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Halo 4

Halo photo

Latest Halo: Master Chief Collection patch brings improvements to ranking, stability

But is it too little too late?
Apr 22
// Vikki Blake
The latest patch for Halo: The Master Chief Collection -- which focuses on "ranking, matchmaking penalties, stability, as well as game-specific improvements for each title" -- also confirms that progress on the remastered Hal...

Review: Halo: The Master Chief Collection

Nov 07 // Chris Carter
Halo: The Master Chief Collection (Xbox One)Developer: 343 IndustriesPublisher: Microsoft StudiosRelease:  November 11, 2014MSRP: $59.99 After booting it up, Halo: The Master Chief Collection gives you the keys to the kingdom right off the bat. Instantly accessible are all four campaigns (with local or online co-op), multiplayer, and the extras menu. The latter includes all of the Halo TV content, a spot to change online profile settings, and the Forge and Theater modes. That's, well, that's a lot of stuff to sift through, so let's start with the campaign, shall we? From the start, every single mission is unlocked. While this sounds like a small caveat, it's actually a very welcome mechanic that will allow long-time fans to skip their least favorite levels and get right into the good stuff. Also, the game's larger cutscenes can be viewed in the mission select menu to easily rewatch later. That's something most will probably want to do that over and over for particularly special clips such as the brand new remastered Halo 2 FMVs. While the original Halo doesn't look as good as its successors even with the resolution upgrade on the Xbox One, there's no denying that it's a timeless classic. From its memorable campaign to some of the best multiplayer maps of all time, Halo: Combat Evolved is a game that people won't stop talking about for decades. It was a joy to replay the campaign again, marveling at the toggle between "old" and "new" visuals, which is instantaneous in Master Chief Collection. For those that have never played a Halo game before, the campaign still holds up, and the silky smooth framerate will no doubt alleviate any concerns that this has become too dated. [embed]282966:56231:0[/embed] Halo 2 is the golden boy of the package though, and it is fully remastered beyond the capabilities of what 343 Industries did in 2011 on the Xbox 360. The most dramatic effect is the completely redone cutscenes -- a night and day difference when directly compared to the original game's in-house visuals. When I first replayed the campaign, I was utterly confused as to what I was watching until I pressed the Back button and realized just how incredible the upgrade was. That jaw-dropping effect carries over into the regular campaign, which is even more fun than the original in some respects. This is thanks to the addition of the memorable Arbiter character, and a greater look at the overall lore and races of the Halo universe. Halo 2 took the concept of the Ringworld device from Combat Evolved and expanded the galaxy tenfold, and it was a pleasure to relive the experience yet again. On the other hand, Halo 3 is my least favorite of the core games. It basically took what Halo 2 did in terms of raising the stakes off of one location, but it lacks a lot of the surprise and charm from the second go-around. This is definitely one story that I skipped around a lot, foregoing specific missions that were either too tedious or not inspiring enough to replay. Where Halo 3 really shines is in multiplayer, as it features some of the best maps in the series. The brilliance of Master Chief Collection is that it allows players to simply watch the story scenes and skip right to Halo 4 if they want. Although it was polarizing at release, I can definitively say that Halo 4 still holds up for me. The stark shift to the Forerunner conflict was a huge breath of fresh air, especially after Halo 3. This switch is particularly evident after playing the first three titles back-to-back, and I think people will appreciate the unique aesthetic and playstyle of Halo 4 more after experiencing them together. While I'm okay with the omission of the disappointing Halo: Reach, ODST would have made this package even more amazing. But, the sheer quality of these four games, whether it's by way of their campaigns or multiplayer maps, stands on its own. Master Chief Collection is presented in such a way that everything is linked through one menu that can be