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3:00 PM on 10.18.2014

Hardline: 33 - The Evil Within or without, Mordor as a dating sim, and the deplorable 'Hatred'

This week on Hardline, Brett, Steven, and Jordan talk about Shinji Mikami's latest horror game, The Evil Within, and Hatred, a game that's just plain horrific. On a lighter note, there's also a discussion about recent featur...

Jordan Devore


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Hardline 32: Alien: Isolation finally gets it right photo
Hardline 32: Alien: Isolation finally gets it right
by Jordan Devore

For this week's podcast, Bill and Brett spoke with me about the first few hours of Alien: Isolation and how its hulking Xenomorph is among the scariest videogame enemies ever conceived. Lot of Alien talk this episode, including an obligatory nod to Colonial Marines' crappiness. Like you do.

We also chatted about how Super Smash Bros. is good but far from ideal on 3DS, those hilarious botched face scans in NBA 2K15 that are making the rounds, and Evolve's upcoming alpha.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 31: Smash Bros. hype, Driveclub expertise, and the surprising goodness of Mordor photo
Hardline 31: Smash Bros. hype, Driveclub expertise, and the surprising goodness of Mordor
by Jordan Devore

At long last, Steven has returned from his grocery shopping and he brought Dale with him! This week's Hardline covers Super Smash Bros. 3DS, Shadow of Mordor, Driveclub, and visiting Japan.

Lots of tangents, too. It's good to have a full cast again.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 30: D4 is weird, Blizzard cancels Titan, and Steam curators for days photo
Hardline 30: D4 is weird, Blizzard cancels Titan, and Steam curators for days
by Jordan Devore

Steven was too busy grocery shopping to attend this week's Hardline, but that didn't stop me, Brett, and Bill from talking about Blizzard canceling its MMO Titan, opium dens, Steam's redesign, the mean streets of Japan, Swery65's bizarre D4, and time traveling for the Tokyo Game Show.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 29: Destiny's lukewarm reception, first taste of Smash Bros., and the world is a vampire photo
Hardline 29: Destiny's lukewarm reception, first taste of Smash Bros., and the world is a vampire
by Jordan Devore

Hardline is back! For this week's episode, Max filled in to speak with me and Bill about Destiny and how the game fails to live up to Bungie's pedigree in some areas. Super Smash Bros., on the other hand, is just plain great, even if the 3DS demo is on the short side.

Max also became obsessed with Goat Simulator clones on the App Store and shared his idea for a potential Duke Nukem / Aliens crossover game that would be amazing, in the right hands.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 28: Resident Evil remastered, Assassin's Creed penguins, and gamescom teasers photo
Hardline 28: Resident Evil remastered, Assassin's Creed penguins, and gamescom teasers
by Jordan Devore

Capcom is bringing a remaster of the Resident Evil remake for GameCube to current systems and that's good news for folks like me, Brett, and Bill who missed out on it. But all of these re-releases of games that came out within the last couple years? We're not so sure.

For this week's episode of Hardline, we also talked about the differences between Assassin's Creed Rogue and Unity -- one has penguins, the other doesn't -- and what lies ahead at gamescom next week in Cologne, Germany. That blasted Steven was a no-show.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 27: EA Access, Deep Silver's smooth moves, and decapitations photo
Hardline 27: EA Access, Deep Silver's smooth moves, and decapitations
by Jordan Devore

For this week's episode of Hardline, the major topic of discussion was Electronic Arts' new subscription service for Xbox One that offers full access to select games and discounts on digital DLC and full-game purchases for $4.99 per month, or $29.99 annually. Is it a good value, and if so, for who? Was Sony right to turn down the program?

Steven, Brett, and Bill also chatted with me about Deep Silver picking up Homefront from Crytek and why the lack of period-appropriate decapitations in Assassin's Creed Unity is a bit silly.

We had a technical mishap mid-recording that threw off our audio-video synch, so no video episode this week. Sorry! Just imagine Steven looking stoned and everything will be okay.

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Hardline 26: Do we even want another Last of Us? photo
Hardline 26: Do we even want another Last of Us?
by Jordan Devore

Electronic Arts has delayed not one but two of its major games originally planned for October 2014 -- Dragon Age: Inquisition is being held back until November, while Battlefield Hardline is now set for early 2015. In this week's episode of Hardline, Steven, Brett, and Bill joined me to discuss that decision, the Destiny beta, and Naughty Dog's comments about how not considering a sequel to The Last of Us "would be a disservice [to the studio and its fans]."

We purposefully went for a shorter run time this week in the hopes that the show would be more easily digestible for those of you watching on YouTube (as opposed to just listening). Actually, we tried to do that last episode too, but it ended up being well over 30 minutes anyway. Whoops.

We did it this time, though. Hope you enjoy!

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 25: EVO highlights, Tekken 7 is real, and oh so much Fire Emblem in Smash photo
Hardline 25: EVO highlights, Tekken 7 is real, and oh so much Fire Emblem in Smash
by Jordan Devore

EVO happened over the weekend and holy hell, that BlazBlue grand final was something special (watch it here). The year's big fighting game tournament was home to spectacular comebacks and we even got some announcements like Tekken 7 and Raiden in Mortal Kombat X.

