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Hawken aquisition photo
Hawken aquisition

Rise from your grave! Hawken might not be dead after all

What dark mechromancy is this?
Mar 16
// Nic Rowen
Free-to-play mech shooter Hawken may have a new lease on life with the announcement that it has been acquired by Reloaded Games, the publisher behind APB: Reloaded. “Hawken is here to stay” says Joshua Clausten, t...
Hawken photo

Hawken launches its Christmas map and Wreckage update

There's a new map and a special snowy level to play
Dec 05
// Alasdair Duncan
Now that we're into December, it seems okay that games are rolling out Christmas updates; any earlier and you'd have this cranky old man complaining on the internet and no one wants that. Hawken's latest update combines a wh...
Hawken photo
Exclusive on Destructoid
Adhesive Games has given Destructoid the first exclusive look at the latest map coming to Hawken. Called Wreckage, the new map is based around a crash-landed derelict cargo ship. Wreckage ties into the backstory of the series...

Hawken photo

Hawken unveils new Predator mech and co-op mode

After the Ascension update, more content is coming for the free-to-play title
Oct 31
// Alasdair Duncan
I was really happy with the changes that were made in the major Ascension update for Hawken; I was already a fan of the free-to-play, mech shooter but the improved tutorial and unlocks encouraged me to play more of the game....

Hawken's next big update is all thanks to fan feedback

Aug 14 // Hamza CTZ Aziz
The user interface has been completely redone, so now it's easier to find what you need. For example, the garage section now allows you to change items on your mech without having to go into multiple sub-menus.  The mech progression system is brand new, and it rewards players even more for spending time with mechs. As you unlock special abilities, you can equip different weapons, plus change the visuals of your mech as you level up, all of which is reflected in-game too. Players will also be rewarded with a global item that can be placed on any mech once you reach the end of a progression with one mech. This way you're encouraged to branch out.  Adding to that, there's now a separate pilot progression system as well. This way, you can apply your tuning points to another mech without having to start from scratch. There's no longer a cost associated to unlock a mech either, so you can try out mechs without having to invest in them. Plus there's a XP transfer system that will take XP from your established mech into a new one you want to utilize.  The old skill tree system has been scrapped for a new tuning system. As you level up, you get points that you can put into various categories to spend on items. You can't max everything out, so it's a give-and-take system. Do you want to be the fastest, or do you want a ton of armor? This in turn is tied to the new revamped item system. Each item has a designated amount of slots on them. Your mech can only take up to six slots, so you can either have multiple small-tier slot items, or maybe just one powerful six-slot item.  The internals system has also been changed so it actually affects gameplay. Before the internal system was more cosmetic; now it can allow you to perform a dodge while in the air, perform a 180-degree turn in air, take no damage when you fall, and so on.  Additionally, Adhesive Games redid the training mode so it's now way better at teaching you the mechanics. And from there, you don't have to jump into a live game anymore and feel bad for letting your team down. Instead, you can get a feel for the game in the new wave-based team deathmatch mode where four players can fight waves of mechs, drones, and other explodable things for up to 20 waves.   So yeah, that's a lot of changes. Plus, there's a new jungle map called Last Eco, a new heavy class mech called the Vanguard, a better killcam, an improved party system for easier team play, a better post-match report, more stats for players, and I think that about covers it all.   All of this will of course be free, as Hawken is a free-to-play game that you can play right now. I have to admit it was weird how quiet the studio has been with the game, but it's obvious they've been listening to their player base and hard at work trying to appease them all. Depending on how well received this update is, we can probably finally see an official release of Hawken by the end of this year. 
Hawken photo
Here's all the major changes you can expect
Hawken has been in open beta for the last several months, but all in all things have been pretty quiet from the giant mech combat simulator. Well that's about to change as developer Adhesive Games unleashes a massive update t...

