Capcom is bringing a remaster of the Resident Evil remake for GameCube to current systems and that's good news for folks like me, Brett, and Bill who missed out on it. But all of these re-releases of games that came out with...
Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..
Hardline 27: EA Access, Deep Silver's smooth moves, and decapitations by Jordan Devore
For this week's episode of Hardline, the major topic of discussion was Electronic Arts' new subscription service for Xbox One that offers full access to select games and discounts on digital DLC and full-game purchases for $4.99 per month, or $29.99 annually. Is it a good value, and if so, for who? Was Sony right to turn down the program?
Steven, Brett, and Bill also chatted with me about Deep Silver picking up Homefront from Crytek and why the lack of period-appropriate decapitations in Assassin's Creed Unity is a bit silly.
We had a technical mishap mid-recording that threw off our audio-video synch, so no video episode this week. Sorry! Just imagine Steven looking stoned and everything will be okay.
Electronic Arts has delayed not one but two of its major games originally planned for October 2014 -- Dragon Age: Inquisition is being held back until November, while Battlefield Hardline is now set for early 2015. In this week's episode of Hardline, Steven, Brett, and Bill joined me to discuss that decision, the Destiny beta, and Naughty Dog's comments about how not considering a sequel to The Last of Us "would be a disservice [to the studio and its fans]."
We purposefully went for a shorter run time this week in the hopes that the show would be more easily digestible for those of you watching on YouTube (as opposed to just listening). Actually, we tried to do that last episode too, but it ended up being well over 30 minutes anyway. Whoops.
EVO happened over the weekend and holy hell, that BlazBlue grand final was something special (watch it here). The year's big fighting game tournament was home to spectacular comebacks and we even got some announcements like Tekken 7 and Raiden in Mortal Kombat X.
But it was Smash Bros. that got me, Hamza, Steven, and Brett the most fired up this week as Lucina, Robin, and Captain Falcon were revealed. We also talked about two upcoming not-MOBAs, Battleborn and Gigantic. Find out which is a "yay" and which is a "nay."
Probably for the best that we took a break between episode 24 and this week's recording. Some decent game discussion took place and I don't think a single fetish was brought up.
This is what happens when there isn't much news to dig into in the weeks following E3.
I tried to talk with Steven, Brett, and Hamza about a few of the silly EA stories that made the rounds earlier this week -- Mirror's Edge 2 focusing on refining first-person combat, DICE not entirely knowing what made Battlefield: Bad Company 2 special -- but we had vorarephilia on our minds.
If you don't know what that is, as I didn't prior to a couple days ago, that's probably for the best.
E3 2014 has come and gone. It was a week packed full of announcements, hands-on sessions with new games, and consumption of gross food. But we survived, more or less.
I got together with Brett, Hamza, and Steven to recap the highlights from Sony, Microsoft, and Nintendo's events and run down some of our favorite games of the show. But before that, we covered the topics that truly matter most -- like juicing.
Most of the interesting news is being saved for E3 in two weeks, but until then, Steven, Brett, and Hamza joined me to chat about the big Battlefield Hardline leak. Hardline on Hardline. We're not changing our show's name, EA. (Please don't force us to do so.)
Other than that, Brett us gave the lowdown on The Evil Within and The Order: 1886 following his hands-on preview sessions with both titles. There was also some brief Watch Dogs and Steam Machines talk. I still don't know how we managed to go on for as long as we did.
This week on Hardline, we discussed the days leading up to E3 including the pre-E3 event known as Judges Week, a gathering of select members of the North American games press who vote on the Game Critics Awards each year. We also got to hear about Steven's recent studio visit to Bastion and Transistor creator Supergiant Games for an interview series.
As for news, Far Cry 4 had some plot details leak, there's a new Batman: Arkham Knight trailer with gameplay footage, Wolfenstein: The New Order managed to receive favorable reviews, and Oculus Rift is coming to select Chuck E. Cheese's (because that's not going to be a disaster.)
This week on Hardline, I joined my good friends Steven Hansen and Hamza Aziz to talk about Microsoft's recent moves to make the Xbox One more appealing and how, while it's nice that the Kinect will become optional in June, there's plenty of catching up to do with Sony.
Nintendo president and CEO Satoru Iwata spoke about how the company has a vision for its next console but doesn't want to introduce a new system until Wii U owners are satisfied. Rockstar is working on project that's more than likely porting Grand Theft Auto V to Xbox One, PS4, and PC. And Super Time Force came out and it's pretty damn good.