accessed from within any game. This is where universal options can be tweaked, but it also allows for specific customization to any given title. Love inverted controls for Halo 1 but hate them for Halo 2, 3, and 4 for some reason? That can be altered permanently. Fancy using the Call of Duty style right-analog click for melee in every game? That can be switched to apply for every game. There's also the ability to auto-mute everyone in multiplayer as a default, and to set online avatars for each game. This amount of customization is not only welcome on a console, but mostly unprecedented. The individual campaigns are each impressive in their own right, but multiplayer's where most will find themselves spending most of their time. After all, that's the thing that's going to keep everyone playing for more than a few weeks. With all of the claims and promises, I'm pleased to say that 343 Industries didn't take a half-measure with this collection in terms of preserving the original Halo experience; this is definitive. Hell, even the levels from the PC version of the original Halo are included in all their glory. For anyone that had a classic moment with any core Halo game, it can be relived here. There are playlists upon playlists: Capture the Flag, King of the Kill, Oddball, Races, Infection, Flood -- it's all there. Not every gametype is playable in every title, but if it was in the original, it's in that respective list. In the sessions I had, online play was very smooth, and each game had their own authentic signature style without feeling too jarring jumping from one game to the next. The matchmaking system is set to go live next week and will feature the Trueskill ranking system from Halo 2. We will update with a report of how things are going during launch week. Since Halo 2 is getting the royal treatment, it also has a small selection of completely remastered maps which employ a vastly upgraded visual style that is accessible from a different playlist. While the maps are a visual treat, this is essentially my only major problem with Master Chief Collection. Not only did 343 not take the time to remaster every map in the game, but it's also confined to a different section. It's an odd decision, as the isolation goes against the concept of cohesiveness that the Master Chief Collection sets out to accomplish. Making matters worse, the actual list is less exciting with such a small pool of maps. Another relatively underwhelming extra feature is the "Playlists" section from the main menu. This boils down to a hand-picked selection of campaign missions that fit certain themes, like "daring escapes" and "vehicle heavy" levels. The only bright spot with playlists is the cross-game capability, which lets players experience similar stories across multiple titles. It would have been more impactful if all of these levels were heavily modified in some way to make them worth playing again, but fortunately, it doesn't detract from the overwhelming amount of content in the core game. Digging through the menus, the features go on and on. Forge is back for every game outside of Halo: Combat Evolved. With the new visual updates it's easier than ever to craft new modified versions of favorite levels. Theater is equally great, as it allows rewatching of past matches and the option to find new ones online. Lastly, Halo TV is integrated, as is the Halo Nightfall series, the Halo 5: Guardians beta, and Halo 4's Spartan Ops mode -- all of which aren't live at the time of writing. The prospect of completing the whopping 4,000 Gamerscore will also terrify and excite hardcore fans. While I think I would have given up playing a Halo 2 remaster on its own after a few months, The Master Chief Collection will keep me busy for quite a while. The sheer number of maps, variants, playlists, and rulesets will keep me interested for months on end. I can already envision myself joining groups of friends who only like particular games, forming separate communities within the collection. Not only that, but this is also the perfect way to replay each campaign if I ever get the itch instead of finding multiple discs. This is the new gold standard for remakes. Well done, 343 Industries.
Halo Collection review photo
The master of remasters
Although Halo: Combat Evolved Anniversary was a noble effort to remaster the original game that brought first-person shooters on consoles into a post-Goldeneye era, I couldn't help but feel a bit underwhelmed by the over...