How eager nipples and a tight thong fought casual sexism

May 15 // Jim Sterling
Bro-sie the Riveter was created as a male counterpart to Ms. Underboob, and was hung in her place ... with emphasis on the hung.  Things went well on the morning of the switch. Anonymous was giddy with delight, co-workers discovered the prank (unleashed on April 1) and laughed. Everything was fine until Mark Long himself arrived, and saw his beloved boobs replaced with a magnificent man-package.  "We hear a loud: 'What the hell is this?!' And then all goes quiet. Ten minutes pass. We panic. "We are both suddenly and painfully aware that we have, in fact, just punked the CEO of our company. He is by all accounts an awesome dude. He is also a late-50s ex-army guy who happens to determine our employment futures in an at-will state. Meep." Fortunately, Long is as awesome as the employee hints, as he not only saw the funny side, he reflected on how his choice of decor may affect others.  "That was a brilliant prank," Long told his employee, "You called me on exactly the bullshit I need to be called on. I put up pictures of half-naked girls around the office all the time and I never think about it. I’m taking you and Sam to lunch. And after that, we’re going to hang both prints, side by side." It can be argued that Long kind of missed the point, since the original poster is still up. It's at least a compromise though, which is one step in a half-decent direction. You don't get too many of them these days, and it's always pleasant to see. It's also a nice lesson in how many people might come across as assholes but are just, well, kind of ignorant of a problem and, once they're aware, they can take steps to fix their part in it.  Not always though. Some of them really are just total assholes. You need to call them out on their shit to separate them, though, and this was certainly an amusing example of that being done. 
Sexy Hawken photo
Bro-sie the Riveter versus Ruby Underboob
Hawken publisher Meteor has, in its office, a piece of art featuring a woman with a bountiful underboob and very little in the way of clothing, hung in place by CEO Mark Long. The half-naked woman, named "Ruby Underboob"...

Mech Rentals photo
Mech Rentals

Buy or rent you own mech!

Such a bargain!
Apr 01
// Joshua Derocher
If you have ever had a desire to drive a mech around town, now you can finally have that dread come true. Head on over to Khang's Mechs and check out their low prices on top of the line mechs. Dave says they're epic. This is another April fool's gag, but it would be really sweet to own a mech.

