hot  /  reviews  /  videos  /  cblogs  /  qposts

Heavy Rain

 photo

Amazon Gold Box features PlayStation 3 all day long


Sep 21
// Conrad Zimmerman
Time once again for another of Amazon's Gold Box sales events to hit the videogame department. In recent months, they have offered these day long deals for Xbox 360 and Wii, so the PlayStation 3 was due to get its turn and to...
 photo

Move support for Heavy Rain hits September 22


Sep 13
// Nick Chester
PlayStation Move is officially on store shelves next Sunday, September 19, although if you're lucky you can buy one right now. Heavy Rain is on store shelves as I write this, but if you want to play it with Move, you'll have ...
 photo

Storm's Adventure with Quantic Dream


Aug 27
// Storm Dain
Specifically, Indigo Prophecy (a.k.a. Fahrenheit) and Heavy Rain.  Sorry, no Omikron: The Nomad Soul this time around. If that first sentence wasn't confusing, then I'm not trying hard enough. Quantic Dream is a French ...
 photo

Heavy Rain sold four times better than expected


Aug 17
// Jim Sterling
Quantic Dream's Heavy Rain wasn't expected to be as successful as it was, according to creator David Cage. The wannabe film director has said that Heavy Rain was given a lowball sales estimate, but that the PS3 exclusive...
 photo

First images of Heavy Rain Move Edition


Aug 06
// Nick Chester
Sony has released the first images of Heavy Rain Move Edition today and -- surprise! -- it looks a lot like Heavy Rain. The differences are obvious: instead of standard DualShock action prompts, the game displays indicators s...

Is Heavy Rain better with Move support?

Jul 26 // Nick Chester
Heavy Rain with Move can be played with with two configurations -- a Move "wand" in one hand and a navigation controller in the other, or holding the DualShock 3 (a bit awkwardly) in one hand and the Move controller in the other. I chose the former, although I was given the option to do either, to get the "true" Move experience. I had the opportunity to play two of the game's earliest scenes, both being the first time we meet two of the game's main characters, detective Scott Shelby and reporter Madison Paige. The Shelby scene should be familiar to anyone who's played the game. The private eye is investigating the Origami Killer case, which leads him to a shady motel where he questions one of the victim's parents, a call girl named Lauren Winter. This particular scene, like most in Heavy Rain, can be broken down into a list of interactive actions. In this case, a few examples would be using an inhaler, knocking on a door, reaching out to keep a door from being slammed in your face, and a slew of offensive and defensive moves in a brawl. Playing Heavy Rain with Move is not entirely unlike playing it with a standard control, with context sensitive action prompts appearing on the screen. In the case of using Move, you press down the Move button with your thumb, and then perform an approximation of the action you see on the screen. What I saw wasn't really that different than those that appeared in non-Move game -- move your arm left, move your arm up and left, etc. A few were multiple move actions, with the first prompt asking you to raise the remote and then, once it was registered, swing back down, left, right, etc. There were plenty of "shaking" actions, as well -- to use Shelby's inhaler, for instance, you'd lift the Move control and then "shake" as if you were using the medicine in real life. So is this any more effective or engaging than using a standard controller? I didn't think it would be, but I must admit that my answer, based on the 10 or 15 minutes of game I played, is "yes." The actions aren't one-to-one -- the game still waits for the input before reacting -- but the actions certainly make you feel more involved than simply pressing buttons on a control pad. This was particularly noticeable in some of the high intensity scenes, like when Shelby fights the biker or Madison fights off attackers in a dream sequence.  The on-screen actions are already getting your heart racing, and it's likely that (depending on how "into it" you get) the Move actions will help get it moving a bit faster. The takeaway? I wish I had played Heavy Rain with Move the first time around. Because while the experience was more absorbing, I'm not sure it's enough to get me to play through the game's story (or stories, as the case may be) again. From what I'm told, Quantic Dream isn't adding any additional content beyond Move support. But if you haven't played Heavy Rain yet, I urge you to hold off a bit -- the game will receive the update for Move support when the controller ships this fall.
 photo