Halo photo

Halo 4 Game of the Year Edition targeting October

Anyone else?
Aug 26
// Jordan Devore
Proving that if your game has DLC it too can be eligible for that coveted "game of the year edition," IGN brings word that Halo 4 will find its way back onto store shelves with a new price. A convincing albeit unconfirmed ima...

Halo 4: Forward Unto Dawn gets an Emmy nomination

Oustsanding Main Title Design
Jul 19
// Abel Girmay
I don't care if you like Halo 4, or any game in the series for that matter. Halo 4: Forward Unto Dawn is far and away the best example of how to adapt a videogame franchise to a live-action setting. I watched it expecting lit...


Halo 4 Global Championships announced

$500,000 in prizes
Jul 03
// Dale North
The Halo 4 Global Championship will give gamers around the world the chance to play for $500,000 in prizes. Microsoft, 343, and Virgin Gaming have teamed up to bring this summer Halo 4 tournament to the world, with its start ...
Halo 4 photo
Halo 4

PSA: Halo 4 weapons and playlist updates now live

Weapon and power-up spawns tweaked as well
Jun 04
// Abel Girmay
Yesterday's Halo 4 War Games update has brought more than a few new additions. From weapons, maps, and gametypes, there's a good amount of tweaking here. Chief among them has to be the laundry list of overhauls to the weapon ...
The Art of Halo 4 photo
The Art of Halo 4

Impressions: Awakening: The Art of Halo 4

Simply heavenly
May 24
// Jason Cabral
Art books have been around for a long time, and they take on many different styles and formats. Titan Books, in conjunction with Microsoft Studios and 343 Industries, has put together a fantastic addition to any Halo fans&rsq...
Halo 4 enemies photo
Halo 4 enemies

GDC: Voltron, T1000 major inspirations for Halo 4 enemies

These guys know their nerd culture
Mar 27
// Daniel Starkey
If there's been on criticism of Halo over the years, it's the relative sameness of the experience. Earlier today during a discuss of the new enemy designs in Halo 4, Scott Warner of 343 industries mentioned that some of their main inspirations for the development of the Promethean units were highly advanced, amorphous foes.
Halo 4 Map Pack photo
Halo 4 Map Pack

Halo 4's 'Castle Map Pack' is all about vehicular combat

First look ahead of release next month
Mar 11
// Jordan Devore
The next set of maps for Halo 4 is less than a month away. The Castle Map Pack will be dropping on April 8, which should be plenty of time to continue playing the recent Majestic Map Pack. This third add-on emphasizes vehicl...
Halo 4 Playdate photo
Halo 4 Playdate

Come play Halo 4 with the Dtoid staff and community

Join us March 1 for another Xbox LIVE Community Playdate
Mar 01
// mrandydixon
[Update: We're live right now! Send us a PM on Xbox LIVE if you want to join, or watch the stream over on Streamtoid (streaming now) and Dtoid TV (taking over in about an hour)!] This Friday, March 1, Destructoid will be taki...
Friday Night Fights photo
Friday Night Fights

Friday Night Fights: Another Halo 4 community playdate!

Get your game on with the Destructoid community!
Mar 01
// mrandydixon
Welcome to another edition of Destructoid's Friday Night Fights! Tonight we have a very special treat for you in the form of another Xbox LIVE Community Playdate! Destructoid staff and community members will be playing Halo 4...
Halo 4 Map Pack DLC photo
Halo 4 Map Pack DLC

Impressions: Halo 4: Majestic Map Pack

Close quarters combat
Feb 27
// Chris Carter
In many ways, the Crimson Map Pack was a bit of a letdown for Halo 4 fans. The over-emphasis on vehicles and the concept of giant new maps on top of over-saturated giant maps from the base game was really frustrating, and did...