Everything you need to know about Hawken's newest mech

Mar 05 // Hamza CTZ Aziz
Here's some lore behind the new mech: Once known as "Armed Merchantmen", Raiders were originally used by freelance pilots as escorts for energy corporation shipments. Though they functioned primarily to load and unload cargo, their utilities were also applied offensively against the occasional, petty thief en route. As resources grew scarce however, so too did contracts. Hard-working, honest folk modified strong clamps and nail guns to tools more suitable to their needs. Raiders emerged, outfitted with the traditional M5 Muller model, but armed with weapons of war and the knowledge of every commercial trade route by land and sea. §  "When we first spotted 'im, he looked like yer typical Merchantman hailing, 'Hellooo there, friend'! Then the sun flared… and I blinked. As my eyes peeled open, I caught a glimpse of 'im, charging straight at me, guns blazing. But by then it was too late." -- Captain S. Daunders And here's a bunch of stats on the Raider's weaponry: Class: B Chassis: Muller Difficulty: 4.0/5.0 Summary: Very Short-Range Burst Damage NEW Ability: Blitz Increases movement speed and allows firing while boosting for a short duration. Level 1 Upgrade: Increases duration by 1 second. Level 2 Upgrade: Increases movement bonus by 5%. Level 3 Upgrade: Reduces cooldown by 5 seconds. NEW Primary Weapon: ReFLAK-35 A rapid-fire shotgun with ricocheting flechettes (projectiles), ideal in tight quarters. Damage: 3/6 Rate of Fire: 3/6 Accuracy: 2/6 Effective Range: 1/6 Heat Generation: 3/6 Level 1 Upgrade: Reduces heat generation by 3%. Level 2 Upgrade: Reduces maximum spread by 5%. Level 3 Upgrade: Reduces spread increase per shot by 5%. NEW Special Weapon: Corsair-KLA A dual-mode short-range weapon that fires airburst MIRVs or slung grenades. Use the ALT Fire button (middle mouse button by default) to switch modes. Damage: 5/6 Rate of Fire: 1/6 Accuracy: 4/6 Effective Range: 4/6 Heat Generation: 5/6 Level 1 Upgrade: Reduces mode change time by 0.25 seconds. Level 2 Upgrade: Increases airburst mode range by 10%. Level 3 Upgrade: Reduces heat generation by 5%. NEW Alternate Primary Weapon: T32-BOLT A versatile, quick-loading trinity shotgun that can be charged by holding down the fire button. Damage: 4/6 Rate of Fire: 3/6 Accuracy: 1/6 Effective Range: 2/6 Heat Generation: 4/6 Level 1 Upgrade: Increases effective range by 5%. Level 2 Upgrade: Reduces heat generation by 3%. Level 3 Upgrade: Reduces firing spread by 7%. Prestige Primary Weapon: EOC Repeater Starting Item: EMP The Raider also features an assortment of customizations, taunts, and more: NEW Holo Taunts: Use "H" to toss a holo-puck that projects the Holo Taunt of your choice during a match. Holo Taunts can be swapped out during a match by clicking on Holo Taunt icon in the Staging area. Holo Taunts work similar to Countermeasures in that all Holo Taunts are available and they share a single consumable inventory of uses. Unlike Countermeasures, this inventory can be refilled using HAWKEN Credits or Meteor Credits. Our first Holo Taunts include: POOR BEARCITO OMG VICTORY! BETTER CLUCK NEXT TIME LORD OF THE DASH NONONO NEW Mech Taunts: Use "G" to execute your selected Mech Taunt during a match. Each mech class starts with a default Mech Taunt. Even though the default Mech Taunt may be used during a match, in order to visually equip the Mech Taunt in the store, the player must unlock it for free to add it to their inventory. This is due to technological limitations. Our first Mech Taunts include: Class A Mech Taunts: THE PLEASURE WAS ALL MINE (Default) and DIRTY DOG Class B Mech Taunts: THAT JUST HAPPENED (Default) and THE ROOSTER Class C Mech Taunts: GLHF (Default) and THE SHOTGUN NEW Camouflages: WOODLAND-GRN, HAZMAT-Z10, BRAIN-WAVENEW Thruster: JT-H0TSH0TNEW Repair Drone: RD-QU4TERNIONNEW Chassis: Muller (Class B)   Hawken is free-to-play right now, just head on over to the official site to download your copy for free!
New Hawken mech photo
The new medium Raider class mech
Last week we showed you what the newest mech to join Hawken looks like. Well now our exclusive look continues as we have a full breakdown of everything the mech has to offer players in the free-to-play first-person shooter fo...

Hawken exclusive photo
Hawken exclusive

Here's an exclusive look at the next new mech for Hawken

The new medium Raider class mech
Mar 01
// Hamza CTZ Aziz
Hawken is the badass twitch based first-person shooter that sees you controlling giant mechs of destruction.The game offers a few different types of mechs ranging in different sizes and classes, and the collection of giant ro...
NVIDIA cards photo
NVIDIA cards

NVIDIA offering free-to-play game credit with video cards

PlanetSide 2, Hawken, and World of Tanks
Feb 11
// Jordan Devore
Those in the market for a graphics card might want to take NVIDIA up on its new offer, which throws in $75 to $150 worth of free-to-play currency with select purchases. For the GeForce GTX 650 / 650 Ti, the company will inclu...
Hawken video photo
Hawken video

Hawken trailer shows off new PhysX eye candy

That your PC can't handle
Jan 30
// Allistair Pinsof
In case you were concerned that visually-stunning mech shooter Hawken would run well on your computer, you can always turn on the PhysX options that will ensure amazing visuals and mournful performance (for most). In this vi...

We're giving out 10,000 Hawken beta codes right now!

