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New Hitman location photo
New Hitman location

Boh! The Hitman vacations* (*does murder) in fake Italy

New Hitman location trailer
Oct 28
// Steven Hansen
Il Sicario (known in the states as "The Hitman") is the star of the upcoming game Hitman, which has been pushed from a December release into March 2016. Also April, May, and June, as Hitman will launch as an incomplete game ...
Hitman delay photo
Hitman delay

Delayed Hitman out March 11, rest of the game in April, May and June

Staggered release
Sep 29
// Steven Hansen
Hitman is releasing on PC, PS4, and Xbox One, unfinished, on March 11 after being delayed from its December launch. It was always going to release unfinished, though, by design. The Hitman website explains. March 11's launch ...
Hitman photo

Hitman slips to March 2016

More content promised
Sep 22
// Jordan Devore
When Hitman releases for PC, PS4, and Xbox One, it won't be finished. "What we do is we start the journey [...] and what we put out there is going to be a big game," IO Interactive head Hannes Seifert told VideoGamer earli...
Don't hit me, I'll hit me photo
Don't hit me, I'll hit me

New Hitman movie receiving worse reviews than Pixels

Worst rated video game movie ever?
Aug 21
// Steven Hansen
Awful Adam Sandler tax dodge Pixels flirted with a 0% positive reviews yield on film aggregate Rotten Tomatoes last month, but eventually stumbled all the way up to a more respectable 16% positive rating. So obviously these t...

Hitman studio just wants to 'get back to Hitman'

Aug 05 // Brett Makedonski
[embed]294082:59060:0[/embed] From what we saw, creativity should be a pillar of gameplay this time around. There's so much happening at any given time, leading to seemingly endless possibilities. Seifert pointed out how almost everything could be used as either a distraction or an instrument of death. Chandeliers can be cut loose, gas lamps can be tampered with, weapons could be smuggled inside electrical equipment, liquor could be poisoned, et cetera ad nauseam.  Our approach was a bit more customized. We planted an explosive device behind a guard and then threw a coin to alert him. Proficient in his line of work, he noticed the mine, disarmed it, and picked it up so no one would get hurt. He took it to the guard center inside which was past security. All we had to do was retrieve it later. Sucker. People who know and love Hitman might pick up on this style immediately, but newcomers won't necessarily know how the game's systemic nuances work. Seifert's solution to bridging this gap is an "opportunity alert" that doesn't quite guide the player, but informs them that something can be done. He noted that it's very important that the feature be able to be disabled. "Hardcore players will turn it off right away," Seifert said. "They want to discover things on their own." There's a lot to do in Hitman, and all these unique methods stem from the density of the levels. The stage we saw was set at the iconic Parisian Fashion Week (not my first time virtually touring the French capital). Seifert said that this was one of the smaller settings, yet it's still six times larger than anything in Absolution. Likewise, Absolution had around 30 NPCs with their own routines and lifecycles per level; Hitman will have around 300. Everything's bigger in Hitman, but it's not just for the sake of being bigger. It all leads to more options, which is exactly what players want from a Hitman game. There's no trick to being more efficient implementing this, either. It simply just takes more time. Seifert says that it has taken IO Interactive around a year to complete any given level. They take a while to create, but those levels will likely get a lot of use over time. One of the major planned features is an assassination mission that rotates out every two days or so. The catch is that players are only given a single try. If they botch it, the target gets away and they have a black mark on their permanent record. Success will be rewarded with unique items to carry into the campaign and leaderboard glory. This is indicative of Seifert's beliefs on post-launch content. He doesn't think that developers should spend four years creating a game, put it out, and then get working on another four-year cycle. Instead, he wants to offer players new things with regularity. That mindset isn't too unique, but Seifert is interestingly against paid DLC. That's why Hitman will have none. He said it's a model that he lobbied for, and admitted that it was a "tough sell." Everyone likes their money, after all. Still, somehow he won. The price of the base game is all people will have to pay to fully experience his game. Really, when you boil it down, Seifert's adamant attitude toward constant content is just another angle for all that Hitman wants to accomplish -- it's another way to give players options. The appealing idea here is that everyone will have a personal experience with the game -- their own stories to tell about an assassination gone right or awry. That, as Seifert would put it, is how they're getting back to Hitman.
Hitman preview photo
And the response to Absolution
"Hitman is 15 years old," IO Interactive head Hannes Seifert said. "That's a long time. Tastes change. It's time to get back to Hitman." That was Seifert's explanation for why the next game in the series has forgone a su...