I know what a game is

Feb 27 // Daniel Starkey
Trying to define something -- especially something whose definition would appear at first to be completely clear and free from dissension -- is no easy task. Take time, for example. I don’t think I heard anything that I would consider an acceptable definition of time until I was well into a decent physics course. Even then it seems at least once a week that definition is tweaked and refined. That sort of constant, steady modification is one of the important elements of this conversation, as it seems patently absurd to me, that anyone would get themselves so wrapped up in one, immutable definition for something that is always in flux. Language, art, communication -- these things are always changing and evolving. What we consider classics, in many cases, were once considered pretentious tripe, or the works of the foolish, lecherous, and the uneducated. To say that you know, without a doubt, the absolute final, permanent and unchanging definition of anything is a species of arrogance I can’t even begin to fathom. And if you’re one of those people, you should probably stop reading because you won’t benefit from anything I have to say. Anti-game activists fall back on the two conditions I listed above: 1) a game must have rules and 2) it must have a “win state.” Both of these qualifications seem odd to me. The first one is basically worthless, in the sense that, anything that you can do would arguably have a set of rules. Life has rules; anything you ever do or interact with is limited by something. That point is so non-specific as to be completely meaningless and applicable to nothing. The second condition, that games must have some kind of “win state” is a little better, but still leaves many things that most would consider games out of the “real games” party. Is Simon a game? Minecraft? What about Tetris? Or Missile Command? Skyrim? None of these things that I would readily call games have a “win state” that is clear, with three of them being completely unbeatable. Jane McGonigal, one of the more interesting people working on the more pragmatic side of what I will call “videogame design theory,” has perhaps one of the best, though ultimately imperfect definitions of what a “game” is. She claims that every game, whether it is video, board, or playground, shares four fundamental traits: a goal, rules and limitations, a feedback system, and voluntary participation. Unlike the hopelessly unclear requirements of only a set of rules and a “win state,” Jane’s set of traits work together to increase their collective specificity. Her rules could also be interpreted as obstructions to the goal of a player. And the requirement for voluntary participation safeguards against simply calling anything anyone ever does a “game.” Indeed, my only real issue with her list is the “goal” part. I don’t like Proteus. I don’t like Dear Esther. I don’t like Twine games. Still, they are all games. Proteus is, to me at least, about exploration. I was underwhelmed by this exploration, primarily because I think plenty of games accomplish the same goal, the same sense of wonder and the same kind of otherworldly fascination, without needing to be so unnecessarily obtuse. There is also a very clear feedback mechanism -- different bits of the environment react and interact with you and the rest of the world based on your presence. Over time, they steadily guide you to see a few specific things. Whether or not you find those things interesting and whether or not you care about how they change is irrelevant. They do, along with a given rule set, exist. If, for example, you chose to ignore every clue or signal that the game gave you, and simply decided to wander aimlessly until your boredom grew sufficiently large to stop playing -- then you might not ever know what any of the core pieces of the game are. Ignorance of all of the disparate elements, however, doesn’t immediately disqualify its status as a game, though. It isn’t uncommon for me to approach a game with a different mindset than most of my friends. I, allegedly, am a professional game critic and I have a certain set of things that I look for and continuously slot away in a mental filing cabinet while playing. When that “critic hat” comes off, though, I’m often known to be one of the more ... unruly players. In Halo, I’ll often use sticky grenades on teammates that are about to ride off in a vehicle. Sometimes In Capture the Flag modes, I’ve been known to kill people on my team so they can’t score points. In these instances, my goal not only differs from those the designers intended, but they transcend them. I give up trying to win, and create new goals for myself. Surely, McGonigal and others would argue that I am creating my own sub-games within the established rule set. Instead of Capturing the Flag, my new goal would simply be to fuel my own amusement. Rules? Whatever I think is funny. Feedback? My own laughter. Each of these things would exist and be bound not only by the structure of Halo’s regular multiplayer modes, but my own set of conditions as well. I do the very same thing in single-player titles when I’m not reviewing them. If I start finding a game boring or frustrating, I co-opt its mechanics to allow me to do ... whatever it is I can. I look for things to break, new ways in which I can manipulate different elements of the game so that I can extract whatever entertainment value I can salvage. I’ve already established that these changes are, in themselves, creating new games within something larger. Why then, would my doing the same thing in other titles not count? If a player begins ignoring everything the developer is trying to tell them, what difference does it make in which digital world that act of creation takes place? If no goal is ever clearly given merely because you never progress far enough to see if you, the player, don’t know the goal, is it still a game?  Everyone has their set of reasons for playing games, and we could be forgiven for trying to project our own expectations onto others. It raises the question though, why anyone else genuinely cares what gets called what. I think that’s the real issue here. That some people feel that their way of life, or their hobby is being threatened. It’s a weird, relatable-yet-irrational sort of paranoia. That seems to be happening a lot lately.
I know what a game is photo
But I don't really think it matters in the first place
A lot of people have been running around attacking games like Proteus or The Walking Dead; claiming that they aren’t, in fact, games. Generally speaking these people spout off random things about requiring “win st...