This week on Hardline, there were games worth getting excited about!
Like a new Unreal Tournament, Insomniac's return to form with Sunset Overdrive, Amplitude, and those Pokemon Ruby and Sapphire remakes, to name a few. Advanced Warfare doesn't look half bad for Call of Duty players, either, and there's plenty more ahead next month at E3.
The regular podcast crew minus Dale assembled to talk about those games and other topics in the news. Things got real silly as the show progressed. I hope you're okay with that. I hope you're also okay with my newly formed plan to become a garbage man with Steven one day.
We had to use Skype this week because Google Hangouts wasn't cooperating. Let us know how you think the episode looks, if you'd be so kind. I like it, myself.
This week on Hardline, Hamza gave us the lowdown on Destiny and why, even as a Bungie fan, his excitement for the game has fizzled out. Steven, on the other hand, had nothing but good things to say about Mario Kart 8 after his recent hands-on preview. There's a Blue Shell killer!
We also brought on Dale and Brett to talk about Nintendo skipping its E3 conference and whether or not that even matters, Sony Online Entertainment introducing a $14.99 all-access subscription plan for its games, Daylight dropping the ball, and how Microsoft is getting into original television programming. I tried to chat about Dark Souls II but only Steven would bite. I have failed.
This week, Hardline went into dangerous territory with a five-person show. It wasn't a disaster, but it sure could've been! (Well, it was, but for different reasons. Kidding. A little.)
Hamza Aziz, Steven Hansen, Dale North, and Brett Makedonski joined me to cover big stories of the past few days, like the PS Vita upping its PSP/PS1 game compatibility (temporarily, it turns out), what's new with Watch Dogs, and the Game Boy turning 25.
When we weren't being derailed by mysterious vacuum cleaner and hissing noises, we talked about Nintendo getting into season passes with Mario Golf: World Tour and how Dale has never bought downloadable content before, our thoughts on open-world games trying to do too much, and why we just can't get enough of speedruns.
This is the part where I'd link you to the audio-only version of this episode, but that's held up by some pending issues. It's YouTube only this week. Sorry!
This week on Hardline, I was joined by Steven "I hardly know her!" Hansen for a chat with Dale North and Brett Makedonski about the games they were able to play at PAX East. Below, Evolve, and Child of Light were among the frontrunners, and we spoke at length about Penny Arcade's decision to open up yet another convention, PAX South, in San Antonio, Texas.
Also, Dale talked trash about the Halo theme song. That jerk / hero!
For the audio-only episode, you can subscribe on iTunes and RSS. (Note: the .mp3 version will be later than usual this week due to gremlins. I'll update this post when it's up on the usual feeds.)
Two weeks in a row! Look at us go! On this episode of Hardline, my bests buds Hamza Aziz and Brett Makedonski joined me for a chat about Borderlands: The Pre-Sequeland our thoughts on the series more generally, Super Smash Bros. looking damn fine as of its recent Nintendo Direct showing, and the double-dip potential of The Last of Us Remastered for PlayStation 4.
Those were the main talking points this week, but we also hit the rather good Xbox 360 port of Titanfall, the positioning of Kinect this console generation, the possibility of a Kinectless Xbox One, Microsoft's original TV shows, and what is best in life. Hint: it's Hotline Miami 2.
We're still encountering some back-end issues on YouTube, so this episode of Hardline will once again be audio-only. Listen by subscribing on iTunes or RSS, or downloading directly.
Did I end the last episode of Hardline by saying we'd be back a week later if we weren't murdered and left in a ditch somewhere? And then we went two weeks without a follow-up?
Well, we aren't all dead -- just on the inside -- but we did bring on Destructoid contributor Brett Makedonski and Hardline producer Bill Zoeker to fill in for this recording.
Topics this week include April Fools' Day bringing out creativity for 24 hours, the Amazon Fire TV, Uncharted writer Amy Hennig joining Dead Space maker Visceral as creative director on an untitled Star Wars game, Square rethinking its JRPGs, Phil Spencer becoming head of Xbox, GTA Online adding heists, game jams gone wrong, and whether or not a fourth PAX is worthwhile.
Unfortunately, we've had some temporary technical issues getting this week's episode on YouTube, but we didn't want to make you guys wait for the podcast version. For the audio-only episode, you can subscribe on iTunes and RSS, or download directly here.