New Hitman photo
New Hitman

Hitman releases digitally this year, on disc in 2016

'Sizable chunk' playable at launch
Jul 09
// Jordan Devore
Amidst the rush of E3, I missed hearing about IO Interactive's unusual release plan for Hitman. In a Q&A today, the studio reiterated some of those points and highlighted new details. To recap: "What we release on Decembe...
Hitman release plan photo
Hitman release plan

New Hitman releasing unfinished, will get free content updates

Content updates through 2016
Jun 18
// Steven Hansen
Square Enix announced something of a reboot for the Hitman series this week. It's just called Hitman and is coming December 8. It won't be finished then, though. It will be $60. There will be "no DLC or microtransactions." St...
Hitman photo

Our first look at the new Hitman

Not a mobile game!
Jun 15
// Jordan Devore
"Good to have you back." IO Interactive debuted a first look at its new Hitman during Sony's E3 2015 press conference. Somewhat of a different vibe, at least from the trailer, but that's still Agent 47. Boy, just l...
New Hitman photo
New Hitman

Russian PlayStation Store leaks new Hitman

Ahead of Square Enix press conference
Jun 15
// Steven Hansen
Looks like Square Enix got hit with a leak ahead of its press conference tomorrow. Over on Twitter, @beaconvg posted a screen capture of a listing on the Russian PlayStation Store for a new Hitman slated for this year. You can see it run through Google Translate below.
Hitman Sniper photo
Hitman Sniper

Hitman: Sniper opens fire on iOS, Android today

Get ready, take aim...
Jun 04
// Kyle MacGregor
Square Enix Montréal has unleashed its latest mobile offering, Hitman: Sniper. As the title implies, Agent 47's latest adventure spans a series of scoped assassination missions. I've been playing through a handful of&n...
Square Enix photo
Square Enix

Square Enix revealing new western-developed game today

Which of their western teams will it be though?
Apr 06
// Laura Kate Dale
Don't we all just love a little bit of mystery with our game reveals? Well, according to the official Square Enix Twitter account there's a new western developed Square Enix game being revealed today and it's going to involve...
Square Enix bundle photo
Square Enix bundle

Square Enix is back for another Humble Bundle

But more importantly, this freakin' Sleeping Dogs image
Feb 17
// Jordan Devore
As a "half-baked concoction full of lofty ideas that don't quite mesh well together topped with a fedora," Murdered: Soul Suspect seemed like the kind of game I'd only get around to trying because of a bundle. It's in the Squ...
Hitman movie photo
Hitman movie

Hitman: Agent 47 looks anything but stealthy

Videogame movies, man
Feb 11
// Jordan Devore
The tone of this trailer for Hitman: Agent 47 matches my playstyle for the game series, which is to go in quietly only to screw up repeatedly and end up having to trade bullets with everyone. While I could have done without ...
Square Enix contest photo
Hurry, hurry, step right up
UPDATE: Due to me having car trouble and not being able to update this till now, the contest has been arbitrarily and retroactively extended to 1:08 PM EST. Any entries before this time now qualify for prizes. Isn't this...

Square Enix Steam sale photo
Square Enix Steam sale

Raid Square Enix's tomb with this weekend's Steam sale

This sale are sick
Feb 07
// Jason Faulkner
This weekend's Square Enix Publisher Weekend sale has some ridiculous deals. Some of my childhood favorites that I didn't even know made it to PC are on there, including the whole Legacy of Kain series. Here's some of the hig...
PlayStation Plus photo
PlayStation Plus

Deadly Premonition: The Director's Cut free with PS Plus in December

Injustice on PS4 and Hitman HD Trilogy on PS3, too
Nov 26
// Jordan Devore
A whole new audience is about to experience the delightful oddities of Deadly Premonition: The Director's Cut (PS3) once it joins PlayStation Plus. They don't know what they're in for, Zach. Hitman HD Trilogy (PS3), which inc...
Hitman movie photo
Hitman movie

The new Hitman movie has been delayed further into 2015

Starring Rupert Friend and Zachary Quinto
Oct 17
// Chris Carter
According to the Hollywood Reporter, the Hitman movie has been pushed back six months, and will now debut on August 28th, 2015. No reason was given for the delay, but perhaps the studio is working on a marketing strategy...
PAX PARTY! photo
Win a part in Hitman: Sniper and eat poutine!
Destructoid is teaming up with Square Enix Montréal and Unity to throw a Hitman: Sniper PAX Prime 2014 party!  You'll have a chance to play Hitman: Sniper before its release and compete in a high score contest whe...