But it was Smash Bros. that got me, Hamza, Steven, and Brett the most fired up this week as Lucina, Robin, and Captain Falcon were revealed. We also talked about two upcoming not-MOBAs, Battleborn and Gigantic. Find out which is a "yay" and which is a "nay."

Probably for the best that we took a break between episode 24 and this week's recording. Some decent game discussion took place and I don't think a single fetish was brought up.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 24: Mirror's Edge 2's combat, supporting Bad Company, and Sonic fandom photo
Hardline 24: Mirror's Edge 2's combat, supporting Bad Company, and Sonic fandom
by Jordan Devore

This is what happens when there isn't much news to dig into in the weeks following E3.

I tried to talk with Steven, Brett, and Hamza about a few of the silly EA stories that made the rounds earlier this week -- Mirror's Edge 2 focusing on refining first-person combat, DICE not entirely knowing what made Battlefield: Bad Company 2 special -- but we had vorarephilia on our minds.

If you don't know what that is, as I didn't prior to a couple days ago, that's probably for the best.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 23: A whole lot of E3 talk photo
Hardline 23: A whole lot of E3 talk
by Jordan Devore

E3 2014 has come and gone. It was a week packed full of announcements, hands-on sessions with new games, and consumption of gross food. But we survived, more or less.

I got together with Brett, Hamza, and Steven to recap the highlights from Sony, Microsoft, and Nintendo's events and run down some of our favorite games of the show. But before that, we covered the topics that truly matter most -- like juicing.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 22: Mortal Kombat X, Homefront: What?, and Luigi's death stare photo
Hardline 22: Mortal Kombat X, Homefront: What?, and Luigi's death stare
by Jordan Devore

In this last episode of Hardline before E3 2014, we kind of lost our minds.

Things started out proper, with talk of our most anticipated games of the show as well as Mortal Kombat X, Batman: Arkham Knight, and the superb Mario Kart 8. Business as usual.

Then Homefront: The Revolution happened.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 21: Battlefield, The Evil Without, and The Order: 1886 photo
Hardline 21: Battlefield, The Evil Without, and The Order: 1886
by Jordan Devore

Most of the interesting news is being saved for E3 in two weeks, but until then, Steven, Brett, and Hamza joined me to chat about the big Battlefield Hardline leak. Hardline on Hardline. We're not changing our show's name, EA. (Please don't force us to do so.)

Other than that, Brett us gave the lowdown on The Evil Within and The Order: 1886 following his hands-on preview sessions with both titles. There was also some brief Watch Dogs and Steam Machines talk. I still don't know how we managed to go on for as long as we did.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Hardline 20: The E3 before E3 photo
Hardline 20: The E3 before E3
by Jordan Devore

This week on Hardline, we discussed the days leading up to E3 including the pre-E3 event known as Judges Week, a gathering of select members of the North American games press who vote on the Game Critics Awards each year. We also got to hear about Steven's recent studio visit to Bastion and Transistor creator Supergiant Games for an interview series.

As for news, Far Cry 4 had some plot details leak, there's a new Batman: Arkham Knight trailer with gameplay footage, Wolfenstein: The New Order managed to receive favorable reviews, and Oculus Rift is coming to select Chuck E. Cheese's (because that's not going to be a disaster.)

For the audio-only episode, you can subscribe on iTunes and RSS, or download directly.

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Hardline 019: Kinectless Xbox One, GTA V ports, and Nintendo's next hardware photo
Hardline 019: Kinectless Xbox One, GTA V ports, and Nintendo's next hardware
by Jordan Devore

This week on Hardline, I joined my good friends Steven Hansen and Hamza Aziz to talk about Microsoft's recent moves to make the Xbox One more appealing and how, while it's nice that the Kinect will become optional in June, there's plenty of catching up to do with Sony.

Nintendo president and CEO Satoru Iwata spoke about how the company has a vision for its next console but doesn't want to introduce a new system until Wii U owners are satisfied. Rockstar is working on project that's more than likely porting Grand Theft Auto V to Xbox One, PS4, and PC. And Super Time Force came out and it's pretty damn good.

For the audio-only episode, you can subscribe on iTunes and RSS, or download directly.

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Hardline 018: Sunset Overdrive shreds, new old Pokemon, and more Call of Duty photo
Hardline 018: Sunset Overdrive shreds, new old Pokemon, and more Call of Duty
by Jordan Devore

This week on Hardline, there were games worth getting excited about!

Like a new Unreal Tournament, Insomniac's return to form with Sunset Overdrive, Amplitude, and those Pokemon Ruby and Sapphire remakes, to name a few. Advanced Warfare doesn't look half bad for Call of Duty players, either, and there's plenty more ahead next month at E3.

The regular podcast crew minus Dale assembled to talk about those games and other topics in the news. Things got real silly as the show progressed. I hope you're okay with that. I hope you're also okay with my newly formed plan to become a garbage man with Steven one day.

We had to use Skype this week because Google Hangouts wasn't cooperating. Let us know how you think the episode looks, if you'd be so kind. I like it, myself.

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