Quantic Dream's David Cage recently revealed that plans for previously announced downloadable content for Heavy Rain had been put on hold. The reason? It seems Sony was more interested in the developer working to create a pat...

 photo

Quantic Dream working on two new projects


Jul 14
// Jim Sterling
Quantic Dream, a company that usually makes one game every five years, has revealed via self-styled gaming messiah David Cage that it has not one, but two new projects in the works. So, that'll be why the studio has apparentl...
 photo

Heavy Rain DLC will probably never see the light of day


Jul 01
// Nick Chester
Speaking with Eurogamer, Quantic Dream's David Cage has admitted that it's unlikely the "on hold" downloadable content for Heavy Rain will ever be produced. "Chronicles" was set to to be a series of post-launch content for He...
 photo

E3 10: Here's what Heavy Rain looks like with PS Move


Jun 17
// Samit Sarkar
We've known for a while that PlayStation Move support will eventually be patched in to Heavy Rain, and at E3, we found out that bringing Move to the game is taking precedence over the next DLC chapter after "The Taxidermist....
 photo

E3 10: Next Heavy Rain DLC chapter on hold


Jun 16
// Brian Szabelski
While E3's been chock full of great news for just about everyone so far, Heavy Rain fans -- and especially those who liked the "Taxidermist" DLC -- might want to brace themselves a bit. Quantic Dream's Guillaume de ...
 photo

LOLOLOLOL: LittleBigPlanet Heavy Rain costume pack


Jun 04
// Dale North
Someone should take this Heavy Rain costume pack for LittleBigPlanet and make a level where you'd run around a crowded mall area, yelling "Sackboy!" at the top of your lungs, looking for your lost one. Next week this costume ...
 photo

Is Heavy Rain coming to PC?


May 28
// Conrad Zimmerman
Nvidia seems to think that Quantic Dream's latest interactive storytelling adventure isn't a PS3 exclusive. They have the title listed as one of the games "current and upcoming" which can take advantage of their video cards' ...
 photo

Square Enix's Yoichi Wada is all about Heavy Rain


May 26
// Dale North
What does a Square Enix boss play when he's not getting pounded by enemy encounters on a straight, narrow pathway that you can't back out of? Heavy Rain, apparently. According to Famitsu magazine, Yoichi Wada has been playing...
 photo

Ethan Mars of Heavy Rain in custom toy form


May 19
// Conrad Zimmerman
Our good friends over at Tomopop spotted this exceptional custom toy. It's Ethan from Heavy Rain and I'm really impressed with the detail. Now, if only it had a button you could press so head shout, "David!" That would m...
 photo

Destructoid's been talking with Alan Wake writer Mikko Rautalahti as we gear up for the game's release this week. As a big Xbox 360 exclusive, Alan Wake has obviously been dragged into the console wars with many fans pit...

 photo

Bitches whine about Heavy Rain ad, ASA rejects complaints


May 12
// Jim Sterling
A British Heavy Rain commercial that details the "store robbery" scene and the various ways in which players can experience it (even though the scene always ends the same way) has been the subject of complaints by clucking bu...
 photo

Heavy Rain sells more than a million units


Apr 13
// Brad Nicholson
We're pretty sure SCE and Quantic Dreams have already announced that their narrative-driven choose-your-own-adventure game, Heavy Rain, has sold over one million units worldwide. Perhaps as a trick to get us to think it has s...
 photo

Jason!! Heavy Rain star launches his own mo-cap studio


Apr 08
// Nick Chester
Apparently Pascal Langdale had such a positive experience working with Quantic Dream as Heavy Rain's Ethan Mars that he figured he could do it on his own. The British actor has launched his own motion capture company called M...
 photo

David Cage 'frustrated' by Microsoft's 'sci-fi' Natal presentation


Apr 05
// Nick Chester
Quantic Dream has already talked up its interest in motion controls, having even at one point designed its own controller for Heavy Rain. Vague hints have even been dropped that a future update could bring PlayStation Move su...
 photo

Heavy Rain will be Move-compatible


Mar 28
// Matthew Razak
While the headline of this story might sound like Heavy Rain hasn't come out yet, it indeed has. You may have noticed. Still, it is a true fact that Move compatibility will be coming to Heavy Rain. Get ready to brush your tee...
 photo

Heavy Rain's Scott Shelby had a cameo in a real film


Mar 22
// Samit Sarkar
I guarantee that this is the weirdest thing you'll see today. If you're familiar with Heavy Rain, you may know that the playable characters in the game were based off of real people -- the voice actors for the respective rol...