Lara Croft  photo
Lara Croft

Lara Croft and the Temple of Osiris receives a Gold Edition

Plenty of extras and retailer-specific DLC
Aug 08
// Brittany Vincent
Square Enix has just announced a "Gold Edition" of the upcoming Lara Croft and the Temple of Osiris that includes a bevy of extras that Tomb Raider fans will want to pay attention to. The Gold Edition comes rocking a three-in...
Hitman Go photo
Hitman Go

Hitman Go gets 15 new levels via a free update

That you can also buy for $0.99
Jul 03
// Chris Carter
Hitman Go was a pretty fantastic use of the license for the mobile market, and now the game is adding 15 new levels to its repertoire. An update called Airport Box has dropped, which adds a new mode, moving walkways, and...

Go on a sniping rampage in Hitman Sniper

Jun 13 // Hamza CTZ Aziz
Your objective in the game is to take out a target on any given level. In the one I was playing, I was able to take my target out the second the sniper scope came up to my face at the start of the level. Sure you can just shoot your target right there and then, but you’d be missing the point. Really what you’re trying to do is kill as many bad guys as possible in creative ways to score as many points as you can. Hitman Sniper is emphasizing competitive play through a leaderboard system. You’ll see in real time as you’ve scored more points/money than your friends, and you’ll also see as they pass you up.  So you’ll need to get creative with how you kill others, as the more creative the kill the more points you get. Thankfully creative killing is something that Hitman has always been good at. One example involved me shooting at the front of a parked car. This set off the car alarm, which caused two nearby guards to come investigate the noise. One was near the car already, and another guard was a couple of stories above in the house, looking down to see the fuss. As soon as that guard leaned over the railing, I shot out the glass that was a part of the railing, and this caused him to fall over and land right on top of the guard on the ground. Double kill!  What you’ll have to be careful of is that the main target will eventually start to notice that his guards are going missing. Plus, other guards can potentially find the dead bodies if they’re simply just taken out where they stand. Eventually this will scare the main target, causing him to flee the scene and you’ll fail the mission. It starts off with how much do you really want to risk, but as you replay scenarios and understand the layouts better you’ll find yourself really cleaning up house. There will be multiple goals and missions you can take on a level too, so it’s not always going to be same thing if you don’t want it to be.  Along with your main sniper you’ll be able to equip perks and the like. A couple I saw included a super sonic round which removed the need for lead time, and another that made my bolt-action rifle fire rounds off like a semi-automatic. You’ll be able to earn a variety of perks, plus improvements and additions to the rifle itself. And that in turn will help in scoring more points in the game.  The developers behind are looking to have a variety of locations available for players, and they’re looking to develop the game along with the community. If there’s a demand for classic hits, or say certain places from around the world the team will work something out.  Hitman Sniper will be out this fall, and it will be a free-to-play title. Players will be able to unlock everything without ever having to pay, but those that just want to get to the good stuff as fast as possible will have the option to put some money down.  Nothing too complicated, but it’s easily going to be one of those games I will enjoy playing while on a flight or looking to pass the time. 
Hitman photo
A fun, simple little game in the Hitman universe
Square hasn’t been afraid to use the Hitman IP in fun and creative ways. Hitman GO was a critical success for doing something unique, and while Hitman Sniper isn’t on that same scale, it is still at least a ton of fun.

Hitman: Sniper photo
Hitman: Sniper

Square Enix Montréal announces Hitman: Sniper

Stealthy mobile shooter targets 2014 release
Jun 05
// Kyle MacGregor
Hitman: Sniper is coming to mobile and tablet devices later this year, Square Enix Montréal announced today. It's a free-to-play competitive experience revolving around replayable assassination missions. Play...
Hitman photo

First concept art for IO Interactive's new Hitman

Square Enix Montréal announcing another mobile game soon
May 28
// Jordan Devore
IO Interactive has shared concept art for its next Hitman game for consoles and PC, viewable below in high resolution. The image is set in Central Europe and that building is "larger than any location in Hitman Absolution," a...