Giant robots going pew pew pew
Nov 11
// Hamza CTZ Aziz
For those of you who don't know, Hawken is an awesome first-person mech shooter for the PC with a focus on fast and twitch style gameplay. Plus it also looks amazing! How could you not want to play this? The open beta starts ...

Hawken's closed beta begins October 26

Eat your heart out, Gundam
Oct 15
// Hamza CTZ Aziz
Hawken just completed a round of alpha testing recently, which means we're nearing the home stretch to the open beta set for December 12, 2012. Before we get to that point though, the Hawken team will be doing some closed bet...

VR bliss: Hawken will launch with Oculus Rift support

Aug 27
// Dale North
The mech-y goodness of upcoming free-to-play game Hawken could be even more immersive in virtual reality, so it's great to hear that the title will launch with support for the Oculus Rift VR device. Oculus Rift devs will be a...

Hawken CEO: It takes indie companies to do risky things

Aug 22 // Hamza CTZ Aziz
Khang and I first talked what's new with Hawken since we last saw it at E3. The team is currently focusing on the more in-depth customization, mech parts, and on the weapons. Khang teased a rocket that you control in first-person akin to the rocket launcher in Unreal Tournament, and a tripwire item similar to the one in Duke Nukem. So far, we've only seen the light and medium mech classes. The former feels floaty and gives off a Quake vibe for most people. But there's also going to be a heavy class. "It's all about armor," Khang told me. "He moves very slowly. So if people out there really want to have the more weighty feel mech he's the perfect one for them. The heavy mech definitely feels more like MechWarrior. It's super fun to play, you totally feel like you're an armored tank. It has these shields over the top of its body that comes down almost like a phalanx kind of thing. It makes him into a turret so he can't walk but he's invulnerable from the front and vulnerable from the back." Adhesive is also focusing on the training features. Even though you're controlling giant, heavy mechs, Hawken is very much a twitch-based shooter. There's a lot of movements to master, from all the ways you can boost, perform quick 180 turns, and other moves that can be combined to form some great strategies.  One good strategy to adopt would be to boost right past a player, perform a quick 180 turn, and then fire away. Another one involves you moving to hover over an opponent to get on the other side of them; when they try to counter this by turning to where they think you're going to land, you can just land back to where you were originally and attack. Many strategies like these have been created from the private beta for Hawken. "I can't wait until we have the closed beta and get hundreds and thousands of people going in and see the crazy, weird stuff they will do with the game," explains Khang. [embed]233540:44803[/embed] Don't let this turn you off from Hawken, though. There's a deep system here for those that want to really sink their teeth into the experience, but it's simply enough to pick up for newcomers. Still, Khang can't help but have some apprehension when bringing the game to public shows like gamescom. "I'm kind of worried about these conventions because people got eight minutes, right? Even the most simplistic game you need a bit more time to learn how to play the game. I'm surprised people are actually really enjoying it. The controls are complex enough that it would take a while to learn but they seem to get it pretty quickly. There were kids that played like five games yesterday. It takes 30 minutes to wait each time so they spent a long time at the booth. It's actually really awesome to see." The scariest show for Khang was E3. Prior to that show, no one had really been able to see the game outside of the beta. The only thing people had to go on was the teaser video. "We'd been showing the video, it got viral, we were super happy at the response we got. But the scary thing is nobody played the game yet. Everybody loved the visual, and they have an idea or expectation of what the game would play like. We were so afraid that we couldn't meet it. People have very high expectations when they get excited about something." So it was a giant relief for Khang, and I'm sure the rest of the team, as they got a great reception at E3. People liked what they saw and played, and Hawken even garnered our best PC game award. Personally, I've been looking forward to Hawken as I haven't played a good mech game that really makes you feel like you're really in control of a giant walking machine since Gundam Side Story 0079: Rise From the Ashes on the Dreamcast. Khang never played the game, so I described some of the billions of reasons why it's so great. Khang told me they're looking into a melee system when I started talking about how you could engage others with the beam saber in Gundam 0079. "We're still trying to work in a melee system. Chromehound did a good one, they had this spear thing. Their melee was these four spears that like jammed out. We know people really want it, but we haven't decided if it's actually going to be a physical sort of melee, or some sort of energy melee. We want it to make sense. The game has a sense of realism; I don't want to all of a sudden bust out a sword or something." I couldn't help but point out how Khang is looking to keep a sense of realism in a game where you're fighting in giant mechs. We laughed, and he elaborated that they're "trying to get something that fits in our world. We're still trying to work that in where maybe a specific mech class or a specific mech actually does melee moves." I think it says a lot that my favorite mech game of all time was from the Dreamcast era. This current generation just hasn't offered a lot, but there's a growing resurgence once again. While some of the more recent ones haven't been that great, we do have ones like MechWarrior Online, Zone of the Enders 3, and of course Hawken to look forward to. The mech genre "used to be very popular, then it died out," says Khang. "I think it's almost like a renaissance of it again. It's coming back slowly. I think if MechWarrior Online, Hawken, and any other game coming out do well financially, then all the big companies will support [the genre]. It takes indie companies to do things that are risky because we're light on our feet, and we can take risks. Let's say if [Hawken] was a boxed good, let's say half a million copies sold. That would be really good for us. But for a big corporation, three million sales/copies would be like a failure, or a barely breaking-even point for them. I think if they see that there's financial rewards in making mech games, and if the audience out there is supporting it, then it'll be coming back." Hawken will be going into open beta on December 12, 2012.