New releases photo
New releases

New releases: Brutal Legend makes PCs metal

Plus Dynasty Warriors 7: Empires, Etrian Odyssey IV, and Star Wars Pinball
Feb 25
// Fraser Brown
Monday has once again snuck up on us like an unfortunate rash you got from a really good weekend. Don't worry, there's cream for that! And much like a soothing medicinal balm, the new releases of the week are here to cure wh...
Halo 4 DLC screens photo
Halo 4 DLC screens

Halo 4 Majestic Map Pack screens leaked

Landfall, Monolith, and Skyline
Feb 17
// Chris Carter
We're nearly ten days away from the supposed launch of Halo 4's second DLC offering, the "Majestic Map Pack," and a savvy NeoGAF user has uncovered some screenshots through editing URLs on the Halo website. Just like the Crim...
Coco plays Halo 4 photo
Coco plays Halo 4

Cortana can update Conan O'Brien's 'firmware' any day

Clueless Gamer reviews Halo 4
Feb 07
// Tony Ponce
Conan O'Brien is back with another episode of Clueless Gamer, wherein he plays videogames and exhibits no signs whatsoever that he knows what he's doing. Today's game: Halo 4. First he learns that the Covenant worship Theo H...

Team Doubles coming to Halo 4 matchmaking

Intense 2v2 action incoming
Feb 04
// Keith Swiader
This week's Halo 4 matchmaking update will include the long-awaited Team Doubles playlist, 343 Industries revealed on Halo Waypoint, and with it, three match variants. First up, Infinity Doubles offers up the standard Infinit...
Halo 2 PC server shutdown photo
Halo 2 PC server shutdown

Halo 2 PC servers will officially shut down next month

Also, here's more info on Spartan Ops
Jan 17
// Chris Carter
The blowout post goes through quite a bit of Halo 4 info, from Spartan Ops play stats, to complete summaries of the episodic stories so far, to a teaser for Episode 6. On Monday, January 21, Episode 6 will drop, as will the "...

Here's what's on the horizon for Halo 4

Two more DLC packs and Spartan Ops
Jan 10
// Chris Carter
The folks over at 343 Industries have posted a fireside chat of sorts, explaining the state of Halo 4, and what they intend to do with it in the months to come. In addition to a nice little note about the launch of Halo 4, 34...

Get in the Halo mood with this trick jumping video

Sick Halo 4 jumps brah
Jan 07
// Chris Carter
If there's one thing I love, it's Halo trick jump videos. The creator, ReiKo from, takes on some really cool jumps from the original maps and the ones included in the Crimson map pack. Not only are the jumps actua...

The Halo 4 Mythbusters video series has some neat tips

Episode 4
Dec 31
// Chris Carter
Halo 4 has been out for nearly two months now, which means people have had a sufficient amount of time to f*ck with it. As the community suggests more and more crazy things to mess around with, the folks at Defend the House ...

Halo 4's Spartan Ops Episode 5 is out

You can enjoy the Memento Mori chapter now
Dec 03
// Chris Carter
The fifth offering of Halo 4's Spartan Ops program is out today, so boot up your game's Infinity menu and select it at will. If you're wondering what the episode is about, it involves secrets and betrayal (like any standard ...

Check your email for your Halo 4 specialization code

Microsoft has started sending them out
Dec 01
// Chris Carter
Halo 4 takes a decidedly different approach to prestiging in a first person shooter. Normally after reaching max level in multiplayer in a contemporary FPS, you'll have the option to "prestige" and start over. 343 Studios has...

Halo 4's Crimson Map Pack targeting December 10

New mode detailed
Nov 29
// Jordan Devore
The first in a planned trio of map packs for Halo 4, the Crimson Map Pack (800 Microsoft Points), is scheduled to introduce three new locales for War Games on Monday, December 10. The maps are titled Wreckage, Harvest, and S...

Halo 4's Spartan Ops Episode 4 releases today

Keep on Spartan-ing, Spartan
Nov 26
// Chris Carter
Episode 4 of Halo 4's Spartan Ops campaign is dropping today on Xbox Live. Like past episodes, all you need to do is boot up your game, go to Spartan Ops, and it'll automatically show up. Make sure you play them in the most f...

