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Homefront: The Revolution photo
Homefront: The Revolution

I'm not excited for Homefront: The Revolution anymore

Oh, the inhumanity!
Sep 14
// Mike Cosimano
The most exciting part of my Homefront: The Revolution PAX Prime theater demo was a newspaper. I caught a fleeting glimpse of the headline, surmised from that excerpt that I would find a delicious morsel of worldbuilding...
Homefront gameplay photo
Homefront gameplay

Who is building all the damn metal ramps in Homefront: The Revolution?

Also, it's a stupid game
Aug 05
// Steven Hansen
I noticed this watching Homefront: The Revolution's trailer live at gamescom: there are a ton of convenient, incredibly sturdy corrugated metal ramps, bridges, and walkways in occupied United States. It seems like 40% of the...

Homefront: The Revolution is very different than when we last saw it

Aug 04 // Brett Makedonski
[embed]297199:59800:0[/embed] When I first played Homefront: The Revolution, the world felt lived-in. The oppressive themes were apparent, but the citizens seemed to accept it and go about their daily routines (except for the ones sparking the revolution in secret, of course). I believed that this was a city I could change the face of. I saw the potential to revolt and to do so in creative ways. The chunk I recently saw was more chaotic than that. Things are on fire and smoke billows on the horizon. All those people doing everyday stuff don't exist anymore. There are a few freedom fighters, but not many. It's mostly an empty playground for me to ramp my motorcycle off stuff. Rather than showing off a functioning city, this version of Homefront: The Revolution opted for sporadic waves of enemies. Many battles took places in warehouses, often around large crates that are meant to scream "industry!" It was all just so boring. It was like a Call of Duty where you traverse more ground before the next section of bad guys with guns. The world was still open, but the enemies acted with the scripted ways of a linear game. The player reached the top of the stairs, so it's time to charge through the door. That is to say, this demo largely erased my positive attitude toward Homefront: The Revolution. I'm not going to care about liberating a city if there's no one in that city. Its lifelessness reminded me of every shooter I've played for the past ten years and then immediately forgot about. The thing is, this can't be the true Homefront: The Revolution. Its premise is one with promise, but this slice shows none of that ambition. There's no way the game's skewed this far from concept. I guess I'll chalk this up to another misrepresentative demo, and hey -- I just broke the rule I spent the first paragraph talking about.
Homefront preview photo
But not necessarily better
Sometimes when you see a game at a preview event, you don't even want to write about it. You just know that what was shown wasn't a good representation of the final game. Malicious intent isn't always to blame, either; there ...

Homefront photo

Homefront: The Revolution is doing an Xbox One exclusive beta

Can you feel the excitement?
Aug 04
// Kyle MacGregor
Guerrilla warfare shooter Homefront: The Revolution is getting an exclusive multiplayer beta this winter on Xbox One. Until then, watch some propaganda about our faceless Korean overlords.

Homefront delay photo
Homefront delay

Homefront: The Revolution delayed into 2016

Developed by Dambuster, which is comprised largely of Crytek UK veterans
Mar 12
// Steven Hansen
Homefront: The Revolution, the sequel to 2011's Red Dawn: The Game, has been delayed into 2016, according to publisher Deep Silver.  Deep Silver acquired the Homefront rights from Crytek in 2014. Crytek acquired the Home...
Homefront photo

Deep Silver acquires Homefront IP

Homefront: The Revolution finds new home at Deep Silver
Jul 30
// Alessandro Fillari
It looks like things have finally come to a head at Crytek. The troubled publisher and developer behind Ryse, Crysis, and the upcoming Homefront: The Revolution has taken major steps to secure its own future. Crytek has sold ...
Crytek photo

Crytek UK has stopped work on Homefront: The Revolution

Staff has gone unpaid over a month as pressure mounts on new title
Jul 03
// Alessandro Fillari
Amid recent reports of unpaid employees and mismanagement at Crytek, we are now seeing clear signs of trouble within the development studio. The UK branch of Crytek, which is actively working on Homefront: The Revolution...
News that's good to the last drop
There's a hot drizzle of news leading up to E3, and Max is here to suck it down and spit it back at you! A sequel to Homefront is actually happening, for some reason. Ed Boon officiates the new MK as Mortal Kombat X (as in E...