Many of us at Destructoid have been looking forward to Hawken for a very long time now. How could we not? The mech genre was seemingly dead in the water until Adhesive Games revealed the teaser video which showed us a mech ga...


Hawken web series announced: Mechs will explode!

Jul 13
// Allistair Pinsof
Upcoming free-to-play mech game Hawken will have its world and fiction expanded via a web series produced by Warner Premier. Though it's not clear whether this will be an animated or live-action series with CGI (like the prom...

The DTOID Show: Our favorite games of E3 2012!

Jun 11
// Tara Long
What a week it's been! DTOID and Rev3Games combined have released a total of over 40 videos since last week, with 18 more to come over the next few days. Needless to say, we're exhausted, so before we left the beautiful smog...

E3: Hawken is getting its own ridiculous controller too

Jun 09 // Hamza CTZ Aziz
The controller is designed by RIPLEIGH, a new accessory company that's giving the accessory market a spin. Chen Yisheng, CEO of RIPLEIGH, was at the party and told me the team did a lot of research in order to design the MEK-FU. They even have someone on the team that drove tanks for the military. The controller features two joysticks, numerous buttons, flip switches, and everything else you'd think would be necessary to control a giant beast of a mech. How many buttons, exactly? The funny thing is that Chen Yisheng wasn't even sure, but there's a lot. Hell, there's even a full keyboard on the controller! Another amazing feature of the MEK-FU is that you can attach your mobile or tablet device straight onto the controller. This is to serve as a secondary screen, or even as the main screen, which will work with Hawken thanks to the Gaiki streaming partnership. Everything you're seeing here is in prototype form, but it's pretty close to what they imagine the final design will be like. RIPLEIGH is still playing around with some ideas, one in particular that Chen told me was that they're thinking about making one of the joysticks useable as a standalone device. I strongly encouraged Chen that would be a great idea. The MEK-FU will be out early next year, hopefully very soon after the release of Hawken this December 12. Before leaving the Hawken event, Chen asked me how much I would want to pay for the controller. I told him if they were to include the standalone joystick idea, I'd pay in the $150 range. How much would you be willing to pay?

I bet every original Steel Battalion fan just got goosebumps upon seeing these images of the MEK-FU controller, huh? I know I did when I saw it in person last week at the Hawken party during E3. Of course, there's a sense of ...

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