Halo 4 Map Pack dates allegedly leaked

We now have exact dates instead of monthly windows
Nov 26
// Chris Carter
According to this dashboard image found by, the release dates for all three Halo 4 map packs have been allegedly outed. According to a German dashboard ad, the Crimson Map Pack will drop on December 10th, the ...

Four things I'd like to see in Halo 5

Nov 16 // Daniel Starkey
That seems so long ago now. After finishing Halo 4, I must admit -- I was very impressed. The art direction is beyond stunning, the characters are stronger and better written, and the tone has shifted from that of glorified destruction to something more poignant and personal. While still far from perfect, its improvements are substantive enough to give me hope for the next installment. As such, I've come up with four things that I think 343 might want to try for Halo 5. HUGE SPOILER WARNING, PROCEED WITH CAUTION 1. Keep asking relevant questions For over a decade, we’ve guided Master Chief through untold legions of enemies. Throughout all of that, he’s barely shown anything resembling an emotional response. Halo 4’s opening offers some brief insight into the apparent sociopathy of our iconic hero. Halsey, architect of the Spartan super soldier program which spawned the Chief, is seen discussing the near total lack of humanity in her subjects. The audience learns that the UNSC seeks to expand the program, creating more “soulless” Spartans. This scene begs a very interesting question: will genetic engineering, the modification of ourselves, inexorably lead to a loss of our own humanity? It is by no means a novel concept, but within the context of the Halo series, it gives players additional background for the character of Master Chief. It also allows the audience to question whether or not the actions of Halsey are justified, whether there are circumstances under which the horrendously violent ends justify the means. When faced with the potential eradication of every person ever, I can’t say what I would do. It’s a tough question, and while it might feed into the right-wing pro-military narrative, it isn’t necessarily without value, especially if the rest of the story directs the audience to question its own moral stance on the issue. 2. Darker, more psychological story After seeing the trailer for Halo 4 and witnessing some of Cortana’s “episodes,” I began expecting a psychologically driven science-fiction narrative reminiscent of 1960s- and '70s-era film. Admittedly, that might be a bit of a leap on my part, but I thought it would be an incredible new direction for the series. Unfortunately, her mental breakdown was somewhat exaggerated in the trailer. I never got the sense of extreme isolation or the genuine fear that I had hoped would be the core of the new game. Instead, we are only ever given a few outbursts and some forced, if heartfelt dialogue about the consequences of her gradual breakdown. At the end of the campaign, Cortana inadvertently sacrifices herself to help Master Chief survive. In so doing, any hopes of seeing the psychological horror story which I gleefully anticipated were dashed. Briefly. As I began reflecting upon the epilogue, I started wondering if Cortana’s death might begin to weigh on Master Chief. After all that has happened -- after all the destruction and death the Chief has caused -- it would be fascinating for the future of the series if, for once, he didn’t emerge from a challenge totally unaffected. 3. Narrative balance Critics have often accused Halo and pals of promoting the military industrial complex, of fomenting subconscious support for the expansion of the United States’ already robust military program. I’m not here to debate the legitimacy of that claim, but I do think that many modern shooters have neglected to accurately portray the horrors of violence. Call of Duty 4: Modern Warfare was an incredible departure from this trend. Many players will never forget the haunting post-nuke scene about halfway through the game. In it, the player is suddenly given control of a dying soldier and presumed protagonist, as he (i.e. the player) crawls around a burning, irradiated city. This scene is not only emotionally affecting, but it also gives context to the rest of the piece. The post-nuke chapter of the narrative frames the actions of all of the other characters in relation to the restoration of the geopolitical landscape. Halo 4 takes a few steps towards a proper theme, but stops short of delivering on its own promises. Unlike its predecessors, 343 attempts to capitalize on its established characters instead of forcing a melodramatic story about the defense of humanity. Master Chief’s primary goal -- at least for most of the game -- is restoration of Cortana, his partner. Their experiences together follow a theme of mutual trust and cooperation. For those who have played the previous games, the connection between Master Chief and Cortana is already understood, through both the mechanics and the narrative of each title. As such, when the player learns that she is danger, the writers are drawing upon an established relationship. This gives the conflict genuine weight for the player. Regrettably, around two thirds of the way through, the focus shifts from helping Cortana after all of the assistance she’s provided, to stopping a nigh omnipotent being from attacking Earth. The theme returns to incessant, high-stakes action, moving away from the more affecting story of Master Chief helping his partner. For Halo 5, I’d love to see a strong, character-driven story. I, as the Chief, have already saved humanity more times than I’d care to count, and that kind of grandiose adventure has lost its impact. 4. An emotionally vulnerable Chief As I mentioned earlier, Halo 4 has started asking bigger questions. “Is it moral to create people just for the sake of warfare?” “What does it mean to be human?” These questions, while important and valuable are, at times, incongruous with the gameplay itself. If we, the audience, begin reflecting upon the content, upon the narrative, and conclude that the actions the developers want us to take are not in line with our choices, we have no recourse. Halo’s gameplay in its current state can only be one thing -- reckless and violent. The argument could be made that up until this point -- Master Chief has never had any reason to question who he is, or why he acts in the manner that he does. Going forward, however, we know that simply isn’t the case. In the epilogue, Thomas Lasky directly asks Master Chief how he is handling the whole situation. If he remains unaffected, if he doesn’t change over time, then he either remains an inhuman, violent monster, or 343 will be passing up an excellent opportunity to use the universe they’ve inherited to accomplish something truly memorable. Ultimately, I’m glad to admit that I was wrong about the series. Halo 4 doesn’t fulfill every expectation, but if 343 uses it as a starting point, and continues to ask tough questions of its audience, I don’t doubt that the series will take several bold steps into truly subversive territory.
What I want from Halo 5 photo
And other reflections on the relationship of Chief and Cortana
I haven’t been a fan of Halo for years. By the time we were asked to “finish the fight,” I had grown sick of the monotony. Reach barely managed to hold my interest past the first half-hour. Everywhere I look...

