; cuteness intermission


Jul 12
// Topher Cantler
With all the shooters and kill-everything-in-sight-ers on display this week, here's a little something to lighten the mood. This trailer for Media Molecule's upcoming PS3 funfest Little Big Planet is full of fuzzy lit...
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Touch Detective 2 1/2 announced for DS; Mackenzie still looks creepy


Jul 10
// Topher Cantler
California-based developer Atlus, (makers of Trauma Center, Odin Sphere, and other neat-o games,) announced today that everybody's favorite little nosy person is back and ready to poke around people's houses and mess...
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This week's VC releases: how many wolves must die?


Jun 18
// Nick Chester
With Father's Day behind us, Nintendo has gone forth and released some manly-man classics the Virtual Console today: NES Open Tournament Golf (NES, 1-2 players, 500 Wii Points), World Sports Competition (TurboGrafx-16, 1-5 pl...

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