Review: Hitman GO

May 07 // Brittany Vincent
Hitman GO (iOS)Developer: Square EnixPublisher: Square EnixReleased: April 17, 2014MSRP: $4.99 Playing through one of the included fifteen scenarios feels a lot like messing about in a serial killer's macabre dollhouse, viewed through copious amounts of Instagram filtering outfitted with new-school HUD icons and menus so clean they're almost surgical. Five board game boxes await you at the onset, with four requiring unlocks as you work your way through each scenario. Should you choose to skip straight to your favorite, unlocks are available as in-app purchases, but there's no dire need to since Hitman GO moves at a reasonable and organic pace. Every ornate game board is set up with a grid on which limited navigation is possible. Lavish mansions, dingy basements, and plenty of other seedy and sometimes exotic locales are up for exploration as you move 47 one space right, left, up, and down per turn. Each assassination is split up into several puzzle sections you'll have to power through in order to have a go at your main target. Kills are so straightforward it's scary, requiring you to simply walk into an enemy into their blind spot. For instance, to take down a target, you need to position 47 so that his next move intersects with an enemy board piece. As long as you're not facing the enemy, you're golden. The only trick is that you're forced to move 47 one space ahead during each turn rather than hiding in a strategic hiding spot and waiting for guards with AI as dumb as a bag of rocks to maybe spot you like in the regular games. There are places to hide, though, as well as shortcuts that may or may not place you exactly where you need to be in regard to an enemy's location. A well-timed move through these "chutes and ladders" could be the key to victory, or starting over again. [embed]274166:53781:0[/embed] Pickups vary from board to board, and are one-use items that must be used once obtained. In some situations this works out well, and in others it's disastrous -- you may find yourself armed with a tennis ball to use as a distraction, but it might not be the best time to use it. It must be deployed during the turn you pick it up on, so planning your pickups accordingly is required if you want to use them to aid you in your quest to reach the goal space on each board. Whether it's a rock, a tennis ball, or a silenced pistol, timing is everything. Each mission plays out until either all targets are eliminated or 47 is taken out in the same way. As you progress, you'll find that once-docile targets may suddenly possess traits like the ability to turn and face 47 at different increments, and some may patrol the board in a manner that can make even the most seasoned of stealth vets nervous. It's as tense as it is stylish, and sometimes you have to be able to make the call and restart the mission before you're inevitably caught between an enemy and a hard place. But perhaps ironically, what makes Hitman GO work so well as a board game also strips away much of what made the rest of the franchise so much fun: the ability to choose your own pathway to victory. Some missions are adamant that you not harm one hair on one guard's pretty little head, and as someone who regularly powers through enemies and terminates with extreme prejudice, I was a little disappointed that there weren't options built in for a little more carnage. That appeared to be the same direction Hitman: Absolution was headed in, and stealth obviously makes sense for a board game situation, but it would have been an interesting addition for players with a powerful thirst for blood to be able to tackle missions with a little less finesse and a lot more shots to the head. Still, I was more than enamored with the numerous nods to classic Hitman moments, additional costumes, and the amount of polish lavished upon this bizarre yet savory addition to the Hitman universe. It's not perfect, and it certainly won't appeal to everyone, but if you're jonesing for your next taste of the life of an assassin, Hitman GO is the hippest way to emulate everyone's favorite sharp-dressed agent. 
Hitman GO review photo
Murder, simplified
Agent 47's steely gaze and austere demeanor are far too threatening to be properly translated to a stoic board game piece. That, and given the nature of the Hitman series revolving around stealth and murderous intent, a mobil...

Hitman GO photo
Hitman GO

People are literally dying to play Hitman GO, out today for iOS devices

I used 'literally' correctly, people do die in the game
Apr 17
// Brittany Vincent
Hitman GO launches today, a puzzle game via Square Enix Montréal that's available on iOS devices for $4.99. An Android version is on its way as well, so calm down. They didn't forget about you. Karsten Lund, creative ...
Hitman photo

Turn-based Hitman GO comes to iOS next week

Such a neat concept for a spinoff game
Apr 10
// Jordan Devore
Square Enix Montréal's turn-based strategy title Hitman GO looks like a decent excursion while we wait for the next major franchise installment from IO Interactive. It's coming real soon -- first to iOS devices on Apri...
Square to stop sucking? photo
Square to stop sucking?

Bravely Default's success has Square refocusing on 'heavy JRPGs' & 'core' audience

Dr. Square Enix or: How I Learned to Stop Worrying and Love the JRPG
Mar 31
// Steven Hansen
Square Enix will work on its next global releases, "without focusing too much on the ‘global’ aspect," president Yosuke Matsuda told Nikkei Trendy. "For example, in the past, when we developed console games with a...
Hitman photo

First look at Agent 47 in the new Hitman film

It's Homeland's Rupert Friend
Feb 19
// Jordan Devore
2007's Hitman movie wasn't awful. In fact, I'd be willing to believe that people were even fans of the adaptation. But there's certainly plenty of room for improvement and here's hoping Agent 47 delivers where the prior movie...
Hitman photo

The new Hitman game for mobile has surprising potential

IO 'absolutely loved' the concept
Feb 13
// Jordan Devore
There are two Hitman games in development that we know about: one is a full-fledged PC and console title from IO Interactive, the other is a mobile project in the works at Square Enix Montréal. Hitman GO, a turn-based ...
New Hitman photo
New Hitman

New Hitman will have the largest levels yet

And Agent 47's 'magic pockets' are no more
Jan 16
// Jordan Devore
IO Interactive is working on the next major installment of Hitman and today the studio shared a few details about the game. Most notably, it'll feature Agent 47 "at the prime of his career" and open-ended sandbox levels that ...

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