Contest: Win a copy of The Art of Halo 4!

Nov 15 // mrandydixon
Notes about The Art of Halo 4 from the publisher: Awakening: The Art of Halo 4 is a very special collection of concept art, sketches, and artists’ commentary that highlights the imagination and creative vision of 343 Industries. From the expanses of the Forerunner shield world Requiem to the minutiae of the UNSC Battle Rifle, Awakening: The Art of Halo 4 reveals every spectacular element of the game. Experience the vastness of the UNSC Infinity—the largest and most powerful vessel ever employed by the UNSC—as it encounters the stranded Master Chief and Cortana. Take a first look at a new breed of super-soldier, the Spartan IV, and discover an array of Promethean enemies. This vital edition is a special look inside the creative process as 343 Industries’ expands the Halo universe with the characters, locations, and surprises of Halo 4. 
Master Chief has never looked so good
[Update: Contest closed! Winners are ttocs, EphemeralSynthesis, TurboKill, Dale and naveenwf . Please check your PMs if you haven't already!] Our buddies over at Titan Books have given us five copies of The Art...


Halo 4's Spartan Ops Episode 2 is now available

Eight more to go!
Nov 13
// Chris Carter
Yesterday, Episode 2 of Spartan Ops dropped instantly into Halo 4, which means it's available right now. Episode 1 is still a thing, so you don't have to worry about missing out. For those of you who are confused on what Spar...

Play Halo 4 with the Dtoid staff and community!

Join us for another awesome Xbox LIVE Community Playdate!
Nov 09
// mrandydixon
[Update: We're live RIGHT NOW! Hit us up on Xbox LIVE or watch us on Dtoid.TV!] Wanna play Halo 4? Of course you do! Wanna play Halo 4 with a bunch of awesome Dtoid staff and community members? Double of course you do! Well, ...

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