Two weeks in a row! Look at us go! On this episode of Hardline, my bests buds Hamza Aziz and Brett Makedonski joined me for a chat about Borderlands: The Pre-Sequel and our thoughts on the series more generally, Super Smash B...
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Hardline 013: Amazon Fire TV, heists coming to GTA, and too much PAX? by Jordan Devore
Did I end the last episode of Hardline by saying we'd be back a week later if we weren't murdered and left in a ditch somewhere? And then we went two weeks without a follow-up?
Well, we aren't all dead -- just on the inside -- but we did bring on Destructoid contributor Brett Makedonski and Hardline producer Bill Zoeker to fill in for this recording.
Topics this week include April Fools' Day bringing out creativity for 24 hours, the Amazon Fire TV, Uncharted writer Amy Hennig joining Dead Space maker Visceral as creative director on an untitled Star Wars game, Square rethinking its JRPGs, Phil Spencer becoming head of Xbox, GTA Online adding heists, game jams gone wrong, and whether or not a fourth PAX is worthwhile.
Unfortunately, we've had some temporary technical issues getting this week's episode on YouTube, but we didn't want to make you guys wait for the podcast version. For the audio-only episode, you can subscribe on iTunes and RSS, or download directly here.
On this episode of Hardline, I was reunited with my good friends Steven Hansen and Hamza Aziz for a lengthy chat about Sony entering the virtual-reality headset market ahead of rumors that an announcement will happen next week at GDC. Is this destined to be another peripheral the company eventually abandons? We're worried that might be the case.
Other points of discussion include the Witcher 3 delay, DriveClub being a not-great racing game and going "back to the drawing board," Xbox Live's Games with Gold possibly improving down the road, the return of Flappy Bird, and the arrival of the illusive Frog Fractions 2.
Finally, the three of us recapped a few of the big reviews of the past week: Dark Souls II, Titanfall, and Final Fantasy X/X-2 HD Remaster. Steven said things about the Final Fantasy series which may or may not make you want to form an angry mob.
What a news week! On this episode of Hardline, Hamza Aziz and Steven Hansen joined me in getting all excited for Rocksteady's Batman: Arkham Knight, wondering what caused Uncharted creative director and writer Amy Hennig to leave Naughty Dog, and recapping Konami's recent press showing of Metal Gear Solid: Ground Zeroes. There are no boxes!
We also flew through a bunch of smaller topics, including PS4 sales, Duke Nukem, and why we don't like attending review events (for reviews, anyway).
On this week's Hardline, I strapped in with Hamza Aziz and Steven "Hatesen" Hansen for a candid discussion about the challenges of writing effective game previews and why these articles aren't always as in-depth as everyone would like them to be.
We were also treated to a surprise visit from Dale North, who was thought to be too sick to appear on the podcast but hopped on anyway out of nowhere. Love you!
From there, the conversation turned to all of the Persona franchise release announcements, composing game music, whether Naughty Dog should do a Last of Us sequel or a new IP, the PS4's Japanese launch, and the only debate worth having: Aladdin SNES vs. Genesis.
Technical issues be damned! Hardline is back and this week I spoke with Hamza Aziz, Steven Hansen, and Dale North about the closure of Irrational Games and forming of co-founder Ken Levine's new, significantly smaller studio; the Doom beta; Harmonix's musical first-person shooter Chroma; the Twitch Plays Pokémon phenomenon; and The Order: 1886.
And then we started pitching game ideas to one another, including a Metroidvania bowling game and a stealth dancing title. It got real stupid, real fast.
On this week's Hardline, Steven and Conrad joined me for what turned out to be a lengthy discussion about the future of Nintendo. It's been suggested that the company make games for mobile, but is that really such a good idea? And is there any salvaging the Wii U?
We covered those questions and more, as well as Conception II, Microsoft buying Gears of War, and we kept talking about Grand Theft Auto for reasons I can no longer remember.
Okay, so there is some news worth talking about this week for Hardline. But I think I speak for Steven and Conrad when I say we'd love to take questions from you as much as possible for this episode and see where that takes u...
Max Scoville and Conrad Zimmerman appeared on this week's Hardline to share their thoughts about the controversy surrounding Microsoft's media buy in which Machinima partners were paid to make videos promoting the Xbox One without disclosing the partnership, and the trademarking of the word "Candy" by Candy Crush Saga maker King.
Then there was the whole "Nintendo has to rethink its business structure" thing after the company substantially lowered its sales forecast for the Wii U this year. Not a very uplifting week in game news, all things considered. On a brighter note, there was a fair amount of chatter about Max hiding a Game Boy Micro in his body (use your imagination) and we came up with a borderline believable scenario explaining why he'd need to do that.
For the audio-only episode, you can subscribe on iTunes and RSS, or download directly. (Also, episode 006 is now up on iTunes. Sorry for the lateness!)
My regular crew has abandoned me for this week's Hardline, but no matter -- I've got Max and Conrad filling in while everyone else is traveling. A few stories have blown up over the past several days and we'll be discussing t...
On this week's episode of Hardline, the regular crew is back in full force as Dale joins us after marathoning Lightning Returns: Final Fantasy XIII. We had a lengthy discussion about the Wii U and PS Vita perpetually needing "just one more game" to make them worth purchasing, or so some commenters say, and what it takes to be able to keep up with games professionally. (Basically: Not getting sucked into any one title, especially not MMOs, for too long.)
I nearly forgot to write up one of these promotional posts suggesting you join us for a live recording of Hardline on Twitch.tv, but I didn't. This week's later-than-usual episode is brought to you by the San Francisco Munici...
Refreshed from a lovely holiday break, we're back with another episode of Destructoid's news discussion podcast, Hardline. With the Consumer Electronics Show giving us something to chat about in an otherwise dry month, we couldn't have returned at a better time.
Gosh, it's been a long time. With Christmas, New Year's, and not a heck of a whole lot to talk about in the world of videogame news anyway, we've been on a long break from recording our podcast Hardline. Please join me for a ...
Hamza got back from vacation just in time to chat about a bunch of Nintendo announcements on this week's Hardline, including a Dynasty Warriors-style Zelda game and NES Remix. The gang also shared its thoughts on Steam Early Access titles like the DayZ standalone alpha blowing up the charts, PAX's so-called Diversity Lounge, and this messy YouTube Content ID situation everyone is on about. Also, smoothies.
Due to some technical issues with the recording, the audio-only episode isn't up on the usual feeds yet -- but you can still subscribe on iTunes and RSS. With Christmas falling on Wednesday, we won't be doing a new episode this week. Happy holidays!
If you were one of the people to ask about timestamps, we do have those now thanks to our gracious producer Bill Zoeker. Find those in the YouTube description.
Bless you, Nintendo. I wasn't sure what all I was going to discuss with Steven, Dale, and Hamza on Hardline until you dropped a bunch of news in this morning's Nintendo Direct, including a couple of new games and some strange...