Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the an...
It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprising move, Ubisoft decided to ditch the cross-gen development for this year's release of Assassin's Creed, and focus on making two different titles that focused on different directions. With Assassin's Creed: Unity coming to current gen and PC only, many fans will likely miss out. But it seems like people have forgotten that another title in the series is releasing on the same day.
The ever elusive Assassin's Creed: Rogue, which was just announced two months ago, is Ubisoft's attempt to try to offer something for fans who haven't made the jump to current gen, but also aims to improve upon the design and structure set by fan-favorite Assassin's Creed IV: Black Flag. Speaking with Rogue's producer, Karl Luhe, and after spending a good four hours with the tittle at a recent preview event, I see that there's a lot to like with this recent entry in the series.
It was almost surreal to be playing Persona Q in English for the first time this past week. It came out of nowhere late last year, a fantasy game mixing Persona 3 and Persona 4 characters in a new 3DS game that uses Etrian Odyssey's engine and dungeon play. I didn't believe the game was real after first hearing about it -- it sounded more like fan fiction! Now I'm playing the very first English language build, just ahead of the North American release.
This is damn ridiculous. When does it all end, Microsoft? When does it all end?
I've just returned from a special Microsoft event where select members of the press could sample Xbox One titles before the E3 show floor opens. ...
Only a few days ago, we heard that Transistor would be Supergiant Games' follow-up to Bastion and that it would be playable at PAX East 2013. Lucky convention-goers can play an early build of the game, on course for a 2014 release on unconfirmed platforms.
Transistor bears resemblance to Bastion in a few ways: the isometric viewpoint and beautifully painted visuals immediately brought to mind 2011's indie darling, but Transistor plays very differently from its predecessor.
While a sizable portion of Beyond: Two Souls was shown to press at a event at Quantic Dream this week, unfortunately, it was a hands-off situation. But the studio didn't want to leave us completely empty handed, so they prepared a shorter demo for us to play. It may have not been as deep or involved as the view-only session, but this first hands-on of the game gave us a good taste of what to expect as far as controls go.
As for the story? Not so much.
Our session took place far enough into the game that Quantic Dream staff members had us playing the first bit of our hands-on session without sound in an effort to avoid spoiling the story. Only when the spoilers were passed were we permitted to hear the audio. This must be an easily spoiled story!
A wee while ago, I was struggling through blizzards raging across Iceland to cover the Paradox Convention in Reykjavik, hence all the previews I've been drip feeding you over the last week or so. The greatest struggle didn't take place outside in the frosty tundra, however. It took place within an extremely warm room, in front of a PC, surrounded by fellow journalists.
I am, of course, talking about my first hands-on experience with Paradox's highly anticipated fourth iteration of its grand strategy flagship, Europa Universalis. To complicate matters, my playthrough would see me flung into the deep end, as I jumped into a multiplayer match with eight men, at least one of whom was turned into conquering, treacherous, bloodthirsty monster.
When one thinks of buying the latest installment of John Madden football, one typically goes the route of either the Xbox 360 or PlayStation 3 version, instantly shrugging off even the thought of playing a year of pigskin on a Nintendo platform.
If Madden NFL 13 on the Wii U is any indication, the aforementioned way of thinking may change, as EA is providing a serious effort to Nintendo consumers this time around.
It's also launching with Nintendo's latest console offering, so if you were already looking to the Wii U to provide your yearly fix of 11-on-11 football action, you won't have to wait much longer. You also won't be disappointed.
Odds are that as a child, you had the fascination of building things out of LEGOs. Or Lincoln Logs and Tinker Toys, if we're going back a ways. Whatever the case, as children, we have a keen enjoyment of building stuff.
This idea of entertainment was taken to the virtual realm on the PC with SimCity, a simulation title where one would play the deciding factor of a town's creation and sustained existence. A city would start from an empty patch of land and it would be up to you to maintain its life and potential growth. That, or you could run the city into bankruptcy and laugh as its residents rioted in the streets.
Well, good news. EA is bringing back our creation fascination with a newly realized, fully 3D SimCity title for PC and Mac simply called, SimCity...again. And the better news? It's just as fun as it was back in the good ol' days.
While I can't say I was wholeheartedly impressed with every one of the Wii U's offerings at PAX this year, one game did stand out as a fun and unique addition to the system's growing compendium of third-party titles.
Up until now I have always chosen a 3DS or Vita over my phone, even if it meant sacrificing portability. Why? Buttons, man. Buttons. While there are a few smartly designed mobile games that don't need buttons, there are still...
Defiance is SyFy and Trion Worlds’ venture that breaks new ground by simultaneously developing a television series and videogame within the same universe, and even sharing a few characters between the two. We were only given a sneak peek of the television series here at San Diego Comic-Con with a brief trailer, but we were able to spend a lot of time with the Trion Worlds-developed MMO, speaking with Nick Beliaff, vice president of development, and Ron Hill, senior producer, about the game.
We gathered a lot of information about the game’s intriguing story, San Francisco and Bay Area setting, dynamic in-game events, music, and gameplay. If you’re interested in this game or are looking for more details about the world of Defiance, check this out in conjunction with our hands-on preview from a couple months back.
Rayman Legends is the direct Wii U-exclusive sequel to the beautiful, gorgeous, sublime 2D platformer Rayman Origins that was released last year.
The good news if you were a fan of Rayman Origins: Rayman Legends is even more beautiful, gorgeous, and sublime than its predecessor! So great, in fact, that I almost wanted to punch the fancy T.V. screen when I was playing it. I couldn't hold in all the emotions of how amazing the game looks!
Luckily, I did not punch the screen -- whew! -- as that would have ended poorly for all parties involved.
So why is Rayman Legends so spectacular? Keep reading to find out!
That was my first reaction after playing ZombiU for the Wii U at Nintendo's booth during E3. Huh.
Now, "huh" usually has a negative connotation, but that is not necessarily the case with this particular game. The "huh" is more a simplified version of the actual, widely varied reactions that occurred when playing this M-rated, Wii U-exclusive game. I had a few OMGs, some Woahs, some Mehs, some Cools, and some Ughs, all leading up to my final, summarized reaction.
One of my favorite things to do at E3 is visit the smaller publisher and developers and try out their games. Usually creative and made with such a large amount of heart, the smaller games at E3 are always a breath of fresh air.
This year, my favorite stop with a publisher-that-is-not-EA was Daedalic Entertainment, a German-based company that loves to make graphic point-and-click adventure games. You may have heard of and played some of their older titles like The Whispered World.
The new games they had to show off were right up my alley.
Project P-100 (working title) from Platinum Games (creators of Viewtiful Joe and MadWorld) was one of the strangest Wii U games I played on the show floor at E3.
And that is not necessarily a bad thing.
In a way, it reminded me of Elebits, another odd little title that launched with the original Wii more than five years ago. Like Elebits, Project P-100 shows off what its respective console can do in an interesting, if slightly painful, way.