Review: Heavy Rain Chronicles, Chapter 1: The Taxidermist

Mar 19 // Samit Sarkar
Heavy Rain Chronicles, Chapter 1: “The Taxidermist” (PlayStation Network) Developer: Quantic Dream Publisher: Sony Computer Entertainment To be released: April 1, 2010 MSRP: $4.99 In “The Taxidermist,” you explore a Madison Paige side story that takes place in November 2009, about two years prior to the events of Heavy Rain. The episode does a great job of building Madison’s character; that is, it helps to legitimize her as a journalist, since it establishes that by the time she tracks down Ethan Mars at a motel, she has been working to uncover the identity of the Origami Killer for more than two years. Following this particular lead entails questioning the latest suspect, a 40-year-old former taxidermist named Leland White. Madison parks her motorcycle in front of White’s home/office, which is located in a serene suburban neighborhood -- some kids are playing in the front yard next door, even in the daytime downpour. You find that White isn’t home, so of course -- intrepid reporter that you are -- you break into his house to pursue a front-page scoop. White’s abode is suitably creepy, and that’s before you even factor in the numerous stuffed animals hanging on the walls or from the ceilings, and sitting around the living room. As you explore White’s house more deeply, you find unsettling clues here and there -- things that hint at a more sinister side to the taxidermist. Since the entire chronicle consists of White’s home and its immediate surroundings, it feels as if Quantic Dream packed more interactivity per square inch, if you will, into this DLC -- although it may just seem that way to me. While some of the objects you interact with and actions you perform may not actually do anything per se, most of the things you can do in “The Taxidermist” combine to provide a sense of foreboding that has a satisfying narrative payoff -- once you head upstairs to the second floor, where most of the windows are obscured by newspapers. Trying to go back downstairs after you discover White’s secret will trigger a cutscene in which he returns home, which is when Madison realizes that the creaky floorboards upstairs mean that she might never make it out of 411 Harbor Street alive (and when the real fun of “The Taxidermist” begins). Yes, it’s possible for Madison to die in “The Taxidermist,” which, of course, is kind of a big deal because it introduces a major hitch into the Heavy Rain canon: namely, how the hell does Madison exist in the main game if she’s been dead for two years? It appears that for “The Taxidermist” as well as for Heavy Rain, Quantic Dream sacrificed a coherent plot in the name of an interesting one. Having said that, I’m almost willing to overlook the glaring Heavy Rain plot hole that Madison’s possible death creates, because nearly everything that can happen after White gets back is tremendously thrilling and immensely enjoyable. And your interactions (or lack thereof) with the objects in White’s house can affect the outcome, so it’s not as if the story only begins at that point. But ignoring the potential contradiction would force me to regard “The Taxidermist” as a story that isn’t a part of the Heavy Rain timeline, when it’s so clear that Quantic Dream wants players to consider it as such. Another curious facet of “The Taxidermist” -- though one that I welcome -- is its ending. When you complete the episode, the game presents you with one of five different newspaper headlines. The next screen lists all five endings, and it prompts you to load your save from outside the house, inside the house, or when White returns, so you can try to see all of the endings. (It only gives you the headlines, so you still have to figure out how to achieve those outcomes.) I say this is curious because it exemplifies a completely opposite ethos from the one that David Cage and Quantic Dream have repeatedly espoused for Heavy Rain: that you should only play it once through. In the context of this downloadable content, though, it makes sense -- my first play-through of “The Taxidermist” ran a mere 30 minutes, and I was taking my time. I don’t have a problem with Sony charging five dollars for the chronicle, but that’s only because discovering the other four endings provides enough playtime -- and is entertaining enough -- to justify the cost. “The Taxidermist” also retains some of the annoying quirks of Heavy Rain. Madison’s voice acting isn’t spectacular, and White happens to share his voice with Scott Shelby, which is jarring. In addition, a possible death for Madison plays out with White stabbing her multiple times as she fails to start her bike. After killing her -- in broad daylight, mind you -- he slings her body over his shoulder and heads back toward his house, only to pause and laugh maniacally before he takes her inside. And you’d think that a journalist in 2009 -- or a functioning adult, really -- would keep a cell phone on her person. Like more than a few points in Heavy Rain, these moments test your suspension of disbelief. Narrative-wise, “The Taxidermist” has a few problems, and it can produce a big one. But it also represents the best of Heavy Rain: character motivations, visuals (most notably, some tension-inducing split-screen cinematography), and game mechanics coalesce to create a gripping sequence of events that quickens your pulse and leaves you panting. I felt much the same way about “The Taxidermist” as I did about Heavy Rain as a whole -- the story doesn’t always make sense, but it’s worth playing anyway for the sheer excitement of it all. If the more mundane parts of Heavy Rain left you unenthused -- and if they didn’t, that’s even better -- you’ll enjoy this exhilarating condensed experience. Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
 photo

