This week on Hardline, Bill, Steven, and I used the PlayStation's 20th anniversary as an excuse to bring up a bunch of old games for better (Bushido Blade, Castlevania: Symphony of the Night) and for worse (Blasto, some figh...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
This week on Hardline, Steven, Brett, and I spoke about Avalanche finally confirming Just Cause 3 after all those leaks, Brett's review of Assassin's Creed Rogue, and funny faceless and infinite-jump glitches in Assassin's Creed Unity and Sonic Boom: Rise of Lyric.
The highlight of this episode is by far Steven's cat.
[This episode of Hardline is sponsored by The Crew. We're giving away a silly amount of codes for this weekend's beta on PlayStation 4 and Xbox One right now. Claim yours here.]
It's been a while since Brett, Steven, and I have been in the same virtual room together to chat about games 'n' stuff so our reunion on this week's Hardline got out of control.
We talked about Majora's Mask for 3DS, amiibo (not amiibos), Game Boy Advances, The Witcher 3's free DLC, Steven's garbage- and candy-filled trip to Paris Games Week and Game Connection, and these culturally significant photos.
Happy (early) Halloween! For this week's Hardline, Bill, Brett, and I reminisced about unintentionally scary games that bothered us as kids while Steven was off on the other side of the world throwing bread down a hole. Hope you like your podcasts full of tangents.
For this week's podcast, Bill and Brett spoke with me about the first few hours of Alien: Isolation and how its hulking Xenomorph is among the scariest videogame enemies ever conceived. Lot of Alien talk this episode, including an obligatory nod to Colonial Marines' crappiness. Like you do.
We also chatted about how Super Smash Bros. is good but far from ideal on 3DS, those hilarious botched face scans in NBA 2K15 that are making the rounds, and Evolve's upcoming alpha.
Steven was too busy grocery shopping to attend this week's Hardline, but that didn't stop me, Brett, and Bill from talking about Blizzard canceling its MMO Titan, opium dens, Steam's redesign, the mean streets of Japan, Swery65's bizarre D4, and time traveling for the Tokyo Game Show.
Hardline is back! For this week's episode, Max filled in to speak with me and Bill about Destiny and how the game fails to live up to Bungie's pedigree in some areas. Super Smash Bros., on the other hand, is just plain great, even if the 3DS demo is on the short side.
Max also became obsessed with Goat Simulator clones on the App Store and shared his idea for a potential Duke Nukem / Aliens crossover game that would be amazing, in the right hands.
Capcom is bringing a remaster of the Resident Evil remake for GameCube to current systems and that's good news for folks like me, Brett, and Bill who missed out on it. But all of these re-releases of games that came out within the last couple years? We're not so sure.
For this week's episode of Hardline, we also talked about the differences between Assassin's Creed Rogue and Unity -- one has penguins, the other doesn't -- and what lies ahead at gamescom next week in Cologne, Germany. That blasted Steven was a no-show.
For this week's episode of Hardline, the major topic of discussion was Electronic Arts' new subscription service for Xbox One that offers full access to select games and discounts on digital DLC and full-game purchases for $4.99 per month, or $29.99 annually. Is it a good value, and if so, for who? Was Sony right to turn down the program?
Steven, Brett, and Bill also chatted with me about Deep Silver picking up Homefront from Crytek and why the lack of period-appropriate decapitations in Assassin's Creed Unity is a bit silly.
We had a technical mishap mid-recording that threw off our audio-video synch, so no video episode this week. Sorry! Just imagine Steven looking stoned and everything will be okay.
Electronic Arts has delayed not one but two of its major games originally planned for October 2014 -- Dragon Age: Inquisition is being held back until November, while Battlefield Hardline is now set for early 2015. In this week's episode of Hardline, Steven, Brett, and Bill joined me to discuss that decision, the Destiny beta, and Naughty Dog's comments about how not considering a sequel to The Last of Us "would be a disservice [to the studio and its fans]."
We purposefully went for a shorter run time this week in the hopes that the show would be more easily digestible for those of you watching on YouTube (as opposed to just listening). Actually, we tried to do that last episode too, but it ended up being well over 30 minutes anyway. Whoops.
EVO happened over the weekend and holy hell, that BlazBlue grand final was something special (watch it here). The year's big fighting game tournament was home to spectacular comebacks and we even got some announcements like Tekken 7 and Raiden in Mortal Kombat X.
But it was Smash Bros. that got me, Hamza, Steven, and Brett the most fired up this week as Lucina, Robin, and Captain Falcon were revealed. We also talked about two upcoming not-MOBAs, Battleborn and Gigantic. Find out which is a "yay" and which is a "nay."
Probably for the best that we took a break between episode 24 and this week's recording. Some decent game discussion took place and I don't think a single fetish was brought up.
This is what happens when there isn't much news to dig into in the weeks following E3.
I tried to talk with Steven, Brett, and Hamza about a few of the silly EA stories that made the rounds earlier this week -- Mirror's Edge 2 focusing on refining first-person combat, DICE not entirely knowing what made Battlefield: Bad Company 2 special -- but we had vorarephilia on our minds.
If you don't know what that is, as I didn't prior to a couple days ago, that's probably for the best.
E3 2014 has come and gone. It was a week packed full of announcements, hands-on sessions with new games, and consumption of gross food. But we survived, more or less.
I got together with Brett, Hamza, and Steven to recap the highlights from Sony, Microsoft, and Nintendo's events and run down some of our favorite games of the show. But before that, we covered the topics that truly matter most -- like juicing.