Use an open world to fight for freedom in Homefront: The Revolution

Jun 02 // Brett Makedonski
Because the American citizens are at a serious disadvantage in this scenario, any hope of regaining their freedom must be done through guerrilla tactics. This aims to be Homefront: The Revolution's calling card. Rather than engage in constant over-the-top first-person shooting sequences, Crytek wants to push the battle to asymmetric warfare. One such example is equipping a remote-controlled car with explosive devices, driving it under a moving North Korean vehicle for cover, and then detonating it at a gate to both gain access and cause panicked mayhem. This is only a single example of the many possibilities for igniting an uprising. To keep things from becoming too scripted, Crytek's creating an open-world game that puts the players in charge of the revolution. As different areas of town are hit by the revolution, everything evolves accordingly. When actions like taking out guards and smashing security cameras are performed, uprising points are awarded, presumably bringing that particular section that much closer to liberation. It also means that the North Koreans will be on their toes, and more wary of your presence. No one will have to fend for themselves though, as resistance cells can be formed in online cooperative play. [embed]275756:54145:0[/embed] While the resistance may be sort of a ragtag lot, they're still equipped in their own special way to deal with opposing forces. The world is replete with resources that can be scavenged to create improvised weaponry. However, it may be cellular technology that proves the most useful. The phone seems as if it'll be a central device to Homefront: The Revolution, as it not only serves as a map, but also as a gadget for identifying and marking enemies. Crytek seems as if it has the right take on Homefront -- after all, do we really need another linear first-person shooter? But, it's the implementation of the studio's engine that strives to pull everything together. CryEngine 3 (which is already known for creating some of the most stunning visuals in videogames) is in use, and looks to add a sense of believability to the open-world through day/night cycles and changing weather effects. Whether that believability is achieved remains to be seen. Crytek has an ambitious project on its hands. One that could easily change the legacy of the Homefront name, or one that could just as easily succumb to overextending itself. When it hits PC, Xbox One, PlayStation 4, Mac, and Linux in 2015, we'll know if this is a revolution worth fighting for.
Homefront: The Revolution photo
Developed by Crytek
As a result of THQ's fire sale at the beginning of 2013, several IPs were ushered off to new homes, just waiting for someone to advance their stories while being published under a new banner. One such example is Homefront, wh...


Disney shuts Junction Point & Crytek USA hires Vigil devs

The Destructoid Show gets super surrious 'bout bizness
Jan 29
// Max Scoville
Hey gang! Lots of crazy industry news today, which is less fun than actual news about games. Today we've got new BioShock Infinite and SimCity trailers to show off, good news on the THQ/Vigil Homefront, and sad news for Epic Mickey studio Junction Point. Also, Dead Space 3 is getting a bare-bones PC port, and Frostbite 2.0 is coming to Mac!
Homefront 2 photo
Homefront 2

We'll hear more about Homefront 2 'soon,' says Crytek

'We always have and will believe in the potential of the IP'
Jan 28
// Jordan Devore
Following THQ's sale of the Homefront property to Crytek, the exact release window for Homefront 2 might be up in the air. Speaking to VG247, general manager Nick Button-Brown offered a response that reads like satire of this...

Jimquisition: Limited Collector's Complete Edition

Jan 16
// Jim Sterling
The heroic Jim Sterling is back once again to champion the rights of those too weak to champion themselves, and bask in the very palpable gratitude that he most assuredly deserves. This week, he describes how the game indust...

Homefront Ultimate Edition announced

Jan 10
// Jim Sterling
THQ has announced the Homefront Ultimate Edition, set for release in the first quarter of 2012. There's no word on what this edition will include, but one can safely assume the previously released DLC packs "The Rock" and "Fi...

There was a long time when no one knew who the composer for the critically acclaimed Bit.Trip series was. That pained me. I desperately wanted to know who the man or woman was who deftly fused dubstep with classical piano, c...


[The Destructoid Show gives a rundown of all the top news from every Monday, Wednesday, and Friday. Subscribe to us on YouTube, follow us on Twitter, and like us on Facebook....


Crytek to develop Homefront sequel

Sep 20
// Jim Sterling
Crysis developer Crytek has inked a deal with THQ to develop the next Homefront game, significantly raising the chances of the sequel actually being good.  "Homefront's unique setting and storyline captivated gamers the ...

Homefront's 'The Rock' DLC hits 360 on July 28

Jul 26
// Nick Chester
Detailing its upcoming Xbox Live Marketplace releases, Microsoft has revealed the release date for "The Rock" map pack for THQ's Homefront. Fans of the first-person shooter can grab the 400 MS Point pack on August 28. Last we...

Homefront map pack 'The Rock' detailed

Jul 20
// Nick Chester
If you're still playing Homefront's respectable multiplayer offerings, listen up. There's a new map pack on the way soon, and it's called "The Rock."The pack will feature four maps, including a tight-combat environment set in...

Homefront developer Kaos closed by THQ

Jun 13
// Jim Sterling
THQ has announced that Kaos, the developer behind Homefront, has been shut down. It's deemed likely that THQ will offer employees a chance to relocate to Canada. Quite a move considering the fact that Kaos is based in New Yor...

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