“The Taxidermist” is the first in what will presumably be a series of a few additional short stories in the universe of Heavy Rain. At first glance, downloadable content for a game such as Heavy Rain seems problem...

 photo

JASON!?! Heavy Rain 'Taxidermist' DLC out on April 1


Mar 19
// Hamza CTZ Aziz
People who (SSSHHHAAUNN) pre-ordered Heavy Rain already got their hands on the (JASONNNNN) first Heavy Rain DLC, "The Taxidermist." Now the DLC will be made available for (SSHHAAUUUNNN) all starting on April 1. The new conte...
 photo

Heavy Rain patch is on the way


Mar 17
// Jim Sterling
If your copy of Heavy Rain freezing all the time? Never fear, Quantic Dream has a patch waiting in the wings so everybody can bask in how brilliant David Cage is. It would be a crime against humanity to deny people the right ...
 photo

Hey Ash, Whatcha Playin: Heavy Rain


Mar 12
// Anthony Burch
I'm at GDC and currently tired beyond description, but I thought you might wanna know that the newest episode of Hey Ash, Whatcha Playin' is up. It's on Heavy Rain, and you can watch it here. Hope you like it.
 photo

Press X To Jason is the ultimate Heavy Rain experience


Mar 12
// Jim Sterling
If you are interested in playing Heavy Rain but don't have a PS3 with which to access David Cage's masturbation session masterpiece, then allow me to introduce you to Press X To Jason, a brand new game by K. Thor Jensen. It t...
 photo

GDC 10: Quantic Dream designed its own motion control device for Heavy Rain


Mar 11
// Nick Chester
With the reveal of PlayStation Move, the question on everyone's minds is whether or not Heavy Rain will be updated to take advantage of the motion controller. While Quantic Dream is quiet on the topic, we do know that the dev...
 photo

Here's what Heavy Rain's 'The Taxidermist' DLC looks like


Mar 09
// Jim Sterling
If you're hungry for more Heavy Rain, then you'll be pleased to know that it's getting episodic DLC, so you can keep enjoying that top-notch writing and quality acting. The first episode is The Taxidermist, and Sony has relea...
 photo

Heavy Rain is now a text adventure!


Mar 04
// Aerox
PC people, rejoice! Sick and tired of hearing Playstation owners talk about their "interactive movie" game Heavy Rain? No longer are we left out in the cold -- Heavy Rain is now available to play right on your computer! Well,...
 photo

Podtoid's special Heavy Rain episode records tonight


Mar 03
// Samit Sarkar
While the critical reception for Heavy Rain has been overwhelmingly positive, the masses seem to be rather divided on how good it actually is. As it turns out, the opinions of the Destructoid staff on Heavy Rain&nbs...

Auto-loading more stories ... un momento, corazón ...